Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Kacper_Gorski on April 14, 2018, 11:16:07 pm
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why not make it 1 day gang rule? people cry too often and cry if you come back 5 minutes before 3 hours over, make it 24 hours and boom
not only this, but i'd like everyone to discuss what they'd like to see regarding the "rp's" between the gangs/mafias.
By this, instead of having 3 hours from interacting, why not make it 24 hours?
/DISCUSS
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Make it a month, why not. Or don't let them interact at all. :app:
No.
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Make it a month, why not. Or don't let them interact at all. :app:
No.
you cant wait a day to kill a gvardia?
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Make it a month, why not. Or don't let them interact at all. :app:
No.
you cant wait a day to kill a gvardia?
You can't rescue them twice a day?
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I dont agree with that much, why every interaction has to end up with shooting each other ?
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Make it a month, why not. Or don't let them interact at all. :app:
No.
if you play here to win, then dont play at all.
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Make it a month, why not. Or don't let them interact at all. :app:
No.
if you play here to win, then dont play at all.
We both know who plays to win here, and how they escape losing.
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I dont agree with that much, why every interaction has to end up with shooting each other ?
Very, very well said.
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why not make it 1 day gang rule? people cry too often and cry if you come back 5 minutes before 3 hours over, make it 24 hours and boom
What if they come back 5 minutes before 24 hours is done? :D
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Oh, this rule, I love this rule. Wanna know why? Because that's not what the rule says. It doesn't say you can return after three hours. It says if a rival member killed one of your group members, you can retaliate within the next three hours. So, if I kill someone from X group, X group members can retaliate against me and/or my group within the next three hours. They can't come back tomorrow and tell me I killed one of their own. This was done in an effort to end the pointless shootouts occurring on the server. But instead, the players (and admins included here) think this means that if you die now, you can go at it again after three hours. That's not the case, if there's a new RP scenario, you can interact with them after 5 minutes, the problem is admins accept every shitty reason for an attack and it's all gucci from there. Once you get that sorted, then you get fewer shootouts. But we'll never be that much of a "strict" RP server, so we have this instead.
Make it a month, why not. Or don't let them interact at all. :app:
No.
A month without interaction would kill the server, don't you think? Funny how you think interaction necessarily means shootouts though. No shootouts between groups have happened before, and they did fix some things, just not entirely.
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The rule is fine as it is imo. The moanings and cryings come as a result of the play2win mentality obsession.
Once we come to realise that this is a roleplaying server where we're supposed to have fun, only then will we be able to respect its rules.
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it would be nice with a timer after death, like it should be a cmd with /death
and you can see how long you been alive since last death
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Make it a month, why not. Or don't let them interact at all. :app:
No.
Make it a month, why not. Or don't let them interact at all. :app:
No.
A month without interaction would kill the server, don't you think? Funny how you think interaction necessarily means shootouts though. No shootouts between groups have happened before, and they did fix some things, just not entirely.
Funny how you don't get what I mean. The rule is fine as it is, and not every interaction means shootout.
The rule is fine as it is imo. The moanings and cryings come as a result of the play2win mentality obsession.
Once we come to realise that this is a roleplaying server where we're supposed to have fun, only then will we be able to respect its rules.
This.
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Make it a month, why not. Or don't let them interact at all. :app:
No.
A month without interaction would kill the server, don't you think? Funny how you think interaction necessarily means shootouts though. No shootouts between groups have happened before, and they did fix some things, just not entirely.
Funny how you don't get what I mean. The rule is fine as it is, and not every interaction means shootout.
The rule is fine as it is imo. The moanings and cryings come as a result of the play2win mentality obsession.
Once we come to realise that this is a roleplaying server where we're supposed to have fun, only then will we be able to respect its rules.
This.
[/quote]
when u come in game u message me "lets get that ******"
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By this, instead of having 3 hours from interacting, why not make it 24 hours?
Instead of having 24 hours, why not 3 hours? Players would also 'cry' if people come back before 24 hours.
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no wtf?
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If you people wouldn't be constantly attacking eachother for no actual reason but just to annoy others for your own fun then this rule wouldn't have existed at all. And drop it with the cancerous attitude on this topic.
Also topic moved, speakerbox is the wrong board.
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The main reason here is that people just cannot let go of their need to win, If one of your members dies or your whole group dies in the result of a gang war or weed field situation or whatever it might be etc, Why on earth would the same group of people keep fueding with that group?
