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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: STALKER41 on December 03, 2019, 11:44:43 pm

Title: Cop/SWAT arsenal influenced by their performance and taxes
Post by: STALKER41 on December 03, 2019, 11:44:43 pm
Exactly as the title says, VCPD would have something similar to a stock/resource system that is influenced by how much cops/SWAT personnel have died. The only way they would recover it is by retrieving evidence (perhaps a bonus for confiscated illegal goods), successfully finishing minimissions and killing/jailing criminals (with jailing restoring more).

Cops or SWAT wouldn't lose access to the weapons they have, but would instead have less ammo for them when they report on the job or in the case for SWAT use whatever /gear they like.

I imagine it like something of a threshold, say if the VCPD stock/resources are at 10000 - 25000, a SWAT would not get 280 M4 but instead 170 or something of the sorts, limiting how much combat they can do and how long they can last in a fight as well. And then make it so that they get more at 25000 - 35000 and etc.

I also thought of the taxed money from depositing to have some sort of ratio that would turn it into the said resource.
Seeing as how most freecops aren't really reliable, this resource system could only apply to VCPD personnel.

The idea in my head is in a rather chaotic state, so I leave this up to you guys to discuss it. Kessu told me to write any ideas I come up with, as bad as I think they may be if implemented.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Alarba on December 04, 2019, 02:10:56 am
The main issues would be implementation and balancing.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Klaus on December 04, 2019, 02:50:07 pm
VCPD already have additional rules and procedures they have to follow, on top of that you want to decrease their arsenal? What about the already inbalance between VCPD arsenal and criminal arsenal, wouldnt this only make it worse? We want to make VCPD more appealing to players, not the opposite. The server should always benefit those in VCPD, with better arsenal and gears, as a reward for their work.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Nylez on December 04, 2019, 05:39:32 pm
VCPD already have additional rules and procedures they have to follow, on top of that you want to decrease their arsenal? What about the already inbalance between VCPD arsenal and criminal arsenal, wouldnt this only make it worse? We want to make VCPD more appealing to players, not the opposite. The server should always benefit those in VCPD, with better arsenal and gears, as a reward for their work.

Well criminals have to pay for their guns, VCPD get their guns from the state, so therefore the concept Stalker has is not bad at all.
If there were to be a way to check if the VCPD members have the productivity that deserves them to have the gear they're supplied with, then all is good.
But if, for example, a SWAT member dies like 10 times in a row without catching or killing any criminal, maybe that particular SWAT member should be given a significant less amount of guns and/or utilities, as a protection for the state itself.
Otherwise that particular SWAT member would just supply the criminals with more guns.

Yes, you have the suspension function within VCPD, but actual records from script support would actually determine in detail which cop does his job right and which cop doesn't. We already have the /stats cop function anyway, would be a good way to start.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: STALKER41 on December 04, 2019, 08:36:27 pm
The idea is to make SWAT and VCPD personnel to work together and to punish those who try to lonewolf or don't cooperate with their fellow police officers or SWAT members. I can see the negatives of my concept but I decided to post it regardless to see the feedback I'd receive, because I normally keep ideas like these to myself.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: 1932 on December 04, 2019, 08:53:22 pm
Pros:

Cops will play more carefully.

They will not waste the ammunition on unnecessary things.

Cons:

The big problem. Unbalancing. Let's imagine there's only a cop from one side trying to kill criminals who are x3 of him. Each time he's dying and he's getting low on ammo.

And what Klaus said:
Quote
VCPD already have additional rules and procedures they have to follow, on top of that you want to decrease their arsenal?
I think procedures they've on their head is plenty. Enforcing such a procedure for them is not impossible for them but not fair either.

Overall: I don't agree with this. Because it will cause unbalance.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: STALKER41 on December 05, 2019, 01:06:16 pm
The idea is not for the cop to lose starting ammo every time he dies, this was never the intention. Besides the rule would perhaps apply less severely to normal officer gear than say SWAT loadout.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: STALKER41 on December 05, 2019, 06:01:22 pm
You need to see the idea through many angles. When was the last time a SWAT member engaged criminals by himself? In-fact when was the last time that VCPD members stayed as a cop while the rest of the server were only civilians? Klaus perhaps, but when he isn't afk'ing he relies on other [LRP] members to go cop as well, which most commonly happens. He's also capable enough to handle a scenario where he is outnumbered, if one does somehow arise.

