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Argonath RPG Community => Hardware/Software support => Resolved issues => Topic started by: Carhartt on April 09, 2008, 01:44:42 pm

Title: [Question] Modding the Hotring
Post by: Carhartt on April 09, 2008, 01:44:42 pm
Hey everyone,

first i have to say that i never used any mods before.

I found an awesome modification for the hotring, a Lamborghini Gallardo, made by JVT.

Part of the readme.txt :

Quote
1) INSTALL:
hotring.dff and hotring.txd replaced to the ...\models\gta3.img

replace in:
...data/vehicles.ide
494,   hotring,    hotring,    car,       HOTRING,    HOTRING,    null,   ignore,    1,   0,   0,      -1, 0.7815, 0.7815,      -1

...data/handling.cfg
HOTRING 1100.0 3000.0 2.0 0.0 -0.2 -0.2 70 0.80 0.9 0.50 5 244.0 31.0 10.0 R P 11.1 0.50 0 34.6 0.8 0.20 0.0 0.10 -0.15 0.5 0.6 0.40 0.40 115000 c0002004 208000 0 0 1

...data/carcols.dat
hotring, 36,1, 1,0, 8,0, 36,8, 75,1, 36,1, 40,8

...data/carmods.dat
1) Scroll down until you see this line:
tornado, ...***...

2) And ADD This line:
hotring, nto_b_l, nto_b_s, nto_b_tw, rf_b_sc_r

I will NOT modify the handling.cfg file but will the car "work" correctly without the changes of the handling.cfg and if i will modifiy it (except the handling.cfg), it will
affect the multiplayer in any case ?

Thanks,


-Carhartt :)

Title: Re: [Question] Modding the Hotring
Post by: Icarus on April 09, 2008, 01:50:15 pm
Just replace the txd and dff mate and itl drive like the hotring - but look cool.  And itl look cool on SA-MP too.
Title: Re: [Question] Modding the Hotring
Post by: VMNT on April 09, 2008, 04:18:27 pm
Handling mods don't work on SA-MP from the CFG file.


They're a hell of a lot of fun on single player though!  :rofl:
Title: Re: [Question] Modding the Hotring
Post by: JJ on April 09, 2008, 04:29:09 pm
Eaziest thing is to download this : http://www.gtagarage.com/mods/download.php?id=434

then its everything its automatical,
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