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GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Gandalf on July 23, 2009, 07:29:06 pm

Title: MODS (All kind indluding CLEO)
Post by: Gandalf on July 23, 2009, 07:29:06 pm
Many player, including ourselves, like to change the look of GTA:SA.

However be aware that many mods do more than just visual effects.
Today we had another instance of CLEO mods suddenly raising the screen cash.

While we do not oppose againt players making a visual change, please understand once again that
ANY change that influences GTA:SA other than purely visual is forbidden.

If your mods:
- change the weight of a car
- change the braking
- auto-drive
- create weapons
- spawn vehicles
- create cash

or just any of the above, it is forbidden to use them, and if we find anything strange the player can be banned.

Please note that these mods can also contribute to crashing your game, and probably to the frequent crashes on server.

DO NOT USE ANY MODS UNLESS YOU ARE ABSOLUTELY CERTAIN THEY ARE ONLY VISUAL.
Title: Re: MODS (All kind indluding CLEO)
Post by: Philip_McRay on July 23, 2009, 07:35:29 pm
When I install mods, I use IMG tool, so nothing gets changed but the look of the car or skin.

If your mods:
- change the weight of a car
- change the braking
- auto-drive
- create weapons
- spawn vehicles
- create cash
- Changing handling line

Add changing handling line too, maybe :)


-  Philip.
Title: Re: MODS (All kind indluding CLEO)
Post by: Fabio on July 23, 2009, 07:35:33 pm
I was wondering, does SAMI change the handaling, to be safe, I just replace the DFF and TXD files of cars in IMGTool.
Title: Re: MODS (All kind indluding CLEO)
Post by: Seskom on July 23, 2009, 07:36:27 pm
If your mods:
- change the weight of a car
- change the braking
DO NOT USE ANY MODS UNLESS YOU ARE ABSOLUTELY CERTAIN THEY ARE ONLY VISUAL.
How am i suposed to know if they do change ?
Title: Re: MODS (All kind indluding CLEO)
Post by: Philip_McRay on July 23, 2009, 07:37:27 pm
I was wondering, does SAMI change the handaling, to be safe, I just replace the DFF and TXD files of cars in IMGTool.

SAMI can change handling line I guess, but I am not sure.
Title: Re: MODS (All kind indluding CLEO)
Post by: Gandalf on July 23, 2009, 07:39:58 pm
I was wondering, does SAMI change the handaling, to be safe, I just replace the DFF and TXD files of cars in IMGTool.
SAMI was already noted in causing bans.

And yes, changing the handling line is also forbidden.
Title: Re: MODS (All kind indluding CLEO)
Post by: Seskom on July 23, 2009, 07:41:54 pm
Yeah but how can i be sure it didint change anything?
Title: Re: MODS (All kind indluding CLEO)
Post by: Bilbo on July 23, 2009, 07:45:02 pm
Install the mods manually with IMGTool, only required to replace two files - takes 1 or 2 minutes in total.
Title: Re: MODS (All kind indluding CLEO)
Post by: Caltson on July 23, 2009, 07:45:31 pm
Yeah but how can i be sure it didint change anything?
IMGTool is the most effective way to achieve this.
Title: Re: MODS (All kind indluding CLEO)
Post by: Seskom on July 23, 2009, 07:49:21 pm
Img tool takes ages...
Title: Re: MODS (All kind indluding CLEO)
Post by: Bilbo on July 23, 2009, 07:53:26 pm
Believe me, it doesn't. I used it when I used to make skins for a community on VC, I had to replace tens of textures with IMGTool in an hour, no problem at all. So changing 2 files (also by using the search tool to find correct file) is not that hard.. it's small price to pay that you don't get banned on the server you love the most.  :)
Title: Re: MODS (All kind indluding CLEO)
Post by: MikeUK on July 23, 2009, 08:00:42 pm
Img tool takes ages...
You need to adjust compatability to 98/Me, because it used to take me ages but now it is quicker than GGMM and SAMI.
Title: Re: MODS (All kind indluding CLEO)
Post by: BKP on July 23, 2009, 08:02:19 pm
The only files that can be changed are the .dff and the .txd ones. Use Spark it replaces the files faster then IMG Tool
Title: Re: MODS (All kind indluding CLEO)
Post by: Oliver on July 23, 2009, 08:19:08 pm
I installed the LS-RP modpack with SAMI and I haven't seen any changes with how my things are working. If anyone sees anything wrong with how I shoot SMG/deagle then tell me ASAP so I can fix it please.
Title: Re: MODS (All kind indluding CLEO)
Post by: Fuzzy on July 23, 2009, 08:19:15 pm
Gonna ask a question here, I met Traser today in-game he had found this CLEO mod, which maker your car to wheelie if you press a button, but doesnt the change the handling, so is mods like this forbidden?
Title: Re: MODS (All kind indluding CLEO)
Post by: Stanley_Taylor on July 23, 2009, 08:20:05 pm
A couple of days ago I started looking at mods. I'm not sure if I can advertise the big sites here so I wont. Anyway...most car mods are not just for visual. There are two things I've noticed that is often the case:

