Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Huntsman on January 19, 2019, 07:40:21 pm

Title: Taxi rework
Post by: Huntsman on January 19, 2019, 07:40:21 pm
I have no idea what current improvements are planned for the taxi job in the next script, but I'd like to suggest the following:
1) Allow the driver to choose to either charge or not to charge for his service. A lot of times I want to ferry newbies around out of good will but they dont have any cash on them. Sure, I get some from the bank and just give it to them, but it shouldnt be that complicated in the first place.
2) Allow payments by bank. I mean all other legal bussineses take money from bank - why doesnt the taxi job? As long as the money in hand system stays, this job will remain useless as it is now, apart from the very few souls who want to RP with me from time to time.
3) Allow taxi cars to be privately owned (I am aware that Zebra cab can be bought, but I dont think the rest of the taxis would hurt)
Title: Re: Taxi rework
Post by: PANZER24 on January 19, 2019, 08:21:12 pm
YES, supported!
Title: Re: Taxi rework
Post by: Bartihan on January 19, 2019, 08:23:16 pm
sounds cool man supported.
Title: Re: Taxi rework
Post by: Lonewolf on January 19, 2019, 08:24:09 pm
3) Allow taxi cars to be privately owned (I am aware that Zebra cab can be bought, but I dont think the rest of the taxis would hurt)
better idea would be to add more cars. The location from Little Havana where you can find a Taxi would be a good place to add more
Title: Re: Taxi rework
Post by: Fuzzie on January 20, 2019, 12:50:55 am
1) Allow the driver to choose to either charge or not to charge for his service. A lot of times I want to ferry newbies around out of good will but they dont have any cash on them. Sure, I get some from the bank and just give it to them, but it shouldnt be that complicated in the first place.

It shouldn't be too hard for me to add a command like /togglefare or /fare [enable/disable].

2) Allow payments by bank. I mean all other legal bussineses take money from bank - why doesnt the taxi job? As long as the money in hand system stays, this job will remain useless as it is now, apart from the very few souls who want to RP with me from time to time.

This is something I've noticed some time ago ever since we moved the focus of the script from cash in hand to cash in bank. I don't really want to add in another band-aid and actually fix the core problem so I'm not going to say much about this. Klaus and Kessu may have other opinions on this matter.

3) Allow taxi cars to be privately owned (I am aware that Zebra cab can be bought, but I dont think the rest of the taxis would hurt)

If you need more taxis you could always just ask Klaus and Kessu to add them in. It is up to them if want to add them in. I don't see us adding taxis (any variants of it that aren't already purchasable) much like how Barracks OL are not available and how we remove Caddies as a purchasable vehicle.

Since the business script for 4.0 is far from concrete but one of our goals for it in general is to give business owners a higher level of control over their business, I am considering adding in the ability for the Kaufman Cabs owner to be able to manage the taxis they own (obviously with a limit). I won't go into too much detail primarily because I don't think I have even brought it up in a discussion with the boys and 4.0 is still unfortunately a long way down the road.
Title: Re: Taxi rework
Post by: Klaus on January 20, 2019, 02:20:35 am
I can say with confidence that the Taxi system will have a complete overhaul and be improved massively come 0.4.

The current script is outdated and unlike other scripts that were updated (Pizzaboy, Garbage man, etc.) the Taxi system was kind of left in the dust since it was hardly ever used by anyone. That explains the lack of a bank cash system.

For now, you'll just have to buy a Zebra cab or roleplay being a cab driver in some other four door sedan, like an Uber service of sorts.

Title: Re: Taxi rework
Post by: Huntsman on January 20, 2019, 12:45:08 pm
It shouldn't be too hard for me to add a command like /togglefare or /fare [enable/disable].
Would this be possible as a short term solution? I mean if I had this setting, I could already just disable the fare payment and ask them to wire the money later. I'd atleast have a chance of earning a profit this way.

As for the other replies and elaborations, I really hope we get to see 4.0 soon enough. The entire legal job system needs a good overhaul indeed.
Title: Re: Taxi rework
Post by: Kessu on January 20, 2019, 10:42:02 pm
I really hope we get to see 4.0 soon enough.
Don't get your hopes up. Once actual testing starts within the admin team I will let players know of the progress.



As for bandaid fixes, I think the togglefare could be implemented easily. It doesn't hurt anyone except fuzzie's brain for having to write to 3.0  :lol:
Title: Re: Taxi rework
Post by: danigold1 on January 20, 2019, 10:48:31 pm
As for bandaid fixes, I think the togglefare could be implemented easily. It doesn't hurt anyone except fuzzie's brain for having to write to 3.0  :lol:
What about the possibility of making the fares be bank transferred instead of cash? Shit, like IRL its like that nowadays anyways for most people if i'm not wrong. (we know from today that for a fact klaus uses taxi's aint that right?  :lol:)
I remember the golden days for taxi drivers when bank wasn't used (not saying its how it should be), getting to pick up multiple people and making as much as 3 whole dollars a second! boy was that a rush
Title: Re: Taxi rework
Post by: Huntsman on January 21, 2019, 01:24:13 am
Indeed. I think the temporary solutions stated above would be great, and I find a lot of people actually using the taxis now that they are active, it's just that the script limitations is kind of a hassle. We've gone around this by using personal cars painted taxi colors instead, but I think it kinda kills the vibe. Plus this would allow me to hire new players who need a start up job and cant afford a personal car yet. :)
Title: Re: Taxi rework
Post by: Klaus on January 21, 2019, 01:45:31 am
What about the possibility of making the fares be bank transferred instead of cash? Shit, like IRL its like that nowadays anyways for most people if i'm not wrong. (we know from today that for a fact klaus uses taxi's aint that right?
I don't think they had Uber in the 80s :lol: Maybe it's best to just have a toggle for the Taxi meter.

