Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Stivi on December 27, 2017, 01:10:10 am

Title: Quick questions about SAPD and notoriety
Post by: Stivi on December 27, 2017, 01:10:10 am
Are the cops no longer using /su, so that the criminals don't gain notoriety? It sure feels like that.

Is it DM, if the cops have plenty of time to /su you, yet decide to shoot at you instead, so that you hopefully lose notoriety in the process?

Now there's no point in arguing that this doesn't happen, it sure as hell does. Can we remove the rewards for killing CIVILIANS? Thanks.
Title: Re: Quick questions about SAPD and notoriety
Post by: Brian on December 27, 2017, 01:19:57 am
There's no reward for killing civilians, but there's no loss either.

Cops are forced to suspect before they open fire, the only exception is if their life is in direct danger (I.E. A too large group to suspect all in time, or taking direct fire/ offense from someone.)
If this is not followed, you can either report them to server administration, or contact a Sergeant or above within the SAPD, or a Supervisory Special Agent within the FBI with your complaint, video evidence is always useful for quick action regarding the matter, and if found actually being true, notoriety can be refunded.
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 27, 2017, 01:24:01 am
There's no reward for killing civilians, but there's no loss either.

Cops are forced to suspect before they open fire, the only exception is if their life is in direct danger (I.E. A too large group to suspect all in time, or taking direct fire/ offense from someone.)
If this is not followed, you can either report them to server administration, or contact a Sergeant or above within the SAPD, or a Supervisory Special Agent within the FBI with your complaint, video evidence is always useful for quick action regarding the matter, and if found actually being true, notoriety can be refunded.
Then add a loss, please.

This is true, I don't know if they speak of it IG, but I'm fairly certain it's true, and these high ranks you talk of don't /su themselves. There have been multiple cases where I have helped someone, and during the chase, no shooting/DB, there was no suspections for aiding or anything. In fact, I've been in at least 4 shootouts these last two days, only got suspected once, after I told them there was no reason for me to surrender as I wasn't suspected of committing any crimes.

I'll be reporting :) Thanks
Title: Re: Quick questions about SAPD and notoriety
Post by: Julio. on December 27, 2017, 01:29:44 am
As somebody having been in the SAPD and FBI in years past, I haven't seen changes occur due to notoriety. In fact, I've only ever seen instructions to suspect, nothing to imply or instruct otherwise.

Perhaps paranoia.
Title: Re: Quick questions about SAPD and notoriety
Post by: Brian on December 27, 2017, 03:09:12 am
Then add a loss, please.

This is true, I don't know if they speak of it IG, but I'm fairly certain it's true, and these high ranks you talk of don't /su themselves. There have been multiple cases where I have helped someone, and during the chase, no shooting/DB, there was no suspections for aiding or anything. In fact, I've been in at least 4 shootouts these last two days, only got suspected once, after I told them there was no reason for me to surrender as I wasn't suspected of committing any crimes.

I'll be reporting :) Thanks
Because regulations doesn't allow us suspecting someone for sitting in a car, people complained they got suspected for sitting in a car, hence the suspect reason for 'aiding' is only given when actively assisting a criminal (I.E. Driving the car.)
Shootouts are often hard, suspecting someone could take quite a while, maybe we can create a system like I believe VC:MP, where someone that shoots near you can be suspected by the click of a button, that way we can suspect people without having to type a long line of text.
Title: Re: Quick questions about SAPD and notoriety
Post by: JackDockz on December 27, 2017, 05:11:51 am
Shootouts are often hard, suspecting someone could take quite a while, maybe we can create a system like I believe VC:MP, where someone that shoots near you can be suspected by the click of a button, that way we can suspect people without having to type a long line of text.

Ye Supported
Title: Re: Quick questions about SAPD and notoriety
Post by: Younes on December 27, 2017, 09:09:06 am
You don't expect someone to suspect 15 players while he's in direct shootout with them. There is penalty on killing civilians if there isn't direct shootout, and if there is, cops will receive no penalty (and won't receive rewards for both).
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 27, 2017, 11:13:36 am
As somebody having been in the SAPD and FBI in years past, I haven't seen changes occur due to notoriety. In fact, I've only ever seen instructions to suspect, nothing to imply or instruct otherwise.

Perhaps paranoia.
I know for a fact. I don't have evidence, but it is true :) It's not paranoia, it's just getting annoying. And this isn't a topic to complain about losing my notoriety either, that happened a while ago.

You don't expect someone to suspect 15 players while he's in direct shootout with them. There is penalty on killing civilians if there isn't direct shootout, and if there is, cops will receive no penalty (and won't receive rewards for both).
I expect you to suspect when committing a crime because if I run away afterwards, I don't want to be chased by a Hydra when I am not even suspected, does that make any sense? The guy in the Hydra can /su, the other cops can /su, there is plenty of time.



