Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Khm on February 16, 2020, 07:39:55 pm

Title: Knock knock
Post by: Khm on February 16, 2020, 07:39:55 pm
Hi, how have you been?
As everyone has noticed the activity within the server has decreased greatly the past 2 weeks, especially criminal activity. The HQ would like to hear everyone's point of view and opinion regarding this, highlight the existing problems and suggest solutions that will not require coding (there are already scripts that are being created currently to help freshen things up regarding player to player interactions), what's making you not join? What do you want to see so you join the server and play?

However I'd like to advise everyone to refrain from attacking anyone and/or any useless comments that do not belong to this thread. Everyone is free to give an opinion whether you're active or inactive or banned.
Title: Re: Knock knock
Post by: TheGreasyChopper on February 16, 2020, 07:56:45 pm
(http://i.imgur.com/6124mJs.png)

Group name: Angels of Death Motorcycle Club
Group topic URL: http://www.argonathrpg.eu/index.php?topic=58424.0
What's your idea? A Change to how Group Conflict/Wars work:

Our organization has had only one large “war” against another group and that was a few years ago and it was the one with the Lost MC. This is when I realized that wars and group conflict can be a great time and fun for both sides participating.

Before I give out the suggestion I will explain how that one worked out. We were friendly for a while, pretty good OOC(Replace with “outside RP” if you do not understand the IC/OOC concept) wise. Then there was some hostile interaction with their members and ours, which lead to a declaration of war.

Before anything started happening IG, we sat down with their leaders and talked. We agreed that we shall not attack each other if we greatly outnumber them(i.e 1 Lost MC member IG and 5 AOD). We agreed that most of our conflicts will be brawls/drive-bys without actually killing any characters off. Should it come to a CK(Killing off a character officially), both sides agree to that. Whenever someone was CKed, he had to stay away from the war.

Things were going down IG, both groups had casualties, but in the meanwhile we all had fun and posted screenshots of the scenarios, even planning out attacks and coordinating them with the “enemy” OOCly.

So, to my suggestion – A re-work on how wars work. This will require both group leader and member dedication as well as assistance from the administration.

If a group decides to wage war on another one, they will need to have approval for the conflict from ARUN/Administration. They will need to submit an application in some sort. Explain who their group is, who the other group is and what lead to the conflict. An example in the spoiler(Completely made up)
Group name: The Running Dogs MC
Name of group you have conflict with: The Clericuzio Family
What is the cause of the war: John Doezio from the Clericuzio has been asking business owners that are under Running Dogs protection to pay tax.

Other groups involved(State RP reason for them being involved): No other groups involved.

How long will you need to continue the war/conflict: 3 weeks(Agreed by both sides)
Condition for victory on first group side: John Doezio being Character Killed
Condition for victory on second group: Business owners agree to take Clericuzio family as protectors of their business and stepping away from the Running Dogs

Condition for peace: John Doezio apologizes/steps down and stays away from the Running Dogs businesses

This way, if the war is approved by the responsible figures, the group can engage in conflict from the day the war is approved until the deadline set/approved(By both ARUN and other party for example)
Should any actions be taken before or after that, administrative punishment for DM/Rulebreaking should be taken onto the breaking party.

Another thing is the “Other groups involved”, if you want your friends and buddies to take part of the war, they need to be impacted in one way or another. If Family A wants to take in Family B into their war, Family B must have had an interaction with the opposing party. Whenever the conflict is being approved, the “allies” should be taken into consideration.

In order to avoid group leaders calling in their allies and /g inviting them to help out, perhaps a “ROSTER” can be included in the “War Application”, listing down group members who will partake in the conflict. This way people who were inactive and simply head IG to join the war will not be allowed to. And also group leaders cannot invite their allies in their own group for the sake of group conflict.

And lastly, the reason for the war has to be something serious and RPed(Perhaps ask for Screenshots/Proof). Things like “They attacked our weedfield” or “They kill my member in shootout” shouldn’t be allowed. There has to be a proper RP reason. A conflict between a member of group A and a member of group B shouldn’t be allowed to escalate into a war between groups, as technically it is between two people and not one person and the group or the opposite.

I would be willing to write up some examples for applications if anything is not clear enough.

Give brief detail on your idea and how will it benefit the server and other groups: In a way this will  cut down on any hostilities and "Aggressive RP" as I call it. Shootouts and kidnappings will be reduced and will provide more free space and encourage peaceful interactions. In my eyes, Argo has had enough wars that are ongoing for years with no clear goal or end in sight. This way if group A wins, group B agrees to the conditions set and loses something (i.e. warring over a group HQ).
Title: Re: Knock knock
Post by: Lonewolf on February 16, 2020, 08:02:03 pm
I think being a criminal is not challenging at all and it's rather easy, making the players to just gather some millions, buying everything they want and then...nothing else to do.
Title: Re: Knock knock
Post by: Khm on February 16, 2020, 08:05:34 pm
(http://i.imgur.com/6124mJs.png)

Group name: Angels of Death Motorcycle Club
Group topic URL: http://www.argonathrpg.eu/index.php?topic=58424.0
What's your idea? A Change to how Group Conflict/Wars work:

Our organization has had only one large “war” against another group and that was a few years ago and it was the one with the Lost MC. This is when I realized that wars and group conflict can be a great time and fun for both sides participating.

Before I give out the suggestion I will explain how that one worked out. We were friendly for a while, pretty good OOC(Replace with “outside RP” if you do not understand the IC/OOC concept) wise. Then there was some hostile interaction with their members and ours, which lead to a declaration of war.

Before anything started happening IG, we sat down with their leaders and talked. We agreed that we shall not attack each other if we greatly outnumber them(i.e 1 Lost MC member IG and 5 AOD). We agreed that most of our conflicts will be brawls/drive-bys without actually killing any characters off. Should it come to a CK(Killing off a character officially), both sides agree to that. Whenever someone was CKed, he had to stay away from the war.

Things were going down IG, both groups had casualties, but in the meanwhile we all had fun and posted screenshots of the scenarios, even planning out attacks and coordinating them with the “enemy” OOCly.

So, to my suggestion – A re-work on how wars work. This will require both group leader and member dedication as well as assistance from the administration.

If a group decides to wage war on another one, they will need to have approval for the conflict from ARUN/Administration. They will need to submit an application in some sort. Explain who their group is, who the other group is and what lead to the conflict. An example in the spoiler(Completely made up)
Group name: The Running Dogs MC
Name of group you have conflict with: The Clericuzio Family
What is the cause of the war: John Doezio from the Clericuzio has been asking business owners that are under Running Dogs protection to pay tax.

Other groups involved(State RP reason for them being involved): No other groups involved.

How long will you need to continue the war/conflict: 3 weeks(Agreed by both sides)
Condition for victory on first group side: John Doezio being Character Killed
Condition for victory on second group: Business owners agree to take Clericuzio family as protectors of their business and stepping away from the Running Dogs

Condition for peace: John Doezio apologizes/steps down and stays away from the Running Dogs businesses

This way, if the war is approved by the responsible figures, the group can engage in conflict from the day the war is approved until the deadline set/approved(By both ARUN and other party for example)
Should any actions be taken before or after that, administrative punishment for DM/Rulebreaking should be taken onto the breaking party.

Another thing is the “Other groups involved”, if you want your friends and buddies to take part of the war, they need to be impacted in one way or another. If Family A wants to take in Family B into their war, Family B must have had an interaction with the opposing party. Whenever the conflict is being approved, the “allies” should be taken into consideration.

In order to avoid group leaders calling in their allies and /g inviting them to help out, perhaps a “ROSTER” can be included in the “War Application”, listing down group members who will partake in the conflict. This way people who were inactive and simply head IG to join the war will not be allowed to. And also group leaders cannot invite their allies in their own group for the sake of group conflict.

And lastly, the reason for the war has to be something serious and RPed(Perhaps ask for Screenshots/Proof). Things like “They attacked our weedfield” or “They kill my member in shootout” shouldn’t be allowed. There has to be a proper RP reason. A conflict between a member of group A and a member of group B shouldn’t be allowed to escalate into a war between groups, as technically it is between two people and not one person and the group or the opposite.

I would be willing to write up some examples for applications if anything is not clear enough.

Give brief detail on your idea and how will it benefit the server and other groups: In a way this will  cut down on any hostilities and "Aggressive RP" as I call it. Shootouts and kidnappings will be reduced and will provide more free space and encourage peaceful interactions. In my eyes, Argo has had enough wars that are ongoing for years with no clear goal or end in sight. This way if group A wins, group B agrees to the conditions set and loses something (i.e. warring over a group HQ).
We aren't experiencing problems with group wars right now.
I think being a criminal is not challenging at all and it's rather easy, making the players to just gather some millions, buying everything they want and then...nothing else to do.
I agree about that, weed, meth, crafting weapons all have little to no risk at all which makes things boring when they are done repeatedly, what do you think that should be done to put in more challenge for criminals other than having to worry about other criminals and law enforcement.
Title: Re: Knock knock
Post by: Stefos on February 16, 2020, 08:24:14 pm
(http://i.imgur.com/6124mJs.png)

Group name: Angels of Death Motorcycle Club
Group topic URL: http://www.argonathrpg.eu/index.php?topic=58424.0
What's your idea? A Change to how Group Conflict/Wars work:

Our organization has had only one large “war” against another group and that was a few years ago and it was the one with the Lost MC. This is when I realized that wars and group conflict can be a great time and fun for both sides participating.

Before I give out the suggestion I will explain how that one worked out. We were friendly for a while, pretty good OOC(Replace with “outside RP” if you do not understand the IC/OOC concept) wise. Then there was some hostile interaction with their members and ours, which lead to a declaration of war.

