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GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Adam_Cooper on March 15, 2007, 11:46:14 pm

Title: SAMP 0.2
Post by: Adam_Cooper on March 15, 2007, 11:46:14 pm
Hello, I've been eharing a lot of talk about the next version of SAMP and stuff. I was just wondering, when SAMP 0.2 comes, what will happen to all our money, houses and propertyies? Will they disapear? If they do is there some way to show I have 90k to get it back on version 0.2.
Title: Re: SAMP 0.2
Post by: Petey on March 16, 2007, 01:45:49 am
look at SAMP web site for upcoming updates, but for now we just have to wait for it to come out D)
Title: Re: SAMP 0.2
Post by: Watti on March 16, 2007, 05:21:15 am
the SA-MP version does not matter as the SA-MP have made the Scripts that have been made for SA-MP 0.1 Compatible with 0.2 thus keeping our money i cant wait till it comes out :D
Title: Re: SAMP 0.2
Post by: Aragorn on March 16, 2007, 08:33:44 am
SAMP 0.2 will have more possibilities for scripting as we hope...

1. Will be broke the limit of spawn cars... (Right now it is only 80 types of cars and 250 cars all over SA), so we can spawn and add more cars (as I heard about 2000) and more different types of cars...

This will give us a reason to let people spawn owned cars near their houses...

2. All interiors will be independent from each other, so, going in the same interior people will not meet each other...

This will give us a possibility to creat the houses with the same interior without limit... (almost :))

3. Police sirens will be synced...

4. Pop tires will be synced, that can help a lot the police to stop banshee and infernus drivers...

5. Weapons, that are bugged in version 0.1 will be working in version 0.2 (like sniper rifle, molotovs, grenades)

6. Player will be allowed to use weapons inside interiors... (that can close the rule - no hiding from police inside interiors)

7. Another thing for scripters - will be solved the problem of markers... Which is really limits the possibility of scripting...

That is not all, but what I payed attention on...

Will it affect on money and properties of players?

No way... We'll keep your money and properties...
Title: Re: SAMP 0.2
Post by: Petey on March 16, 2007, 08:39:52 am
4. Pop tires will be synced, that can help a lot the police to stop banshee and infernus drivers...

i hate the people that Drive the banshees and infernuss when in a chase as there are only a few in the whole map, which can piss me right off, so the popping of tires well be GREAT D)
Title: Re: SAMP 0.2
Post by: Watti on March 16, 2007, 08:42:28 am
so SA-MP 0.1 script version was just open Beta but FInally opend?
Posted on: March 16, 2006Y, 05:39:53 PM
Lellies!!

Recent Posts      
Re: SAMP 0.2 by Watti (SA: General Discussion)    Today at 05:39:53 PM
Re: SAMP 0.2 by p3t3y (SA: General Discussion)    Today at 05:39:52 PM
Title: Re: SAMP 0.2
Post by: Heyaxe on March 16, 2007, 09:05:18 am
I just want a spawn car appearing next to my house :)
Title: Re: SAMP 0.2
Post by: Kaltsu on March 16, 2007, 10:37:22 am
For those who are interested in SA:MP 0.2 progress, I suggest to check out this link:

http://www.sa-mp.com/0.2-preview.cml (http://www.sa-mp.com/0.2-preview.cml)

It's the latest update from the SA:MP dev team, containing some videos also. I really recommend to check the 2nd video as it's pretty awesome :wow:!
Title: Re: SAMP 0.2
Post by: hell1989 on March 16, 2007, 11:28:21 am
 So when ver 2 comes out do we have to update SA?
Title: Re: SAMP 0.2
Post by: Petey on March 16, 2007, 11:40:23 am
So when ver 2 comes out do we have to update SA?
You wont need to update your SA D)
Title: Re: SAMP 0.2
Post by: Burton on March 16, 2007, 02:17:18 pm
For those who are interested in SA:MP 0.2 progress, I suggest to check out this link:

http://www.sa-mp.com/0.2-preview.cml (http://www.sa-mp.com/0.2-preview.cml)

It's the latest update from the SA:MP dev team, containing some videos also. I really recommend to check the 2nd video as it's pretty awesome :wow:!

Ye 2nd video is a very good impression :P

Cant wait :P great great great :P
Title: Re: SAMP 0.2
Post by: Gandalf on March 16, 2007, 02:27:35 pm
Sa-MP 0.2 will be released in 7 arbitrary units  D)
Or as someone else said, when it will be released it will be.

The developers of SA-MP are like we, studying and working and ding this in spare time  ;)
Title: Re: SAMP 0.2
Post by: Adam_Cooper on March 16, 2007, 03:12:39 pm
Im glad we will be able to use weapons in interiors. You dont know how much people hide in te bluckin bell from police.
Title: Re: SAMP 0.2
Post by: Gandalf on March 16, 2007, 05:32:25 pm
Surround the building  :lol:
Title: Re: SAMP 0.2
Post by: Adam_Cooper on March 16, 2007, 05:56:16 pm
They never come out.
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