You're dead already right? When one big fight is over and all of that side is dead and gone, why the hell continue the fights over the next few days/weeks/months, I'm still seeing people ingame hunting others just because of their tag and because "they're enemies of the alliance"
Can people just lose the need to get out on top, You win some you lose some tough fucking luck.
I speak from personal actions and situations, Having a small unique group means you won't win most 5v20 group fights, You lose them and that's it, New day new scenario no need to personally hate other players and keep adding fuel to the fire.
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People gotta change themselves before giving advice to others.
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Three hours look like the sweet spot to me.
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If you have nothing useful to contribute to the discussion do not post at all - Andeey
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It's not about time limits in any way, if one side dies the reason and the war should end right there every attack should have a reason behind it.
Yes if one side wasn't entirely killed then the left overs can go and avenge if they fail - that's it no one left for this reason to continue.
Often what happens is one shoot out occurs and one side dies, but yet has people that were not logged that later go to avenge finding a twisted way to get informed RPly about the death of the mates and then it goes around again - they come avenge and kill the other group yet the other one has "left overs too"
and this circle never ends leave your OOC agenda and hate out and stay with in rules and I promise you'll enjoy the game much more.
Regarding interaction that are not shoot outs, I see no reason to put any kind of timer on such interactions if you find a reason to interact over rather if it's meetings beefs and so on - do it why not you don't need a timer to tell you when you can and when you can't just stay with in logical boundaries and make sure no one's game play is ruined from your actions.
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How cool would it be if roleplays happen organically rather than being completely forced and then there would be no need for any rules around roleplays, because everyone would be so so so happy stumbling upon fair, realistic and mutually beneficial onessss. And then...omg this is even crazier! And then at the end of a shootout or any other creative conclusion of a roleplay..., everyone is happy with the outcome because the playing field was fair and totally based on skill.
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The max three words he wrote “need to win” as a reason to fuck people since all these previous years. Misusing powers is a habit.
it is human nature to abuse powers no matter who you are !
Inb4 topic gets deleted !
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it is human nature to abuse powers no matter who you are !
Inb4 topic gets deleted !
No matter how much you wish too, your agenda spills into actions sometimes. sometimes you can't even spot it because it's deeply inside of you.
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The max three words he wrote “need to win” as a reason to fuck people since all these previous years. Misusing powers is a habit.
it is human nature to abuse powers no matter who you are !
Inb4 topic gets deleted !
So truee, Even Nawaz Sharif misused his power as prime minister, so after all this is a game ehh
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The max three words he wrote “need to win” as a reason to fuck people since all these previous years. Misusing powers is a habit.
it is human nature to abuse powers no matter who you are !
Inb4 topic gets deleted !
Sure, its a human nature. But at least a proper reason to misuse so that even a misuse looks professional. People have mindset to generate their own dick reason to misuse so as they look fool even more.
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few people needs to learn leadership is not a position or a title it is action and example!
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The main reason here is that people just cannot let go of their need to win
Do you realise how much of a hypocrit you're being? Don't take it as an offense, but you supported a group on escaping a scenario YESTERDAY , just because of their play 2 win mentality.
And later on, you made 2 veterans of the server resign from helper duty, even causing one to leave the game.
Stop this.
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So much salt
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So much salt
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So much salt
salt of its own
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So much salt
makes it spicy :mad:
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So much salt
makes it spicy :mad:
do u wanna get reported, altobello lucianoT
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It's not about time limits in any way, if one side dies the reason and the war should end right there every attack should have a reason behind it.
Yes if one side wasn't entirely killed then the left overs can go and avenge if they fail - that's it no one left for this reason to continue.
Often what happens is one shoot out occurs and one side dies, but yet has people that were not logged that later go to avenge finding a twisted way to get informed RPly about the death of the mates and then it goes around again - they come avenge and kill the other group yet the other one has "left overs too"
and this circle never ends leave your OOC agenda and hate out and stay with in rules and I promise you'll enjoy the game much more.
Yes the circle does end, three hours after the first shootout happens. That's when the circle ends. You have three hours to avenge your fallen beloved ones or whatever the fuck died. But apparently the rule is "you can return after three hours" which is dumb as shit, and should be EXPLAINED and then people not realizing it should be PUNISHED. It's a dictatorship, right?
