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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: JayL on December 10, 2008, 04:09:33 am

Title: Remove weapons for civilians and other classes
Post by: JayL on December 10, 2008, 04:09:33 am
Hello.

I was thinking... Weapon dealer job is useless nowadays... No one roleplays a weapon dealer because no one buys guns from dealers, neither need them.

All classes (except police) could spawn with no weapons so they would have to either buy weapons from a weapon dealer (cheaper) or from ammunation.

Also, weapon dealers need more guns to deal, not just M60, Flamethrower and MP5.

Title: Re: Remove weapons for civilians and other classes
Post by: Call_me_Dad on December 10, 2008, 11:50:27 am
I agree, it would also reduce DM
Also, weapon dealers need more guns to deal, not just M60, Flamethrower and MP5.
maybe add spaz to the list, its one of the most desired weapon in game
Title: Re: Remove weapons for civilians and other classes
Post by: Romeo on December 10, 2008, 02:45:50 pm
Give them the most powered weapons, that SWAT and civilian skins dont have, when the Rocket Launcher comes out they could put that as an exclusive Weapon Dealer weapon, because everyone will want it. Swat should not have an M60 anyway, its waay to over-powered against... say, bikers. Who can only get an AK47 to fight a M60, seems a bit unbalanced. Just a thought  :cool:
Title: Re: Remove weapons for civilians and other classes
Post by: Rusty on December 10, 2008, 05:32:50 pm
Since Ammu-Nation gives you free Guns i doubt we'll use that way again.  Only Law enforcement skins will have Guns (Maybe the 2 Bodyguard skins too)
Title: Re: Remove weapons for civilians and other classes
Post by: Call_me_Dad on December 10, 2008, 06:49:47 pm
Swat should not have an M60 anyway, its waay to over-powered against... say, bikers. Who can only get an AK47 to fight a M60, seems a bit unbalanced. Just a thought  :cool:
agreed it is unfair for M4 to deal with M60 in combat
but swat is swat and bikers are bikers, swat needs M60 to destroy criminal's vehicles or else chases will go too long.
Anyways, m60 is still available with wep dealer, biker's just need to spend a bit of cash  :)
Title: Re: Remove weapons for civilians and other classes
Post by: Klaus on December 11, 2008, 06:48:55 pm
Swat should not have an M60 anyway, its waay to over-powered against... say, bikers. Who can only get an AK47 to fight a M60, seems a bit unbalanced. Just a thought  :cool:
Agreed. I always stick with the mp5 :D
But one thing, you can get an AK47 in VC :?:
Title: Re: Remove weapons for civilians and other classes
Post by: Goodblue on December 11, 2008, 07:32:55 pm
No. Theres only a M4 in VC. And you cant buy flametrower or m60 in the ammu's. ;)
Title: Re: Remove weapons for civilians and other classes
Post by: Davron on December 20, 2008, 11:20:13 pm
When you buy the guns how can you use them?I have some guns bought but I can not shoot with them.What do i have to do to use them?
Title: Re: Remove weapons for civilians and other classes
Post by: solidje on December 20, 2008, 11:42:00 pm
When you buy the guns how can you use them?I have some guns bought but I can not shoot with them.What do i have to do to use them?

RP with them.. rob a bank or something..
also when you have a place you can store guns !storewep
Title: Re: Remove weapons for civilians and other classes
Post by: Davron on December 21, 2008, 12:32:14 am
thanks
Title: Re: Remove weapons for civilians and other classes
Post by: Marco_GhosT on January 09, 2009, 12:32:03 pm
 :wow:

bad idea man you can rp as a criminal with a gun ....  :pop: and you need it for your protections :)
Title: Re: Remove weapons for civilians and other classes
Post by: Goodblue on January 09, 2009, 02:29:01 pm
:wow:

bad idea man you can rp as a criminal with a gun ....  :pop: and you need it for your protections :)
Every criminal starts without guns. :trust:
Title: Re: Remove weapons for civilians and other classes
Post by: Davron on January 10, 2009, 01:27:41 am
IMO this is mad the reason i say because you can not shoot with the guns you buy like ex
I buys a Flamethrower. i busn the bank.Cops sus me.They kill me when i really have no guns
Title: Re: Remove weapons for civilians and other classes
Post by: Klaus on January 10, 2009, 07:38:23 pm
Can we at least start with a melee weapon or a colt?
Title: Re: Remove weapons for civilians and other classes
Post by: Rusty on January 10, 2009, 07:48:47 pm
Can we at least start with a melee weapon oR a colt?


Citizens come loaded with 60 Colt Ammo, some even has a Knife too.
Title: Re: Remove weapons for civilians and other classes
Post by: Klaus on January 10, 2009, 07:54:03 pm
ok cool
Title: Re: Remove weapons for civilians and other classes
Post by: Goodblue on January 10, 2009, 10:06:17 pm
Can you put higher damage as wel? Isn't higher damage added to m60 couse in dm servers you need like 8 bullets and here just 4 or something. More damage to weapons is more realistic.
Title: Re: Remove weapons for civilians and other classes
Post by: Klaus on January 10, 2009, 11:11:41 pm
Can you put higher damage as wel?
never thought that was possible :conf:
Title: Re: Remove weapons for civilians and other classes
Post by: Goodblue on January 11, 2009, 08:33:57 am
never thought that was possible :conf:
Im not sure if its possible.
Title: Re: Remove weapons for civilians and other classes
Post by: Davron on January 12, 2009, 02:30:11 am
I thinked this over and i think when you buy your guns you should get more for the money like over 100 amo for 500 dallors
Title: Re: Remove weapons for civilians and other classes
Post by: Goodblue on January 12, 2009, 07:29:35 pm
lol it's not possible, everything you see in changes of damage of weapons is caused by lag. everything is the same but you can't see that.

Then why is the m60 in our server much stronger then in other servers? :conf:
Title: Re: Remove weapons for civilians and other classes
Post by: Klaus on January 12, 2009, 08:35:35 pm
Check again :)
Title: Re: Remove weapons for civilians and other classes
Post by: Davron on January 14, 2009, 11:27:24 am
Really it is the lag check it you shot some one it takes time to come off and 100dallors should be line 100-[the reload number]
Title: Re: Remove weapons for civilians and other classes
Post by: Salmonella on January 14, 2009, 08:29:09 pm
About not-changeable power of M60, it is possible someway. In MTA:VC the M60 isn't that strong like in VC:MP, thats a fact. So it is possible to change the power
Title: Re: Remove weapons for civilians and other classes
Post by: Snake on January 14, 2009, 09:17:06 pm
In MTA:VC the M60 isn't that strong like in VC:MP, thats a fact. So it is possible to change the power

MTA:VC bad sync... :neutral:
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