Before anything started happening IG, we sat down with their leaders and talked. We agreed that we shall not attack each other if we greatly outnumber them(i.e 1 Lost MC member IG and 5 AOD). We agreed that most of our conflicts will be brawls/drive-bys without actually killing any characters off. Should it come to a CK(Killing off a character officially), both sides agree to that. Whenever someone was CKed, he had to stay away from the war.

Things were going down IG, both groups had casualties, but in the meanwhile we all had fun and posted screenshots of the scenarios, even planning out attacks and coordinating them with the “enemy” OOCly.

So, to my suggestion – A re-work on how wars work. This will require both group leader and member dedication as well as assistance from the administration.

If a group decides to wage war on another one, they will need to have approval for the conflict from ARUN/Administration. They will need to submit an application in some sort. Explain who their group is, who the other group is and what lead to the conflict. An example in the spoiler(Completely made up)
Group name: The Running Dogs MC
Name of group you have conflict with: The Clericuzio Family
What is the cause of the war: John Doezio from the Clericuzio has been asking business owners that are under Running Dogs protection to pay tax.

Other groups involved(State RP reason for them being involved): No other groups involved.

How long will you need to continue the war/conflict: 3 weeks(Agreed by both sides)
Condition for victory on first group side: John Doezio being Character Killed
Condition for victory on second group: Business owners agree to take Clericuzio family as protectors of their business and stepping away from the Running Dogs

Condition for peace: John Doezio apologizes/steps down and stays away from the Running Dogs businesses

This way, if the war is approved by the responsible figures, the group can engage in conflict from the day the war is approved until the deadline set/approved(By both ARUN and other party for example)
Should any actions be taken before or after that, administrative punishment for DM/Rulebreaking should be taken onto the breaking party.

Another thing is the “Other groups involved”, if you want your friends and buddies to take part of the war, they need to be impacted in one way or another. If Family A wants to take in Family B into their war, Family B must have had an interaction with the opposing party. Whenever the conflict is being approved, the “allies” should be taken into consideration.

In order to avoid group leaders calling in their allies and /g inviting them to help out, perhaps a “ROSTER” can be included in the “War Application”, listing down group members who will partake in the conflict. This way people who were inactive and simply head IG to join the war will not be allowed to. And also group leaders cannot invite their allies in their own group for the sake of group conflict.

And lastly, the reason for the war has to be something serious and RPed(Perhaps ask for Screenshots/Proof). Things like “They attacked our weedfield” or “They kill my member in shootout” shouldn’t be allowed. There has to be a proper RP reason. A conflict between a member of group A and a member of group B shouldn’t be allowed to escalate into a war between groups, as technically it is between two people and not one person and the group or the opposite.

I would be willing to write up some examples for applications if anything is not clear enough.

Give brief detail on your idea and how will it benefit the server and other groups: In a way this will  cut down on any hostilities and "Aggressive RP" as I call it. Shootouts and kidnappings will be reduced and will provide more free space and encourage peaceful interactions. In my eyes, Argo has had enough wars that are ongoing for years with no clear goal or end in sight. This way if group A wins, group B agrees to the conditions set and loses something (i.e. warring over a group HQ).
We aren't experiencing problems with group wars right now.
I think being a criminal is not challenging at all and it's rather easy, making the players to just gather some millions, buying everything they want and then...nothing else to do.
I agree about that, weed, meth, crafting weapons all have little to no risk at all which makes things boring when they are done repeatedly, what do you think that should be done to put in more challenge for criminals other than having to worry about other criminals and law enforcement.

Maybe introduce things that were meant to be introduced a long time ago already?
And actually take suggestions in mind rather than just saying "yes" and throwing it in the bin?
Title: Re: Knock knock
Post by: Khm on February 16, 2020, 08:25:44 pm
Maybe introduce things that were meant to be introduced a long time ago already?
And actually take suggestions in mind rather than just saying "yes" and throwing it in the bin?
Would have been helpful if you stated these "things". Nothing is thrown in the bin.
Title: Re: Knock knock
Post by: Nathan on February 16, 2020, 08:34:43 pm
Thank you for the opportunity for a civilized talk.

I think there is a root problem that I feel leadership is failing to address. We don't have active ownership on the server. Our leadership feels like a black box that never responds to anything. Players get frustrated because they feel they aren't heard and therefore there is no motivation to login because nothing seems to change. We're essentially in a Sisyphean torment.

This is a good first step but I fear is too late.
Title: Re: Knock knock
Post by: Khm on February 16, 2020, 08:45:17 pm
Thank you for the opportunity for a civilized talk.

I think there is a root problem that I feel leadership is failing to address. We don't have active ownership on the server. Our leadership feels like a black box that never responds to anything. Players get frustrated because they feel they aren't heard and therefore there is no motivation to login because nothing seems to change. We're essentially in a Sisyphean torment.

This is a good first step but I fear is too late.
We do not need the owners to improve the state of SA:MP at the moment.
This is a good chance for everyone to be heard too to put everything on the table and choose the right cards to get us out of the current state we are in. But again, things that do not involve script changes.
Title: Re: Knock knock
Post by: Sawyer on February 16, 2020, 08:46:29 pm
If a group decides to wage war on another one, they will need to have approval for the conflict from ARUN/Administration. They will need to submit an application in some sort. Explain who their group is, who the other group is and what lead to the conflict. An example in the spoiler(Completely made up)
Group name: The Running Dogs MC
Name of group you have conflict with: The Clericuzio Family
What is the cause of the war: John Doezio from the Clericuzio has been asking business owners that are under Running Dogs protection to pay tax.

Other groups involved(State RP reason for them being involved): No other groups involved.

How long will you need to continue the war/conflict: 3 weeks(Agreed by both sides)
Condition for victory on first group side: John Doezio being Character Killed
Condition for victory on second group: Business owners agree to take Clericuzio family as protectors of their business and stepping away from the Running Dogs

Condition for peace: John Doezio apologizes/steps down and stays away from the Running Dogs businesses


(https://i.imgur.com/qvBAQlN.gif)





Give brief detail on your idea and how will it benefit the server and other groups: In a way this will  cut down on any hostilities and "Aggressive RP" as I call it. Shootouts and kidnappings will be reduced and will provide more free space and encourage peaceful interactions. In my eyes, Argo has had enough wars that are ongoing for years with no clear goal or end in sight. This way if group A wins, group B agrees to the conditions set and loses something (i.e. warring over a group HQ).

While I have voiced my hatred about generally toxic IC and OOC wars that always become personal, the vision behind this suggestion seems a little bit off to me, all things considering.

From what I've seen from all over the years, a war is meant to be somewhat toxic and salty in order for it to be healthy and interesting. The whole written down on paper proposal makes it stale for my eyes. It loses the point. Yes we have obviously taken it to a whole new level in Argonath where an in-game difference becomes a real life one but hey, taking it to a completely different standard where every single move has to be agreed from both sides is.. I don't know.. weird.

I've experienced some healthy rivalries with SLP and FLA, Cripz with Ballas, Marlen vs Corleone / Sforza, FLA vs SAPD, NBA vs Wilson Gang, Stracci vs whole server at one point and Soprano vs Gvardia (scratch that one out -sarcasm alert-). I can't imagine the boring outcome of 'hey let's all have a skype group chat and agree what the terms are'. As long as there is no mass DMing or any other form of rule breaking, a war should not be somewhat scripted. Not to mention that demands from both sides are going to come short and most likely the whole terms and proposals will end in disagreement.

In conclusion, I feel like your suggestion or ARUN's or whoever filled in that one, has obvious flaws. There are solid points about communication and equality OOC but 'agreements' for terms or approvals for conflicts is obviously a meh.




What I'd like to see is factions ruling by example. There's a fair amount of players that do not know how to kill their time into the server. Can we have i9 and Frank Hawk back in action, please?  :lol:


Title: Re: Knock knock
Post by: Lonewolf on February 16, 2020, 09:06:35 pm
Thank you for the opportunity for a civilized talk.

I think there is a root problem that I feel leadership is failing to address. We don't have active ownership on the server. Our leadership feels like a black box that never responds to anything. Players get frustrated because they feel they aren't heard and therefore there is no motivation to login because nothing seems to change. We're essentially in a Sisyphean torment.

This is a good first step but I fear is too late.
If you are reffering to Gandalf, and whoever else owns the community, I don't see it as a problem. Every division has it's leaders that can do almost whatever they want with the server, to make it enjoyable. You don't need the community leaders to run the server.
Title: Re: Knock knock
Post by: Khm on February 16, 2020, 09:07:27 pm
What I'd like to see is factions ruling by example. There's a fair amount of players that do not know how to kill their time into the server. Can we have i9 and Frank Hawk back in action, please?  :lol:
I'd like to see them back one more time aswell. Could even bring the GSF vs i9 rivalry back, that was fun back in the day.
Title: Re: Knock knock
Post by: Stivi on February 16, 2020, 10:48:46 pm
There is no way for me to answer the question unless I ignore your advice on not naming anyone. How do I proceed?
Title: Re: Knock knock
Post by: Khm on February 16, 2020, 10:56:05 pm
There is no way for me to answer the question unless I ignore your advice on not naming anyone. How do I proceed?
PM.
Title: Re: Knock knock
Post by: Stivi on February 16, 2020, 11:30:13 pm
There is no way for me to answer the question unless I ignore your advice on not naming anyone. How do I proceed?
PM.
You're not the first manager to say this, nothing has happened. Certainly not the manager I'd like to handle this privately with either. I also don't like that we can't name people. How else are we making anyone responsible then? By banning them? "verbally warning"? "I talked to him" ??
Title: Re: Knock knock
Post by: Khm on February 16, 2020, 11:34:59 pm
There is no way for me to answer the question unless I ignore your advice on not naming anyone. How do I proceed?
PM.
You're not the first manager to say this, nothing has happened. Certainly not the manager I'd like to handle this privately with either. I also don't like that we can't name people. How else are we making anyone responsible then? By banning them? "verbally warning"? "I talked to him" ??
Putting the responsibility on someone isn't going to solve anything either, we're just going to fight on who's responsible and bring out more stories of the past and solve literally nothing.
Title: Re: Knock knock
Post by: Stivi on February 17, 2020, 12:02:31 am
You can't make something right if you don't understand it's wrong.
Title: Re: Knock knock
Post by: Loupidd on February 17, 2020, 12:31:46 am
knock knock this is motherfucking loupid in the house
Title: Re: Knock knock
Post by: Stefos on February 17, 2020, 06:08:54 am
You can't make something right if you don't understand it's wrong.
Agreed.  :)
Title: Re: Knock knock
Post by: Cyd Parker on February 17, 2020, 06:54:02 am
Thank you for the opportunity for a civilized talk.

