Argonath RPG - A World of its own

GTA:SA => Changelogs => SA:MP Development => SA:MP - San Andreas Multiplayer => Script Changelogs => Topic started by: Chase on August 27, 2019, 10:21:23 am

Title: RS6.0.5
Post by: Chase on August 27, 2019, 10:21:23 am
New features
Changes
Fixes
Title: Re: RS6.0.5
Post by: badboy.dhia on August 27, 2019, 10:58:23 am
New features
  • A new market system to sell/export goods to. The prices randomly fluctuate every day at 6am. Currently only farmer items can be sold. More documentation on this soon.
Where is the market located at?
Title: Re: RS6.0.5
Post by: JackDockz on August 27, 2019, 12:06:57 pm
100k per name change wtf
Title: Re: RS6.0.5
Post by: Aca on August 27, 2019, 12:13:25 pm
100k per name change wtf

best change ever, thanks chase
Title: Re: RS6.0.5
Post by: Chase on August 27, 2019, 12:58:26 pm
100k per name change wtf

best change ever, thanks chase

I didn't make the decision to do this, Bas told me to do it. Take it up with him if you have problems with it. I should probably start adding that as a note to changelogs from now on...
Title: Re: RS6.0.5
Post by: Bartihan on August 27, 2019, 01:14:58 pm
100k? daaaamn
Title: Re: RS6.0.5
Post by: Magzin on August 27, 2019, 02:24:11 pm
100k per name change wtf
hell naah 😂
What poor people should do now  :eek:
Title: Re: RS6.0.5
Post by: Bas on August 27, 2019, 02:28:15 pm
New players, as they have always had get a free namechange. And remember joining/leaving a group still gives a free namechange. So the only moment you should pay 100k is if you want to change your first name etc. the 10,000 ARD amount still originates from when people had 100-200k at most and we felt that people can spend a bit more nowadays.
Title: Re: RS6.0.5
Post by: Stefos on August 27, 2019, 02:29:15 pm
New features
  • A new market system to sell/export goods to. The prices randomly fluctuate every day at 6am. Currently only farmer items can be sold. More documentation on this soon.
Where is the market located at?
It's located on a boat at San Fierro Docks.
Title: Re: RS6.0.5
Post by: Lonewolf on August 27, 2019, 03:20:49 pm

  • You can now toggle your vehicle engine by pressing both handbrake key and brake/backwards key. (Default is SPACE + S). If the vehicles engine is turned off, it will remind you what keys to press when you enter it.
I am the only one that doesn't like this and thinks that it will break the game? This thing will make your engine to get turned off in middle of a drift
Title: Re: RS6.0.5
Post by: StevenCollin on August 27, 2019, 03:27:51 pm

  • You can now toggle your vehicle engine by pressing both handbrake key and brake/backwards key. (Default is SPACE + S). If the vehicles engine is turned off, it will remind you what keys to press when you enter it.
I am the only one that doesn't like this and thinks that it will break the game? This thing will make your engine to get turned off in middle of a drift
It's already changed to SPACE+Y
Title: Re: RS6.0.5
Post by: Aca on August 27, 2019, 04:42:47 pm
I didn't make the decision to do this, Bas told me to do it. Take it up with him if you have problems with it. I should probably start adding that as a note to changelogs from now on...

i was not ironical my brother, i really do think it should be 100k

fk those hudinies that change their whole name and character on weekly bases
Title: Re: RS6.0.5
Post by: Sawyer on August 27, 2019, 04:43:17 pm
$100,000 ARD for a namechange is even greater meme than "OMG JESUS 10K FOR DEAGLE AND ARMOR?!?!!"  :D
Title: Re: RS6.0.5
Post by: Nathan on August 27, 2019, 05:13:02 pm
Cool changes!
Title: Re: RS6.0.5
Post by: Magzin on August 27, 2019, 05:35:05 pm

  • You can now toggle your vehicle engine by pressing both handbrake key and brake/backwards key. (Default is SPACE + S). If the vehicles engine is turned off, it will remind you what keys to press when you enter it.
I am the only one that doesn't like this and thinks that it will break the game? This thing will make your engine to get turned off in middle of a drift
Im with you, Not great idea
Title: Re: RS6.0.5
Post by: Mounir on August 27, 2019, 06:57:26 pm

