Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: AnoneteX on January 13, 2018, 01:02:05 pm

Title: Buying food and drink / Invent suggestion.
Post by: AnoneteX on January 13, 2018, 01:02:05 pm
Got a simple suggestion about our healing system. So my idea is when you use /buy items like foods and drinks, after your HP is filled up, if you keep on buying items they will store in your inventory. This way you can later access them by using /use (itemID) for example in order to heal yourself wherever you are without searching for a store.
Title: Re: Buying food and drink / Invent suggestion.
Post by: spn1725 on January 13, 2018, 01:22:21 pm
Just for your and everyone's else information - there are /takeout and /use commands already present in the script. It allows to follow scenario you described, just no automation regarding player's HP.
Title: Re: Buying food and drink / Invent suggestion.
Post by: AnoneteX on January 13, 2018, 02:13:15 pm
Ops, had no idea it is already scripted, interesting. Well, got one question tho, why we can only use on our houses and not everywhere.
Title: Re: Buying food and drink / Invent suggestion.
Post by: Kowalski. on January 13, 2018, 02:20:58 pm
You can /use everywhere.
Title: Re: Buying food and drink / Invent suggestion.
Post by: spn1725 on January 13, 2018, 02:31:02 pm
So you won't use it mid-combat, I believe
Title: Re: Buying food and drink / Invent suggestion.
Post by: Mihail Junkovich on January 13, 2018, 04:56:05 pm
It is to prevent abuse of "infinite" health by constantly healing up while in combat or for example to prevent situations of abuse of dying from falling and similar

This could maybe be altered to offer just one /heal per 10 or 15 minutes as it is with cops [I think]
And also limited by range, so that players with wanted level cannot do it if cops are near them.

/smoke should still remain only as healing option at an owned house as it is now
Title: Re: Buying food and drink / Invent suggestion.
Post by: AnoneteX on January 14, 2018, 03:39:02 pm
It is to prevent abuse of "infinite" health by constantly healing up while in combat or for example to prevent situations of abuse of dying from falling and similar

This could maybe be altered to offer just one /heal per 10 or 15 minutes as it is with cops [I think]
And also limited by range, so that players with wanted level cannot do it if cops are near them.

/smoke should still remain only as healing option at an owned house as it is now
So you won't use it mid-combat, I believe
Yes, I guess it makes sense now.
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