1. The download page says, replace this with that car, and then the file names are a different car.
2. The handling is most of the time modified, you can read about how they changed it in the readme file.


I think it would be good to have a sticky topic where we could post mods to get approval for using it.
Title: Re: MODS (All kind indluding CLEO)
Post by: Oliver on July 23, 2009, 08:23:05 pm
I'd also like to add that when you download a carmod it may not change the handling.cfg file but when it changes the structure of the car it also may change how the car handles turns etc. I did 2-wheels all the time with my old cruiser mod so I deleted it.
Title: Re: MODS (All kind indluding CLEO)
Post by: Nexxt on July 23, 2009, 08:37:42 pm
Yeah but how can i be sure it didint change anything?

Img tool takes ages...

Then dont MOD your GTA SA , to avoid getting banned =)
Title: Re: MODS (All kind indluding CLEO)
Post by: Fuzzy on July 23, 2009, 08:44:21 pm
If you are using SAMI to install mod, make you you delete "readme" from the .rar or .zip archive before installing, readme usually contains the modified handling, and SAMI reads and changes it from the readme.
Title: Re: MODS (All kind indluding CLEO)
Post by: LillMumin on July 23, 2009, 08:56:13 pm
 
Gonna ask a question here, I met Traser today in-game he had found this CLEO mod, which maker your car to wheelie if you press a button, but doesnt the change the handling, so is mods like this forbidden?
Haha ofcourse.. Anything that changes the original car handling is not allowed.
Title: Re: MODS (All kind indluding CLEO)
Post by: Fuzzy on July 23, 2009, 08:58:18 pm
Anything that changes the original car handling is not allowed.
It doesnt change it.
Title: Re: MODS (All kind indluding CLEO)
Post by: LillMumin on July 23, 2009, 09:04:27 pm
If it makes you drive on 2 wheels its changing the handling!!
Title: Re: MODS (All kind indluding CLEO)
Post by: Chuck_Norris on July 23, 2009, 09:09:58 pm
If it makes you drive on 2 wheels its changing the handling!!

Agreed
Title: Re: MODS (All kind indluding CLEO)
Post by: Pandalink on July 23, 2009, 10:28:24 pm
As long as you are only changing .txd files, you should be fine. No .txd can change performance, at all.
The .dff files on cars can change weight/axle distance/collision detection, but the difference should be small at best. Nonetheless, it isn't advised.
Title: Re: MODS (All kind indluding CLEO)
Post by: Maladoi on July 23, 2009, 11:13:56 pm
As long as you are only changing .txd files, you should be fine. No .txd can change performance, at all.
The .dff files on cars can change weight/axle distance/collision detection, but the difference should be small at best. Nonetheless, it isn't advised.