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Yes the circle does end, three hours after the first shootout happens. That's when the circle ends. You have three hours to avenge your fallen beloved ones or whatever the fuck died. But apparently the rule is "you can return after three hours" which is dumb as shit, and should be EXPLAINED and then people not realizing it should be PUNISHED. It's a dictatorship, right?
Thing is it's theoretically supposed to end, that's far from reality that's not what is happening IG manny issues appear around it.
Rather the first group hunts every person IG that is connected some how to the group they have beef with which is entirely ridiculous and weird.
and overall the rule is you can return after three hours but with a solid reason I believe, after you lost/won the scenario before things reset you need a proper reason you'd get your hands dirty for again-.. you need a reason to interact with the other group in such manner again.
I mean rule is quite clear to me, at least I suppose.
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So much salt
makes it spicy :mad:
do u wanna get reported, altobello lucianoT
No sir, apologise me!
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Thing is it's theoretically supposed to end, that's far from reality that's not what is happening IG manny issues appear around it.
I live in Albania, blood feuds are still common and rarely end. And this isn't real life.
Rather the first group hunts every person IG that is connected some how to the group they have beef with which is entirely ridiculous and weird.
True, that is up to admins to determine a proper cause to start this hunting. I'd love me some group war rules but then we'd have to implement a lot of other things. So, this is the situation we're facing, like it or not.
and overall the rule is you can return after three hours but with a solid reason I believe, after you lost/won the scenario before things reset you need a proper reason you'd get your hands dirty for again-.. you need a reason to interact with the other group in such manner again.
No, that's not what the rule says. The rule says you can counterattack/retaliate/take revenge/punish the group WITHIN 3 hours. I don't know what rule you read but returning after death is not allowed and has never been, so there's no point in discussing the return, no matter what you think the rule says. And yes, I read the bit where you say a solid reason. What's a solid reason? A car accident, aiming, insults, all sorts of provocative behaviour can lead to a death of a member, and then the shitstorm starts. You know, I also kill people who refuse to RP, and admins accept that reason. I just straight up blast them, if they're not here to RP then what's the point in making the RP enjoyable if I'm gonna kill the guy anyway?
I mean rule is quite clear to me, at least I suppose.
Is it now?
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It doesnt matter if you do it 24 hours .. 5 hours or 3 hours.. they will keep ' crying ' if you return 5 mins early.. will be the same thing.. just time will get increased.
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
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I live in Albania, blood feuds are still common and rarely end. And this isn't real life.
I didn't mean reality by real life, wrong phrasing.
True, that is up to admins to determine a proper cause to start this hunting. I'd love me some group war rules but then we'd have to implement a lot of other things. So, this is the situation we're facing, like it or not.
You're right on that but many people have their gameplay ruined and it's up to the players to understand when they cross the boundaries or not.
Admins can't sit and babysit every situation and they are not there for that as well.
No, that's not what the rule says. The rule says you can counterattack/retaliate/take revenge/punish the group WITHIN 3 hours. I don't know what rule you read but returning after death is not allowed and has never been, so there's no point in discussing the return, no matter what you think the rule says.
I know it's not allowed, but lets face it the on going wars and hunting have no proper reasons behind it every time you question these cases it's 'they killed us before ' , I mean seriously these hunts go on the same group/person 3-4 times a day and trust me they don't want to give the hunter reasons instead people are getting hunted IG and have their whole gameplay ruined while the circle doesn't stop because there are no reasons.
And yes, I read the bit where you say a solid reason. What's a solid reason? A car accident, aiming, insults, all sorts of provocative behaviour can lead to a death of a member, and then the shitstorm starts.
Yes these are all valid reasons, but does it really happen? I mean if the groups had proper reasons for 24/7 hunts every time the 3 hour rules stops then It'd be fine by me but these hunts are circling around with out reasoning all the time or rather the other group provokes and pushes the enemy group to give them reasons for the hunt you can't just go around provoking all the time untill you get provoked back and then kill a group for that. many situations are going on like this the whole idea of roleplay is to be two sided and not forced into scenes.
I also kill people who refuse to RP, and admins accept that reason. I just straight up blast them, if they're not here to RP then what's the point in making the RP enjoyable if I'm gonna kill the guy anyway?