I think there is a root problem that I feel leadership is failing to address. We don't have active ownership on the server. Our leadership feels like a black box that never responds to anything. Players get frustrated because they feel they aren't heard and therefore there is no motivation to login because nothing seems to change. We're essentially in a Sisyphean torment.

This is a good first step but I fear is too late.
+1 , this is so true.
.
And, I am not attacking anyone here but, I've noticed a sense of attitude and ego in majority people when they are selected as staff members. Staff is expected to be more interactive with people. But, people here feel ignored sometimes., New players and players who wish  to initiate something new have a weak connection with the staff itself. Players should be the number one priority. Think of those days when admins used to play normally as well. I miss kidnapping Janar (cause he rolrolayed it well while he was busy with admin duty). I hope you got my point. Staff wants more activity by not playing themselves. You guys need to play actively as well.
Title: Re: Knock knock
Post by: Bogomil on February 17, 2020, 08:00:08 am
You are the problem m8. Resign and the playerbase will increase.
EDIT: I'm not attacking you, I'm being constructively honest.
Title: Re: Knock knock
Post by: Endri on February 17, 2020, 12:20:22 pm


And, I am not attacking anyone here but, I've noticed a sense of attitude and ego in majority people when they are selected as staff members. Staff is expected to be more interactive with people. But, people here feel ignored sometimes., New players and players who wish  to initiate something new have a weak connection with the staff itself. Players should be the number one priority. Think of those days when admins used to play normally as well. I miss kidnapping Janar (cause he rolrolayed it well while he was busy with admin duty). I hope you got my point. Staff wants more activity by not playing themselves. You guys need to play actively as well.
Indeed there are some cases that Staff team may be busy, which can't roleplay at all, but about the fact that current staff members ain't that friendly I don't agree with you. In the current staff team, everyone seems more friendly than the past staff we had in 2015-2018 (except Alfred Corleone he was a chill guy). Also the change would start by yoursleves not everyone else, why you don't be the first to  encourage to invite your friends to join the server and have some fun, also about the activity of staff team it's good, what it's the problem because everyone has it's own life which some maybe be busy irl that ain't able to be stay active everyday. Anyway my point is that we should start pointing fingers from ourselves that we should be the one to change things around here and to have fun like we used to do.
Title: Re: Knock knock
Post by: Jeremy. on February 17, 2020, 12:43:35 pm
I honestly dont play anymore due to toxic people reaching HQ staff rank over night after all the shit they’ve done which is unacceptable. I wont give names, I guess its pretty obvious.
Title: Re: Knock knock
Post by: Khm on February 17, 2020, 12:53:31 pm
And, I am not attacking anyone here but, I've noticed a sense of attitude and ego in majority people when they are selected as staff members. Staff is expected to be more interactive with people. But, people here feel ignored sometimes., New players and players who wish  to initiate something new have a weak connection with the staff itself. Players should be the number one priority. Think of those days when admins used to play normally as well. I miss kidnapping Janar (cause he rolrolayed it well while he was busy with admin duty). I hope you got my point. Staff wants more activity by not playing themselves. You guys need to play actively as well.
This is why people should make some time to report staff in case such cases occur even if it was a weird attitude display, unfortunately staff reports are extremely rare. We can't improve anything if we aren't aware of people's problems and issues.
I honestly dont play anymore due to toxic people reaching HQ staff rank over night after all the shit they’ve done which is unacceptable. I wont give names, I guess its pretty obvious.
You don't join since years ago unless there's a meetup so that's irrelevant.
Title: Re: Knock knock
Post by: Stivi on February 17, 2020, 01:36:02 pm
I honestly dont play anymore due to toxic people reaching HQ staff rank over night after all the shit they’ve done which is unacceptable. I wont give names, I guess its pretty obvious.
You don't join since years ago unless there's a meetup so that's irrelevant.
But still true. If you won't let us name them, you won't let us "attack them" or whatever. How do you expect me to play the game if you're preaching peace or whatever it is you want to achieve with this topic and on the other side you still want to keep every name as "you know who". I have absolutely no clue who most of these "you know who"s are, I wasn't part of the scenarios either, and as a player of SA:MP I can probably put at least two names in that blank. The fact that not even can I (never had any administrative task whatsoever) correctly guess the person, I can also say "in the off times that it's not person1, it's probably person2" should be very concerning.




This is why people should make some time to report staff in case such cases occur even if it was a weird attitude display, unfortunately staff reports are extremely rare. We can't improve anything if we aren't aware of people's problems and issues.
What do you call tens of unanswered reports(me, one person)? Extremely rare? I kinda wanna see the stats to believe that.

I feel like even letting an admin know of someone rulebreaking should be considered a report by common sense? If you don't want to do your job, you can play "UC". If you can't meet the hours, then why apply in the first place? Step off, thank you, enjoy your gameplay.
Title: Re: Knock knock
Post by: jovanca on February 17, 2020, 01:46:43 pm
the server was destroyed by incompetent leadership over the last two years. the people who still play are the ones no one really wants to play with. they be gone, server back on feet in no time
Title: Re: Knock knock
Post by: Khm on February 17, 2020, 01:48:38 pm
I honestly dont play anymore due to toxic people reaching HQ staff rank over night after all the shit they’ve done which is unacceptable. I wont give names, I guess its pretty obvious.
You don't join since years ago unless there's a meetup so that's irrelevant.
But still true. If you won't let us name them, you won't let us "attack them" or whatever. How do you expect me to play the game if you're preaching peace or whatever it is you want to achieve with this topic and on the other side you still want to keep every name as "you know who". I have absolutely no clue who most of these "you know who"s are, I wasn't part of the scenarios either, and as a player of SA:MP I can probably put at least two names in that blank. The fact that not even can I (never had any administrative task whatsoever) correctly guess the person, I can also say "in the off times that it's not person1, it's probably person2" should be very concerning.




This is why people should make some time to report staff in case such cases occur even if it was a weird attitude display, unfortunately staff reports are extremely rare. We can't improve anything if we aren't aware of people's problems and issues.
What do you call tens of unanswered reports(me, one person)? Extremely rare? I kinda wanna see the stats to believe that.

I feel like even letting an admin know of someone rulebreaking should be considered a report by common sense? If you don't want to do your job, you can play "UC". If you can't meet the hours, then why apply in the first place? Step off, thank you, enjoy your gameplay.
Not sure sarcasm or not but he's talking about me as I'm the one who recently became a manager again.

Last year you had only 2 reports, 1st one was during the HQ before Bas' HQ so I don't know what happened with it. The 2nd one, reported player was banned.

And yes but a dm on discord could be forgotten or even and IG /pm could be not noticed as we have so much spam on our side aswell that's why official methods such as /report and forum reports are better.
Title: Re: Knock knock
Post by: TheGreasyChopper on February 17, 2020, 02:14:40 pm
Just cut it with the "report on forum" bullshit. Whenever a case is reported on forums or emails it takes time for the information to be processed analyzed and action taken. Half the time the resolution or even the existence of said reports is kept from the public. The staff team has more than enough active(or potentiality active) members to allow handling of cases via In Game reports or a Discord conversation. Hell, the staff team is more tha n 50% of the active playerbase, you can't tell me they dont have the time or manpower to handle it in a timely manner. Reporting on forums gives the rulebreaking regular or staff player enough time to sweep shit under the rug. Another thing is that these reports are usually handled by people on close terms with the party being reported, which leads to intended delays and ignoring of evidence. When you see a video or sufficient logs and screenshot of a person rulebreaking - punish him. If he believes he didnt do anything wrong let him dispute it with HQ. But show the reporting party you are actually doing your job.
Title: Re: Knock knock
Post by: Bogomil on February 17, 2020, 02:47:16 pm
the server was destroyed by incompetent leadership over the last two years. the people who still play are the ones no one really wants to play with. they be gone, server back on feet in no time
Fully agree with Jov this time. How hard is to understand that all fingers point to you. I'll give few examples of what good leader/manager is:
1. Active and caring for the atmosphere in game and on the forums.
2. Very capable of solving situations that require immediate attention.
3. Not involved in any kind of corruption, ever. If someone is called biased or corrupted, then no matter what period of time has passed, people will remember him as biased and will cause conflicts.
4. Transparent and ready to answer any question that people might have regarding a decision he made.
5. Smart and creative. In order to move forward, we need someone ready to push us forward.
6. Rules apply for everyone, no matter how high your rank is. If you are not a professional, then you are not ready to be an example.
You were caught in corruption and abuse of powers. Now tell me how will you build trust when it's long gone. When Hubbe became a leader I had hopes that we'll step on our feet and I still do. But for a start people involved in corruption, abuse and those who are incapable of administrating should be removed from the staff/hq.
EDIT: When you have a stone castle you appreciate it. Because if you don't, you will have to build a castle using matchsticks. The people who built the castle are long gone. Now you have to deal with what is left. With what you left.
Title: Re: Knock knock
Post by: Sawyer on February 17, 2020, 03:34:17 pm
Nice. Nice. Very fucking nice. Look at all of those funny folks completely drained in mud, by all means.

