Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: PANZER24 on July 12, 2019, 04:11:43 pm

Title: Shortcuts
Post by: PANZER24 on July 12, 2019, 04:11:43 pm
like anims and sounds, I think player paroles should be able to be saved so the player can use them through shortcuts:
for instance: instead of repeating the same phrase once someone meets a player ("hey, I am a DGSE agent working undercover in vice city" for example)
he can use this "/addparole 1 hey, I am a DGSE agent working undercover in vice city" and when he wants to say it he must type "/say 1"
this'll save a lot of time, especially in chases and fast-paced rp scenarios.
 :weed:
Title: Re: Shortcuts
Post by: Klaus on July 12, 2019, 04:35:28 pm
No. Not needed.
Title: Re: Shortcuts
Post by: Kessu on July 12, 2019, 04:45:40 pm
AutoHotkey exists for a reason.

This will never be scripted.
Title: Re: Shortcuts
Post by: danigold1 on July 12, 2019, 05:57:32 pm
/addparole 1 hey i lost my duck butter do you have any papi?
Title: Re: Shortcuts
Post by: Huntsman on July 22, 2019, 09:00:07 pm
Not entirely same idea, but I think that some of the key VCPD sounds should be added to keybinds. For example, perhaps you could add a /m1 command which would shout "This is the VCPD, pull over to the side of the road!", then /m2 "VCPD, stop and surrender now!", and /m3 "Stop and surrender or we will open fire!". All of those commands would play one out of the few chosen situation appopriate VCPD megaphone sounds.
Title: Re: Shortcuts
Post by: Kessu on July 22, 2019, 10:13:18 pm
Not entirely same idea, but I think that some of the key VCPD sounds should be added to keybinds. For example, perhaps you could add a /m1 command which would shout "This is the VCPD, pull over to the side of the road!", then /m2 "VCPD, stop and surrender now!", and /m3 "Stop and surrender or we will open fire!". All of those commands would play one out of the few chosen situation appopriate VCPD megaphone sounds.
No.

AutoHotkey exists for a reason.
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