That's how you deal with such stuff, I just avoid going into interactions into such people and if in some case they came to interact with me I'm not lowering my standards just because this person tends to end everything with in a seconds you can't just go around ending the roleplay in blast and then saying the other person isn't roleplaying because you just ended the scene you can never know what the other person was planing. after all this is a roleplay server and people who aren't here to RP will be gone sooner or later. the point of the server is to have interactions with other parties/people and have fun instead of pushing people to go into wars and forcing and manipulating people into twisting scenarios into your way - none of the things above were pointed to any one or any group that's just stuff you can see around the server and admins/staff can't be blamed for that they can't do much in response to such things.
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it would be nice with a timer after death, like it should be a cmd with /death
and you can see how long you been alive since last death
I completely agree with this
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
The rule says you can retaliate within three hours(not the person who died). But, if we were to implement some metagame rules, not necessarily disallowing metagame, but making it so that if you don't know a certain group killed one of your own, without proper roleplay, then the retaliate part would be harder, or?
I live in Albania, blood feuds are still common and rarely end. And this isn't real life.
I didn't mean reality by real life, wrong phrasing.
True, that is up to admins to determine a proper cause to start this hunting. I'd love me some group war rules but then we'd have to implement a lot of other things. So, this is the situation we're facing, like it or not.
You're right on that but many people have their gameplay ruined and it's up to the players to understand when they cross the boundaries or not.
Admins can't sit and babysit every situation and they are not there for that as well.
No, that's not what the rule says. The rule says you can counterattack/retaliate/take revenge/punish the group WITHIN 3 hours. I don't know what rule you read but returning after death is not allowed and has never been, so there's no point in discussing the return, no matter what you think the rule says.
I know it's not allowed, but lets face it the on going wars and hunting have no proper reasons behind it every time you question these cases it's 'they killed us before ' , I mean seriously these hunts go on the same group/person 3-4 times a day and trust me they don't want to give the hunter reasons instead people are getting hunted IG and have their whole gameplay ruined while the circle doesn't stop because there are no reasons.
And yes, I read the bit where you say a solid reason. What's a solid reason? A car accident, aiming, insults, all sorts of provocative behaviour can lead to a death of a member, and then the shitstorm starts.
Yes these are all valid reasons, but does it really happen? I mean if the groups had proper reasons for 24/7 hunts every time the 3 hour rules stops then It'd be fine by me but these hunts are circling around with out reasoning all the time or rather the other group provokes and pushes the enemy group to give them reasons for the hunt you can't just go around provoking all the time untill you get provoked back and then kill a group for that. many situations are going on like this the whole idea of roleplay is to be two sided and not forced into scenes.
I also kill people who refuse to RP, and admins accept that reason. I just straight up blast them, if they're not here to RP then what's the point in making the RP enjoyable if I'm gonna kill the guy anyway?
That's how you deal with such stuff, I just avoid going into interactions into such people and if in some case they came to interact with me I'm not lowering my standards just because this person tends to end everything with in a seconds you can't just go around ending the roleplay in blast and then saying the other person isn't roleplaying because you just ended the scene you can never know what the other person was planing. after all this is a roleplay server and people who aren't here to RP will be gone sooner or later. the point of the server is to have interactions with other parties/people and have fun instead of pushing people to go into wars and forcing and manipulating people into twisting scenarios into your way - none of the things above were pointed to any one or any group that's just stuff you can see around the server and admins/staff can't be blamed for that they can't do much in response to such things.
Up to the players? Really now? You trust that the players in this community know boundaries?
Yes, but the reasoning is within the rules and allowed. You have to change the rules/guidelines for it.
Yes, it does really happen, have you never been lagrammed by a group before? Called gay, a bitch or old man, or something of sort? Or is it my group getting all these things. :lol: You want it to end? You need players to learn when to give leash. A guy died because he didn't man up to his words? Big deal. But of course that's rare so we're at this situation again and again.
Nah, you have 7 guys pointing a gun at you and you're gonna say "suck my dick gvardia 0 rp all u do is shoot", I will kill you, then go to the nearest hospital and kill you again, until you /q the game. Not you personally though.
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
Ok i roleplay with you today and you kill me, i can not roleplay ever again with you if the scenario ends me killing you rofl.
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Yes, it does really happen, have you never been lagrammed by a group before? Called gay, a bitch or old man, or something of sort? Or is it my group getting all these things. :lol: You want it to end? You need players to learn when to give leash. A guy died because he didn't man up to his words? Big deal. But of course that's rare so we're at this situation again and again.
