Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: AnoneteX on August 25, 2018, 03:16:27 pm

Title: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: AnoneteX on August 25, 2018, 03:16:27 pm
Death Tax.I think there should be a tax for dying not only for suspects, but also for any citizen in general(fireman, medic, mechanic and so on..).
Lets face it. It's unrealistic to not have such tax when dying. The money would be for medical expenses.
Pros: Food stores would have way better profit. Most people stay on low health after dying, because they know they will die eventually and don't bother spending cash. But with death tax, it will hurt your wallet less if you spend a few dollars on food rather than dying.



Remove /resetspawn. After death we should spawn at a hospital.
Pros: May increase the usage of taxi, if we lower the amount of state cars only around hospitals.



New dying script. When we take enough damage and enter the final red zone, an animation with us laying on the ground would start. Then this leads to two options. First if there is someone around(player) who can call the medics and they can /revive you or second if you want to face the death(no one around to help or you wont to avoid the RP) you could enter the command /facedeath(example). Choosing the second option will spawn you at the hospital and you will lose more money due to paying the death tax and not waiting for the medics to revive(In case there is someone to call the medics, but you refuse.)
Pros: Increasing the usage of the medic job, increasing roleplay possibilities, again more usage of food stores.



Main Goal! Players to realize that death is the worst thing that can happen in the roleplay world and it should be taken way more seriously then it is now!
Title: Re: Tax for dying for everyone. New spawn after death. New script when dying.
Post by: Kolta on August 25, 2018, 04:00:58 pm
Some people abuse /resetspawn to TP to MGS for example during missions in Alderney or Algonquin. Also the red zone script is perfect. But it can be called "Hospital taxes" instead of "Death taxes" in my opinion. Anyway, I support this idea
Title: Re: Tax for dying for everyone. New spawn after death. New script when dying.
Post by: AnoneteX on August 25, 2018, 04:13:41 pm
Called it death tax to simplifie the suggestion, easier for palyers to understand at first read. Hospital tax sounds fine.
Title: Re: Tax for dying for everyone. New spawn after death. New script when dying.
Post by: Kowalski. on August 25, 2018, 04:48:39 pm
Supported, it'll make players quit being careless and exercise caution.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: NiSaNz on August 25, 2018, 05:14:03 pm
SUPPORTED
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: about10pandas on August 25, 2018, 08:01:06 pm
Good idea! Also cops can revive the dead person and they can call medics too. Supported
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: AnoneteX on August 27, 2018, 10:09:22 am
Good idea! Also cops can revive the dead person and they can call medics too. Supported
Yes.
I just realised that with this suspects will not die as often as now and same goes for the cops. Officers will have chance to call medics and save their fellow officers that have been taken down, but they wont be able to return to the scene.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Ramis on August 27, 2018, 03:51:10 pm
People without a passport shouldnt pay the tax.
The "medical fee" shouldnt be outstanding, but more like symbolic.
People do abuse killing themselves to respawn always. I remember a few years back doing so myself.

Supported.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: yusufennab201 on August 27, 2018, 06:11:42 pm
SUPPORTED
and i saw many players jump from the top of building in alderny for respawning in mgs while there is an vehicle near him
so this is the only wae to prevent "suicide" in alderny and many other places
i have one more question
if someone died from burning(bug) does it cost him the same tax?(like the mission :"terrorest attack in train station")
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Cyclone on August 28, 2018, 11:05:39 am
if someone died from burning(bug) does it cost him the same tax?(like the mission :"terrorest attack in train station")

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Supported
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Conor_Bradford on September 05, 2018, 06:52:14 pm
Supported
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Danny Soulson on September 06, 2018, 09:10:09 am
hell yeah people cant die in peace they have to pay tax on top of that  ;)
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: badboy.dhia on September 06, 2018, 09:28:12 am
No need to remove resetspawn
If we add 150$ or 200$ tax for dying , then players won't abuse /resetspawn for tp.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Steven S. on September 07, 2018, 08:47:50 pm
Supported.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Joe_George on September 21, 2018, 10:13:31 am
supported
this sounds like profit :D
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: JackDockz on September 21, 2018, 07:54:51 pm
Supported
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Ninda on September 21, 2018, 11:11:23 pm
Bring back taxi driver job please!

SUPPORTED
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Joe_George on September 22, 2018, 12:11:24 pm
we might need to make the dying tax way more expensive than taking a taxi to travel back then  :D
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Joey on September 22, 2018, 03:14:24 pm
If you go 0 on health u will get incapacitated for 5 mins or 10 mins where u can call for a medic to come and revive you, and after the timer runs out, then u will be able to /respawn to a hospital for a fee of 1000$ or 2000$. This way no one will abuse by suiciding after a fireman/ems mission to get back to mgs or elsewhere. Imo this will be better than a tax and will also promote more medic jobs and removing of /resetspawn might promote the taxi job.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: yusufennab201 on September 22, 2018, 03:47:25 pm
If you go 0 on health u will get incapacitated for 5 mins or 10 mins where u can call for a medic to come and revive you, and after the timer runs out, then u will be able to /respawn to a hospital for a fee of 1000$ or 2000$. This way no one will abuse by suiciding after a fireman/ems mission to get back to mgs or elsewhere. Imo this will be better than a tax and will also promote more medic jobs and removing of /resetspawn might promote the taxi job.
lol you havent counted dying from fire or from swing set or even carkilled by cops
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Joey on September 22, 2018, 06:54:41 pm
Just to remind you, this is a roleplay server.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: yusufennab201 on September 22, 2018, 08:06:17 pm
i think cops will use this  to carkill suspects to make them lose 1k if they didnt /gu XD
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Kolta on September 22, 2018, 08:14:00 pm
i think cops will use this  to carkill suspects to make them lose 1k if they didnt /gu XD
Whoever does that will be admin dealt and punished. Car kill is not allowed for any reason.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: yusufennab201 on September 22, 2018, 08:17:38 pm
i think cops will use this  to carkill suspects to make them lose 1k if they didnt /gu XD
Whoever does that will be admin dealt and punished. Car kill is not allowed for any reason.
well
some cops do it on purpose and says :"accident"
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Kolta on September 22, 2018, 08:34:01 pm
i think cops will use this  to carkill suspects to make them lose 1k if they didnt /gu XD
Whoever does that will be admin dealt and punished. Car kill is not allowed for any reason.
well
some cops do it on purpose and says :"accident"
They will be watched.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: kawashty on December 05, 2018, 06:58:01 pm
Bump.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: kawashty on April 06, 2019, 09:49:54 am
Bump.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Stefan_Finch on April 06, 2019, 11:57:06 am
I didnt read whole two pages of this, but it would be easy just to set our HP is getting lower when we dont eat??
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: kawashty on July 11, 2019, 09:36:16 am
Bump.
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: Joe_George on July 13, 2019, 06:48:49 pm
well wih some new fireman missions i think it's hard for firemen to avoid dying halfway so it might not be possible rn. xD :D
Title: Re: Tax when dying for everyone. New spawn after death. New script when dying.
Post by: kawashty on November 03, 2019, 09:24:41 pm
Bump.
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