Because regulations doesn't allow us suspecting someone for sitting in a car, people complained they got suspected for sitting in a car, hence the suspect reason for 'aiding' is only given when actively assisting a criminal (I.E. Driving the car.)
Shootouts are often hard, suspecting someone could take quite a while, maybe we can create a system like I believe VC:MP, where someone that shoots near you can be suspected by the click of a button, that way we can suspect people without having to type a long line of text.
Will you check logs if I told you who did what, and when, and then punish accordingly? I know one, but it's enough to assume that they apply the same logic all the time. And mind you, this is the high ranks I'm talking about, FBI included. Freecops still /su.
Title: Re: Quick questions about SAPD and notoriety
Post by: JackDockz on December 27, 2017, 11:38:50 am
Sir we dont have a hydra to chase you...
Title: Re: Quick questions about SAPD and notoriety
Post by: djole on December 27, 2017, 01:02:26 pm
In fact, I've been in at least 4 shootouts these last two days, only got suspected once, after I told them there was no reason for me to surrender as I wasn't suspected of committing any crimes.
this happens quite often. and in fact, the higher the LEOs rank, the more likely it is he's going to forego all roleplay and just shoot (something we were told would start being punishable 6 months+ ago).

i remember an instance where i was a passenger in a car, didn't move a muscle or interact with LEOs in any way, as they blew up our car they proceeded to constantly carpark us. i got stuck in a toll booth after doing /helpmeup, didn't stop them from trying to kill me though. once they realised i was bugged and couldn't be shot they started spamming me to do /gu, while i wasn't even a suspect lmao. epilogue of the story is i got taken in, /su'd for aiding (i didn't aid), wasn't allowed an investigation and got jailed. this wasn't done by some random freecop either, rather by the guy who by some miracle still has high-ranking and heavy air rights in spite of proving on countless occasions he is incapable of using either one responsibly (which sometimes even resulted in punishments being issued).

but that's just argonath for you, people need to stop with this charade that they're actually interested in roleplaying when all they're really about is driving around and shooting. which is fine, this isn't a strict server, but just be honest about it lmao
Title: Re: Quick questions about SAPD and notoriety
Post by: Ben. on December 27, 2017, 01:08:45 pm
On-topic, @Stivi has your question been answered? One of the commissioners has answered the question but perhaps you were expecting a reply from @MrTrane

 :cop:
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 27, 2017, 02:36:20 pm
On-topic, @Stivi has your question been answered? One of the commissioners has answered the question but perhaps you were expecting a reply from @MrTrane

 :cop:
See I don't expect the police to come tell me this isn't true. I'd rather have a discussion on whether we should start punishing people for it or not.  :cop:

Sir we dont have a hydra to chase you...
Not every cop does, but some do. Am not complaining about the Hydra, I was the one to get a plane so it's fair for me.

this happens quite often. and in fact, the higher the LEOs rank, the more likely it is he's going to forego all roleplay and just shoot (something we were told would start being punishable 6 months+ ago).

i remember an instance where i was a passenger in a car, didn't move a muscle or interact with LEOs in any way, as they blew up our car they proceeded to constantly carpark us. i got stuck in a toll booth after doing /helpmeup, didn't stop them from trying to kill me though. once they realised i was bugged and couldn't be shot they started spamming me to do /gu, while i wasn't even a suspect lmao. epilogue of the story is i got taken in, /su'd for aiding (i didn't aid), wasn't allowed an investigation and got jailed. this wasn't done by some random freecop either, rather by the guy who by some miracle still has high-ranking and heavy air rights in spite of proving on countless occasions he is incapable of using either one responsibly (which sometimes even resulted in punishments being issued).

but that's just argonath for you, people need to stop with this charade that they're actually interested in roleplaying when all they're really about is driving around and shooting. which is fine, this isn't a strict server, but just be honest about it lmao
Ah yes, the "you were gonna shoot anyway" metagame the police makes ;/

I'm not talking about the instances where I shouldn't be /su'd, I'm referring to those where I'm actively participating in a crime scene and not being /su'd for it...

Yeah, as I said there is no point in going back and forth discussing what I said. I've been saving this for probably a week now, just had to make sure it is real. Then there are people who say there's no time, I'm sorry, but the guy tied up in my trunk can see every ID and /su us, but apparently he had no time sry cant ahve you get more notoriety than you already have...
Title: Re: Quick questions about SAPD and notoriety
Post by: Younes on December 27, 2017, 04:29:19 pm
I expect you to suspect when committing a crime because if I run away afterwards, I don't want to be chased by a Hydra when I am not even suspected, does that make any sense? The guy in the Hydra can /su, the other cops can /su, there is plenty of time.