Here's one suggestion; start playing and invite your similar spoiled friends in order TO PLAY THE GAME AND NOT BULLSHIT OR POINT FINGERS. For once. Talk it out, have patience, stop judging each and every move, stop complaining constantly.

Couple of years back it was Carbon you all starting throwing shit at, no wonder he is now inactive af, then it was some other dude, then it was some other dude, then it was Bas, now the current one in charge. DROP THE 'MY WAY OR NO WAY' MENTALITY.

Let's say everyone involved in the SAMP leadership resigns. Has it crossed your majestic mind that if it's not one of your friends in charge you'll still fucking be not satisfied?

Most if not all of you complaining are actively playing on this other server and yet come here every now and then when similar topic to this one is opened in order to bullshit the ones who are in charge this time. Guess what? The ones in charge at that specific server used to be in charge or at least part of the server here. Most likely you have thrown shit in their face during their reign here as well. This other server has 90% Argonath blood all the way to its corpse.

Yes there have been mistakes, yes there has been corruption, yes there was false calls BUT YES THIS IS ARGONATH. It always has been like that whether you are old enough to realize or not.

Now for the love of God let's not make this another one of the cancerous topics that end up locked due to people being moderated but at least have the decency and honor to realize that you are not helping the server if you simply are here to point fingers and look for excuses from the rule book in order to cause further harm.

You got something to suggest? Then that's awesome. We'd be fascinated to here your proposals. But let it be for improvement, not for just another stab to Argonath's heart, it has taken plenty of these.
Title: Re: Knock knock
Post by: STALKER41 on February 17, 2020, 03:43:59 pm
By the looks of it so far no one is trying to understand the other persons point of view here, no one is willing to trust anyone. You can't have a proper functioning community or server in that case when almost everyone is actively complaining about management and HQ. Just how Charles said, stop with the bullshit, stop pointing fingers constantly. You people go out of your way and are willing to go the extra mile to prove yourselves as the one who is right. I'm sorry, but that's not a foundation you can keep this division on.

If everyone stops doing the things Charles pointed out, we'd be able to see better what the real issues are.
Title: Re: Knock knock
Post by: Serifis on February 17, 2020, 04:11:59 pm
"A fish rots from the head down"...At leats that is what they are saying in my village.
Title: Re: Knock knock
Post by: jovanca on February 17, 2020, 04:57:00 pm
Nice. Nice. Very fucking nice. Look at all of those funny folks completely drained in mud, by all means.

Here's one suggestion; start playing and invite your similar spoiled friends in order TO PLAY THE GAME AND NOT BULLSHIT OR POINT FINGERS. For once. Talk it out, have patience, stop judging each and every move, stop complaining constantly.

Couple of years back it was Carbon you all starting throwing shit at, no wonder he is now inactive af, then it was some other dude, then it was some other dude, then it was Bas, now the current one in charge. DROP THE 'MY WAY OR NO WAY' MENTALITY.

Let's say everyone involved in the SAMP leadership resigns. Has it crossed your majestic mind that if it's not one of your friends in charge you'll still fucking be not satisfied?

Most if not all of you complaining are actively playing on this other server and yet come here every now and then when similar topic to this one is opened in order to bullshit the ones who are in charge this time. Guess what? The ones in charge at that specific server used to be in charge or at least part of the server here. Most likely you have thrown shit in their face during their reign here as well. This other server has 90% Argonath blood all the way to its corpse.

Yes there have been mistakes, yes there has been corruption, yes there was false calls BUT YES THIS IS ARGONATH. It always has been like that whether you are old enough to realize or not.

Now for the love of God let's not make this another one of the cancerous topics that end up locked due to people being moderated but at least have the decency and honor to realize that you are not helping the server if you simply are here to point fingers and look for excuses from the rule book in order to cause further harm.

You got something to suggest? Then that's awesome. We'd be fascinated to here your proposals. But let it be for improvement, not for just another stab to Argonath's heart, it has taken plenty of these.

I didn't point fingers, the topic asks what made people stop playing, and i said what made me stop playing. as for the other off topic bs you said, i can only tell you to get a life lol
Title: Re: Knock knock
Post by: Hubbestubbe on February 17, 2020, 08:15:10 pm
Good topic and interesting replies, but I'd need some more constructive criticism. Saying "leadership is shit" doesnt tell me too much. Please come with ideas of what we can change instead.
Title: Re: Knock knock
Post by: Lonewolf on February 17, 2020, 08:23:08 pm
Good topic and interesting replies, but I'd need some more constructive criticism. Saying "leadership is shit" doesnt tell me too much. Please come with ideas of what we can change instead.
I'd say a massive nerf against weed and drugs in general, when it comes to prices. Maybe a look at the current economy system would be great, since it is, so easy to earn money.
Title: Re: Knock knock
Post by: Stivi on February 17, 2020, 08:38:07 pm
Please come with ideas of what we can change instead.
The leadership? What else can we change? Scripts? Rules? Players? The server has no clear direction, one day it's freeroam, CnR, strict RP or poor RP? If there's an event, it's a special 3-in-1, you start playing in CnR, then mid-chase you TP to a "escape the shamal" event and after that, it's freeroam because you got hit and didn't have a chute..

Our staff team is not able to come forward and enforce a set of rules. Do your jobs properly, that's what I want. When that starts happening then maybe you will see script suggestions, rule discussion and more. If you can't do your job, step down, easy.
Title: Re: Knock knock
Post by: Stefos on February 17, 2020, 09:20:43 pm
As a board moderator, let's keep this topic civil, like asked to. Try not to post things that people may find offensive and react to those.
Then all hell will break loose. We do not want that. Thanks  :)
Title: Re: Knock knock
Post by: Nathan on February 17, 2020, 09:39:03 pm
Good topic and interesting replies, but I'd need some more constructive criticism. Saying "leadership is shit" doesnt tell me too much. Please come with ideas of what we can change instead.

I've posted several times and I don't know how much clearer I can make it. You refuse to listen and don't even want to acknowledge what several veterans have been telling you and others on your team.

The problem is with the leadership from the top. Not you specifically but people above you. Because of them, our community is no longer striving and is no longer in good shape. They need to step down or take on more activity to make decisions. This does not mean they need to invite a bunch of veterans to come back for a month. Without this change, the rest of the (staff) body is poisoned and no progress will be made. Cut the poison off, please.

It's time to pass on the torch.

Please, please, get someone who will not fuck up the community further than what it is now with the inactivity and inability to make meaningful changes. Asking for no-script changes from the players without having the actual ability to make meaningful changes is pointless. Any progress will be hindered from the people above you.
Title: Re: Knock knock
Post by: Bogomil on February 17, 2020, 09:50:44 pm
Haha Nathan you can't buy the community.
Title: Re: Knock knock
Post by: Sawyer on February 18, 2020, 09:29:41 am
knock knock this is motherfucking loupid in the house
Due to the drama I missed this glorious post.

Lmao wassup Dr. Loupid_Araatus, hit me up on Disc to kick your butt in-game.
Title: Re: Knock knock
Post by: Leon. on February 18, 2020, 10:28:09 am
There's a lot of themes that I have noticed in my years of playing. I can't really comment on the past 3 years, but I imagine there are some common denominators that come into play despite these different time periods.

-HQ's inability to decisively handle toxic relations between groups
-Groups' consistent inability to maturely handle their relations among themselves; witchhunting, cheating, players bringing IRL nationalistic hatred into the game
-Really long streaks of stunted server development
-People losing interest in the game as they grow older, in favor of IRL responsibilities
-The game is really old
-Players and HQ often butt heads, even players/owners butted heads of 40+ page long argument topics many years ago to no avail
-Staff being hired and promoted despite having a history of either intentionally or unintentionally favoring a particular group of players, AKA bias
-Staff members who are hired and maintain impartiality despite their group associations are often taken advantage of by their groups' enemy
-HQ's inability to efficiently please loyal, regular players, who are the backbone of the community.
-Without regulars sticking around who are familiar with RP, and who also run businesses and groups, there is hardly any incentive for new players to stay
-New players are naturally drawn to active servers. If for whatever reason regulars keep getting pissed off and leaving, our player count continues to drop.

You can see here in this very topic that there are players who are veterans and aren't even active on the server anymore, yet somehow they have that 1% care left to even come on the forum and share their dissatisfaction. I think it's important that those in positions of server influence listen to the heart of these guys' statements despite their tone and try to understand where they're actually coming from, rather than dismissing them; clearly they are here being honest.

All of my friends I'd like to play on Argonath with aren't just "bored" of Argonath, they're sick of Argonath. I myself am bored of Argonath because there's no incentive for me to play anymore. There's not even a modest bit of community to get involved in anymore. The opportunity for interesting and creative roleplay has dwindled. Back in the day, the hypothetical for that interesting and creative roleplay that I craved was suppressed by a heavy "play-to-win," "I'll use the rules to my advantage, or to your disadvantage," "I refuse to this or that with fucking Gvardias or Sopranos," "That fucking admin is corrupt" sort of atmosphere. It was really depressing when I was an admin, because I tried so hard to make everybody happy, but even if there were a handful of times that I remorsefully made a bad decision, all of my good decisions that I tiresomely, delicately made, with all of my years of experience, and with all those years of collaborating with other admins - in the end still pissed somebody off, sometimes even my own friends.

