Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Brian on February 01, 2018, 12:11:31 am
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Hey everyone,
I've noticed something happen more and more recently and I think it's time to address it to a wider audience, to get both some extra input as well as constructive criticism and to discuss this to the rest of the staff team.
Quite often, I've seen the following situation occur, something which could often be seen as death matching.
Player that's part of a group, we'll call it group A, has caused a situation with a group of people part of group B, this could be both criminal on criminal, as well as law on criminal, or vise versa.
Group A and player B(Part of group B) are in a vehicular pursuit, group A and B have not fired shots, or say barely have fired any shots in the situation. player B calls for assistance through CB, and only notes that there's a vehicle behind him, or says 'help', little to no information is shared).
Group B gathers a team, two, maybe three vehicles and goes after who ever is after player B, group A in this case. Soon group B finds group A, and therefore finds out who they're after, as they recognize the vehicle and the people inside of it. And in some cases, this is even already defined with the assistance request from player B, but is often ignored.
Group B then opens fire on group A, even though there's been no real violence, no threat from group A, other than the pursuit. And all group A was trying to do was role play, interact with others. Group B destroy the vehicle, then starts killing the people, no word said, just shooting from group B, at this point no verbal line was been written to group A, other than that of the individual of group B by chance, most of the times not even that.
So here we have group A, just some people trying to role play, shot to death by people of group B, because first of all, player B has done nothing to properly forward information to group B, and group B has done nothing to show group A they're after the wrong guy, other than killing them with no words.
No attempt was made, not even through text messages to the other groups telephone, a phone call, or calls through shouting out of a window, or a /me, signaling to the other vehicle with yours.
I would really like to see more interaction made between two groups when one is in trouble, by the group going after the people that are after their guy, or sometimes even their ally , it often ruins the atmosphere between groups and there's little to no role play seen, there's no chance to build actual strength, or proper allies, or enemies these days, because the only way someone interacts is by shooting, I've seen groups with the exact same ideology have only shootouts with each other, being enemies of each other only because there was no interaction between the two.
This needs to change, and my solution to you is.
- Use citizen band radios more!
- Use phones more, text, or call each other!
- Don't drive off from a situation because you see the enemy, find out why they're their, and forward it to your group through CB, make sure they know what is happening.
- Release people after kidnapping, you can often send a message a lot better by releasing someone, and getting them to send the information to their members (or force them to say it through CB), it builds a relationship between groups, or individuals.
I really hope these tips can help out finding a solution between entering while shooting, and something that could maybe make a real bond between each other. Maybe even have meetings, stop the cars, and instead of pulling guns, stay in the car, and let the situation leaders talk to each other, have a talk, and then battle it out there, facing each other, or part ways, maybe with a different thought of one another, you never know!
- Brian
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Sorry, man, not going to happen.
This is the era where the term roleplay is used as an excuse to kill someone, and let's face it, that's how it is.
Just CTRL+C a prepared text and CTRL+V once you see that _Tag you're in bad bonds with it. It's all about who pulls the gun first, who uses it better and who has the numbers. That's Argonath today, face it. There is no casual roleplay, civilian roleplay/hood roleplay/mayoral elections/drug addicts/anything, anything except trigger happy, meth and weed fields, and maybe some robberies.
Didn't know Light roleplay meant Mafia Gang Wars.
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Sorry, man, not going to happen.
This is the era where the term roleplay is used as an excuse to kill someone, and let's face it, that's how it is.
Just CTRL+C a prepared text and CTRL+V once you see that _Tag you're in bad bonds with it. It's all about who pulls the gun first, who uses it better and who has the numbers. That's Argonath today, face it. There is no casual roleplay, civilian roleplay/hood roleplay/mayoral elections/drug addicts/anything, anything except trigger happy, meth and weed fields, and maybe some robberies.
Didn't know Light roleplay meant Mafia Gang Wars.
Well that's just not true. I've been in plenty of rp daily and last time i was in shootout was about month, or more, ago. Only reason i buy gun is for rp, and haven't used one in some time. It depends on each person individually, and i believe that if more people start to rp "right" way, then better quality rp we can all have . Its all about informing people, and that's what this topic is for.
If you set yourself around meth, weed fields, mafia gangs wars and shootouts, then that is what you're gonna get.
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If you set yourself around meth, weed fields and mafia gangs, then that is what you're gonna get.
Pretty much this, i have loads of casual roleplay.. but that aint the point let's keep focussed on the issue at hand.
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There's also the weedfield problem where group B wants to rambo steal group A weedfield (even though they are outnumbered) because of some sort of personal agenda.
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There's also the weedfield problem where group B wants to rambo steal group A weedfield (even though they are outnumbered) because of some sort of personal agenda.
Then furk them hard simple as that.
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IF only theres no player radar in the map. IF only :cry:.
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Then furk them hard simple as that.
You dont know the amount of excuses that i get from this precisely..
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This is something that has been around a long time, you can always demand interaction between groups or between rival groups, but there is a limit someone wants to roleplay before an other player moans, atacks or creates any other sort of response.
And in fact it's a logical response, Argonath is Roleplay server, though it's not strict, as we never wanted that for Argonath, so year on year, generation on generation you/they will try to get players to act this way, but the truth is, a few years ago this was a deal, 5 years a go it was, and 8 years ago it was, it's a returning phenomenon that you can't do nothing about.
Just per player try to act in the most roleplay way you can, if there is any provocation try to pause the roleplay with /em or any other sort, as /pm and try to maintain the situation.
I know i have not been around for a long time, but in the time i was playing such scenarios were noticed to, and tried to be altered.
To be straight: Try to act as in real life, and don't try to mix both.
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To be straight: Try to act as in real life, and don't try to mix both.
Argonath and real life? Lol what?
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Argonath and real life? Lol what?
Hence the "Try", ;)
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I will be honest. The few recent times I logged in into SA:MP, I was rather disappointed because of reasons above.