On a serious note, I actually don't like the fact we've minimalized pocket cash, as it doesn't give players any real need to carry cash (apart from medics). This is a conversation for another time though.
Title: Re: Taxi rework
Post by: Huntsman on January 24, 2019, 03:50:12 pm
It's a dead end really when it comes to the cash problem. As long as people risk loosing them upon death, they will be stored in banks/properties, and if that risk disappears, no-one will use the bank anymore ,rendering the tax system useless.

The way I see it can be solved in two ways
1) Disable the ability to buy anything with bank cash overall, which means people would always have to carry some cash, and perhaps this would enabler greater fear of death (a lack of which is a problem these days)
2) Adding a restriction of cash which wouldn't be lost upon death. So for example a person could always carry 500 with him without loosing it upon death. However, as soon as he'd have more than that, he'd face the risk of cash loss.
Title: Re: Taxi rework
Post by: Nylez on January 24, 2019, 05:20:55 pm
Just make purchases in stores only be possible with cash as there was no MasterCard bullshit in the 80's.

Much easier as a solution and it will also prevent some chases to last ages because repairing at a pay and spray goes instant and is possible with money from your bank account

But that's a different subject for a different day.
Title: Re: Taxi rework
Post by: Kessu on January 25, 2019, 03:46:50 pm
Just make purchases in stores only be possible with cash as there was no MasterCard bullshit in the 80's.

Much easier as a solution and it will also prevent some chases to last ages because repairing at a pay and spray goes instant and is possible with money from your bank account

But that's a different subject for a different day.
We have a fix on the way for instant repairs at Pay'N'Sprays as well.

As for the first point, we added the ability to purchase with bank money with the intent that it's used for bigger purchases, but then the economical script as a whole was planned around high competition between similar businesses, driving the price down.

We could get take a couple steps back, look at the business script as a whole and see that we could implement a limit of say $2,000 purchases or above can be paid from bank, while less than that would need cash.
Title: Re: Taxi rework
Post by: Huntsman on January 26, 2019, 06:06:56 pm
I am rather in favor of Nylez's idea of disabling bank purchases completely. Though we'll need to find another way to get people to store money in the bank instead of private properties, as the neccessity to do so will become zero and tax evasion will become rampant.
Title: Re: Taxi rework
Post by: JackDockz on January 26, 2019, 08:18:16 pm
I am rather in favor of Nylez's idea of disabling bank purchases completely. Though we'll need to find another way to get people to store money in the bank instead of private properties, as the neccessity to do so will become zero and tax evasion will become rampant.

Well, putting a limit on amount of cash stored in a house would be Non realistic and insane if done by scripts.

Only thing that can counter is it allowing Income Tax Department to raid the properties, but again it would be ridiculous if they suddenly decide to raid all the properties at once.
Title: Re: Taxi rework
Post by: Fuzzie on January 27, 2019, 12:28:07 am
How is it non-realistic and insane if done by scripts?
Title: Re: Taxi rework
Post by: JackDockz on January 27, 2019, 05:31:23 am
How is it non-realistic and insane if done by scripts?

Like imposing a 50k limit or smth on a big af mansion is not logical.
People in my country have black money cost waayyy more than their house itself.
Legally yes, a limit could be imposed by VCPD and they can have warrants to raid a property, but it already happens anyways.
Title: Re: Taxi rework
Post by: Fuzzie on January 27, 2019, 06:54:18 am
Ever heard of something called, game balance?
Title: Re: Taxi rework
Post by: Huntsman on January 27, 2019, 07:23:36 pm
I am rather in favor of Nylez's idea of disabling bank purchases completely. Though we'll need to find another way to get people to store money in the bank instead of private properties, as the neccessity to do so will become zero and tax evasion will become rampant.

Well, putting a limit on amount of cash stored in a house would be Non realistic and insane if done by scripts.

Only thing that can counter is it allowing Income Tax Department to raid the properties, but again it would be ridiculous if they suddenly decide to raid all the properties at once.
FBI/VCPD can already raid and confiscate cash if they have evidence of more than 50.000 being stored in a property, as it is considered tax evasion. So you're kind of missing the point here.
Title: Re: Taxi rework
Post by: JackDockz on January 27, 2019, 08:36:04 pm
I am rather in favor of Nylez's idea of disabling bank purchases completely. Though we'll need to find another way to get people to store money in the bank instead of private properties, as the neccessity to do so will become zero and tax evasion will become rampant.

Well, putting a limit on amount of cash stored in a house would be Non realistic and insane if done by scripts.

Only thing that can counter is it allowing Income Tax Department to raid the properties, but again it would be ridiculous if they suddenly decide to raid all the properties at once.
FBI/VCPD can already raid and confiscate cash if they have evidence of more than 50.000 being stored in a property, as it is considered tax evasion. So you're kind of missing the point here.

That's why I said, scripting it wouldn't make sense.

We need something more constructive that satisfies all sides
Title: Re: Taxi rework
Post by: Klaus on January 27, 2019, 08:45:22 pm
You are both going way off-topic here.

This is a conversation for another time
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