Argonath RPG - A World of its own
GTA:SA => Changelogs => SA:MP Development => SA:MP - San Andreas Multiplayer => Script Changelogs => Topic started by: Teddy on January 26, 2019, 08:31:38 pm
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The scripts have been updated!
+ Changes
- You will now earn rewards for all ore mined rather than obtain the ore until a future system is reimplemented in patch RS6.
- You will now earn $5,000 as a daily login bonus.
+Fixes
- Fixed an issue with /asellpns.
A weekend reward bonus (http://www.argonathrpg.eu/index.php?topic=125660.msg1959368) is active with this patch.
This patch is rolling, check back for more changes this weekend.
Edited:
+Changes
- Moved daily login bonus until after login. Since you know... THE NAME IMPLIES LOGIN.
- You no longer gain an unintended mining bonus for your level, the algorithm needs an adjustment as HomeLess made enough to not be HomeLess anymore.
+Fixes
- Moonshine production was permanently stalled, someone forgot to plug in the machine again. Don't worry, it's been plugged back in and someone is now supervising the plug around the clock.
Edited:
+Fixes
- Fixed an issue with the property system not properly exiting, causing THE END OF THE GOD DAMN WORLD, APPARENTLY when reloaded.
Edited:
+Fixes
- Fixed a problem in some event modifiers in which the mathematical calculations were incorrect. We have had a 3rd grader check the mathematics and everything seems in order.
+Changes
- Added the ability to run promotional event modifiers on weed yield.
- Added the ability to run promotional event modifiers on meth yield.
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yeah nice mining yeaa!!! :jackson: :jackson: :jackson:
:rage: :cowboy:
https://youtu.be/7wJmViFxsH0
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yeah nice mining yeaa!!! :jackson: :jackson: :jackson:
:rage: :cowboy:
https://youtu.be/7wJmViFxsH0
Thats a very good update I must say
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RIP LCL
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Added daily login bonus of $5,000.
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Well fuck..
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+Changes
- Moved daily login bonus until after login. Since you know... THE NAME IMPLIES LOGIN.
- You no longer gain an unintended mining bonus for your level, the algorithm needs an adjustment as HomeLess made enough to not be HomeLess anymore.
+Fixes
- Moonshine production was permanently stalled, someone forgot to plug in the machine again. Don't worry, it's been plugged back in and someone is now supervising the plug around the clock.
-
+Fixes
- Fixed an issue with the property system not properly exiting, causing THE END OF THE GOD DAMN WORLD, APPARENTLY when reloaded.
-
+Fixes
- Fixed a problem in some event modifiers in which the mathematical calculations were incorrect. We have had a 3rd grader check the mathematics and everything seems in order.
+Changes
- Added the ability to run promotional event modifiers on weed yield.
- Added the ability to run promotional event modifiers on meth yield.
-
the mathematical calculations were incorrect.
:rofl:
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Update
Regarding
in which the mathematical calculations were incorrect.
It appears there is an oddity in the way SA-MP runtime performs calculations, even when correct the intended result is not the received outcome. An example of this is the Oil System in which players were earning $500 per rig repaired, however, the hardcoded value to earn was $250. The following algorithm IS used:
reward = base amount + (base amount * bonus modifier)
When provided the following values:
250 + (250 * 0)
The execution would return 500 when in fact the problem solves down into "250 + 0" and the intended result is 250. This flaw had gone unnoticed for... a really long time. Good news is Chase and I have discovered a workaround and I have finished writing it. However due to the current user count, we will wait until tonight to push the code live.
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@Teddy
Thanks for the weedfield bonus, the server is turning into Cops and Criminals anyways...
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HomeLess made enough to not be HomeLess anymore.
Damn good one :D
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The following will go live in the previously mentioned patch later tonight.
+Changes
- Added the ability to run promotional event modifiers on street sweeper duty rewards.
- Added the ability to run promotional event modifiers on pizza driver rewards.
- Added the ability to run promotional event modifiers on medic duty rewards.
+Fixes
- Fixed aforementioned oddity in promotional calculations.
- Fixed the inability to consume beer and other relics of the now temporary removed alcohol system.
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The following will go live in the previously mentioned patch later tonight and also that's all for this week folks, I'll be back Friday.
+Changes
- Secret things. :jackson: