Argonath RPG - A World of its own
GTA:SA => Changelogs => SA:MP Development => SA:MP - San Andreas Multiplayer => Script Changelogs => Topic started by: Chase on January 19, 2018, 11:48:13 pm
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Feel free to ask questions about progress updates. Please save your ideas and suggestions for the idea board. It's hard to make sudden changes on the fly mid-development.
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When will fighting skills be buyable in gym? I miss it so badly
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When will fighting skills be buyable in gym? I miss it so badly
This question is only for current blog items, I.E the weapon system.
I already told you the fighting style will be added in the future, not now.
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Is this gonna make a change on how the new players can get/not get weapons too or that's apart from the new script?
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Is this gonna make a change on how the new players can get/not get weapons too or that's apart from the new script?
Currently the only restriction is the same it has been - They need a passport to buy from ammunations.
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Is the system going to be rolled out in stages, as in the AmmuNations first, then crafting and such, or will it be just one big update?
Will weapon crafting be available to everyone like last time?
Are you going to change to Silenced Pistol for clarity? :D
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What will happen to black market weapons?
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Will weapon crafting be available to everyone like last time?
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Do you have something in mind for lvl 10 noto, atm it's useless?
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Do you have something in mind for lvl 10 noto, atm it's useless?
Notoriety system will be changed up in the near future, currently the focus is on the weapon system. (See Dev blog (http://www.argonathrpg.eu/index.php?topic=123167.0))
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Notoriety system will be changed up in the near future, currently the focus is on the weapon system. (See Dev blog (http://www.argonathrpg.eu/index.php?topic=123167.0))
Good news Brian!
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What is the use of items we get from mining?
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Is the system going to be rolled out in stages, as in the AmmuNations first, then crafting and such, or will it be just one big update?
Will weapon crafting be available to everyone like last time?
Are you going to change to Silenced Pistol for clarity? :D
The update will be rolled out as one big update, and don't count my word on this, but depending on the circumstances we might do some limited public testing to ensure no bugs before rolling it out.
Weapon crafting system has not yet been determined. Will update once we have made a decisions. As for the silenced pistol, I may indeed rename it since not everyone knows "silencers" is a hollywood term, and suppressors are the real term for gun deafening devices.
What will happen to black market weapons?
Good question since I have not addressed it. Black market is also gonna be changed but we have not discussed how that will be yet.
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The update will be rolled out as one big update, and don't count my word on this, but depending on the circumstances we might do some limited public testing to ensure no bugs before rolling it out.
As an ammu-nation holder, it's honestly been far too long without some real profit. Not only that the new system is going to give me profit, it is also going to tackle the problem with current /giveweapon. We can bypass the "buy $10k deagle" by buying bullets and then giving them to another player, which gives them the weapon too. I mean it has been working pretty well for my ammu-nation, but it still is a gray area in terms of script abuse. Why not roll out the script with separated weapons/bullets first? This is will remove /giveweapon issue, give ammu-nations real profit and competition, as every other business, add weapon storage to the list of finished things, and then we wait for crafting and the black market stage to roll out. As for the public testing, I can only offer you my help :)
As for the silenced pistol, I may indeed rename it since not everyone knows "silencers" is a hollywood term, and suppressors are the real term for gun deafening devices.
I know, but it's silenced pistol in GTA:SA, we don't want confused players.
Thanks for answering.
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Anything new about drug market?
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What will happen to those who have a warehouse stored with old weapons cases? Or to be more precise, what will happened to the old weapons cases once the new system is out?
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What will happen to those who have a warehouse stored with old weapons cases? Or to be more precise, what will happened to the old weapons cases once the new system is out?
They will work as normal.
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Regarding the new vehicle storage system. (if i missed it in the topic then i am dumb). Is there any possibility to make it that when you lock your car people cant enter it from outside?
To make it look more realistic we need that to be possible.
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Regarding the new vehicle storage system. (if i missed it in the topic then i am dumb). Is there any possibility to make it that when you lock your car people cant enter it from outside?
To make it look more realistic we need that to be possible.
That's already the case. If its locked no one outside the car can access the inventory.
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What is the use of items we get from mining?
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What is the use of items we get from mining?
This question is only for current blog items, I.E the weapon system.
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Is there any new update regarding furniture shops?
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Is there any new update regarding furniture shops?
I haven't thought of or planned anything regarding furniture shops. If you have concerns or suggestions on how it can be improved, let us know in the idea section.
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What will happen in RS 5.3 if our invent is way more heavier than the limits? For example my invent is 455kg and the limit is 46kg :D
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What will happen in RS 5.3 if our invent is way more heavier than the limits? For example my invent is 455kg and the limit is 46kg :D
You will be able to keep your items on you but you won't be able to add more until you store them somewhere else, and get below the limit.
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when will this all actually be released?
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When will fighting skills be buyable in gym just like RS4? its dope and can be useful for RP in gym
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Will RS5.3 Will come this year or after 2018?
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Will RS5.3 Will come this year or after 2018?
Sooner than you think.
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Hey there chase i have a question are the trucking/oil/mining be more balanced in the next update? also will mining get an actual way to sell gems or not really?
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- Will farming be within /skills?
- Will groups be able to own property?
- Containers will be removed since vehicles and properties will have their own /invent or /manage?
- Warehouses will have bigger /invent than ,i.e., regular home and/or be able to contain more containers than smaller type of property?
- In new weapon system, will we be able to craft only wep cases or weapons and ammo separately?
Thank you.
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Will there be a new sorting way of /invent ?
And how far are you with the new update, are we close to the release?
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Hey Chase, I checked the dev log of the new client and I think lock picking is coming (back).
If that is going to be made, you should add better locks on the upgrades part, otherwise it will be easy for anyone to gain stuff without hardwork. Make it even rarer than hacking an ATM so people keep working for items and stuff.
And about vehicle storage, when your trunk is open and the car is locked, will the member near the vehicle have access to the storage?
I am pretty confused too. Will we have to /use M4 to grab our M4 and if we want to grab the AK47 we have to /use AK47 ?
And is weapon crafting coming back but even more complicated?
Thats all, thanks.