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Argonath RPG Community => Media Center => Argonath movies => Topic started by: BlackBird on June 07, 2007, 04:49:59 am

Title: Protecting argonath
Post by: BlackBird on June 07, 2007, 04:49:59 am
PLEASE NOTE: the song in this video has explicit language.
http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=2034683887
yeah i couldnt get it to work anywhere else
deal with it

MISTAKE:LIAM is not a dm'er
Title: Re: Protecting argonath
Post by: Aragorn on June 07, 2007, 07:48:35 am
You guys need a serious training...   :)
I will find some legend fighters or will help myself, thou I did not play for a long time...
Thanks for protecting server... That appriciates a lot more, then "Dmer!!!! ADMINS!!!! BAN HIM!!!!"
:)
Title: Re: Protecting argonath
Post by: BlackBird on June 07, 2007, 08:30:32 am
haha i know
ther werent alot of people ona t the time so basically it was me and some of the mafia versus the dm'ers
wich is ironic caus they were police
Title: Re: Protecting argonath
Post by: Watti on June 07, 2007, 08:51:12 am
i can help.. i am very good... i know how to fight... BTW.. other Servers think my lag owns them.. but if my lag owns them who shoots
Title: Re: Protecting argonath
Post by: Aragorn on June 07, 2007, 10:08:37 am
Laggers are always hard to be killed... So I agree with other servers...
Thou they were complaining even on me when I had ping 50...
Title: Re: Protecting argonath
Post by: Watti on June 07, 2007, 10:15:08 am
But they arnt hard to kill... if i know were to shoot for 50 ping guys... they just need to shoot in the same spot...

i have dificulties killing Klipse and Geoff... but cause there good fighters as well..

but it is 25% run on lag and the rest to know what your doing
Title: Re: Protecting argonath
Post by: Aragorn on June 07, 2007, 01:41:47 pm
Watti... Between player (50 ping) and player (300-500 ping), advantage in fighting has the last...
Cos for the player with 50 ping he must fight you a lot to start count your animation moves...
And it is practically impossible... Only if he knows your animation lag too good, or he is goddamn lucky...

Some dmer-fighters are using even "lag in purpose", that lags their moves in fight...
Title: Re: Protecting argonath
Post by: Watti on June 07, 2007, 01:45:35 pm
As 300 ping is 0.3 seconds or so away from server and your 50 ping... you aim... 0.5 seonds Before them... if they jump its harder...
but... if your 300 300 it is way harder.. making yo aiming a second or more ahead
but can be managed..
Title: Re: Protecting argonath
Post by: Aragorn on June 07, 2007, 01:49:07 pm
Ok ok Watti - you are the greatest fighter - you know everything...
We all just a jerks who know nothing about pings...))))
I'll not argue with you, cos I ll not respect myself to take part in this bullshit...
Title: Re: Protecting argonath
Post by: Jubin on June 07, 2007, 03:53:31 pm
Also what I saw in this movie beside that you guys need some training was that dark-pheonix had armor glitch.
Title: Re: Protecting argonath
Post by: Gandalf on June 07, 2007, 05:33:21 pm
As 300 ping is 0.3 seconds or so away from server and your 50 ping... you aim... 0.5 seonds Before them... if they jump its harder...
but... if your 300 300 it is way harder.. making yo aiming a second or more ahead
but can be managed..
Watti trust me it is the other way around.
Tech explanation:
Ping is the time the signal needs for a round trip going to your PC and coming back. It is counted from the server, not from your PC.
300 ping is 0.3 secs, 50 ping is 0.05 secs.
If you send a 'shot' signal to the server, it reaches the server after 0.15 sec, and the player you shoot at gets the hit 0.025 sec. sec later. So the time for the player to react after the server send him a shot is 0.025 sec.
On the other hand when this player sends a shot to the server it reaches the server after 0.025 sec, and you have 0.15 sec to react.
In 0.15 sec you can fire one or two shots, so when you shoot you can fire 3 shots before the first one hits you.
Unless the other guy can predict your moves, and shoot where you will be after 0.175 sec, he will not hit you. On the other hand your shots will be much more accurate.
Title: Re: Protecting argonath
Post by: BlackBird on June 07, 2007, 07:06:17 pm
Also what I saw in this movie beside that you guys need some training was that dark-pheonix had armor glitch.
haha yeah...... sadly i figured that out just yesterday
Title: Re: Protecting argonath
Post by: Jubin on June 07, 2007, 08:15:39 pm
haha yeah...... sadly i figured that out just yesterday
Well I have to remind you, that it is against the rules, but against deathmatchers go ahead :)
Title: Re: Protecting argonath
Post by: BlackBird on June 07, 2007, 08:28:34 pm
Well I have to remind you, that it is against the rules, but against deathmatchers go ahead :)
tis why i did it. gave us fair advantage over DM'ers
Title: Re: Protecting argonath
Post by: Watti on June 08, 2007, 08:22:31 am
hmm ok...

well i know more bout pings
Title: Re: Protecting argonath
Post by: hell1989 on June 09, 2007, 03:49:06 am
 The player with 50 ping is most likely to win a gunfight when someone has 300 ping
Title: Re: Protecting argonath
Post by: Gandalf on June 09, 2007, 09:25:08 am
The player with 50 ping is most likely to win a gunfight when someone has 300 ping
On SA:MP yes. On MTA:VC no. Provided both have equal skills.
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