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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: DerangedTuber on January 17, 2019, 05:24:38 pm

Title: Adding A CMD To Lock A House
Post by: DerangedTuber on January 17, 2019, 05:24:38 pm
Hello I Am Suggesting If You Could Add An Option To Lock The House So No One Can Enter It Except The People That Are Invited To That House
Title: Re: Adding A CMD To Lock A House
Post by: jNewtonik on January 17, 2019, 08:39:55 pm
I support this idea as there is no any reason for everyone to have access in your property/house if you don't want to.
Let's hope that this is possible for the scripters to add it in the future updates.
Title: Re: Adding A CMD To Lock A House
Post by: PANZER24 on January 17, 2019, 08:48:29 pm
Quote
Let's hope that this is possible for the scripters to add it in the future updates.
There is a /lockprop command in VCMP so it mustn't be hard to add :)
Title: Re: Adding A CMD To Lock A House
Post by: Jones3106 on January 17, 2019, 09:43:19 pm
Supported, it is already implemented in SA:MP and VC:MP so why not on IV:MP.
Title: Re: Adding A CMD To Lock A House
Post by: kawashty on January 19, 2019, 04:45:22 pm
Supported if these issues we will face is discussed in with a solution :
-What if a suspect hides while its locked?
-The specified Ranked officers should have a right to enter the locked houses if they need it to frisk it according to the procedures which LCPD have.

Title: Re: Adding A CMD To Lock A House
Post by: Cyclone on January 19, 2019, 05:01:52 pm
Let me tell you that, Kawashty.


If a suspect hides in while it's locked,

https://www.youtube.com/watch?v=08vk9g-jcsM
Title: Re: Adding A CMD To Lock A House
Post by: Dimos on January 19, 2019, 10:45:27 pm
nice idea
Title: Re: Adding A CMD To Lock A House
Post by: DerangedTuber on January 19, 2019, 10:48:37 pm
Supported if these issues we will face is discussed in with a solution :
-What if a suspect hides while its locked?
-The specified Ranked officers should have a right to enter the locked houses if they need it to frisk it according to the procedures which LCPD have.

They Can Make A Script For Cops To Break In The House Of Suspect.
Title: Re: Adding A CMD To Lock A House
Post by: Kowalski. on January 21, 2019, 05:51:46 am
Supported if these issues we will face is discussed in with a solution :
-What if a suspect hides while its locked?
-The specified Ranked officers should have a right to enter the locked houses if they need it to frisk it according to the procedures which LCPD have.


Ranked officers AGAIN? Totally and utterly unsupported.

Instead, implement a /breaklock command, where for civilians it needs 2 "explosive charges" (just inventory item not actual explosives) or for any police officer they can just break the lock.

When lock is broken by cops, it should come up as:

Officer Kowalski_Kolta broke open the lock on Cassidy Street, Apartment 1.

When broken by a civilian:

Kowalski_Kolta broke open the lock on Cassidy Street, Apartment 1.
Title: Re: Adding A CMD To Lock A House
Post by: superh2o on January 21, 2019, 01:43:26 pm
you cant lose RHL while in interiors from what i know, might been changed.

you have alarm added in game so you know who is entering your home, the door lock isnt needed.

install alarm in your homes and you will know when they are getting used.
Title: Re: Adding A CMD To Lock A House
Post by: Mario200355 on January 21, 2019, 01:55:03 pm
Would support it if the police had enough permissions to get into the house if a suspect is hiding inside. Otherwise, if the police properly roleplays the entry to the suspect's house, he can just unlock the door and it'll probably be fine then.
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