In most standard engagements, a regular cop rarely uses up all 45 shotgun ammo, a SWAT member rarely uses up all of the ammo of his weapons when using /gear 4, /gear 3 and /gear 2. You'd have to be trying really hard for that to happen.
And when a cop or SWAT gets into an engagement, typically the outcome of the battle is determined after 10th or 15th shotgun shot.

As well, I don't see how rules and procedures get in Kessu's way when he goes cop, or in-fact how it impedes any player who is skilled in combat.

The main downside of this idea is that it will substantially raise the standards for joining VCPD. Then again, officers or SWAT members who mostly do a supporting role in combat during heists or w/e wouldn't really get punished too much either if they keep to their own role.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Kessu on December 06, 2019, 12:45:48 am
We can't justify balancing a core feature of the server just for cops with same skillset as myself or Klaus. With no offense to anyone it's simply put too much to ask from the rest.

As for procedures - without taking any credit from anyone, those procedures would not exist if it didn't make sense to me and Klaus in terms of server's overall health.

We really do not need to nerf cops further to disadvantage than where they are now, it takes a serious skillset to utilize cop without feeding criminals insane amount of loot and if that happens I'm sure that person is heading straight for additional training since I don't see Klaus approving giving criminals thousands of ammo just because.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Nylez on December 06, 2019, 05:27:31 pm
it takes a serious skillset to utilize cop without feeding criminals insane amount of loot and if that happens I'm sure that person is heading straight for additional training since I don't see Klaus approving giving criminals thousands of ammo just because.

If this actually happens, then I'll rest my case.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Kessu on December 06, 2019, 09:43:00 pm
it takes a serious skillset to utilize cop without feeding criminals insane amount of loot and if that happens I'm sure that person is heading straight for additional training since I don't see Klaus approving giving criminals thousands of ammo just because.

If this actually happens, then I'll rest my case.
He can't know what happens if no one tells him, we don't live with our noses in the logs like Stalker with his books  :hah:
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Klaus on December 07, 2019, 09:32:02 pm
The idea is to make SWAT and VCPD personnel to work together and to punish those who try to lonewolf or don't cooperate with their fellow police officers or SWAT members.
This system won't prevent that. You'll always get cops who believe they're John_Wayne, and most of the time they're ARPD anyway. Rarely do VCPD personnel not cooperate with colleagues, in fact they're specially trained and directed to make the best use of teamwork. Currently I think it's safe to say there aren't any VCPD members right now who would ignore any kind of cooperation with colleagues. Please correct me if you think I'm wrong?

You need to see the idea through many angles. When was the last time a SWAT member engaged criminals by himself?
It happens a lot, especially recently where there maybe one or two active SWAT personnel; Aky and Ghiless. It happens all the time, and the server has been mostly in favor of criminals ever since Marcell and his crew left a long time ago. Even when I played as criminal it was mostly 5 NAR's vs maybe 2 or 3 cops. Nothing has changed in that respect. The only balance right now is that cops have the ability to return, and after a couple respawns they'll gradually win over time in most cases.

In most standard engagements, a regular cop rarely uses up all 45 shotgun ammo, a SWAT member rarely uses up all of the ammo of his weapons when using /gear 4, /gear 3 and /gear 2. You'd have to be trying really hard for that to happen. And when a cop or SWAT gets into an engagement, typically the outcome of the battle is determined after 10th or 15th shotgun shot.
VCPD and ARPD Officers carry minimal weapons anyway, 45 shotgun or whatever. It makes no difference if they drop it, it's worth pennies. Regarding SWAT gears, remember that SWAT is currently only available for those with decent skill level in combat. They're trained to handle every scenario, including those where they're outnumbered. They're not purposely feeding criminals weapons, but its going to happen if they're playing 2v5 or whatever, which is common ground. There may be ways to prevent SWAT arsenal being so advantageous to criminals, but this idea will not help this.
Title: Re: Cop/SWAT arsenal influenced by their performance and taxes
Post by: Huntsman on January 04, 2020, 06:49:38 pm
Cons:

The big problem. Unbalancing. Let's imagine there's only a cop from one side trying to kill criminals who are x3 of him. Each time he's dying and he's getting low on ammo.


When a cop is outnumbered than he might want to do the reasonable thing and probably not engage? I mean, that's what a lot of cops do these days anyway. If theyre alone and no other cop or VCPD member is online, they just go off duty so they don't get 5v1'ed and end up giving criminals guns.
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