Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Altair_Carter on November 15, 2008, 01:14:55 pm

Title: SA-MP 0.2X and 0.3
Post by: Altair_Carter on November 15, 2008, 01:14:55 pm
Quote
Due to some large scale abuse of the current SA-MP 0.2.2 client and server, I have decided to release a new update to SA-MP 0.2 called SA-MP 0.2X. This release contains security and networking fixes only. The SA-MP version being developed as 0.2.5 will now become SA-MP 0.3.

All servers and players will have to update to 0.2X when it is released, as the SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients can't connect to 0.2X servers.

I'm releasing an initial test version of 0.2X with a Windows server mainly for server owners to check the compatibility of their scripts for 0.2X and provide any feedback. This also includes fixes from 0.2.2 R3 client/server.

- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incomming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help with server-side anti-cheat and detecting alt-tabbed/idle players.

Code: [Select]
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnPlayerUpdate(playerid); // called for every player network update. return 0 to prevent replication to other clients.
- Limited MAX_FILTER_SCRIPTS to 16 to conserve server CPU.

Initial testing version of 0.2X (testing 1)
0.2X Testing 1 Client (http://files.sa-mp.com/sa-mp-0.2X_t1-install.exe)
0.2X Testing 2 Server Windows (http://files.sa-mp.com/samp02Xserver_t2.win32.zip)

Feedback can be provided in this thread.

Got from: http://forum.sa-mp.com/index.php?topic=78112.0
Title: Re: SA-MP 0.2X and 0.3
Post by: Gimli on November 15, 2008, 01:22:59 pm
Pretty cool, will be testing its features..

Keep in mind that 0.2.X will not work on 0.2.2 servers.
Title: Re: SA-MP 0.2X and 0.3
Post by: LillMumin on November 15, 2008, 01:29:47 pm
Sounds nice :)
Title: Re: SA-MP 0.2X and 0.3
Post by: Seskom on November 15, 2008, 10:32:41 pm
Argo dosent support 0.2X atm
Title: Re: SA-MP 0.2X and 0.3
Post by: Bianconeri on November 16, 2008, 11:16:33 am
yesterday got announced ingame that that X version isnt supported by argonath,
not for R2 and R3 i think
Title: Re: SA-MP 0.2X and 0.3
Post by: Sammir on November 16, 2008, 11:18:51 am
There's another Argonath server for testing 0.2X  :)
Title: Re: SA-MP 0.2X and 0.3
Post by: Seskom on November 16, 2008, 11:20:02 am
I personally hope that argo wont go into 0.2X cause we all loose our propertys :(
Title: Re: SA-MP 0.2X and 0.3
Post by: SeanC on November 16, 2008, 01:16:56 pm
hmm i download this 0.2X but i got it with in complete  :D
Title: Re: SA-MP 0.2X and 0.3
Post by: polopolo on November 16, 2008, 01:38:49 pm
I personally hope that argo wont go into 0.2X cause we all loose our propertys :(
Who says that?

4.0 should be for an day get switched to 0.2X
Title: Re: SA-MP 0.2X and 0.3
Post by: Matthew_Mcbride on November 16, 2008, 01:48:15 pm
But .. What will happen to server hosts, say for example Sauron .. will he have to update his servers?
this will cause difficulty
Title: Re: SA-MP 0.2X and 0.3
Post by: polopolo on November 16, 2008, 01:53:13 pm
But .. What will happen to server hosts, say for example Sauron .. will he have to update his servers?
this will cause difficulty
Simple...

FTP: Connect panel.azellusgames.com:7777 <<-- ofcourse not the real FTP, but it's worth to visit the site xD
FTP: Delete sa-mp 0.2.2 R2 server
FTP: Delete Rock Stars 3.0
FTP: Upload sa-mp 0.2X server
FTP: Upload Rock Stars 3.0X/Rock Stars 4.0
Gandalf: :cool:


Only the development team need to make Rock Stars 3.0 and 4.0 up-to-date with 0.2X, something Sauron doesn't care. ;)
Title: Re: SA-MP 0.2X and 0.3
Post by: Omri on November 16, 2008, 01:54:22 pm
The non official server has been changed to the version 0.2X
Title: Re: SA-MP 0.2X and 0.3
Post by: Matthew_Mcbride on November 16, 2008, 01:56:20 pm
I think Sauron cares that the servers he is hosting are running ... otherwise that would be a waste of an IPZors..but I was talking about the community, if you have 02x..and you connect to the server of which doesnt run a 02x server .. that will be a problem

oh and
Gandalf: :cool:
HAHAHA!!
Title: Re: SA-MP 0.2X and 0.3
Post by: polopolo on November 16, 2008, 01:59:00 pm
I think Sauron cares that the servers he is hosting are running
Sauron only earns money of it, and that the server runs stable.

if the gamemode works or not for people, is the problem for Aragorn, Gandalf and his team.
Title: Re: SA-MP 0.2X and 0.3
Post by: Matthew_Mcbride on November 16, 2008, 02:01:00 pm
 I guess you're right  :lol:
Title: Re: SA-MP 0.2X and 0.3
Post by: SugarD on November 17, 2008, 08:17:40 am
I was able to connect using 0.2X to the 0.2.3 server just fine... Wtf lol?
Title: Re: SA-MP 0.2X and 0.3
Post by: Chase on November 17, 2008, 08:27:04 am
Yeah... this is great. Y_Less took advantage of the OnPlayerUpdate callback and made several other callbacks like OnPlayerWeaponChange, OnPlayerAmmoChange, OnPlayerHealthChange, etc which makes it very easy to code an anti cheat system.
Title: Re: SA-MP 0.2X and 0.3
Post by: Pandalink on November 18, 2008, 05:31:22 pm
Replacing the server is fairly easy, its only replacing a single file (the server executable) and possibly a couple other things.

The scripts don't even need to be touched as far as I know.
Title: Re: SA-MP 0.2X and 0.3
Post by: Gandalf on November 19, 2008, 04:36:43 pm
Sauron does care about the servers, if any server is not running as it should be you do not want to meet him  :D

As for 0.2X, we are already testing it. At this time it is not yet officially opened, the server and client are only for testing of scripts right now.
When 0.2X will become officially released, Argonath will switch to it as we have not found any problems with the 3.0 scripts running on it.


Title: Re: SA-MP 0.2X and 0.3
Post by: polopolo on November 20, 2008, 06:44:52 pm
Kye offically released it now!

So the Master List get down over few days I think.. so time to upgrade!
Title: Re: SA-MP 0.2X and 0.3
Post by: Proxan on November 21, 2008, 01:47:57 pm
Kye offically released it now!

So the Master List get down over few days I think.. so time to upgrade!

I saw every offical list updated to 0.2X so dont think they have to shut it down
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