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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Hammer_ on December 11, 2017, 10:42:56 am

Title: [IV:MP] Add the Groups system!
Post by: Hammer_ on December 11, 2017, 10:42:56 am
Alright, here we go again it feels really bullshity in IV:MP without any supported scripts and also, add the groups system that would be better and increase the games groups.
Title: Re: [IV:MP] Add the Groups system!
Post by: Subhan on December 11, 2017, 10:45:45 am
:D i also did that suggestion but i got adjusted to the system.
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 11, 2017, 11:14:09 am
Welcome to ivmp Rafe
Title: Re: [IV:MP] Add the Groups system!
Post by: Hammer_ on December 11, 2017, 11:15:38 am
Thanks but this thing is must.
Title: Re: [IV:MP] Add the Groups system!
Post by: Norrage on December 11, 2017, 11:26:24 am
Thanks but this thing is must.

No it is not. Not all SA:MP features shouldn’t be added if there is an alternative or no script for it.
Title: Re: [IV:MP] Add the Groups system!
Post by: Hammer_ on December 11, 2017, 11:28:22 am
One feature, this is main and is needed, without that IV:MP sucks.
Title: Re: [IV:MP] Add the Groups system!
Post by: William Carter on December 11, 2017, 11:35:31 am
Not needed
Title: Re: [IV:MP] Add the Groups system!
Post by: Hammer_ on December 11, 2017, 11:40:12 am
Not needed, yet it feels boring and bullshity you guys need to improve IVMP too. You see IVMP has great textures and so on.
Title: Re: [IV:MP] Add the Groups system!
Post by: Mihail Junkovich on December 11, 2017, 11:51:47 am
For anyone that never played SAMP, what is the groups system?
Title: Re: [IV:MP] Add the Groups system!
Post by: Surena on December 11, 2017, 11:57:56 am
Alright, here we go again it feels really bullshity in IV:MP without any supported scripts and also, add the groups system that would be better and increase the games groups.

Do you have a few arguments why we should need this asside the fact that groups can be roleplayed and they can have their own tag?
At this point I don't see the need for this idea unless you can prove us wrong.
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 11, 2017, 02:00:41 pm
Actually many things are good with this system. But I think it will be available in t4 as t3 may not be able handle it.
Title: Re: [IV:MP] Add the Groups system!
Post by: Norrage on December 11, 2017, 03:04:24 pm
One feature, this is main and is needed, without that IV:MP sucks.

 :lol:
Title: Re: [IV:MP] Add the Groups system!
Post by: AnoneteX on December 11, 2017, 03:19:01 pm
One feature, this is main and is needed, without that IV:MP sucks.
Bruh, you spent like few days in IVMP and you came up with the conclusion that it sucks, because we don't have some group feature!?.. Spent some more time with us and our server before you say it sucks. We have way bigger problems to worry about, like desync and crashes, not some useless group feature. We are happy with what we got now, soon or late the script fails will be gone. Your statement is irrelevant anyways.
Title: Re: [IV:MP] Add the Groups system!
Post by: Surena on December 11, 2017, 03:44:37 pm
Actually many things are good with this system.

What things? Explain!
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 11, 2017, 03:46:58 pm
Tmrw when I'm on my pc
Title: Re: [IV:MP] Add the Groups system!
Post by: Kowalski. on December 11, 2017, 10:31:44 pm
This idea is not needed. We aren't going to script everything. SAMP is already heavy on scripts, we only have one main developer, Armelin. Also, who are you to say this server sucks? You literally joined a few days ago. If it was me, people would still hate it, but I woukd at least try and come up with a constructive argument, and I still wouldn't use the word "suck" since it's not a great tone.

Next thing I know, there will be an idea asking for scripted toilets where you gotta take a shit every few hours...

Why the hell does anyone need scripts for everything?
Unsupported.
Title: Re: [IV:MP] Add the Groups system!
Post by: Mihail Junkovich on December 11, 2017, 11:05:05 pm
Quote
Why the hell does anyone need scripts for everything? (http://www.argonathrpg.eu/index.php?topic=122692.0)

 :rolleyes:


No one even explained what is "groups system"
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 12, 2017, 02:49:33 am
Oh boy meese wait i will explain later.
Title: Re: [IV:MP] Add the Groups system!
Post by: Kowalski. on December 12, 2017, 04:47:12 am
I know what it is
Title: Re: [IV:MP] Add the Groups system!
Post by: about10pandas on December 12, 2017, 05:09:29 am
I know what it is
Then fkin explain, please.
Title: Re: [IV:MP] Add the Groups system!
Post by: Kowalski. on December 12, 2017, 05:43:42 am
Scripted group rights from SAMP

We RP groups here
Title: Re: [IV:MP] Add the Groups system!
Post by: Semirak on December 12, 2017, 05:51:28 am
Scripted group rights from SAMP

We RP groups here
Nice Explanation, really...
how it works? u cant kill ur clan members?
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 12, 2017, 11:46:22 am
So Now i will try to explain to you the group system along with its advantages and disadvantages.