I understand your point and even though it's true we need to suspect, but the most cases when we shoot suspects down without suspecting them is when we don't have time. If there  is a shootout, you never go to suspecting because you'll die in process of doing it. I did that myself and I ended up dying while crouched and not moving and all of them being suspected, but what's point of suspecting if I'm just going to die? I rather defend myself.
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 28, 2017, 12:59:25 am
I understand your point and even though it's true we need to suspect, but the most cases when we shoot suspects down without suspecting them is when we don't have time. If there  is a shootout, you never go to suspecting because you'll die in process of doing it. I did that myself and I ended up dying while crouched and not moving and all of them being suspected, but what's point of suspecting if I'm just going to die? I rather defend myself.
Bullshit.

Check the logs on 25th of December 2017, after 12:00 server time on CB 5000 only. Situation at weed field on Mount Chilliad. Cops were shooting at Mario_Soprano and Charlie_Scarlatti and vice versa. When one of them was suspected, one of the cops asked the rest to unsuspect them and not suspect them as they would gain notoriety. If it happened once, it happened before. FBI and SAPD high ranks were present. That's just one situation, but I'm sure there are others, and there has been plenty of time for them to /su us. :)

This is not a moaning topic, this is a topic to discuss on how to handle this. Because I know what the cops should be doing, yet they do other things, to make their job easier. ;)
Title: Re: Quick questions about SAPD and notoriety
Post by: AryaN on December 28, 2017, 08:37:59 am
Bullshit.

Check the logs on 25th of December 2017, after 12:00 server time on CB 5000 only. Situation at weed field on Mount Chilliad. Cops were shooting at Mario_Soprano and Charlie_Scarlatti and vice versa. When one of them was suspected, one of the cops asked the rest to unsuspect them and not suspect them as they would gain notoriety. If it happened once, it happened before. FBI and SAPD high ranks were present. That's just one situation, but I'm sure there are others, and there has been plenty of time for them to /su us. :)
This isn't what exactly happened.  One of the units (It was an aprd recruit if i'm correct ) did said not to chase Charlie because he always perform such actions only to gain notoriety but none of us actually cared about that and we did suspect him for aiding and continued to chase.

Are the cops no longer using /su, so that the criminals don't gain notoriety? It sure feels like that.
I never had this idea in my mind that we can even do this. Not sure if some cops thought of this but i'm sure we, sapd or fbi would neither do such things nor we care about it. Although one or few has always been an exception in every field :)
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 28, 2017, 12:39:08 pm
This isn't what exactly happened.  One of the units (It was an aprd recruit if i'm correct ) did said not to chase Charlie because he always perform such actions only to gain notoriety but none of us actually cared about that and we did suspect him for aiding and continued to chase.
I never had this idea in my mind that we can even do this. Not sure if some cops thought of this but i'm sure we, sapd or fbi would neither do such things nor we care about it. Although one or few has always been an exception in every field :)
Well not you personally but since it's something he said in front of high ranks and FBI, then I take it as it was commonly accepted by them and the reasoning makes sense. It's just not fair, is it?
Title: Re: Quick questions about SAPD and notoriety
Post by: Dean. on December 28, 2017, 12:53:56 pm
What doesn't make sense is any non-cop being able to see /su in the first place. Realistically if you would be wanted by the police, you wouldn't even know until they come knocking down your door. Such as with an APB or a warrant, which are both available in the script nowadays.
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 28, 2017, 12:58:35 pm
What doesn't make sense is any non-cop being able to see /su in the first place. Realistically if you would be wanted by the police, you wouldn't even know until they come knocking down your door. Such as with an APB or a warrant, which are both available in the script nowadays.
Yet we don't get notoriety out of it, and realistically if I escape while not wanted, with a mask on, on a car, then on foot, then with a plane, then on a boat, and when changing from foot to plane and from plane to boat, no one saw me. I don't expect a Hydra after me, or should I realistically expect that? I'm just saying it's not fair, and I can say that the cops do it on purpose. Should it be allowed? That's the point of this topic though and will wait for Brian to get back to it I guess.
Title: Re: Quick questions about SAPD and notoriety
Post by: Dean. on December 28, 2017, 01:04:57 pm
Motive is always hard to prove. It's the system that is flawed, we as Command can enforce it by setting up even more rules, or we get the system fixed.
Title: Re: Quick questions about SAPD and notoriety
Post by: Stivi on December 31, 2017, 05:10:49 pm
Motive is always hard to prove.
Not really, not when you mention it that is. :)

It's the system that is flawed, we as Command can enforce it by setting up even more rules, or we get the system fixed.
Well better get to enforcing it, 'cause it might take a while before it's fixed :P
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