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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Mihail Junkovich on May 09, 2018, 01:18:21 pm

Title: [IV-MP] Hourly income discussion
Post by: Mihail Junkovich on May 09, 2018, 01:18:21 pm
I guess this would be a nice point to start from, could you state what do you consider a fair amount of cash you can earn per hour in these 2 levels/situations:

1. Grinding cash non-stop/maximum efficiency [No chatting? Trying to get wherever as soon as possible to finish the task and earn the cash]
2. Casual working [Not rushing anything, just want to eventually get to some cash]


Take into consideration the "goals" you are aiming for with each of these levels and what you consider appropriate. Example:

"Want to get Infernus which is 310 000$", so... should you be able to get Infernus in a week by just "Grinding" in for 3 hours per day.. or should it be "Grinding" 3 hours a day for two.. three weeks?


Exclude Cops/Criminals at the moment. Focus on Fireman/Medic/Mechanic/Trucking/Fishing/Anything else, new...
The reason is that I personally think cops should earn less [It is a more of a light moderation job] and criminals should earn slightly more because of risk. But that risk should be managed by other means to balance it out.. and keep the cop-hunting/griefing element at the lowest. All of what should be discussed separately.
Title: Re: [IV-MP] Hourly income discussion
Post by: Nadim Jones on May 09, 2018, 02:32:08 pm
I consider the second situation as a fair amount of cash. But what i am seeing in the server is the 1st situation. Well to be honest lc became tooooo expensive, and its not easy at all to earn cash so try harding is needed in order to get a good car or smth.
If possible i want to add that officers job became dangerous and risky too since synch is better now butonly criminals earn xd. (My personal view. No offense to anyone)
Title: Re: [IV-MP] Hourly income discussion
Post by: Kowalski. on May 09, 2018, 02:49:21 pm
Cops don't earn too much, so I disagree with you there.

Aside from that, agreed.
Title: Re: [IV-MP] Hourly income discussion
Post by: Danny Soulson on May 09, 2018, 02:56:26 pm
It's turning into a Grinding Simulator then a Role play Game.

My opinion at least. I think money and how long does it take you to get money shouldn't be a big deal. In my view i see it if i wanna RP drive a car and have fun i have to spend 2-3 annoying hours to get money. Which is no fun tbh.


Its more like we are going towards a "Real Life" game mode. Then a RP one.

I feel earning money should be way easier and that just things are more expensive. Fuel and car repairs legit will make you loose like 10k in 2-3 days without doing anything with your money. Just driving and role playing.


If we are going for a Hard Real Life RP Server. Sure go for 5 months grinding to buy a expensive car. Though fuel and car repairs are expensive af.

Taxi driver is a job which is dead for 3 years and nothing has been done regarding it.

I think people should be paid for playing not just for Grinding. Since the main Point of the Game is Role Play Game and you don't get anything from it or we just don't have much support for it. We do have jobs but Fireman is used only to finish their missions and Medics, But the main thing what fireman and Medics should do is Role playing.


Maybe if there was a system implemented that you turn into a rag doll when you die that medics need to bring you up or such. But as it is now its kinda pointless.


Sorry from going off the topic a bit but i feel that this topic is to make grinding even harder. Even though we forget the main point of the whole game. Which is to Role play. And i feel if you make it even harder to Grind people will just either quit or just Grind 24/7 and even less RP. Cause for most of role plays you will need that $$$


So if you wan't a Grind Simulator, sure.


I consider the second situation as a fair amount of cash. But what i am seeing in the server is the 1st situation. Well to be honest lc became tooooo expensive, and its not easy at all to earn cash so try harding is needed in order to get a good car or smth.
If possible i want to add that officers job became dangerous and risky too since synch is better now butonly criminals earn xd. (My personal view. No offense to anyone)

Not really... Though as i said Police should be paid by hourly or such. Maybe they get paid per KM driven or something. This way its either Fireman,medic or Weed. Anything else is idk not used.  I don't even wanna mention Taxi Rank..
Title: Re: [IV-MP] Hourly income discussion
Post by: JackDockz on May 09, 2018, 03:19:26 pm
Agreed
Title: Re: [IV-MP] Hourly income discussion
Post by: Mihail Junkovich on May 09, 2018, 05:00:13 pm
Seems you all missed the point