So what do we do about this? I'm at a loss for any ideas that are truly constructive. I feel a sense of defeatism whenever I have the idea of approaching this server with any hope ever again.
Title: Re: Knock knock
Post by: TheRock on February 19, 2020, 09:50:57 pm
-People losing interest in the game as they grow older, in favor of IRL responsibilities
-The game is really old
Totally true on both points, at least for me. I've spent a good time playing SA:MP the last decade, it's time to go on. Community should focus on newer games. I literally see no damn reason to play GTA SA or SA:MP at this point.


-Staff being hired and promoted despite having a history of either intentionally or unintentionally favoring a particular group of players, AKA bias

I remember a nice evening where 2 people from each official group were made mods back then, on top of star tower. Good times. :)

-Really long streaks of stunted server development

Very good point. But HQ is not to the one to blame on this one, WE did kick most of those people with our attitude against them.. CBFasi, XCasio, Zaila, David, Louis and many more later...

To be honest, I am actually sad to see a revival attempt whenever fresh HQ is up.. I mean, how many attempts have there been at total? It's time to let it go.
And no, I am not here to "offer" solutions or ideas about the player base, but to point the truth. How many years will we keep hiding behind our fingers? Lying to ourselves that the situation is temporary? That it is because of exams? That it is because of RS5 stat reset? We are all to blame, we were all part in this, we all did this together..
Title: Re: Knock knock
Post by: Sawyer on February 19, 2020, 10:19:14 pm
I doubt even half of the current active ones around believe that we can reach the good old times of an in and out full server. The main goal is the somewhat active when at least once or twice a week reaches a fair amount of active players which at this point should be around 30 to 40. From there, it's in our hands to keep on growing.

SAMP's overall reputation as well as activity is rather low but definitely not dead.
Title: Re: Knock knock
Post by: Stefos on February 20, 2020, 08:53:10 am
Last warning. Do not start causing fights.
This is a CIVIL conversation.
People who fight will be punished acordingly.
Goes for everyone.
Title: Re: Knock knock
Post by: Leon. on February 20, 2020, 09:12:08 am
Also I want to point out that our increased roleplay requirements, as opposed to being an "RP for the sake of DM" type of server, has led to many uh, undesirable players getting banned and ostracized. These individuals and groups can now be found at a server that shall not be named. You know, the server that stole basically every Argonath script? Yeah. That one. If you thought Argonath had its shitshow moments, you have no idea...
Title: Re: Knock knock
Post by: Khm on February 20, 2020, 12:56:40 pm
Also I want to point out that our increased roleplay requirements, as opposed to being an "RP for the sake of DM" type of server, has led to many uh, undesirable players getting banned and ostracized. These individuals and groups can now be found at a server that shall not be named. You know, the server that stole basically every Argonath script? Yeah. That one. If you thought Argonath had its shitshow moments, you have no idea...
This is precisely the biggest issue, we have a big part that wants the server a bit freeroam while another big part wants it to be serious roleplay. Neither want the middle solution.
Title: Re: Knock knock
Post by: Dennis. on February 20, 2020, 03:22:37 pm
Also I want to point out that our increased roleplay requirements, as opposed to being an "RP for the sake of DM" type of server, has led to many uh, undesirable players getting banned and ostracized. These individuals and groups can now be found at a server that shall not be named. You know, the server that stole basically every Argonath script? Yeah. That one. If you thought Argonath had its shitshow moments, you have no idea...
This is precisely the biggest issue, we have a big part that wants the server a bit freeroam while another big part wants it to be serious roleplay. Neither want the middle solution.
Server always was a light roleplay one. Being a light roleplay server doesnt mean that players are lacking roleplay knowledge but that's the way that players want to play. For example, If server becomes heavy rp, I would avoid playing some time bcz I'd have no time and nerves to dedicate into typing more than enjoying the game. Got no time to waste into a random roleplay scene for 2hours.

If I'd have been into typing game, I wouldn't be here at all.

"another big part wants it to be serious roleplay"

Once again, the fact that we're into light roleplay doesn't mean that we are amateurs at roleplaying. Why would i join a light roleplay server and moan about it? Makes no sense.

My opinion.
Title: Re: Knock knock
Post by: Stivi on February 20, 2020, 04:48:24 pm
Yeah like these people weren't playing in a less-open-to-rp environment (rs4) before rs5 and rs6. Somehow this is the issue now.
Title: Re: Knock knock
Post by: Bogomil on February 20, 2020, 05:43:57 pm
Yall sensitive female dogs need to grow a pair and stop deleting everything I say.
I'll repeat it:
1. The fish rots from the head
2. When you ask why people are not playing anymore, maybe don't ignore what they say and do something about it.
3. There was a perfect balance between hardcore role play and side things. Not implementing the rules and letting everything slide made people think the administration is incapable of doing their job. If you want to find the balance start something by yourself. I'll keep repeating that project Angel Pine was executed perfectly and brought the server to some balanced condition.
4. There are like 100 people expressing their opinion on the forum. Instead of making new topic asking for feedback on nothing, write down what they previously said in a text file. Analyze what people want and do it.
Apart from Hubert, Bas and Andeey with HR, I don't remember many HQ members posting screens of role playing. Stay professional. Be a role model and people will join you.
Title: Re: Knock knock
Post by: Darty on February 20, 2020, 08:44:57 pm
The people who complain their asses off here are the reason why the server has no activity.

I log into the forum after a few months of being swamped in real life. What do I see? A topic where people are supposed to voice their reasons on inactivity. And you all are doing nothing, but pointing fingers, and not actually giving ideas to make the server interesting. Personally, after seeing this topic and the situation, I don't have a reason to join. My advice to @Khm is to take matters into his own hands and actually update some of the features in order for people to join.

Yeah well, so much for nothing.
Title: Re: Knock knock
Post by: Cyd Parker on February 21, 2020, 05:03:51 am
The people who complain their asses off here are the reason why the server has no activity.

I log into the forum after a few months of being swamped in real life. What do I see? A topic where people are supposed to voice their reasons on inactivity. And you all are doing nothing, but pointing fingers, and not actually giving ideas to make the server interesting. Personally, after seeing this topic and the situation, I don't have a reason to join. My advice to @Khm is to take matters into his own hands and actually update some of the features in order for people to join.

Yeah well, so much for nothing.

Firstly, see it logically. Maybe people aren't actually pointing fingers, they are giving there opinions. We have a majority of people here blaming the staff team, and maybe that's true as well. And if not, we still will have to consider it because majority wins. I am one of the guy who do believe that the playerbase was affected by the staff itself. And your suggestion, major inactivity is the reason of staff team taking major actions by themselves, I believe even players should have participated back then, but staff made maximum decisions themselves.
.
This is a high time, people already left and won't come again and we all know this, but maybe consider what players say and maybe they will lure there old friends back in the server.
.
There must be a reason why people are attacking iKhm.
Title: Re: Knock knock
Post by: Serifis on February 21, 2020, 06:07:20 pm
Yall sensitive female dogs need to grow a pair and stop deleting everything I say.
I'll repeat it:
1. The fish rots from the head
2. When you ask why people are not playing anymore, maybe don't ignore what they say and do something about it.
3. There was a perfect balance between hardcore role play and side things. Not implementing the rules and letting everything slide made people think the administration is incapable of doing their job. If you want to find the balance start something by yourself. I'll keep repeating that project Angel Pine was executed perfectly and brought the server to some balanced condition.
4. There are like 100 people expressing their opinion on the forum. Instead of making new topic asking for feedback on nothing, write down what they previously said in a text file. Analyze what people want and do it.
Apart from Hubert, Bas and Andeey with HR, I don't remember many HQ members posting screens of role playing. Stay professional. Be a role model and people will join you.

+1 Love you man! Its funny when they are asking us and then they are threatening us to care what we will say or do not even count our opinions. Personally if my problem is a person I will point my finger over his face until I pop his eye out.
If you find that insulting or what ever you may think,
let the hell break loose Mr.Stefos. Yeah my finger points at you! If you dont like what players believes
no need to ask them, is better than threatening after
your question.

I have tired to see post like this (In all servers), when you are asking for help and then when someone says something that you dont like "the hell is waiting". Com on guys I think you can do it much better than this!

I dont have clear view about SAMP or VCMP but in IVMP we have over 5-6 Modarators / Admins / etc + the high rank, why you dont ask your own people why they are not joining the server and do that only to pay taxes?

At the end looks like the "Admin VS players" is not only
a topic in the forum and that is sad...
Title: Re: Knock knock
Post by: AK47 on February 21, 2020, 07:24:49 pm
Initial release date: May 10, 2006
Title: Re: Knock knock
Post by: Khm on February 21, 2020, 09:18:45 pm
There must be a reason why people are attacking iKhm.
You're missing something only 2 or 3 are complaining about me.
Yall sensitive female dogs need to grow a pair and stop deleting everything I say.
I'll repeat it:
1. The fish rots from the head
2. When you ask why people are not playing anymore, maybe don't ignore what they say and do something about it.
3. There was a perfect balance between hardcore role play and side things. Not implementing the rules and letting everything slide made people think the administration is incapable of doing their job. If you want to find the balance start something by yourself. I'll keep repeating that project Angel Pine was executed perfectly and brought the server to some balanced condition.
4. There are like 100 people expressing their opinion on the forum. Instead of making new topic asking for feedback on nothing, write down what they previously said in a text file. Analyze what people want and do it.
Apart from Hubert, Bas and Andeey with HR, I don't remember many HQ members posting screens of role playing. Stay professional. Be a role model and people will join you.

