Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: thewhitewolf on August 12, 2018, 08:47:05 am
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Car speed Limiter?
Hey guys i have an idea that is adding speed limiter that means that wont allow you exceed certain certain limit like 80kmp/h by pressing a button u can enable or disable it.
I would like to know if it is possible or not.
It would be useful for fireman/medics and other citizen.
If u do not support then comment :war: "UNSUPPORTED"With a reason.
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We have an idea for this already, for cruise control.
Nevertheless, supported, I guess it would be a nice comforting feature :)
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Are you talking about cruise control? Because that has been suggested.
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http://www.argonathrpg.eu/index.php?topic=119240.0
Developer response: This feature cannot be implemented with good enough quality in this current IVMP version.
Maybe it can be done now.
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You peoples must be lazy or something that you can't even hold your speed at 80km/h and making this suggestion..
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You peoples must be lazy or something that you can't even hold your speed at 80km/h and making this suggestion..
Seems like your opinion has changed over time :D
A hard-coded script would do, Example:
- Vehicle speed climbs to the desired speed
- Locks the Vehicle speed value [Timer check everytime, probably would lag the client?]
- If vehicle speed value suddenly dropped to 0 (hitted wall etc), Stop the Cruise Control [Timer checks Vehicle speed value]
I am lazy to keep tapping W buttons, feels like the button would pop off or sth :D so yeah.. Supported if possible
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Seems like your opinion has changed over time :D
Haha, you got me..
Changed my mind not to support this anymore.
Still, it would be impossible to script this automation.
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Its easy to script, but its not easy to make it correkt.
like in real life if a truck have cruise control, it will go 90-95 km/h in a hightway and when it goes like on a mountain street , it will go slower as his engine cant do that.
And its hard to make that here. So it can be abused by peole.
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Keep in mind we didn't keybind any new features to keyboards yet.
It isn't easy because you are attaching a hole new scripts to a new button on the keyboard, not just putting an alternative.
Well Valve saw it coming and programed an easily accessed console which was necessary either ways (At least in Halflife 1/Counter Strike 1.6) for who ever wishes to write, load and edit new scripts/commands and attach them to buttons.
I am not comparing GTA IV with other games but just saying it is hard (Not Impossible at all) because of the lack of proper materials.
The GTA IV native trainer nailed it and they succeeded in using existing game commands and attaching them to different buttons. But this is a Multiplayer Modification not a Singleplayer one which makes a spectacular difference.
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Support
as not to force player out of the car and the keep running for a while :gand:
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SUPPORTED
but the problem is:
Keep in mind we didn't keybind any new features to keyboards yet.
It isn't easy because you are attaching a hole new scripts to a new button on the keyboard, not just putting an alternative.
Well Valve saw it coming and programed an easily accessed console which was necessary either ways (At least in Halflife 1/Counter Strike 1.6) for who ever wishes to write, load and edit new scripts/commands and attach them to buttons.
I am not comparing GTA IV with other games but just saying it is hard (Not Impossible at all) because of the lack of proper materials.
The GTA IV native trainer nailed it and they succeeded in using existing game commands and attaching them to different buttons. But this is a Multiplayer Modification not a Singleplayer one which makes a spectacular difference.
It would be much better if we would have a cmd for that like '\cruise contorl' or smthing like that.
A hard-coded script would do, Example:
- Vehicle speed climbs to the desired speed
- Locks the Vehicle speed value [Timer check everytime, probably would lag the client?]
- If vehicle speed value suddenly dropped to 0 (hitted wall etc), Stop the Cruise Control [Timer checks Vehicle speed value]
I am lazy to keep tapping W buttons, feels like the button would pop off or sth :D so yeah.. Supported if possible
These are good points.
But if it possible then its awesome.
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So what is the final answer?
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How about something like, cops get a weapon with a reskin, something like the one used in Too Fast Too Furious?
It will limit the speed of your car, and after a few minutes the car will be fully stopped, and it will drain the fuel faster.
(https://vignette.wikia.nocookie.net/fastandfurious/images/4/41/Esd_screen.jpg/revision/latest?cb=20121027190026)
(https://i.ytimg.com/vi/aSxScp7zUpY/maxresdefault.jpg)
And the only way to remove it is to get out of the car and "/removeesd". Will give more advantage to cops in roadblocks when there is a heavy vehicle and high-speed vehicle chases.
Maybe one of the snipers?
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Its just awesome if it can be scripted into the game.
This will attract players toward the server.
Hence more people =more fun.
Rhs =lhs xD
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Keep in mind we didn't keybind any new features to keyboards yet.
It isn't easy because you are attaching a hole new scripts to a new button on the keyboard, not just putting an alternative.
Well Valve saw it coming and programed an easily accessed console which was necessary either ways (At least in Halflife 1/Counter Strike 1.6) for who ever wishes to write, load and edit new scripts/commands and attach them to buttons.
I am not comparing GTA IV with other games but just saying it is hard (Not Impossible at all) because of the lack of proper materials.
The GTA IV native trainer nailed it and they succeeded in using existing game commands and attaching them to different buttons. But this is a Multiplayer Modification not a Singleplayer one which makes a spectacular difference.
easy hire more scripters or corporate with other people like "car modification" mod