I guess this would be a nice point to start from, could you state what do you consider a fair amount of cash you can earn per hour in these 2 levels/situations:

1. Grinding cash non-stop/maximum efficiency [No chatting? Trying to get wherever as soon as possible to finish the task and earn the cash]
2. Casual working [Not rushing anything, just want to eventually get to some cash]


That is - Amount of cash you are able to earn by working in a time-span of 60 minutes.
By working as a Fireman/Medic/Taxi/Trucker/Fisherman.. being a hoe.. or whatever else comes to your mind

What is the fair amount of cash per hour that you can get while:
1. Grinding/Being lucky for an hour.
2. Casual play/roleplaying job

Currently Firemen/Medic can earn, I think, like maximum 5x750$?
That is if they would be first everywhere, finish missions on time and get 750$ each time. Whole 3750$

Is 3750$ fair amount of cash for 60 minutes of hardcore/lucky grinding?
In a more relaxed situation, it is probably somewhere around 2000$?
Title: Re: [IV-MP] Hourly income discussion
Post by: JackDockz on May 09, 2018, 05:06:37 pm
I agree pap. The income is actually less as compared to the expenses. Plus grinding is too ungrindable.

60 mins for 3750 bucks is not worth it and that's the reason I kinda don't earn money.
Plus, this grinding makes people roleplay less.

Income is now necessary or you lose everything. Expenses > income.

If this is what you wanna say, I understood @Mihail Junkovich
Title: Re: [IV-MP] Hourly income discussion
Post by: Danny Soulson on May 09, 2018, 05:12:50 pm
Seems you all missed the point

I guess this would be a nice point to start from, could you state what do you consider a fair amount of cash you can earn per hour in these 2 levels/situations:

1. Grinding cash non-stop/maximum efficiency [No chatting? Trying to get wherever as soon as possible to finish the task and earn the cash]
2. Casual working [Not rushing anything, just want to eventually get to some cash]


That is - Amount of cash you are able to earn by working in a time-span of 60 minutes.
By working as a Fireman/Medic/Taxi/Trucker/Fisherman.. being a hoe.. or whatever else comes to your mind

What is the fair amount of cash per hour that you can get while:
1. Grinding/Being lucky for an hour.
2. Casual play/roleplaying job

Currently Firemen/Medic can earn, I think, like maximum 5x750$?
That is if they would be first everywhere, finish missions on time and get 750$ each time. Whole 3750$

Is 3750$ fair amount of cash for 60 minutes of hardcore/lucky grinding?
In a more relaxed situation, it is probably somewhere around 2000$?
Thanks for reforming the question.

I would go with the second one. (2.)
Title: Re: [IV-MP] Hourly income discussion
Post by: Commander_Cj on May 09, 2018, 07:15:21 pm
Sometimes FDLC Staff or even normal people Roleplay Medic/Fireman missions for a long time, I even Roleplayed with FBI into a bomb threat (Fireman mission) and it was pretty funny roleplay which I truly enjoyed. But the worst part that you ain't getting enough rewards for your Roleplay. That would definitely make you stop roleplaying missions because you are taking longer to get money, that's why you joined Medic/Fireman in the first place, for Money. Maybe some roleplay if you earn enough.

I would suggest giving more money to people would make them bored and turn into roleplaying missions for more fun, being like "What am I going to do, lets roleplay a little. at the end I am getting enough money, no worries about time, 1 mission is enough for me. Why not to roleplay meanwhile."

Going back to topic:

1. While grinding for 60minutes you should at least 5 grands (5,000$) or even more if you switch jobs and being a nerd for money.

Like this pattern: Do fireman mission and Medic mission would give you 950$, waiting the 20Minutes (new mission duration) while going to work as taxi/mechanic (Remember that you are lucky) and earning like 500$ for a ride or a fix, then repeating the pattern until 60Minutes.

Fireman/Medic mission Earning x3 (1 hour has 20x3 minutes) + Taxi-ing/mechanic-ing during mission's 20Minutes x2 =
950$x3 + 500$ (for example) x2 = 6700$

This pattern isn't precise, probably someone making a 60minutes video would be enough proof.