Nah, you have 7 guys pointing a gun at you and you're gonna say "suck my dick gvardia 0 rp all u do is shoot", I will kill you, then go to the nearest hospital and kill you again, until you /q the game. Not you personally though.
Yeah sadly I can see that happening, I get your point and I've passed this many times myself.
Overall there is a huge play to win mentality IG rather if we admit it or not, it's all about the roleplay level and the amount of effort parties are willing to take in interactions. where are the days I used to love getting kidnaped? I never wanted being dominated RPly but when ever it happened I gave all my efforts into RPing back and received it from the dominant party in the scenario I miss these times.
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
Ok i roleplay with you today and you kill me, i can not roleplay ever again with you if the scenario ends me killing you rofl.
No that is not what he meant.
What he meant, was rather to not go back for the player / group that killed you, with the idea to revenge your death. Before attacking a group, or a player, you're supposed to have a reason and that reason can never be "he killed me the other hour/day/week/month/year/century".
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
Ok i roleplay with you today and you kill me, i can not roleplay ever again with you if the scenario ends me killing you rofl.
I'm not saying you cannot roleplay with that group ever again, Sure you can go after them again but you need a new legit reason to go after the.
You're just not allowed to go hunting them down for the reason of them killing you the day before etc.
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
Ok i roleplay with you today and you kill me, i can not roleplay ever again with you if the scenario ends me killing you rofl.
No that is not what he meant.
What he meant, was rather to not go back for the player / group that killed you, with the idea to revenge your death. Before attacking a group, or a player, you're supposed to have a reason and that reason can never be "he killed me the other hour/day/week/month/year/century".
90% of the scenarios in argonath is based in revenge because of X happening or Y.
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Day after day the hate increases in the server atleast stay cool OOCLY, thats why Corleone family doesnt participate in any war, we passed through that, honestly I'm not saying that you all stop the war but atleast dont end every interaction with shootout, me personally was playing like that, but believe me in few days you all will quit the server because of the cancer spreading.
If it was about winning I would start turning on allies, some of them shit talk us behind our back and some others killed Fabio yesterday for not joining the war between Hawk, Sforza, Hagen, Trapani and Gvardia, but I'm seeking for better solution.
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Day after day the hate increases in the server atleast stay cool OOCLY, thats why Corleone family doesnt participate in any war, we passed through that, honestly I'm not saying that you all stop the war but atleast dont end every interaction with shootout, me personally was playing like that, but believe me in few days you all will quit the server because of the cancer spreading.
If it was about winning I would start turning on allies, some of them shit talk us behind our back and some others killed Fabio yesterday for not joining the war between Hawk, Sforza, Hagen, Trapani and Gvardia, but I'm seeking for better solution.
I like every word you said.
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Day after day the hate increases in the server atleast stay cool OOCLY, thats why Corleone family doesnt participate in any war, we passed through that, honestly I'm not saying that you all stop the war but atleast dont end every interaction with shootout, me personally was playing like that, but believe me in few days you all will quit the server because of the cancer spreading.
If it was about winning I would start turning on allies, some of them shit talk us behind our back and some others killed Fabio yesterday for not joining the war between Hawk, Sforza, Hagen, Trapani and Gvardia, but I'm seeking for better solution.
:app:
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
Ok i roleplay with you today and you kill me, i can not roleplay ever again with you if the scenario ends me killing you rofl.
I'm not saying you cannot roleplay with that group ever again, Sure you can go after them again but you need a new legit reason to go after the.
You're just not allowed to go hunting them down for the reason of them killing you the day before etc.
What if someone does that, we can report him?
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
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Let me make it clear, Returning after death and/or Returning to the person that killed you in hopes of revenge has and will never be allowed, Once you die it's over, The whole scenario is done for.
Hunting down a player because they killed you the other hour/day/week is never allowed and will result in harsh punishment.
Ok i roleplay with you today and you kill me, i can not roleplay ever again with you if the scenario ends me killing you rofl.
I'm not saying you cannot roleplay with that group ever again, Sure you can go after them again but you need a new legit reason to go after the.
You're just not allowed to go hunting them down for the reason of them killing you the day before etc.
What if someone does that, we can report him?
You report and what? the other party will just say a new reason to kill you like "its a robbery and he didn't comply" or smth like that and nothing will happen.
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You report and what? the other party will just say a new reason to kill you like "its a robbery and he didn't comply" or smth like that and nothing will happen.
