The stuffs which i have faced with solutions:
Roleplay Binds
Binds to draw or holster one handed weapons are allowed as they naturally have a faster draw time. Two handed weapons such as assault rifles, rifles, shotguns, etc. require a manually typed out /me to draw the weapon, unless it is easily accessible due to predetermined RP (gun racks, gun slings, gun on lap, etc).
Disregard for Life
Someone showing disregard for their own life or unnecessary risk such as acting suicidally or generally not caring for their actions as carefully as they would in real life. Some more detailed examples of this would be:
▪Pulling a gun out on a police officer during a traffic stop when you are going to receive a traffic infraction, your character is then killed.
▪Reckless handling of a vehicle or aircraft and crashing it which would clearly result in death, especially at a very high rate of speed.
▪Police acting like they’re invincible, failing to follow proper safety protocol, acting out unrealistically in situations where they normally wouldn’t.
☆Please note, not all forms of disregard must or even should result in a character kill. The circumstances of the scenario and context matter greatly. If someone is resisting capture or kidnapping against 4 people, their chances of actually escaping and telling the police is slim to none which means if one of those 4 kidnappers is a hothead and shoots the person resisting capture, it should not be immediately deemed a character kill. The weight of their actions should be taken into account.
Logging to Avoid
Players are forbidden from logging out during a roleplay unless approved by an administrator. Do not join in a large roleplay situation if you cannot commit the time.
Restricted Areas
You may not commit serious crimes on purpose in high profile areas without adequate law enforcement on duty. You may check if there are enough law enforcement by asking an administrator. This limitation, however, is not to be used as a “safe zone”. If you are being chased by an attacker and run onto the steps of a police station, this does not mean they must suddenly stop all illegal activity. The following zones include all of their reasonable surrounding perimiters.
All restricted areas may have crimes purposefully committed on them such as robberies of banks with permission from the UAT.
Examples:
Government Buildings such as County Hall, Memorials, Court Houses, Court Offices, and similar Facilities, Medical Center, County General Hospital, or similar Medical Facilities,Liberty City Police Department HQ and Precincts and Facilities NOOSE HQs & Facilities Liberty City Detention Center,Bank of Liberty City.
Player Kills
A player kill is when your character is killed, simulating unconsciousness and amnesia which extends as far back as that particular roleplay situation’s beginning. If you are revived by an administrator to roleplay your wounds after being player killed, this does not reverse the amnesia effects unless an administrator specifically tells you the amnesia is voided for a particular reason. Player kills do not necessairly require a script death for the effects of a player kill to exist such as amnesia and severe injuries.
Example 1
(Player-X) goes to a bar in a bad part of town and meets a particularly violent drunk named (Player-Y) who while minding his own business, hits his girlfriend a few times.(Player-X), being a white knight of the situation, tries to intervene. The two get into a physical altercation, and while (Player-Y) is inebriated, he loses some self-control, kicking (Player-X) repeatedly in the face after he collapsed against an arcade machine. Slumped in the corner,(Player-X) is player killed where he his health is depleted, and he is killed script-wise.
Example 2
(Player-A) roleplays falling 20 feet into the interstate off a bridge. Scriptwise, his fall does not take all of his HP, but from a roleplay perspective, he would clearly hit his head, causing him to go unconscious, resulting in amnesia and a severe brain injury or other injuries, making the fall by all practical means, a player kill. A secondary version of this example would be a sucker punch that knocks someone out, or a bat swung at the back of someone’s head in an ambush.
Example 3
Miles Morrison is beat viciously by a group of thugs and loses consciousness, sustains a broken wrist and other bruising and cuts. Because this is a severe beating from a roleplay perspective and he lost consciousness, this situation for him is treated as a player kill, and he sustains the amnesia effect, and they are not required to “brawl” him and kill Miles through the script.
Example 4
(Player-Q) is shot in the middle of a driveby shooting. He begins to lose blood after sustaining a gunshot wound to his arm and abdomen. He is not near a vehicle and begins to run to his house for the phone he left inside to call 911. He stumbles to the doorway and slumps down, still losing blood. A loss of blood causes unconsciousness, and eventually, he fails to reach his phone. In this instance, we can see how injuries that worsen over time such as being shot and losing blood may result in the same practical outcome as a player kill like when you are shot and lose all of your script health, but it is just on a longer time horizon.