2. This wouldn't give you more than 1500$ if you're a good roleplayer and doing it professionally.
This should be more profit than option 1 because you are basically giving more time.

Title: Re: [IV-MP] Hourly income discussion
Post by: zedo98 on May 09, 2018, 07:25:46 pm
I totally agree with danny in all the points he said , this is not a grinding server , if we want the server to improve and create more roleplay we should not talk about money and incomes , people should really start to interact with other players , try to create new scenarios etc. Like what is the point of the term `roleplay` if u just login and keep doing missions of fireman and medic and then going to grow weed then trucking . In my opinion we should really limit changing jobs like for example if u want to change from one job to another u need to wait sometime. If we want a real roleplay server we should have every single player performing one role in the game and sticking to it for at least a good period of time .
Title: Re: [IV-MP] Hourly income discussion
Post by: Mihail Junkovich on May 09, 2018, 08:14:35 pm
With my admin duties and other stuff just buzzing around, I am managing to earn approx 2500-3000$ with trucking

Mostly the income seems to be based on the effective driving/planning routes/being lucky with cargo locations/timing... and well, people not bothering me
If cops saw me doing what I did, the income would've been quite smaller xd


So far suggestions for a fair amount of cash to reach per hour are:

Commander CJ - At least 5000$ per hour or 6000$ to 7000$ by switching jobs efficiently



Yet again, to repeat it.. the question is - How much cash per hour should a player be able to earn while: a) Working casually b) Grinding

Based on information we get, maybe we could rework the current income for certain jobs to meet the threshold or to rework prices of things we pay for so that we reach the same point.
Title: Re: [IV-MP] Hourly income discussion
Post by: Danny Soulson on May 09, 2018, 11:14:42 pm
With my admin duties and other stuff just buzzing around, I am managing to earn approx 2500-3000$ with trucking

Mostly the income seems to be based on the effective driving/planning routes/being lucky with cargo locations/timing... and well, people not bothering me
If cops saw me doing what I did, the income would've been quite smaller xd


So far suggestions for a fair amount of cash to reach per hour are:

Commander CJ - At least 5000$ per hour or 6000$ to 7000$ by switching jobs efficiently



I don't see the current economy the problem. I just see the way of getting the money a problem.


I feel that players/citizens should depend on the government jobs, not that fireman is useless to a normal Citizen. So why having "fake" missions if you can have real ones? I explained more in the spoiler.

Same goes for mafia, you should depend on them getting black market guns and such.

Read if you want. In case its off topic i made it under spoiler.
I fully understood what you wanted to say but i think we should have more statistics how much people earn and such.

We have jobs which their pay is decided by relying on other people Such as Police, Taxi.

And we Have Grinding Jobs which you rely on Scripts such as Fireman, Medic, Trucker.


So i think 5k-8k per hour, is still quite low. Of course we have people that will say oh but if i play 10 hours a day i will get 50k.

Yes, sure but the system is made for grinders not for all players. For someone who is really busy IRL and can play 1-2 hours a day which is still a lot if you consider if he has a job/family/kids.



So i think we need to start first by implementing having fun and making money in the same time. Such as role playing.

Then i think we should decide how much you can earn per hour.

I'm really sorry for going off topic.

And i think if we implemented a system of actually Jobs that have a proper job, which includes player interaction it would increase Better playing experience and in the same time earning money.


For example someone gets hurt to death they will get animation of laying down and they will have a timer of 4 minutes to be revived. Dying would result in loosing all weapons on you and some cash. Even though it might sound it could be abused and such.

So, my point is if you are a Fireman you will actually serve the people in the city, not scripts.

If you are a medic, you should actually revive and heal people, not just go buy food in stores.

Maybe this changes the type of RP Server we have to a higher RP standards. But as it is we lack support for Criminals, Police and Taxi.

So for example car explodes and its on fire,

Police has to secure the area/road, and place barricades

Paramedics, need to revive the injured, if they are really injured to bring them to the hospital to the doctor, doctor will heal them

Fireman need to turn off the fire.

A Mechanic needs to come with a truck to tow the vehicle from the location to the towing place.

And repair it there then he can bring the car back.

