Argonath RPG - A World of its own
GTA:SA => SA:MP Development => SA:MP - San Andreas Multiplayer => Suggestions & Ideas => Topic started by: Stof. on September 17, 2019, 11:08:35 pm
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Was thinking mainly on the criminal aspect so cops have a reason to snoop around and can catch a property owner out whilst conducting an illegal production. We already have the weapons which is really nice love it, definitely inspired by that here are some ideas I've heard and thought of and feel free to add your own.
We should start being able to stock items we have crafted in businesses, eg. mashed potatoes stored in your business can be bought by players in /pricelist for a specified amount.
Weed:
Skilled crafters say lvl 10+ can make edibles out of their weed which heals you and gets you high, which could be sold in cafe's or to other players and the BM dealer
We could also bring in crafting of hydroponic setups to set up in homes/businesses which could be a pot object requiring you to /plantseeds & requiring /water every half hour for 2 hours giving you a decent yield(that's getting a bit intricate though)
Speed:
Can be crafted by crafters lvl 20+ using pseudoephedrine could make it have similar effects on you as meth just brainstorming but there's another possible drug with what we already have in the server
Cocaine(been my random idea for a long time):
Using a plane preferrably, head to a secret location far out to sea guided by your gps(island i would map) to /pick coca leaves, returning home, using 1 unit of fuel from a jerry can at a crafting table you /craft 1 cocaine which uses 2 coca leaves and 1 unit of fuel to produce 2 to 4 grams of cocaine which have a very high selling price.
/wear-ables:
I propose that using items which can be farmed (wool) (cotton possibly & possible use for gold & more) most of the /wearable items become objects players can craft and sell to other players creating loads of RP business for pawn shops and clothing stores.
Just brainstorming for the most part but appreciate any additions to this and feedback
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I support the cocaine idea.
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We should start being able to stock items we have crafted in businesses, eg. mashed potatoes stored in your business can be bought by players in /pricelist for a specified amount.
I would really like this. It also opens up possibilities for a business owner to RP with the criminal underworld, buying weapon parts ( AK, M4, Snipers too ) at a cheaper price than the default one. And then sell them off and pay 20% tax.
Other drugs, not that I'm against the idea, but it's just-... Three is already plenty and I would rather see other things being done.
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We should start being able to stock items we have crafted in businesses, eg. mashed potatoes stored in your business can be bought by players in /pricelist for a specified amount.
I would really like this. It also opens up possibilities for a business owner to RP with the criminal underworld, buying weapon parts ( AK, M4, Snipers too ) at a cheaper price than the default one. And then sell them off and pay 20% tax.
Yeah I think it will be a great addition to the crafting script especially RP wise, I think weapon cases still should be sold in RP from player to player or maybe being able to stock like Deagle and Shotgun cases in the locals only shooting range stores around the map could be cool.
We should start being able to stock items we have crafted in businesses, eg. mashed potatoes stored in your business can be bought by players in /pricelist for a specified amount.
Other drugs, not that I'm against the idea, but it's just-... Three is already plenty and I would rather see other things being done.
Agree 100% for the speed idea was just throwing it out there as it's easy af, but with the cocaine I feel like it could be more of a mission than the other drugs apart from the weed script which i personally rly like but as you said, we do have 3 drugs already and there is a lot more that could be done atm. Just a cool idea I've had for a while now