  • You can now toggle your vehicle engine by pressing both handbrake key and brake/backwards key. (Default is SPACE + S). If the vehicles engine is turned off, it will remind you what keys to press when you enter it.
I am the only one that doesn't like this and thinks that it will break the game? This thing will make your engine to get turned off in middle of a drift
Im with you, Not great idea
They already changed it to Space + Y.
Title: Re: RS6.0.5
Post by: Jeremy. on August 27, 2019, 07:50:06 pm
No offence but... is space+y what Argonath really needs now? Or even increasing the price of name change.. seriously people? There are hundred of suggestions awaiting approval, if there wont be any major changes to motivate people return, the server will just continue to float. I'm not trying to provoke anyone but we're all bored of such little things. You dont need mapping, you need script support.
Title: Re: RS6.0.5
Post by: Chase on August 27, 2019, 08:26:59 pm
No offence but... is space+y what Argonath really needs now? Or even increasing the price of name change.. seriously people? There are hundred of suggestions awaiting approval, if there wont be any major changes to motivate people return, the server will just continue to float. I'm not trying to provoke anyone but we're all bored of such little things. You dont need mapping, you need script support.
The main purpose of this update was to fix a lot of bugs in existing scripts. Most of the ideas suggested will require a lot of time and testing. I want to try to fix existing bugs while pushing out small changes or features. I don't want to add more bugs on top of a list of existing bugs. The more major or complex a feature is, the more likely it is to have many bugs. Once we're fairly stable with what we have we can start doing some major stuff.
Title: Re: RS6.0.5
Post by: Acika on August 27, 2019, 10:00:27 pm
I thought the point was to remove the annoying bits, not to keep them and just make an alternate option to get annoyed. I mean it couldnt have even been one button but a combination. Just make it that when you get into a car you can drive it immediately and stop trying to make stuff around it. You can keep your bindings for when people want to turn it on/off while already in the car.

It was decided long time ago that the Rockstar's beautiful PnS mechanic gets removed and instead force the PnS into scripts just so people can own a red blip on the map.. Okay, since i see you're into key binds now i suggest you make a binding for the annoying and long /repairvehicle.

Or shall everyone just use their custom key binds if they want to be proficient?
Title: Re: RS6.0.5
Post by: Khm on August 27, 2019, 10:15:14 pm
No offence but... is space+y what Argonath really needs now? Or even increasing the price of name change.. seriously people? There are hundred of suggestions awaiting approval, if there wont be any major changes to motivate people return, the server will just continue to float. I'm not trying to provoke anyone but we're all bored of such little things. You dont need mapping, you need script support.
Personally, I like the new maps. Gives people new opportunities to check new things and of course roleplay. The SPACE+Y is actually a good thing. Been an annoyance lately to write /engine everytime we get into a vehicle. Will use this post to /ad this suggestion since it's easily implemented. :P http://www.argonathrpg.eu/index.php?topic=127814.0
Title: Re: RS6.0.5
Post by: badboy.dhia on August 30, 2019, 06:34:13 pm
New features
  • A new market system to sell/export goods to. The prices randomly fluctuate every day at 6am. Currently only farmer items can be sold. More documentation on this soon.

Write a dope script ! then put some crazy prices to fuck it and to make it useless ! (exactly like fishing system)
 :app: :app: :app:

(https://i.imgur.com/6eiiyqt.png)
Title: Re: RS6.0.5
Post by: Chase on August 30, 2019, 06:41:12 pm
New features
  • A new market system to sell/export goods to. The prices randomly fluctuate every day at 6am. Currently only farmer items can be sold. More documentation on this soon.

Write a dope script ! then put some crazy prices to fuck it and to make it useless ! (exactly like fishing system)
 :app: :app: :app:

(https://i.imgur.com/6eiiyqt.png)

Those base prices are there for testing only. When the documentation is released, the base prices will be higher. Keep in mind that prices will RANDOMLY change between their base and max values to simulate a real market.
Title: RS6.0.5 build 2
Post by: Chase on September 06, 2019, 05:20:11 am
Build 2
Changes
Fixes
Title: Re: RS6.0.5
Post by: Jairo. on September 22, 2019, 02:21:00 pm
Does this market affect the old market of legal goods around Market Hospital?
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