Argonath RPG - A World of its own

GTA:SA => Changelogs => SA:MP Development => SA:MP - San Andreas Multiplayer => Script Changelogs => Topic started by: Teddy on January 26, 2019, 08:31:38 pm

Title: RS5 - 5.2.6
Post by: Teddy on January 26, 2019, 08:31:38 pm
The scripts have been updated!

+ Changes
- You will now earn rewards for all ore mined rather than obtain the ore until a future system is reimplemented in patch RS6.
- You will now earn $5,000 as a daily login bonus.

+Fixes
- Fixed an issue with /asellpns.

A weekend reward bonus (http://www.argonathrpg.eu/index.php?topic=125660.msg1959368) is active with this patch.

This patch is rolling, check back for more changes this weekend.

Edited:
+Changes
- Moved daily login bonus until after login. Since you know... THE NAME IMPLIES LOGIN.
- You no longer gain an unintended mining bonus for your level, the algorithm needs an adjustment as HomeLess made enough to not be HomeLess anymore.

+Fixes
- Moonshine production was permanently stalled, someone forgot to plug in the machine again. Don't worry, it's been plugged back in and someone is now supervising the plug around the clock.

Edited:
+Fixes

- Fixed an issue with the property system not properly exiting, causing THE END OF THE GOD DAMN WORLD, APPARENTLY when reloaded.
Edited:
+Fixes

- Fixed a problem in some event modifiers in which the mathematical calculations were incorrect. We have had a 3rd grader check the mathematics and everything seems in order.

+Changes
- Added the ability to run promotional event modifiers on weed yield.
- Added the ability to run promotional event modifiers on meth yield.
Title: Re: RS5 - 5.2.6
Post by: Bundy on January 26, 2019, 08:43:29 pm
yeah nice mining yeaa!!!  :jackson: :jackson: :jackson:

 :rage: :cowboy:
https://youtu.be/7wJmViFxsH0
Title: Re: RS5 - 5.2.6
Post by: Jeremy. on January 26, 2019, 09:24:25 pm
yeah nice mining yeaa!!!  :jackson: :jackson: :jackson:

 :rage: :cowboy:
https://youtu.be/7wJmViFxsH0

Thats a very good update I must say
Title: Re: RS5 - 5.2.6
Post by: Tonny. on January 26, 2019, 09:37:50 pm
RIP LCL
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 26, 2019, 09:55:06 pm
Added daily login bonus of $5,000.
Title: Re: RS5 - 5.2.6
Post by: Skecis on January 26, 2019, 11:05:25 pm
Well fuck..
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 27, 2019, 12:58:54 pm
+Changes
- Moved daily login bonus until after login. Since you know... THE NAME IMPLIES LOGIN.
- You no longer gain an unintended mining bonus for your level, the algorithm needs an adjustment as HomeLess made enough to not be HomeLess anymore.

+Fixes
- Moonshine production was permanently stalled, someone forgot to plug in the machine again. Don't worry, it's been plugged back in and someone is now supervising the plug around the clock.
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 27, 2019, 02:01:44 pm
+Fixes

- Fixed an issue with the property system not properly exiting, causing THE END OF THE GOD DAMN WORLD, APPARENTLY when reloaded.
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 27, 2019, 03:54:13 pm
+Fixes

- Fixed a problem in some event modifiers in which the mathematical calculations were incorrect. We have had a 3rd grader check the mathematics and everything seems in order.

+Changes
- Added the ability to run promotional event modifiers on weed yield.
- Added the ability to run promotional event modifiers on meth yield.
Title: Re: RS5 - 5.2.6
Post by: JackDockz on January 27, 2019, 04:38:49 pm
the mathematical calculations were incorrect.

 :rofl:
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 27, 2019, 07:50:23 pm
Update

Regarding
in which the mathematical calculations were incorrect.

It appears there is an oddity in the way SA-MP runtime performs calculations, even when correct the intended result is not the received outcome. An example of this is the Oil System in which players were earning $500 per rig repaired, however, the hardcoded value to earn was $250. The following algorithm IS used:

Code: [Select]
reward = base amount + (base amount * bonus modifier)

When provided the following values:

Code: [Select]
250 + (250 * 0)
The execution would return 500 when in fact the problem solves down into "250 + 0" and the intended result is 250. This flaw had gone unnoticed for... a really long time. Good news is Chase and I have discovered a workaround and I have finished writing it. However due to the current user count, we will wait until tonight to push the code live.
Title: Re: RS5 - 5.2.6
Post by: Cyclone on January 27, 2019, 07:54:02 pm
@Teddy

Thanks for the weedfield bonus, the server is turning into Cops and Criminals anyways...
Title: Re: RS5 - 5.2.6
Post by: Skecis on January 27, 2019, 08:01:08 pm
HomeLess made enough to not be HomeLess anymore.

Damn good one :D
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 27, 2019, 08:26:23 pm
The following will go live in the previously mentioned patch later tonight.

+Changes
- Added the ability to run promotional event modifiers on street sweeper duty rewards.
- Added the ability to run promotional event modifiers on pizza driver rewards.
- Added the ability to run promotional event modifiers on medic duty rewards.

+Fixes
- Fixed aforementioned oddity in promotional calculations.
- Fixed the inability to consume beer and other relics of the now temporary removed alcohol system.
Title: Re: RS5 - 5.2.6
Post by: Teddy on January 27, 2019, 10:01:59 pm
The following will go live in the previously mentioned patch later tonight and also that's all for this week folks, I'll be back Friday.

+Changes
- Secret things.  :jackson:
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