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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: AlexPlays78791 on August 07, 2019, 08:00:33 pm

Title: Fisherman Job, Weekend Boosts
Post by: AlexPlays78791 on August 07, 2019, 08:00:33 pm
So, I'll start of with the fisherman job. Since this job has been underrated for quite a while now, dying in T4 after removing Atlantic Cod, I thought It was a good Idea to get It back on It's feet. So, getting the Atlantic Cod back, with increasing It's price and making It rarer. Antlatic Cod is worth 5000$, but a 1 in 50 chance (2%) you get It. And make It weight 4KG in your invent. Making the Tuna worth 500$, 1 in 23 (8%) chance getting It. Making It weight 1KG or 2KG. Sebastes, Increase the price to 20$, with a 50/50 chance to catch It. Making It weight .50KG.


Now, the weekend boosts, them starting from Friday 3AM CET (server reset), lasting til Sunday 3AM CET (server reset). For example, Medic & Fireman being 2000$ or 2500$, then next week cannabis 100 every harvest. Then fisherman fishes x2, news delivery 300$ every delivery, etc. I just thought It was a good Idea because SA:MP already does It, I will understand If some support and don't support, but those are my suggestions.
Title: Re: Fisherman Job, Weekend Boosts
Post by: som3aa on August 07, 2019, 09:55:39 pm
Good Ideas . Supported
Title: Re: Fisherman Job, Weekend Boosts
Post by: Commander_Cj on August 07, 2019, 10:36:05 pm
Well the weekly boosts idea is nice, it will certainly attract players. But, you know, every server in this community tends to be different from one to another, just like how V:MP and SA:MP script are totally different, although they share the same map but with different content/graphics.

Fisherman job is complicated and can't be balanced easily, I am not blaming you or something but it feels like balancing jobs won't bring a hole lot of players into the server in its current state (the timing isn't right). I do really appreciate the creative ideas and the support from james behind them, but we need things more like advertisement, content, mods or whatever will get us more players. The statistics on on GameState are not looking so good because player count is not like how it was after the economy update(numbers are falling).
Title: Re: Fisherman Job, Weekend Boosts
Post by: danigold1 on August 07, 2019, 10:58:20 pm
(https://i.ytimg.com/vi/Gsv8nuZvqxE/maxresdefault.jpg)
Title: Re: Fisherman Job, Weekend Boosts
Post by: AlexPlays78791 on August 08, 2019, 01:04:48 pm
Well the weekly boosts idea is nice, it will certainly attract players. But, you know, every server in this community tends to be different from one to another, just like how V:MP and SA:MP script are totally different, although they share the same map but with different content/graphics.

Fisherman job is complicated and can't be balanced easily, I am not blaming you or something but it feels like balancing jobs won't bring a hole lot of players into the server in its current state (the timing isn't right). I do really appreciate the creative ideas and the support from james behind them, but we need things more like advertisement, content, mods or whatever will get us more players. The statistics on on GameState are not looking so good because player count is not like how it was after the economy update(numbers are falling).


All is true, I agree that we need more mods added to It, like TLAD weapons, cars, but do you support my ideas?
Title: Re: Fisherman Job, Weekend Boosts
Post by: Commander_Cj on August 10, 2019, 10:24:13 am
(https://i.ytimg.com/vi/Gsv8nuZvqxE/maxresdefault.jpg)

In our (IV:MP) case, we need something more like Quintuple (x5) XP weekend :lol:



All is true, I agree that we need more mods added to It, like TLAD weapons, cars, but do you support my ideas?

Yes, I support/encourage people to post suggestions/ideas here.
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