Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Hype on September 21, 2021, 01:07:09 pm

Title: Car tuning
Post by: Hype on September 21, 2021, 01:07:09 pm
A tuning system intended for low to mid-end cars.

If implemented, this would allow you to install custom parts on your car, providing a small boost in a stat (top speed, acceleration, traction, braking, whatever VC:MP has), while lowering another as a trade-off.

For example: I decide to install a custom transmission on my Manana. Installing it gives my Manana a slight top speed increase, while lowering acceleration.

At any Pay'n'Spray (or possibly at a specialized business), you could order homologated components (legal car parts) that can be mounted on a car. Parts could include:

Pay'n'Sprays could choose to specialize on a specific set of parts, leaving room for other stores to observe each other's part offers and fill the remaining market gaps themselves.

Homologated components can be legally added to your vehicle of choice for a price. There could also be non-homologated components, possibly earned from a specific illegal activity. They are slightly better than the parts purchased from a tuning shop, however, they are illegal to have on your vehicle. One could determine if a car is street legal via a command (similar to /frisk) that works on cars, which lets you see what parts a car has installed. If VCPD personnel determine that your car is not street legal, they have the right to impound your car and have all custom parts removed from it. Alternatively, you could scrap non-homologated parts at the Junkyard for a small sum of money if you do not wish to take the risk.

Cars that the tuning system could be applied to:
...and possibly other cars, but definitely no sports cars, since I consider those high-end. A fully-upgraded car from this list should not be able to match the overall performance of a sports car, or perhaps only match and best them in one stat and be vastly inferior in everything else (say, a Hermes with an unreal amount of acceleration that handles like a freight train).

List leaves out cars such as Sentinel/Sentinel XS, Sabre/Sabre Turbo to possibly leave room for a car retrofitting system (where you buy a Sentinel and pay money to upgrade it to a Sentinel XS, for instance).

In theory, I believe this system would encourage players to buy less powerful cars with the intent to tune them, possibly as an alternative to buying expensive sports cars. When was the last time you saw someone buying a Greenwood?

Discuss?
Title: Re: Car tuning
Post by: Kowalski. on September 21, 2021, 01:30:11 pm
Sounds good to me, supported.
Title: Re: Car tuning
Post by: Nylez on September 25, 2021, 10:23:55 am
Having a car like the Phoenix that has an engine you can see while driving, actually having a custom engine added by yourself personally could create a fantastic tuning station roleplay if you're capable of improvisation and stuff.

Having drag races with the same cars but one has that small engine upgrade would be fantastic too. Cops involved because illegal street racing, pissed competitor and who knows what else!

Supported
Title: Re: Car tuning
Post by: Klaus on September 25, 2021, 08:44:33 pm
Sounds good to me.

What about armor plates on cars to increase HP, but sacrificing acceleration/speed?

Also, will upgrades be removed once a car is destroyed? This will determine how costly such upgrades should be.
Title: Re: Car tuning
Post by: Kessu on September 26, 2021, 11:17:45 pm
Sounds good to me.

What about armor plates on cars to increase HP, but sacrificing acceleration/speed?

Also, will upgrades be removed once a car is destroyed? This will determine how costly such upgrades should be.
That's a difficult question. I can see the pros and cons of both sides, but I'd lean towards them being more permanent choice.

Question is; should we allow only 1 modification at a time per car so people won't just buy them all because why not?
Title: Re: Car tuning
Post by: Nylez on September 27, 2021, 06:49:42 am
Sounds good to me.

What about armor plates on cars to increase HP, but sacrificing acceleration/speed?

Also, will upgrades be removed once a car is destroyed? This will determine how costly such upgrades should be.
That's a difficult question. I can see the pros and cons of both sides, but I'd lean towards them being more permanent choice.

Question is; should we allow only 1 modification at a time per car so people won't just buy them all because why not?

I would go for a limit of 3 modifications so there's a little room for experimenting for players in this regard. Would be really interesting to see what combinations players can come up with, top speed alone isn't everything!
Title: Re: Car tuning
Post by: Klaus on October 05, 2021, 12:24:24 pm
1 upgrade at a time imo. I would also be more inclined to upgrades being reset once the car is destroyed.
Title: Re: Car tuning
Post by: Nylez on October 05, 2021, 09:38:36 pm
1 upgrade at a time imo. I would also be more inclined to upgrades being reset once the car is destroyed.

Are you really that afraid they'll be overpowered that you wanna nerf it to the ground making it seem pointless to do it anyway?

Does this mean that if you buy a Sentinel and do the upgrade payment to turn it into a Sentinel xs, your Sentinel is already out of upgrades? This is the reason I think 3 is better, but I'd settle for 2 also.
Title: Re: Car tuning
Post by: Klaus on October 06, 2021, 12:08:16 pm
This idea doesnt relate to cars such as sentinel, as mentioned by Hype above.
Title: Re: Car tuning
Post by: Nylez on October 06, 2021, 05:04:28 pm
1 upgrade at a time imo. I would also be more inclined to upgrades being reset once the car is destroyed.

Are you really that afraid they'll be overpowered that you wanna nerf it to the ground making it seem pointless to do it anyway?

This idea doesnt relate to cars such as sentinel, as mentioned by Hype above.

Reply to this part as well, please.
SimplePortal 2.3.7 © 2008-2025, SimplePortal