Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: badboy.dhia on May 21, 2019, 05:06:48 pm
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General ideas
- Cmd /saveuniform to save /uniform (duty , fireman , medic , taxi) skins
- /w and /w ID
/w is to whisper smth and all the nearest players can see it
/w ID to whisper to only player
if 5 players are near each other and somone /w id to another player , only that player can hear that
and the rest of the players will see
'badboydhia has whispered smth to player_name - -Players are able to /sponsor money from their /invent to the rest of the online players
- -Saving the /chatmode Status after a restart
- -Icrease the time from 10min to 20min to auto respawn a State/ems/fireman/cop vehicle if the /engine is off
- Rework on the vehicle prices
http://www.argonathrpg.eu/index.php?topic=119625.0
Police
- -Incease the kill participation reward to 300$
- -Incrase the dying as suspect Tax to 500$ and the jail fine to 300$
- -Incease the jail time to 3min
- -Adding the Bat gun to the Duty Weapons (yes its not synchronised but for RP purpose)
- -Update on the damn stupid cmd /area and make it instantly (like SAMP /area)
Criminals
- Increase the RHL time to 15min/20min
- If u are passager + suspect(or involved on the RP) u can Shoot from window
- Once u unlock an drug NPC then no more selling limits (u can sell as mush as u want weed to him
- Notoriety system (gives bonus on growing)
- - 5th bonus NPC that buys for 13$ per gram for 1500g, gets unlocked only after 4 default NPC`s are unlocked [3 weed, 1 weapon] and earned Respect level(lets say 10k notoriety)
- -Increase the Bribe from 30% to 40%
credits : i get some suggestions from this topic created by paprika
http://www.argonathrpg.eu/index.php?topic=121325.0
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Everything SupportedExcept this:
- Notoriety system (gives bonus on growing)
Because, Notoriety system will work like in SA:MP, if you evade you get Noto bonus, and maybe it will be like "Hide in a house until escaped" Or Players will be still doing and interested to get suspected and won't RP like being traffic stopped.
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Notoriety system will work like in SA:MP, if you evade you get Noto bonus, and maybe it will be like "Hide in a house until escaped" Or Players will be still doing and interested to get suspected and won't RP like being traffic stopped.
the only way to earn noto is by growing weed.
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Notoriety system will work like in SA:MP, if you evade you get Noto bonus, and maybe it will be like "Hide in a house until escaped" Or Players will be still doing and interested to get suspected and won't RP like being traffic stopped.
the only way to earn noto is by growing weed.
Then okay, but to lose it you must die as a suspect?