+1 Love you man! Its funny when they are asking us and then they are threatening us to care what we will say or do not even count our opinions. Personally if my problem is a person I will point my finger over his face until I pop his eye out.
If you find that insulting or what ever you may think,
let the hell break loose Mr.Stefos. Yeah my finger points at you! If you dont like what players believes
no need to ask them, is better than threatening after
your question.

I have tired to see post like this (In all servers), when you are asking for help and then when someone says something that you dont like "the hell is waiting". Com on guys I think you can do it much better than this!

I dont have clear view about SAMP or VCMP but in IVMP we have over 5-6 Modarators / Admins / etc + the high rank, why you dont ask your own people why they are not joining the server and do that only to pay taxes?

At the end looks like the "Admin VS players" is not only
a topic in the forum and that is sad...
You have your fingers up then what? You will just get tired standing while in the end came with no result.
Initial release date: May 10, 2006
True but look at VC:MP aswell.
Title: Re: Knock knock
Post by: Norrage on February 22, 2020, 01:52:06 am
Face it, the entire environment in SA:MP was, is and will be toxic as hell. Blaming HQ has been done for the past 5 years (ever since I returned in 2015) and here we still are. Like it or not, each one of you should be ashamed about the current server status with your constant blaming. Don't pull the "haven't seen you in a while" card because it is totally irrelevant.

I totally regret to say, but I think the SA:MP (and maybe even other servers) might be at their point of no return. Let it go man and look forward instead trying to fix something that (in my eyes) is unable to fix.
Title: Re: Knock knock
Post by: Stivi on February 22, 2020, 01:37:25 pm
Well if there are no issues with the leaderships then, as a simple player, I can totally follow in their footpath, right? Who do I ask for the donation link again?

I would rather be in the unban request arguing with Cyril for months, than get banned by idiots who don't know how to uphold the rules they are supposed to enforce but don't understand. People with difficulties in the English language getting accepted? I mean, don't get me wrong, I'm all for supporting people and giving them a chance, but give someone that knows the rules a chance. Not to mention the hackers/cheaters.

It really is very hard to write a sentence without naming or straight-up insulting.



+1 Love you man! Its funny when they are asking us and then they are threatening us to care what we will say or do not even count our opinions. Personally if my problem is a person I will point my finger over his face until I pop his eye out.
If you find that insulting or what ever you may think,
let the hell break loose Mr.Stefos. Yeah my finger points at you! If you dont like what players believes
no need to ask them, is better than threatening after
your question.

I have tired to see post like this (In all servers), when you are asking for help and then when someone says something that you dont like "the hell is waiting". Com on guys I think you can do it much better than this!

I dont have clear view about SAMP or VCMP but in IVMP we have over 5-6 Modarators / Admins / etc + the high rank, why you dont ask your own people why they are not joining the server and do that only to pay taxes?

At the end looks like the "Admin VS players" is not only
a topic in the forum and that is sad...
You have your fingers up then what? You will just get tired standing while in the end came with no result.
How is this fit for a manager to say? The way I read it, you are saying we should shove the finger up our asses because no matter how much we identify the problem, nobody will do anything about it? Elaborate, please.
Title: Re: Knock knock
Post by: Bogomil on February 22, 2020, 04:31:39 pm
Letting that kind of attitude slide shows exactly how much of an ownership/leadership we have. Zero respect for the players. I guarantee you sir, you might not be the only problem, but after you leave the server will flourish.
You're missing something only 2 or 3 are complaining about me.
No, buddy. 2 or 3 are saying your name. The others are either too polite or don't want to get in trouble. Make a poll if you should stay in the HQ or not. If more than 20 people vote with no, will you resign?
Title: Re: Knock knock
Post by: Khm on February 22, 2020, 06:59:50 pm
Face it, the entire environment in SA:MP was, is and will be toxic as hell. Blaming HQ has been done for the past 5 years (ever since I returned in 2015) and here we still are. Like it or not, each one of you should be ashamed about the current server status with your constant blaming. Don't pull the "haven't seen you in a while" card because it is totally irrelevant.

I totally regret to say, but I think the SA:MP (and maybe even other servers) might be at their point of no return. Let it go man and look forward instead trying to fix something that (in my eyes) is unable to fix.
The way I see it, if we stop this constant throwing the ball to someone else, we would improve greatly, the other server has about 40 players that are originally from our community, they actually play there and they are not even banned here.

+1 Love you man! Its funny when they are asking us and then they are threatening us to care what we will say or do not even count our opinions. Personally if my problem is a person I will point my finger over his face until I pop his eye out.
If you find that insulting or what ever you may think,
let the hell break loose Mr.Stefos. Yeah my finger points at you! If you dont like what players believes
no need to ask them, is better than threatening after
your question.

I have tired to see post like this (In all servers), when you are asking for help and then when someone says something that you dont like "the hell is waiting". Com on guys I think you can do it much better than this!

I dont have clear view about SAMP or VCMP but in IVMP we have over 5-6 Modarators / Admins / etc + the high rank, why you dont ask your own people why they are not joining the server and do that only to pay taxes?

At the end looks like the "Admin VS players" is not only
a topic in the forum and that is sad...
You have your fingers up then what? You will just get tired standing while in the end came with no result.
How is this fit for a manager to say? The way I read it, you are saying we should shove the finger up our asses because no matter how much we identify the problem, nobody will do anything about it? Elaborate, please.
I'm not sure how hard was it to get that it actually meant "just shouting that you're blaming X or Y won't get you any near to any solution if you aren't proposing a fix to an existing problem.
If we're going to speak about the way I talk and make a comparison between both of us we would still be comparing eachother till tomorrow and I doubt it will ever end. You're the last person to tell someone the way how he/she/it talks civilly with no ill intentions, this isn't the toiletbowl after all.

Letting that kind of attitude slide shows exactly how much of an ownership/leadership we have. Zero respect for the players. I guarantee you sir, you might not be the only problem, but after you leave the server will flourish.
You're missing something only 2 or 3 are complaining about me.
No, buddy. 2 or 3 are saying your name. The others are either too polite or don't want to get in trouble. Make a poll if you should stay in the HQ or not. If more than 20 people vote with no, will you resign?
I have a better suggestion, how about if we get more than 20 people to have a vote on you would you close down Religious Political Party (the one you're running on the other server that you were so active on few weeks ago and spread your bs about us there) and actually play here? Not sure if Argo is going to flourish if you do that though.
Title: Re: Knock knock
Post by: Bogomil on February 22, 2020, 07:27:34 pm
Look how pathetic you are. Talking about mudoo like you never played there, like it's something bad. Let me remind you (plural) that the server you hate so much was created by players who played here for 10 years and they got pissed, because of incompetent staff. Almost three years later,  they are way ahead of us in terms of scripts and activity, while we stay here, creating topics and complain how unfair it is that someone didn't stand the constant bullshit and created his own server.
Let's say you never resign, how can you make the server better?
You know, when you first became a manager I actually said "let's not judge him too early and give him a chance.".
Summerize what have you done in almost a year of being a manager. How did you improve the server and why you need to keep your position? And don't say that pointing fingers out is not the solution. If you want people to trust you again summerize everything you did so far and your plans for the future. Just then we can talk normally without pointing fingers out.
Title: Re: Knock knock
Post by: Badandy on February 22, 2020, 07:48:38 pm
Jesus fucking Christ.

This topic is turning into a shit hole and it's leading to nothing productive. I'm not even going to respond to what these replies have been for today because SAMP needs to do one of two things.

1) Shut down and plan for the future with looking for another game.
2) Radically change SAMP through huge development and changes on relations between HQ/players.

These are the only two options. I personally favor number one because the likely hood of huge changes in SAMP is unlikely due to history. Now the question is, why do people play Mudoo?
I personally joined Mudoo because I was tired of the BS in Argonath but I came back because I didn't like certain people in Mudoo. I don't really know much about them nowadays but they are successful. Don't bitch and moan about "They stole scripts, they are cancer, blah" shit. Players typically play on servers that have players. They also have active leadership that can change things when they want to. They are like another business, why do customers shop there? Argonath RPG is like Sears/Kmart and Mudoo is Amazon. Mudoo is newer and based on older ideas but they changed them up and get more people nowadays.

I feel like focusing on Mudoo is the wrong idea though because what's the goal in that? Stealing the players back that already left? I really think SAMP needs a face lift since development has been stagnant for a while with peaks of development. Along with that, this bickering back and forth between players and HQ is just shit.

HQ should decide what option will happen and act accordingly. Lock this topic and in 72 hours provide an outline of a plan and act on it. We need action now, not just talking. 
Title: Re: Knock knock
Post by: Stefos on February 22, 2020, 08:32:42 pm

I feel like focusing on Mudoo is the wrong idea though because what's the goal in that? Stealing the players back that already left? I really think SAMP needs a face lift since development has been stagnant for a while with peaks of development. Along with that, this bickering back and forth between players and HQ is just shit.

HQ should decide what option will happen and act accordingly. Lock this topic and in 72 hours provide an outline of a plan and act on it. We need action now, not just talking.