First of all about the Group System:

I think everyone knows what a RP Group is so i wont be explaining that.
The Scripted Group system is what that may/may not improve RP in the Server depending on the players.

A group system allows a RP group to have various features which allows players to choose from a large variety things when they think about joining a group.

Group Vehicles

Group vehicle system is one of the best advantages. It allows group people to drive any car that is assigned to the group. Its just like the LCPD Cruisers. So only group members will be able to drive that groups specific vehicles.

Now, You will say that groups can always have a HQ and load vehicles from them. But there is a flaw in this system because each group member first will have to load a vehicle and they have to lock it to prevent use by other players. This way you also lock it for your group members.
In addition, its mostly like a group member buys a car and puts it up for group use. This member can anytime quit or sell his car.

The Group car system resolves this issue and makes group vehicles available for use by any member of the group anytime and also it will be auto locked to others.
Secondly, group members can donate to their groups and help buying group vehicles.

Ranking System

Group Ranking is somewhat like the LCPD Ranking system except the fact that it is dedicated to other groups which may have different amount of rights per rank.
This thing requires more work and may be too time consuming. Its not worth that much work.

HQ

Group HQ may/may not be available in ivmp since it has to be brought as a house and one person owns it technically.
The group system may allow a specific location to be set as an HQ for a group by manager's. The group may have to submit an official application somewhere to get a hq.
Since gta 4 does not support custom interiors so there can be Group Vehicle spawn spots around the HQ from where group members may take the vehicles and also the vehicle reset there if not used for long. Its basically like LCPD Vehicle system.

Group Funds/Income

As the name suggests, group funds are the total net worth of a group and it may be increased if members are willing to donate to their groups. Group Funds are directly related to group items or vehicles and a group vehicle may be bought from Group Funds or a Donation.

Group fund system will encourage business groups to open up.

Salaries

This is for business groups which will hire people to work for them. The hired people must contribute to group funds and they can be assigned salaries by high ranked members of the group. The hired people can collect their pays at the group HQ itself.
The salary system is good for more employment opportunities and also will improve RP.

There are some more things that i may like adding later. But here comes the fact that this system is quite complicated and also will put load on developers. T3 cannot handle it as loading more group vehicles will make the server unstable. This is suggested for T4 because stability and more scripts can always help.


Questions are welcome and i would surely like ideas from others. Group system is something cool and i myself support it to some extent.

Everything doesn't need to be scripted but we should improve the server tho.

how it works? u cant kill ur clan members?

Clans dont need to be in the group system cause a clan is about quality of RP and doesn't need no thing to stop it from doing quality RP's/

 
Title: Re: [IV:MP] Add the Groups system!
Post by: Mihail Junkovich on December 12, 2017, 12:01:18 pm
Sharing vehicles is available in T3 for quite some time. You can do it over shared CB which is under a password for the specific group.


As for the shared funds/offering money to buy a car/HQ/salaries and what not, that is pointless. It can be done by simple trading, storing cash in the shared property or pure roleplay

"I give you the rank of potato plugger, welcome. Your job is to clean the toilet and salary is 10$/h"


As for the number of spawned vehicles, earlier on we did not have restrictions and the stability was almost the same as now. The thing with restricting vehicles is that people started leaving their numerous fancy-pancy cars at improper locations.

Like for example, think of spawning all of the super-cars at MGS..
Every time you log-in..

And now think what would happen if few players did it like that?


Of course, the reduction of cars did help with the stability issue to some extent.

As for the interiors, there might be something regarding that in T4 kek
Title: Re: [IV:MP] Add the Groups system!
Post by: Senate on December 12, 2017, 12:01:27 pm
it feels really bullshity in IV:MP without any supported scripts

Please enlighten us with more infinite wisdom. Which scripts exactly are not supported? All of our scripts seem to be working fine. Oh, do you mean SA:MP scripts? In case you didn't notice this is not SA:MP.

If you want to help improve IV:MP then please provide us with your suggestion. This sounds more like a "shit on IV:MP" topic than an actual suggestion.
Title: Re: [IV:MP] Add the Groups system!
Post by: Endri on December 12, 2017, 12:19:09 pm
One feature, this is main and is needed, without that IV:MP sucks.
Welcome in IVMP, if you dont like it dont join then. None is forcing you to play IVMP.
Title: Re: [IV:MP] Add the Groups system!
Post by: Hammer_ on December 12, 2017, 12:22:35 pm
Why would I suggest an idea if I don't like it? I like IV:MP except that it's sometimes lag for me.
Title: Re: [IV:MP] Add the Groups system!
Post by: Endri on December 12, 2017, 12:30:23 pm
Why would I suggest an idea if I don't like it? I like IV:MP except that it's sometimes lag for me.


without that IV:MP sucks.

So for you, only this group system would make it better? Just spend more time in IVMP, and you will see how things go here.
Title: Re: [IV:MP] Add the Groups system!
Post by: Hammer_ on December 12, 2017, 12:33:54 pm
I am already good without it, will be more better if it's added but nvm if it's added it will be fun for me but even if it is not added idc.
Title: Re: [IV:MP] Add the Groups system!
Post by: Nadim Jones on December 12, 2017, 12:44:57 pm
Its not that needed tho, still there is a diffrence between both divisions. Get interracted with families or clans and youll figure out how things works.  ;)
Title: Re: [IV:MP] Add the Groups system!
Post by: Mark on December 12, 2017, 12:56:10 pm
I am already good without it, will be more better if it's added but nvm if it's added it will be fun for me but even if it is not added idc.