Thank you..... now i can easily mod up my cars with IMG tool and safely  :)
Title: Re: MODS (All kind indluding CLEO)
Post by: Gandalf on July 23, 2009, 11:37:48 pm
Modifying the DFF is indeed not advised.
The reason is that if you change the size of a vehicle by a large amount, the collision detection will be different.
The result is a desync between your game and the server, which causes crashes.
Title: Re: MODS (All kind indluding CLEO)
Post by: Hircine on July 24, 2009, 02:28:35 am
Actually the .dff does not change the collision
Title: Re: MODS (All kind indluding CLEO)
Post by: Boxy on July 24, 2009, 02:33:01 am
GGM is boss, takes two seconds.

SAMI never worked and it was too hard.
Title: Re: MODS (All kind indluding CLEO)
Post by: Pandalink on July 24, 2009, 02:50:49 am
Actually the .dff does not change the collision

The collision detection for a model is stored in the .dff file.
How a vehicle handles said collision is in the handling file.

The handling file cannot be changed in SA-MP since like 0.2.
Title: Re: MODS (All kind indluding CLEO)
Post by: Hircine on July 24, 2009, 05:32:41 am
Well most cars retain the original collision.
Title: Re: MODS (All kind indluding CLEO)
Post by: Julian on July 24, 2009, 10:52:57 am
I got mods on all weapons and a shitload of ped skins, all installed in IMGtool, for some reason SAMI doesn't work for me. When I try to use a carmod, it always fuck my game up in some way, and I'm always a little scared that it will change the handling, so I end up uninstalling it.
Title: Re: MODS (All kind indluding CLEO)
Post by: Lucky on July 24, 2009, 01:07:38 pm
Don't install Carmods, they fuck your San Andreas up.
I only advise you guys to install Skin-/Weapon-/General Texturemods.
Title: Re: MODS (All kind indluding CLEO)
Post by: Andre93 on July 24, 2009, 01:22:23 pm
even if you dont change anything except the dff and the txd files the car starts to handle in a bit different way - i used to have a huntley mod which had soft suspention in which the car easely fliped over, and a mod for sentinel - which made the sliding more out of control.
Title: Re: MODS (All kind indluding CLEO)
Post by: Pandalink on July 24, 2009, 02:17:58 pm
That'll be the .dff changing the weight of your car, among other things.
Title: Re: MODS (All kind indluding CLEO)
Post by: TheRock on July 26, 2009, 11:51:00 pm
IMGTool for the way :P

never change handlings... just use 2-5 moddified cars ;) just to make GTA:SA a lil better...
Title: Re: MODS (All kind indluding CLEO)
Post by: Bianconeri on July 27, 2009, 09:20:26 am
i dont understand anything of IMG tool, SAMI is a lot easier, therefore i use SAMI mostly,
but the ones i use dont change anything as far as i noticed

and i guess if a mod of me does change anything i will hear it so i can delete it
Title: Re: MODS (All kind indluding CLEO)
Post by: Freedom on July 27, 2009, 12:45:47 pm
I have all kinds of shitloads of mods DLed such as CLEO mods and San Andreas Citizens and Things to do in San Andreas :D

When I get my internet back I definety have to reinstall my gta or just redownload it into different folder :P
Title: Re: MODS (All kind indluding CLEO)
Post by: Mr. Goobii on July 27, 2009, 01:06:01 pm
I downloaded a new "look" of the police rancher, That wasen't good, I could not even drive it, The handling was to bad, The car exploded all the time ;P
Title: Re: MODS (All kind indluding CLEO)
Post by: SargentJosh on July 27, 2009, 03:38:38 pm
seriously?? why do you need to change it??
Title: Re: MODS (All kind indluding CLEO)
Post by: Stanley_Taylor on August 01, 2009, 10:38:49 pm
Please post links of mods I can use.  ;)
Title: Re: MODS (All kind indluding CLEO)
Post by: Wael90 on August 02, 2009, 02:37:08 am
Please post links of mods I can use.  ;)

It's simple, just don't edit the forbidden areas and you'll be fine. I am talking about handling.cfg, carmods.cfg and everything else that requires editing with a special procedure than you don't know or know it's not allowed.
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