A Taxi will pick up the injured from the hospital



This is just a bad example of jobs being used in such situations. People need to be depend on other jobs, and government officials.
Title: Re: [IV-MP] Hourly income discussion
Post by: PONPON on May 09, 2018, 11:27:39 pm
I Support That Suggestion , Danny You Are Right Brother !
Title: Re: [IV-MP] Hourly income discussion
Post by: Kowalski. on May 10, 2018, 12:22:45 am
With my admin duties and other stuff just buzzing around, I am managing to earn approx 2500-3000$ with trucking

Mostly the income seems to be based on the effective driving/planning routes/being lucky with cargo locations/timing... and well, people not bothering me
If cops saw me doing what I did, the income would've been quite smaller xd


So far suggestions for a fair amount of cash to reach per hour are:

Commander CJ - At least 5000$ per hour or 6000$ to 7000$ by switching jobs efficiently



Yet again, to repeat it.. the question is - How much cash per hour should a player be able to earn while: a) Working casually b) Grinding

Based on information we get, maybe we could rework the current income for certain jobs to meet the threshold or to rework prices of things we pay for so that we reach the same point.

You're right here. Agreed 100% with this
Title: Re: [IV-MP] Hourly income discussion
Post by: JackDockz on May 10, 2018, 03:42:33 am
Answering paps question.

While working casually, like involving in roleplay and stuff, players should earn a considerable amount which is neither to much nor too low. I would suggest around 5000 to 6000 for casual play in 60 minutes.
For grinding, first of all it shouldn't be much more or ivmp will turn into samp.
Grinding should be real hard work, like switching jobs and being lucky. It should be making like 7000 to 8000 for 60 mins.

The jobs whos income should be raised are trucking, missions and hooker.
Illegal jobs should earn a bit more.
Weed looks like it earns a lot but in reality it does not. I made like only 10k per day when I used to weed. Idk bout the present income.
Vehicles are too damn expensive aswell as the repair cost and the fuel.
Make some vehicle prices low so they are affordable for temporary use. Like cars with bad performance and all.
Repair should be like samp, 200£ and everything would be fixed. Pay n sprays should be the central hub of repairing vehicles.
Title: Re: [IV-MP] Hourly income discussion
Post by: Mihail Junkovich on May 10, 2018, 02:13:40 pm
Got 3500$ for hour-long non-stop fishing with little to no distractions | Grinding
Trucking confirmed again to be from 2500-3000$ | Casual
Title: Re: [IV-MP] Hourly income discussion
Post by: Assassin_Creed on May 16, 2018, 11:21:22 am
"Want to get Infernus which is 310 000$", so... should you be able to get Infernus in a week by just "Grinding" in for 3 hours per day.. or should it be "Grinding" 3 hours a day for two.. three weeks?
the infernus price in samp is 140k at total maybe less or a little high ...
also earning money in samp is too easy this is unfair in ivmp i worked 1 year to buy a Super GT but i bought a infernus in samp for 2 days wtf ? its unfair
Title: Re: [IV-MP] Hourly income discussion
Post by: Mihail Junkovich on May 16, 2018, 11:37:56 am
Earning 140k in two days is unfair, unreal...


To get SGT in ivmp that costs 330k, with the current status of the economy, you need to work approx. only 1 hour each day for 100 days taking that you get ~3300$ for an hour of work.


Of course, less if you are grinding/being lucky with missions as well as filling up time in between with other jobs. Let's say 4000$ per hour, that's then ~80 days for an hour daily.
Now if you do that for 3 hours each day, with ~3300$ per hour. That's a month worth of time. If grinding/lucky, then a week less or so.

All of this is without counting any potential paydays, events won, job salaries, business earnings.. potential court cases won? xd

this is unfair in ivmp i worked 1 year to buy a Super GT
You worked for a year while being inactive as hell xd
Title: Re: [IV-MP] Hourly income discussion
Post by: James Conway on May 16, 2018, 11:54:26 am
also earning money in samp is too easy this is unfair in ivmp i worked 1 year to buy a Super GT but i bought a infernus in samp for 2 days wtf ? its unfair
It's only unfair if you expect samp and ivmp to be the same
Title: Re: [IV-MP] Hourly income discussion
Post by: Younes on May 16, 2018, 12:10:03 pm
It is reasonable in IV:MP to have a harder way in earning money than SA:MP, and in my opinion it's better. If you want something in IV:MP, you have to work for it unlike SA:MP.. where you can have anything even if you're doing nothing.