Finally someone seems like they have a fucking brain. SA:MP is not dead because of the years, it's dead because of the players not getting what they want and need. Look at all those older games, they all have shit loads of players. How so? They update shit daily. They don't wait every 3 months for an update just like Argo. Plus, the updates that they do are decent and make the experience way fucking better. But look what happened here, even if you did such a big development product, it wouldn't end good. Mudoo started with Argo players, and gets more and more players daily. Argonath players right now are moving to mudoo as well, no one knows it yet. It's a matter of time before people find out. And what happens when Argo HQ finds out? They talk shit to them. They made a choice, to go to mudoo. Why? Because they don't like anything here anymore.

Staff not punishing rulebreakers, staff not giving a shit, staff basically not caring. Half the staff are here to asslick and get attention, and I have already gave somewhat enough proof when I was still in the team. For not all staffs, but a few. HQ is literally so stupid to understand anything I said. It's all bullshit at this point. I reported half the staff team to HQ but what did I get? "Stop making conspiracy theories". I gave enough fucking proof of anything. Guess what happened, I got kicked, well yes. I was dumb and half my actions were shit. I also said "Staffs only go online when there's 1/100 players online or whenever Hubert is online". Yeah... and I also called them desperate for promotions for doing so. A few hours later, I got kicked.

What happened with all my reports though? NOTHING. Look at where my reported staffs are right now. Senior Admin, Admin, Moderator. like wtf. Yall don't give a fuck and I don't know why you're still trying to revive this server. If Gandalf or Carbon gave a fuck, HQ wouldn't be there, if not, then actions were to be taken. Give up already. Even though there's a few chances doing a big development change, nothing is gonna end up good. Server has been dead since '18.

tl;dr staff is stupid, give up already, server's dead. FiveM is the future

With love, Stefos.
Title: Re: Knock knock
Post by: Khm on February 22, 2020, 08:34:37 pm
Look how pathetic you are. Talking about mudoo like you never played there, like it's something bad. Let me remind you (plural) that the server you hate so much was created by players who played here for 10 years and they got pissed, because of incompetent staff. Almost three years later,  they are way ahead of us in terms of scripts and activity, while we stay here, creating topics and complain how unfair it is that someone didn't stand the constant bullshit and created his own server.
Let's say you never resign, how can you make the server better?
You know, when you first became a manager I actually said "let's not judge him too early and give him a chance.".
Summerize what have you done in almost a year of being a manager. How did you improve the server and why you need to keep your position? And don't say that pointing fingers out is not the solution. If you want people to trust you again summerize everything you did so far and your plans for the future. Just then we can talk normally without pointing fingers out.
Just few corrections;
Yes I visited but I never played. Infact we had a nice discussion there that I still have but you don't want me to share and I will respect that.
A small history check for you that server wasn't created because of incompetent staff, it wasn't even going to be made in SA:MP but things happened.
The server hasn't made 2 full years yet since its release.
I've been a manager for barely a month now not a year.
The days for spreading fake stories is over Bogomil.
Jesus fucking Christ.

This topic is turning into a shit hole and it's leading to nothing productive. I'm not even going to respond to what these replies have been for today because SAMP needs to do one of two things.

1) Shut down and plan for the future with looking for another game.
2) Radically change SAMP through huge development and changes on relations between HQ/players.

These are the only two options. I personally favor number one because the likely hood of huge changes in SAMP is unlikely due to history. Now the question is, why do people play Mudoo?
I personally joined Mudoo because I was tired of the BS in Argonath but I came back because I didn't like certain people in Mudoo. I don't really know much about them nowadays but they are successful. Don't bitch and moan about "They stole scripts, they are cancer, blah" shit. Players typically play on servers that have players. They also have active leadership that can change things when they want to. They are like another business, why do customers shop there? Argonath RPG is like Sears/Kmart and Mudoo is Amazon. Mudoo is newer and based on older ideas but they changed them up and get more people nowadays.

I feel like focusing on Mudoo is the wrong idea though because what's the goal in that? Stealing the players back that already left? I really think SAMP needs a face lift since development has been stagnant for a while with peaks of development. Along with that, this bickering back and forth between players and HQ is just shit.

HQ should decide what option will happen and act accordingly. Lock this topic and in 72 hours provide an outline of a plan and act on it. We need action now, not just talking. 
You're absolutely correct however, you cannot find developers that would like to code in pawno these days especially for free. As for the changes, they've already started. We're currently doing a complete rewrite and review of multiple staff/hq materials that should improve the work of staff team greatly in the near and far future as well as some group rules/requirements changes that have taken place already but haven't been announced yet as we're still changing and reviewing the ideas and comments around the community either on discord or on forum. Next on the table is the server rules and overall environment of the server, the way I see it if the staff provides a good controlled environment, players would be keener on staying and revisiting and that's what we want for a start.
Title: Re: Knock knock
Post by: Bogomil on February 22, 2020, 09:28:55 pm
If you keep talking that way, nothing will happen. I asked you to summarize your progress as a total time being manager. January 2019 - May 2019 and January 2020 - February 2020 (if I remember correctly). When you take a role you are expected to know what to do. What bothers me so much is that you don't realize the responsibilities you have. You don't know what to do! The way you respond to my comments is exactly what pushes the last of the most active people away. If I start talking about reforms and other ideas I have, I'll be ignored as always, just because you don't like it. I haven't heard a single idea worth discussing.
If you don't want to leave then turn around and start doing your job in a responsible way.
Title: Re: Knock knock
Post by: AK47 on February 22, 2020, 10:10:28 pm

I feel like focusing on Mudoo is the wrong idea though because what's the goal in that? Stealing the players back that already left? I really think SAMP needs a face lift since development has been stagnant for a while with peaks of development. Along with that, this bickering back and forth between players and HQ is just shit.

HQ should decide what option will happen and act accordingly. Lock this topic and in 72 hours provide an outline of a plan and act on it. We need action now, not just talking.

Finally someone seems like they have a fucking brain. SA:MP is not dead because of the years, it's dead because of the players not getting what they want and need. Look at all those older games, they all have shit loads of players. How so? They update shit daily. They don't wait every 3 months for an update just like Argo. Plus, the updates that they do are decent and make the experience way fucking better. But look what happened here, even if you did such a big development product, it wouldn't end good. Mudoo started with Argo players, and gets more and more players daily. Argonath players right now are moving to mudoo as well, no one knows it yet. It's a matter of time before people find out. And what happens when Argo HQ finds out? They talk shit to them. They made a choice, to go to mudoo. Why? Because they don't like anything here anymore.

Staff not punishing rulebreakers, staff not giving a shit, staff basically not caring. Half the staff are here to asslick and get attention, and I have already gave somewhat enough proof when I was still in the team. For not all staffs, but a few. HQ is literally so stupid to understand anything I said. It's all bullshit at this point. I reported half the staff team to HQ but what did I get? "Stop making conspiracy theories". I gave enough fucking proof of anything. Guess what happened, I got kicked, well yes. I was dumb and half my actions were shit. I also said "Staffs only go online when there's 1/100 players online or whenever Hubert is online". Yeah... and I also called them desperate for promotions for doing so. A few hours later, I got kicked.

What happened with all my reports though? NOTHING. Look at where my reported staffs are right now. Senior Admin, Admin, Moderator. like wtf. Yall don't give a fuck and I don't know why you're still trying to revive this server. If Gandalf or Carbon gave a fuck, HQ wouldn't be there, if not, then actions were to be taken. Give up already. Even though there's a few chances doing a big development change, nothing is gonna end up good. Server has been dead since '18.

tl;dr staff is stupid, give up already, server's dead. FiveM is the future

With love, Stefos.

bro are you 8 years old
Title: Re: Knock knock
Post by: Conor_Bradford on February 22, 2020, 10:18:02 pm
I reported half the staff team

Apparently 1 or 2 people are now half of the staff team, nice
Title: Re: Knock knock
Post by: Stefos on February 22, 2020, 10:35:26 pm
I reported half the staff team

Apparently 1 or 2 people are now half of the staff team, nice

lol yes you can totally count.


I feel like focusing on Mudoo is the wrong idea though because what's the goal in that? Stealing the players back that already left? I really think SAMP needs a face lift since development has been stagnant for a while with peaks of development. Along with that, this bickering back and forth between players and HQ is just shit.

HQ should decide what option will happen and act accordingly. Lock this topic and in 72 hours provide an outline of a plan and act on it. We need action now, not just talking.

Finally someone seems like they have a fucking brain. SA:MP is not dead because of the years, it's dead because of the players not getting what they want and need. Look at all those older games, they all have shit loads of players. How so? They update shit daily. They don't wait every 3 months for an update just like Argo. Plus, the updates that they do are decent and make the experience way fucking better. But look what happened here, even if you did such a big development product, it wouldn't end good. Mudoo started with Argo players, and gets more and more players daily. Argonath players right now are moving to mudoo as well, no one knows it yet. It's a matter of time before people find out. And what happens when Argo HQ finds out? They talk shit to them. They made a choice, to go to mudoo. Why? Because they don't like anything here anymore.

Staff not punishing rulebreakers, staff not giving a shit, staff basically not caring. Half the staff are here to asslick and get attention, and I have already gave somewhat enough proof when I was still in the team. For not all staffs, but a few. HQ is literally so stupid to understand anything I said. It's all bullshit at this point. I reported half the staff team to HQ but what did I get? "Stop making conspiracy theories". I gave enough fucking proof of anything. Guess what happened, I got kicked, well yes. I was dumb and half my actions were shit. I also said "Staffs only go online when there's 1/100 players online or whenever Hubert is online". Yeah... and I also called them desperate for promotions for doing so. A few hours later, I got kicked.

