If these sources are reliable then we are going to have some pretty awesome scripts...Yeah dude, it'll be awesome.
EDIT:
Looks interesting, I just hope the bots are toggleable
Yeah dude, it'll be awesome.I can count that up with my thumb. Obviously there will be party(ies) and event(s) held.
I say we have a 0.3 release party, and spawn infinity monster trucks and dozers at LSPD. :lol:
No, but really, we should have an event where u get on a plane, and fight to death, or fight to fall off, last one on wins. Heehe, that's actually a cool idea. I'll host that event when 0.3 is out :D
Yeah dude, it'll be awesome.
I say we have a 0.3 release party, and spawn infinity monster trucks and dozers at LSPD. :lol:
No, but really, we should have an event where u get on a plane, and fight to death, or fight to fall off, last one on wins. Heehe, that's actually a cool idea. I'll host that event when 0.3 is out :D
OMG I cant wait :). Question: Will there be any LAG ram coz i hate it but I use it :lol:. Oh and will Argonath have Trains with bots? Coz its not so bad idea... :redface:
http://www.youtube.com/watch?v=lKCIQd7Qw6w&eurl=http%3A%2F%2Fforum%2Esa%2Dmp%2Ecom%2Findex%2Ephp%3Ftopic%3D116249%2E150&feature=player_embedded#t=73
I just remembered: If the sync is finally fixed the carbombs will do more damage than just confusing the target about the car disappearing in their eyes :lol:Hahah yeah, that'll be awesome.. only problem is Dm... 'first one to get in this car wins prize!' rofl... Could bring some good RP tho.
I just remembered: If the sync is finally fixed the carbombs will do more damage than just confusing the target about the car disappearing in their eyes :lol:
The carbombs are purposely desynced here.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
Single weapons...no desync!
Crap, should be all the dual weapons. :(
I think its only single pistol.Togglable by script.
Lets hope the developers did not just increase slots but actually took care of the problems.
What I noticed in the movie :
- many people in 4 Dragons, but not as many as on some of our parties... and they were not running as much...
- Vehicle sync ? In the scenes with the planes I do see desync in flying planes
500 slots is something we do not need, but if it will manage to run our scripts without crashes with 150 people we will be very happy...and probably make new features that will take SA:MP 0.3 to the limit as well. :D
SA:MP 0.3 is nearing release?Sure, but lets wait till MTA Final release comes, shall we? :rofl:
Hahaha, sure and my cow is nearing learning to fly... but we all know when it is going to happen, don't we? :D
Sure, but lets wait till MTA Final release comes, shall we? :rofl:At least MTA has it's stable team of developers and not people whom are leaving the team and new ones joining it every 15 minutes...
At least MTA has it's stable team of developers and not people whom are leaving the team and new ones joining it every 15 minutes...Aaaaaaaand? They don't even know the date themselves yet, 2011 maybe?
And the leader of the project is not watching too many soap opera and bringing stories and tears into a multiplayer mod development. ;)
SA:MP 0.3 is nearing release?Now you finally told us that you are a farmer. :rofl:
Hahaha, sure and my cow is nearing learning to fly... but we all know when it is going to happen, don't we? :D
Now you finally told us that you are a farmer. :rofl:
Now you finally told us that you are a farmer. :rofl:Lmfao, epic guess. :rofl:
Now you finally told us that you are a farmer. :rofl:Once again Gandalf found the hidden text behind my words... I admit. :redface:
What does the new SAMP have, that this one does not?
I will wait for release before i scream out loud..
What does the new SAMP have, that this one does not?
What does the new SAMP have, that this one does not?
Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.
What does the new SAMP have, that this one does not?
Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.
Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.I'll also add, that you can now use fighting styles, get drunk not script-wised (But a feature has to be still enabled by script), and single-handled guns like Sawnoffs and Tec and other lamogun shit.
With the 0.3 comes, sync :)
So yes some scripts are more useful then others ;)
yep...Note that the leaked version of SA:MP is strictly illegal and spreading it will lead to a direct ban.
as for now i am still playing SA-MP 0.2.5 :)
one friend and beta-tester of it, had given me it last year :)
I got Client & Server.... :)
it's funny xD... if any of the admins wish to test 0.2.5 just send me a pm :)
One more thing I noticed, it's that maximum name length in 0.3 is 24 characters instead of 16.
If these sources are reliable then we are going to have some pretty awesome scripts...I read at SA:MP forums that bots will be "toggleable" or atleast; You can record what they should do. Don't know if they are scriptable (I hope they are) So recordable = You getin to your server, do something, Then add a bot and it will do what you just did
EDIT:
Looks interesting, I just hope the bots are toggleable
Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.
Traffic lights are sync? Cuz if they are we should follow them :)This is almost impossible, so I believe the SA:MP developers team did not even bother to do it...
http://wiki.sa-mp.com/wiki/Componentslots
That means we will be able to mod our bought cars also, like when it blows up it will start with NOS + Hoods and such? Pretty cool
That's already possible...
Warning: This is a new resource working since SA-MP 0.3. It won't work in previous versions.
it's seems not.
Code: [Select]Warning: This is a new resource working since SA-MP 0.3. It won't work in previous versions.
it's seems not.
ÃÂÂÂctually, my friend, which was having his own server, scripted that the car will be tuned at the first spawn, but when it got destroyed, the tuning didn't appear. I think it seems that the tuning of the car will be everytime it respawns.Code: [Select]Warning: This is a new resource working since SA-MP 0.3. It won't work in previous versions.
it's seems not.
This is almost impossible, so I believe the SA:MP developers team did not even bother to do it...I heard that the MTA:SA developers found out how to do it :P