If you want a house, or a car, you should work hard for it or join organisations that allow you to earn extra cash for doing extra work (i.e: LCPD, illegal business, maybe families that promote jobs whether legal or illegal?), and doing side jobs such as fireman and medic missions.
Title: Re: [IV-MP] Hourly income discussion
Post by: Assassin_Creed on May 17, 2018, 01:59:55 pm
also earning money in samp is too easy this is unfair in ivmp i worked 1 year to buy a Super GT but i bought a infernus in samp for 2 days wtf ? its unfair
It's only unfair if you expect samp and ivmp to be the same
im not saying this it be same af ... but get a little closer ..
also cop job aint having a good profit for cop lovers
killing a criminal gives 200$ but in samp 1k . jailing it gives 1k but in samp 2k .. atleast we can make it like this:
killing a criminal reward : 500 ( or 400 ) . jailing it = 1500
Title: Re: [IV-MP] Hourly income discussion
Post by: Fallout on May 21, 2018, 03:39:03 am
Well, Things seemed to be changed out pretty much!

If I am not wrong, Fireman/Medic used to be roleplay oriented than earning money! We used to earn 100-200$ per mission and that also wasn't fixed and It was upon who does more progress. But later It became $300 and these money hunters abused heli which caused removal of FDLC heli from the game which was pretty bad. It was even abuse to use /resetspawn and such commands, Back in the day these missions were for fun and roleplay purposes rather than money! But things changed pretty much. Some call Fireman/Medic mission as "Grinding", As a former legend of FDLC (ARFD) I believe It isn't right to take Fireman/Medic mission as something called "Grinding" or do it for money purpose or like you know? Greedy to buy house or something like that. When I heard the word "Grinding" I wondered what It meant until I realized It's another word for missions. These were meant for Roleplay and fun. And If I am not wrong, It wasn't right to do missions with an intention of earning money solely rather than considering roleplay here and there. Well I was happy to see other day someone doing roleplay on a mission ( I forgot who it was, I think It was Dread? and no wonder because he is part of FDLC ) so I also joined up the roleplay at FD and now I see almost everyone does mission with intention to earn money solely and buy house, biz, cars! Well It's pretty much sad to see the huge changes taken place. I had a suggestion back years ago put up making ARFD into an Organization like ARPD which would bring more attention to ARFD like ARPD and people begin to show more interest to be part of and to enjoy rather than purely call it as "Grinding".  Even the new comers aren't taught the Basics of being a Fireman (unlike Police) instead they know that fireman mission or medic mission gives you money and does it with earning money intention, And neither many are not willing to teach the players what the Fireman/Medic missions really meant to be! Anyway's I hope for a better change one day in near future!

Best,
Fallout (ARFD Legend)
Title: Re: [IV-MP] Hourly income discussion
Post by: JackDockz on May 21, 2018, 03:50:52 am
The problem is that missions are the highest earning money source and is better than ivmp weed script. So, people tend to grab cash here cuz everyone wanna buy cool cars.
In t3, fishing actually was better in my opinion if I were lucky. At least the pay was good and fishing was roleplayable.
If you remember in t3, people stopped doing missions cuz of newbies who in the entire world only had to grind on missions and ruin it for everyone. So, people started caring even less for the mission roleplay part.
And due to lack of a better money source and increased need of money, people have no choice.
Title: Re: [IV-MP] Hourly income discussion
Post by: Majnoon on May 21, 2018, 04:22:49 am
I prefer to work hard to get the best car in the game, that only few people get it. I don't prefer the easy game in my opinion.
Title: Re: [IV-MP] Hourly income discussion
Post by: Surena on May 22, 2018, 07:27:25 pm
I prefer to work hard to get the best car in the game, that only few people get it. I don't prefer the easy game in my opinion.

So owning the best car in the game has priority over friends and roleplay for you?
Title: Re: [IV-MP] Hourly income discussion
Post by: James Conway on May 22, 2018, 08:17:04 pm
I prefer to work hard to get the best car in the game, that only few people get it. I don't prefer the easy game in my opinion.

So owning the best car in the game has priority over friends and roleplay for you?
Where does he say that?
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