Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Vaeldious on May 20, 2007, 02:05:55 pm

Title: 0.2 Public Beta #3 Now Opened
Post by: Vaeldious on May 20, 2007, 02:05:55 pm
Sometime earlier today, Cam, of www.sa-mp.com posted that the SA:MP Public Beta #3 is now going on.

So, If you missed the last Public Beta, heres your chance!

www.sa-mp.com (http://www.sa-mp.com)

-=V=-

EDIT:

1 Server open, 83.133.119.154:8888 . Max slots: 200, currently at: 133 :) Im gonna try it out :D
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: BlooDsTainD on May 20, 2007, 02:18:07 pm
yeh i played last night, new running animations suck and make the entire thing crappy to play, was good to actually hit something with an AK though  :war:
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Vaeldious on May 20, 2007, 02:24:40 pm
:\ Its aggrivating trying to see what all is new when theres 100 other players killing eachother :\ DM sucks.

-=V=-
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Gandalf on May 20, 2007, 02:35:07 pm
:\ Its aggrivating trying to see what all is new when theres 100 other players killing eachother :\ DM sucks.

-=V=-
It is a good chance for everyone to know why we try to stop DMers  D)
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Jcstodds on May 20, 2007, 03:22:32 pm
Running animation is slow but more ideal for rpg. Sniper rifle + normal rifle owns  :lol:  The mainchat is in local, so thats pretty  cool but makes it hard ot contact players as half of the commands dont work. Cant wait until Argonath goes v0.2!
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Gandalf on May 20, 2007, 03:53:11 pm
The PM now holds the ID of the sender... one request less ;)
About the local chat, did anyone test the range ? It looked more like team chat.
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Vaeldious on May 20, 2007, 04:14:24 pm
I liked how the player's names, not only in PM, showed ID on the screen :) )

It wasnt team chat, it was localized, i went to other team's areas and could hear their convo's but not my teams...then i was killed :\

I hate DM.

Also not sure how good an idea the weapon drops are for Argonath....

Cheater gets killed, drops minigun? :\ Can anyone say CHAOS?!?!

-=V=-
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Jcstodds on May 20, 2007, 04:15:44 pm
It is not far, I reckon about area of Bayside. I think however the team members may have a larger area. I like how the id's are displayed above the players, however it is still hard to contact others if you dont know their id, or they are not near you.
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Vaeldious on May 20, 2007, 04:17:26 pm
Quote
however it is still hard to contact others if you dont know their id, or they are not near you.

Only if there's 150 people in a server.  D)

-=V=-
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Gandalf on May 20, 2007, 04:18:13 pm
I hope the weapon drops can be disabled. It will save a lot of people running everywhere.
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Jcstodds on May 20, 2007, 04:23:27 pm
I hope the weapon drops can be disabled. It will save a lot of people running everywhere.
  Yeah, ive heard somewhere that it can be toggled on/ off. Not good for RPG servers, thats for sure, but that doesnt mean that some people shouldnt start off with weapons ;) . And it took the admins on TS to convince me I was infact running when I thought my skin was being a slow little girl flapping his arms about xD.
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Vaeldious on May 20, 2007, 07:23:59 pm
Quote from: Y_Less, SA:MP Developer
We are aiming for at least 4 betas so there will be at least one more, possibly more.

Anyway, the Public Beta 3 is over :(.

-=V=-
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Innocent on May 20, 2007, 07:25:44 pm
Ah damn I'm late :(
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: gr4nt on May 20, 2007, 07:43:44 pm
Anyway, the Public Beta 3 is over :(.

-=V=-

Yeah , I had just installed it and put up SA:MP , it was there 1 second then , I re-run SA:MP again and it was gone  :lol:
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: TomazK on May 20, 2007, 07:49:47 pm
Give me the exact link where to download...
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Justin on May 20, 2007, 07:52:47 pm
Give me the exact link where to download...

Its over  :(

So the link won't do much..
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: TomazK on May 20, 2007, 07:54:49 pm
Over?

omg, why it had to be in such a short time...
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Justin on May 20, 2007, 08:00:09 pm
Over?

omg, why it had to be in such a short time...


Yep its over.. only a day and a half...
Title: Re: 0.2 Public Beta #3 Now Opened
Post by: Jcstodds on May 20, 2007, 08:02:45 pm
Such a short time- that is a good thing, because that means that they know what to do to improve and fix.
....Still didnt ride/ drive a tram :(
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