Do you spend at least ten seconds to read what you write? SAMP has a reason to have such scripts, there is a ton of scripted stuff related to groups and it was added to keep you interested in the game, while in IVMP you don't make a group just to have a shared bank account, a free HQ or just to store your vehicles because you ran out of licenses, there are different ways to have fun with your group, perhaps focusing on roleplay which is something that lacks more than a script.
The two communities have evolved differently and you can't just copy the script over like you may be thinking, also i doubt a developer would love to spend his time trying to copy another one instead of making something on his own. Back in 2013-2014 there used to be a ton of stuff similiar to SAMP but things have changed since RS2 and i gotta say it's not bad at all.
Title: Re: [IV:MP] Add the Groups system!
Post by: Surena on December 12, 2017, 01:33:51 pm
Group Vehicles

Group vehicle system is one of the best advantages. It allows group people to drive any car that is assigned to the group. Its just like the LCPD Cruisers. So only group members will be able to drive that groups specific vehicles.

Now, You will say that groups can always have a HQ and load vehicles from them. But there is a flaw in this system because each group member first will have to load a vehicle and they have to lock it to prevent use by other players. This way you also lock it for your group members.
In addition, its mostly like a group member buys a car and puts it up for group use. This member can anytime quit or sell his car.

The Group car system resolves this issue and makes group vehicles available for use by any member of the group anytime and also it will be auto locked to others.
Secondly, group members can donate to their groups and help buying group vehicles.

I only read this and immediately came on a conclusion that this idea might not be added to IV:MP.
Back in RS1.8 we used to stream multiple vehicles at once and since RS2 started average stability went up.

That asside, we have an alternative system for this called garages where multiple people can be invited as a group.
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 12, 2017, 02:27:26 pm
I only read this and immediately came on a conclusion that this idea might not be added to IV:MP.
Back in RS1.8 we used to stream multiple vehicles at once and since RS2 started average stability went up.

That asside, we have an alternative system for this called garages where multiple people can be invited as a group.

Read Full.
Sharing vehicles is available in T3 for quite some time. You can do it over shared CB which is under a password for the specific group.


As for the shared funds/offering money to buy a car/HQ/salaries and what not, that is pointless. It can be done by simple trading, storing cash in the shared property or pure roleplay

"I give you the rank of potato plugger, welcome. Your job is to clean the toilet and salary is 10$/h"


As for the number of spawned vehicles, earlier on we did not have restrictions and the stability was almost the same as now. The thing with restricting vehicles is that people started leaving their numerous fancy-pancy cars at improper locations.

Like for example, think of spawning all of the super-cars at MGS..
Every time you log-in..

And now think what would happen if few players did it like that?


Of course, the reduction of cars did help with the stability issue to some extent.

As for the interiors, there might be something regarding that in T4 kek
Title: Re: [IV:MP] Add the Groups system!
Post by: Surena on December 12, 2017, 10:26:06 pm
There was no need to quote Mihail.

I just wanted to make obvious that removing multiple streamed vehicles per owner made a huge improvement on stability.
As for the garage part Mihail didn't mention that garages could be used to store cars inside to be used by a group thus I mentioned it here just in-case.

@JackDockz
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 13, 2017, 02:48:43 am
Sir i did mention about the garage problem in my post. It was concluded by pap later.
Title: Re: [IV:MP] Add the Groups system!
Post by: Surena on December 13, 2017, 12:02:59 pm
Sir i did mention about the garage problem in my post. It was concluded by pap later.

I am curious to know how you "mentioned" it without using the word "Garage" even a single time.

As for Paprika, he did not conclude anything about a garage neither, he was talking about cash in a shared property which is a different thing alongside standalone garages.

@JackDockz
Title: Re: [IV:MP] Add the Groups system!
Post by: JackDockz on December 13, 2017, 02:05:49 pm
I am curious to know how you "mentioned" it without using the word "Garage" even a single time.

As for Paprika, he did not conclude anything about a garage neither, he was talking about cash in a shared property which is a different thing alongside standalone garages.

@JackDockz

Quote from: JackDockz
Now, You will say that groups can always have a HQ and load vehicles from them.

And

Quote from: Mihail
Sharing vehicles is available in T3 for quite some time. You can do it over shared CB which is under a password for the specific group.

Title: Re: [IV:MP] Add the Groups system!
Post by: Surena on December 13, 2017, 04:18:55 pm
Don't you see it yourself?

You guys are talking about HQ/shared property, not a standalone garage...

Quote from: Mihail Junkovich
Sharing vehicles is available in T3 for quite some time. You can do it over shared CB which is under a password for the specific group.

I don't see anything said about garages here either, only about the fact that T3 had sharing vehicles from quite some time and IV:MP T3 is out there since 2011...
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