Sadly I'll have to agree on that, alot of people are going around searching for reasons any thing little to just pull the trigger or even in some way forcing you into into scenarios just to have a reason. Most of the times the motive is OOC hate and that's just sad.
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You report and what? the other party will just say a new reason to kill you like "its a robbery and he didn't comply" or smth like that and nothing will happen.
Sadly I'll have to agree on that, alot of people are going around searching for reasons any thing little to just pull the trigger or even in some way forcing you into into scenarios just to have a reason. Most of the times the motive is OOC hate and that's just sad.
It's not always about ooc hate, its the poor knowledge about how to roleplay properly, some factions or groups wtv you want to call nowadays looks like Paruni Clans, this is the mentality nowadays, there's lack of people who wants to roleplay, and we have much people logging in just to fuck others gameplay, or people who are coming back from long inactivity just to join their friends, joining their dm fests or protecting them with their power within the community.
GG
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
90 percent of the DM situations player gets verbal warn, so obviously that will prove the DM since there's no serious punishment.
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It's not always about ooc hate, its the poor knowledge about how to roleplay properly, some factions or groups wtv you want to call nowadays looks like Paruni Clans, this is the mentality nowadays, there's lack of people who wants to roleplay, and we have much people logging in just to fuck others gameplay, or people who are coming back from long inactivity just to join their friends, joining their dm fests or protecting them with their power within the community.
GG
Yeah most of the times it's OOC agenda spilling into the Character and yeah you're right on that as well couldn't agree more.
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As long as we do not have proper roleplay rules. Problems like that will never be solved. Rules and peoples salty mentality has to change.
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You report and what? the other party will just say a new reason to kill you like "its a robbery and he didn't comply" or smth like that and nothing will happen.
Well if it was a robbery and you did comply and you didn't provoke them in any way, then yes admin should step in.
Astaroth made a topic about it and for some time nobody had the balls to even kill someone (because with or without reason for killing they got punished) what I mean is, fear is the key to peace. I know it sounds wrong, but if you get away killing someone cause "Roberry@!!#" things should be more strict. But then again, we are in a light RP server, you can't be able to exit a int from the 2nd floor, or spawn on a property after reconnecting and expect to have medium-heavy RP standards.
About the 3 hours, make it a week it won't change much. If not it can fuel the anger.
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Argonath need rules towards guns.
There's no fear of gun, you have a gun pointed to your head what you do? pull a gun and shoot that should be punishable.
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
Most of the time people who hunt don't have a proper reason, they make some bullshit ones and when you report admins ask you to comply. So that never works. It's some personal agenda they got, or just OOC hate.
Astaroth made a topic about it and for some time nobody had the balls to even kill someone (because with or without reason for killing they got punished) what I mean is, fear is the key to peace.
Astaroth's topic was just an excuse for him to punish people he had problems with, it was nothing real.
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
Most of the time people who hunt don't have a proper reason, they make some bullshit ones and when you report admins ask you to comply. So that never works. It's some personal agenda they got, or just OOC hate.
The problem is we have staff members supporting these actions.
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
Most of the time people who hunt don't have a proper reason, they make some bullshit ones and when you report admins ask you to comply. So that never works. It's some personal agenda they got, or just OOC hate.
The problem is we have staff members supporting these actions.
You're right, not gonna mention names since they'll go butthurt even tho I'm telling the truth, but they support them.
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
Most of the time people who hunt don't have a proper reason, they make some bullshit ones and when you report admins ask you to comply. So that never works. It's some personal agenda they got, or just OOC hate.
The problem is we have staff members supporting these actions.
You're right, not gonna mention names since they'll go butthurt even tho I'm telling the truth, but they support them.
Don't play it innocent..
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
Most of the time people who hunt don't have a proper reason, they make some bullshit ones and when you report admins ask you to comply. So that never works. It's some personal agenda they got, or just OOC hate.
The problem is we have staff members supporting these actions.
You're right, not gonna mention names since they'll go butthurt even tho I'm telling the truth, but they support them.
Don't play it innocent..
Lol, how much time have you not been playing for?
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*coughs* discuss and keep it civil
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Or things change around for real or Argonath will lower even more the player base
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Ofcourse you can, If someone is hunting you with no real reason then feel free to report them and the administration team will handle it.
Most of the time people who hunt don't have a proper reason, they make some bullshit ones and when you report admins ask you to comply. So that never works. It's some personal agenda they got, or just OOC hate.
