Argonath RPG - A World of its own
Argonath RPG Community => Hardware/Software support => Resolved issues => Topic started by: Fabio on January 16, 2009, 08:30:48 pm
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Hi, I was wondering is it possible to stop getting the Modified error when replacing TXD's.
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Is someone going to answer me? :mad:
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I would like to help you but im not playing MTA:VC so sorry :/
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Don't move any files in the gta3.img file. If you replace the files by deleting/renaming the originals and importing the new ones - you'll get an error.
Instead, use the "Replace" function that's built in IMGTool (note: the new file cannot be bigger than the original).
Or you can use a TXD editor (I use ViceTXD) and replace the bitmaps instead.
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What about when I need to change the radar, Isen't their any easy way... :redface:
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What about when I need to change the radar, Isen't their any easy way... :redface:
I don't think so, there is a thing called "SAMI", san andreas mod installer, I think it opens IMG files, it installs it all for you, you could give it a shot, althought I doubt it will work.
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What about when I need to change the radar, Isen't their any easy way... :redface:
That's only 64 bitmaps/TXD's to replace. :roll:
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So this comes when you try to replace the .txd? This may be caused because the new .txd is bigger than original one. So just first remove the original one from gta3.img and then add the new one. Tell if that helped.
- I've used to skin VC textures for ages, so this problem is familiar to me. :roll:
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So this comes when you try to replace the .txd? This may be caused because the new .txd is bigger than original one. So just first remove the original one from gta3.img and then add the new one. Tell if that helped.
- I've used to skin VC textures for ages, so this problem is familiar to me. :roll:
Do NOT do that - you'll get a "Modified MTA client" error.
You have to convert the TXD texture to the same size that's in the original if you want it to work with MTA.