Argonath RPG - A World of its own

Argonath RPG Community => Groups & Families => Clans, Groups & Families => Groups and Families Archive => Topic started by: ddaisy on June 24, 2009, 10:24:38 pm

Title: The Assassins Guild.
Post by: ddaisy on June 24, 2009, 10:24:38 pm



--The Assassins Guild--




The history.
The Assassins Guild is a ancient old guild from a land far away from Argonath,
in the homeland the police force has found ways to prodict the way the Guild works.
Due to that the Assassins Guild moved on spreading the whole world.. Including Argonath.
The guild never reveals the members and will never be known by public.




The Guild's comitments.
1) Never compromise the brotherhood.
2) Hide your weapons from the eyes and sight of a inocent.
3) Do not ask more then you is told.




How to contact and the contract.
Contact us by calling an associate, In Argonath that is Daisy Adams.

Contract:
The guild is not responsible for actions taken against the client that orderd the hit,
may the guild get into trouble and lose respected assassins the orderer has to give the guild his appologiez and bare the consiquences.
The costs are $10,000 and the costs of the weapon. The client will get a refund of $5000 if a hit fails, the hit will still be executed but on a later notice. Also will the client be able to choose on what time the victim dies and what weapon is used. The client's name, reason and other information are helt secret unless the client wishes that the information will be shared with victim or others.
We will perform a hit on everybody unless it is some one from the Assassins Guild. Also is the guild allowed to refuse a hit on specific persons as in the ARPD and or Rage Inc.




How you get into the guild.
Contact Daisy Adams by phone ( and or forum PM ), you will be tested without you knowing to be tested.
If you did be tested and you are sure of it, dont contact us if you are worth it we will contact you.




©The Assassins Guild.
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