What happened with all my reports though? NOTHING. Look at where my reported staffs are right now. Senior Admin, Admin, Moderator. like wtf. Yall don't give a fuck and I don't know why you're still trying to revive this server. If Gandalf or Carbon gave a fuck, HQ wouldn't be there, if not, then actions were to be taken. Give up already. Even though there's a few chances doing a big development change, nothing is gonna end up good. Server has been dead since '18.

tl;dr staff is stupid, give up already, server's dead. FiveM is the future

With love, Stefos.

bro are you 8 years old

14 and im  proud
Title: Re: Knock knock
Post by: Rei on February 22, 2020, 11:19:05 pm
KHM <3
Title: Re: Knock knock
Post by: Khm on February 22, 2020, 11:19:52 pm
KHM <3
ayy Rei <3
Title: Re: Knock knock
Post by: Jeremy. on February 23, 2020, 12:42:24 am
You're all missing the point, for real.

SA:MP died the day after Devin & Cyril HQ era ended. If I remember correctly, server was pretty active when they got mocked out by Gandalf and server activity started decreasing day by day. Why? Because of people who were let in charge after them, bunch of incompetents which did nothing than harm the server by letting their emotions control their actions. This is not an insult towards any of you but just talking in general. You all need to understand that unless you have a STRONG,STABLE,ACTIVE ownership AND an admin team all your attempts, doesn't matter whose, Andeey, Bas, Hubert, are nothing but just a waste of time. Why? Because the owner is not around, the person let in charge doesn't have full control, or maybe the chosen person just doesn't have the requirements to be a leader and that's not a shame. There can be hundred of reasons why, but you all miss the point. Gandalf has destroyed the server when everytime he came to check around, people ended up being community banned, insulted, pushed out and whatever. In my opinion, showing up to create chaos and leave after instead of fixing things by showing some little maturity is also one of the reasons people stopped playing. Oh yes, while other communities were growing up and progressing in scripts we were still discussing on the forums about removing blips color, adding requirements to be a freecop, implementing more jobs, rules and etc.


Things went thus: inactive ownership - owner coming from time to time to create mess - different HQ teams being picked up after the mess in a very short time - HQ teams being unable to manage a server - unskilled scripting team also led by unable HQ teams - server not progressing at all - current playerbase: 0.

There is a single way to revive the server, someone who is capable of creating something from 0, skilled, mature, completely neutral and active, get a full access on everything related SA:MP. Thus, we can have one or maybe two owners who have enough time to take care of the server for real. And no, Khm, someone which was community banned once and reached a Manager rank in such a short time should be proud enough only to be able of playing here and not let in charge of such a responsible rank, sorry buddy, nothing personal but you simply don't belong here. Argonath needs valuable HQ team and you're not valuable at all.
Title: Re: Knock knock
Post by: Sawyer on February 23, 2020, 08:10:55 am
SA:MP died the day after Devin & Cyril HQ era ended.
Calling previous HQs corrupt yet addressing this one as ideal is hypocritical.
Title: Re: Knock knock
Post by: Jeremy. on February 23, 2020, 09:25:23 am
SA:MP died the day after Devin & Cyril HQ era ended.
Calling previous HQs corrupt yet addressing this one as ideal is hypocritical.

Corrupt or not, players were active. As long as you dont have legit proof of their “corruption” dont talk about it.
Title: Re: Knock knock
Post by: Sawyer on February 23, 2020, 10:29:28 am
SA:MP died the day after Devin & Cyril HQ era ended.
Calling previous HQs corrupt yet addressing this one as ideal is hypocritical.

Corrupt or not, players were active. As long as you dont have legit proof of their “corruption” dont talk about it.
Yes players were active because mainly major families or certain players had privileges both on and off the table.. and we both know there is legit proof of corruption taking place, but that's irrelevant as of now. An active environment is not necessarily a healthy one.

The moment we realize that asking any kind of HQ to step down only to be replaced for the sake of filling in an empty slot simply drags everyone back to point zero. What comes out of it? Another false promotion, according to the players anyway, just taken place in a moment of desperation for urgent leadership. Where's the sense?
Title: Re: Knock knock
Post by: Bogomil on February 23, 2020, 10:42:46 am
As Jeremy said the success of the leadership is defined by the environment in game. If you fail to bring a good or at least some kind of environment, no matter how good or bad person you are, you failed. I totally trust Hubbe and Goobi as they've proven themselves many times.
Title: Re: Knock knock
Post by: Sawyer on February 23, 2020, 11:08:21 am
As Jeremy said the success of the leadership is defined by the environment in game. If you fail to bring a good or at least some kind of environment, no matter how good or bad person you are, you failed. I totally trust Hubbe and Goobi as they've proven themselves many times.
I know you like making lists addressing your thoughts so here's one of why current criticism is not fair for the current HQ, at least in my eyes.

1. Few weeks is not enough time to show any sort of progress.
2. Constant shitting criticism about each and every move is not helping anyone.
3. Lack of in-game activity by 98% of the people complaining.
4. Constructive criticism as to what you'd like to see in the server is not yet evident and rather unclear.
5. Excessive pressure and long list of demands without actual contribution from the players side anymore.
6. Each and every decision or effective change is not pleasing everyone, hence not everyone is happy regardless of the outcome.
7. Encouragement or props even if there's right calls taken are long gone.
8. Everyone is unhappy unless they get things their way, no compromise for the sake of the server.
9. Not a sign of a radical change to improve the repeated toxic environment.
10. Everyone blames it on another person but themselves.
11. Prejudice and salt about every comment, action, punishment, update or anything going on.
Title: Re: Knock knock
Post by: Khm on February 23, 2020, 11:52:38 am
The past environment is one of the factors for the current toxicity.
Title: Re: Knock knock
Post by: Stefos on February 23, 2020, 12:14:45 pm
Join hands with mudoo. Merge into one community, help eachother so that i can play with my Argonath friends in that mudoo's calm environment with no toxicity whatsoever.
Paki RPG
Title: Re: Knock knock
Post by: Bogomil on February 23, 2020, 12:18:37 pm
The past environment is one of the factors for the current toxicity.
Where is the current toxicity you are talking about? #stopusingclichés
Title: Re: Knock knock
Post by: Shultz on February 23, 2020, 12:45:23 pm
Community bans on timon, mikal and the others should be lifted so they can join in game and help raise the activity.
Title: Re: Knock knock
Post by: Bogomil on February 23, 2020, 01:06:43 pm
Community bans on timon, mikal and the others should be lifted so they can join in game and help raise the activity.
In my opinion you should have been community banned way before them. I still think it.
Title: Re: Knock knock
Post by: jovanca on February 23, 2020, 01:52:21 pm
When Devin was leading, most of what he did was make compromise, fix problems behind the curtains to make people happy. He gave people just enough to keep them active. He was corrupt but everyone got a piece of the cake. He was always actively communicating with the leaders of groups, knowing they're the key to the activity, and he made them happy. He had to cope with bullshit and bad attitude from "powerful" individuals for the better of the server, and he did.  You all know results of that.

On the other hand, after they left, we've had very little compromise and muchmore "I don't take shit from anyone" attitude. Well guess what bitches, that's not how you lead a server, or at least not one that has people playing on it. I can tell you for fact, it was this attitude that drove a lot of people from playing here. And knowing you, khm, I don't expect to see  an improvement. I'm sure all of you want the best for the server, but I'm afraid the ideas you have as to how to do it are completely off.

p.s. don't take advice from Bogomil, the guy isn't capable of leading a two man group, let alone a whole server
Title: Re: Knock knock
Post by: Sawyer on February 23, 2020, 02:17:53 pm
Community bans on timon, mikal and the others should be lifted so they can join in game and help raise the activity.
(https://i.imgur.com/BS5wj8p.jpg)
Title: Re: Knock knock
Post by: Stivi on February 24, 2020, 12:33:28 am
When Devin was leading, most of what he did was make compromise, fix problems behind the curtains to make people happy. He gave people just enough to keep them active. He was corrupt but everyone got a piece of the cake. He was always actively communicating with the leaders of groups, knowing they're the key to the activity, and he made them happy. He had to cope with bullshit and bad attitude from "powerful" individuals for the better of the server, and he did.  You all know results of that.
I think this is the issue. In RS4 people had ranks and followed a hierarchy. In RS5 we gave everyone the chance to do that because new start bro. Yeah great, now Casalesi is recognized and Corleone is gone, we really did a number on ourselves.



@Khm you can go all the way to my very first few posts, read everything and come back. Then we can talk about me being toxic, but if you don't wanna do that then I suggest you listen. You're the one knocking remember? I can also turn this into a toiletbowl and start roasting the great staff team we have, but I'm not, so if you'd be so kind as to stay on track that would be great.
Title: Re: Knock knock
Post by: Khm on February 28, 2020, 07:44:04 pm
When Devin was leading, most of what he did was make compromise, fix problems behind the curtains to make people happy. He gave people just enough to keep them active. He was corrupt but everyone got a piece of the cake. He was always actively communicating with the leaders of groups, knowing they're the key to the activity, and he made them happy. He had to cope with bullshit and bad attitude from "powerful" individuals for the better of the server, and he did.  You all know results of that.
I think this is the issue. In RS4 people had ranks and followed a hierarchy. In RS5 we gave everyone the chance to do that because new start bro. Yeah great, now Casalesi is recognized and Corleone is gone, we really did a number on ourselves.



@Khm you can go all the way to my very first few posts, read everything and come back. Then we can talk about me being toxic, but if you don't wanna do that then I suggest you listen. You're the one knocking remember? I can also turn this into a toiletbowl and start roasting the great staff team we have, but I'm not, so if you'd be so kind as to stay on track that would be great.
Not sure where have I said Stivi is toxic but oh well, the topic served its purpose therefor it's not needed anymore. Locked.
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