The problem is we have staff members supporting these actions.
You're right, not gonna mention names since they'll go butthurt even tho I'm telling the truth, but they support them.
Don't play it innocent..
Lol, how much time have you not been playing for?
Does it matter? if yes then one day..
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Does it matter? if yes then one day..
It does, cause if you aren't in game you can't know what's happening.
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remove the /area command and player radar.
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remove the /area command and player radar.
[SA;MP] 3 hour gang rule
:pissed:
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remove the /area command and player radar.
[SA;MP] 3 hour gang rule
:pissed:
I know, it's argonath :dead:.
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remove the /area command and player radar.
that would be cool.
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remove the /area command and player radar.
that would be cool.
Removing /area and blips would require presence of other roleplay means such as: Tracking someone's phone, CB frequency he's using..etc.. It's a nice idea, and I myself would want both /area and radar blips to be removed but that'd require a lot of work and change of whole gameplay.
But again that's not what is the topic about :lol:
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I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
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I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
Or if their character would be unable to respawn for another 6 hours?
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I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
Yeah, what about the cases when you're deathmatched for no reason? No, please.
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cancerous
Just leave the rule how it currently is.
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I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
Yeah, what about the cases when you're deathmatched for no reason? No, please.
/report
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I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
Yeah, what about the cases when you're deathmatched for no reason? No, please.
/report
" Comply with them, they have a reason " yeah i've heard that shit enough
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I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
Yeah, what about the cases when you're deathmatched for no reason? No, please.
/report
" Comply with them, they have a reason " yeah i've heard that shit enough
Bullshit reason = punishment. Show evidences and shit and you will see a better and a fair outcome.
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Bullshit reason = punishment. Show evidences and shit and you will see a better and a fair outcome.
Oh c'mon now that's bullshit. Just because I as a player didn't record the gameplay, doesn't mean it didn't happen, or it can't be found out through logs. Lazy staff?
I wouldn't mind if there was CKs to finalize things. The root to a lot of the issue, is "You dont die, you only respawn" in Argo. People would be more cautious and actually fear gunfights if their character (or their vehicles, or properties, or inventory items) were at risk.
Or if their character would be unable to respawn for another 6 hours?
Ughm, but this is Argonath. Metagame is allowed. I can just die and go be a cop and go after the guy who killed me and that too would be allowed. So what good would that do?
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Bullshit reason = punishment. Show evidences and shit and you will see a better and a fair outcome.
Oh c'mon now that's bullshit. Just because I as a player didn't record the gameplay, doesn't mean it didn't happen, or it can't be found out through logs. Lazy staff?
No of course not. Noone is obligated to record his game in order to have a fair outcome. But having such extra additions helps out. We're not lazy to investigate. But people tend to be pathetic liars about everything. And if we let's say do warn someone we start being shat on because "OMG U PRETTY ONE SIDED BAD ADMIN NUB" "HOW R U STAFF OMGGG" and shit like that. You know. Everything and absolute everything can be found in logs. But some player just can't wait for logs to show up in order for us(staff) to investigate more.
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Ughm, but this is Argonath. Metagame is allowed. I can just die and go be a cop and go after the guy who killed me and that too would be allowed. So what good would that do?
No you cannot go after someone who killed you as a cop to revenge your death, or for any other reason. You died, you are out of the scenario.. whether a cop, a fireman, or in any job.
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Ughm, but this is Argonath. Metagame is allowed. I can just die and go be a cop and go after the guy who killed me and that too would be allowed. So what good would that do?
You're still playing in RS4 I guess..
It was never allowed on RS5
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Ughm, but this is Argonath. Metagame is allowed. I can just die and go be a cop and go after the guy who killed me and that too would be allowed. So what good would that do?
You're still playing in RS4 I guess..
It was never allowed on RS5
It wasnt allowed at rs4 too... It counted as return after death / Revenge kill too, im pretty sure i got tempbanned and cop banned for that xd
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Ughm, but this is Argonath. Metagame is allowed. I can just die and go be a cop and go after the guy who killed me and that too would be allowed. So what good would that do?
You're still playing in RS4 I guess..
It was never allowed on RS5
It wasnt allowed at rs4 too... It counted as return after death / Revenge kill too, im pretty sure i got tempbanned and cop banned for that xd
Really I remember people used to do it alot in RS4
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this topic sure had brought a truck of salt with it.