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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP General => Topic started by: Senate on June 30, 2018, 07:11:12 am

Title: IV-MP Client Build 11 Released
Post by: Senate on June 30, 2018, 07:11:12 am
Build 11 is released and a client update will be required to play.

http://forum.iv-mp.eu/viewtopic.php?f=2&t=357&sid=bb046c12401c489173af2b9e1ee99204

Changelog:

Fixed crashes related to damaging occupied vehicles,
Fixed an error within the client weapon sync code,
The client will now load its custom configuration files instead of replacing GTA's,
Improved the master list interface,
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Many other client and server features update.
Title: Re: IV-MP Client Build 11 Released
Post by: HemanthTG on June 30, 2018, 07:18:45 am
I thought there will be the new Liberty City Customs too. But no. :(
Title: Re: IV-MP Client Build 11 Released
Post by: beshoopaula on June 30, 2018, 09:06:21 am
Build 11 is released and a client update will be required to play.

http://forum.iv-mp.eu/viewtopic.php?f=2&t=357&sid=bb046c12401c489173af2b9e1ee99204

Changelog:

Fixed crashes related to damaging occupied vehicles,
Fixed an error within the client weapon sync code,
The client will now load its custom configuration files instead of replacing GTA's,
Improved the master list interface,
The chat input box will no longer save the last text if it was empty,
Fixed a passenger vehicle entry request issue not allowing the player to get in if seat ID 2 was occupied,
Fixed a bug forcing the player out of a vehicle if they had previously left a vehicle thru the passenger seat,
Many other client and server features update.
Good News sweety but why lcc auto installed , we should have an option to choose install or not .
that is my opinion and ty alot :3
Title: Re: IV-MP Client Build 11 Released
Post by: James Conway on June 30, 2018, 10:04:36 am
Good News sweety but why lcc auto installed , we should have an option to choose install or not .
that is my opinion and ty alot :3

Why do you want LCC to be optional? It's officially supported by us. If you don't you'll get weird colors and weird tunes. Alot of faction cars will look ugly etc. Cars are tuned and colored based on the mod.
Title: Re: IV-MP Client Build 11 Released
Post by: dread_king on June 30, 2018, 10:21:00 am
So that we can play sp normally?
Title: Re: IV-MP Client Build 11 Released
Post by: about10pandas on June 30, 2018, 10:26:30 am
So that we can play sp normally?
Doesn't it come with an uninstaller?
Title: Re: IV-MP Client Build 11 Released
Post by: dread_king on June 30, 2018, 10:31:44 am
No
Title: Re: IV-MP Client Build 11 Released
Post by: about10pandas on June 30, 2018, 10:34:28 am
No
Oh. Then what's the one that I have in my PC? Lmao
Title: Re: IV-MP Client Build 11 Released
Post by: yusufennab201 on June 30, 2018, 11:50:44 am
so the server has moved from build 10 to build 11?
cuase i have the build 11 already
Title: Re: IV-MP Client Build 11 Released
Post by: Mihail Junkovich on June 30, 2018, 01:01:54 pm
The client will now load its custom configuration files instead of replacing GTA's,

This should mean that LCC is not loading unless you are playing IV:MP T4
Single player is without LCC unless you specifically overwrite the default vehicle images

Also, I am pretty sure there was uninstaller for LCC in the main EFLC folder xd

Edit: What you just need to do now is to remove LCC from the single player [if there is any] and you are all good. Because IV:MP T4 will still load it from EFLC/TBoGT/LCC/ custom folder

The reason why you need to again remove LCC from single player [if not done earlier on] is because previous versions were overwriting the default vehicles.ide found in EFLC/common/data/.. but now that file won't be used anymore to load the LCC
Title: Re: IV-MP Client Build 11 Released
Post by: beshoopaula on June 30, 2018, 01:18:33 pm
Good News sweety but why lcc auto installed , we should have an option to choose install or not .
that is my opinion and ty alot :3

Why do you want LCC to be optional? It's officially supported by us. If you don't you'll get weird colors and weird tunes. Alot of faction cars will look ugly etc. Cars are tuned and colored based on the mod.
it disable visual damage to the car just get  repair price in /purchaseinfo , i supported it in t3 as i have also SS to it when it was no damage there
,,
The client will now load its custom configuration files instead of replacing GTA's,

This should mean that LCC is not loading unless you are playing IV:MP T4
Single player is without LCC unless you specifically overwrite the default vehicle images

Also, I am pretty sure there was uninstaller for LCC in the main EFLC folder xd

Edit: What you just need to do now is to remove LCC from the single player [if there is any] and you are all good. Because IV:MP T4 will still load it from EFLC/TBoGT/LCC/ custom folder

The reason why you need to again remove LCC from single player [if not done earlier on] is because previous versions were overwriting the default vehicles.ide found in EFLC/common/data/.. but now that file won't be used anymore to load the LCC
i will try this pap  ivmp files  but when i removed lcc folder i crashed in mp mode only not sp 
Title: Re: IV-MP Client Build 11 Released
Post by: beshoopaula on June 30, 2018, 01:35:48 pm
we have now visuals damge i tried hood + bumber its fixed as i didnt get them last time i installed it ;)
Title: Re: IV-MP Client Build 11 Released
Post by: Mihail Junkovich on June 30, 2018, 02:11:15 pm
Do not remove the LCC folder q.q

You just need to overwrite the default files that GTA4/EFLC uses on regular basis.. because previous versions of client/LCC were overwriting the files in order for the mod to work.

More specifically the EFLC/common/data/vehicles.ide -> Get this one back to default version

I am not sure, but I think that the vehicles.ide in TBoGT folder was separated from the start, not sure. So just try to switch that base one stated above.. and check single player

Edit: Also the file in EFLC/TBoGT/content.dat -> Return to default version
Title: Re: IV-MP Client Build 11 Released
Post by: rid on June 30, 2018, 05:46:45 pm
deleted
Title: Re: IV-MP Client Build 11 Released
Post by: beshoopaula on June 30, 2018, 08:19:05 pm
Do not remove the LCC folder q.q

You just need to overwrite the default files that GTA4/EFLC uses on regular basis.. because previous versions of client/LCC were overwriting the files in order for the mod to work.

More specifically the EFLC/common/data/vehicles.ide -> Get this one back to default version

I am not sure, but I think that the vehicles.ide in TBoGT folder was separated from the start, not sure. So just try to switch that base one stated above.. and check single player

Edit: Also the file in EFLC/TBoGT/content.dat -> Return to default version
yes pap i got the default file of vehicles.ide but all files still the same not deleted or modified
Title: Re: IV-MP Client Build 11 Released
Post by: Mihail Junkovich on June 30, 2018, 10:21:25 pm
Unless you somehow have overwritten the main vehicle.img files with LCC ones.. that should have done it. Other than that, use the uninstaller that rid posted in the LCC topic
Title: Re: IV-MP Client Build 11 Released
Post by: beshoopaula on July 01, 2018, 10:01:09 am
Unless you somehow have overwritten the main vehicle.img files with LCC ones.. that should have done it. Other than that, use the uninstaller that rid posted in the LCC topic
okey i have backup files anyway ;) vehicle.img still not modified while lcc works now
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