Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Chase on August 15, 2009, 08:15:38 pm

Title: SA-MP 0.3 is nearing release...
Post by: Chase on August 15, 2009, 08:15:38 pm
SAMP 0.3 had two public betas yesterday and today. Sadly they're over already. This usually means SA-MP is very close to release. I remember when 0.2 public beta came, the full release came a few days after.

You can find info here: http://forum.sa-mp.com/index.php?topic=116292.0 (http://forum.sa-mp.com/index.php?topic=116292.0)

And you can find a lot of screenshots and videos here: http://forum.sa-mp.com/index.php?topic=116249.0 (http://forum.sa-mp.com/index.php?topic=116249.0)

 :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: BKP on August 15, 2009, 08:16:38 pm
Yay :D Finally  :m4: :sig: :sig:

Now we gonna have single handed pistol, desynch is over and more shit  :redface:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Boxy on August 15, 2009, 08:19:55 pm
Saw this on another site, looks nice.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Fabio on August 15, 2009, 08:22:21 pm
Sounds good. ;)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Andre93 on August 15, 2009, 08:23:08 pm
yay, 1 handed pistols - hopefully it will put a end to runing round in circles  :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: MarioRinarri on August 15, 2009, 08:28:50 pm
Yes, beta testers had pre-release version, it's coming out very soon.
Title: Re: SA-MP 0.3 is nearing release...
Post by: smey on August 15, 2009, 08:30:47 pm
Lol

(http://files.uploadffs.com/3/47de37c4/mess_2.png)
Title: Re: SA-MP 0.3 is nearing release...
Post by: David_Omid on August 15, 2009, 08:31:45 pm
If these sources are reliable then we are going to have some pretty awesome scripts...

EDIT:

Looks interesting, I just hope the bots are toggleable
Title: Re: SA-MP 0.3 is nearing release...
Post by: cDa on August 15, 2009, 08:44:53 pm
well i was on beta for short time, all i can say, its awesome
Title: Re: SA-MP 0.3 is nearing release...
Post by: Lamar Diasso on August 15, 2009, 08:45:50 pm
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
Single weapons...no desync!
Title: Re: SA-MP 0.3 is nearing release...
Post by: Zaila on August 15, 2009, 08:46:03 pm
WOHO!

We are gonna be able to surf on planes! :evil:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Y2JFaN on August 15, 2009, 08:49:00 pm
If these sources are reliable then we are going to have some pretty awesome scripts...

EDIT:

Looks interesting, I just hope the bots are toggleable
Yeah dude, it'll be awesome.

I say we have a 0.3 release party, and spawn infinity monster trucks and dozers at LSPD.  :lol:

No, but really, we should have an event where u get on a plane, and fight to death, or fight to fall off, last one on wins. Heehe, that's actually a cool idea. I'll host that event when 0.3 is out :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: Lamar Diasso on August 15, 2009, 08:50:55 pm
Yeah dude, it'll be awesome.

I say we have a 0.3 release party, and spawn infinity monster trucks and dozers at LSPD.  :lol:

No, but really, we should have an event where u get on a plane, and fight to death, or fight to fall off, last one on wins. Heehe, that's actually a cool idea. I'll host that event when 0.3 is out :D
I can count that up with my thumb. Obviously there will be party(ies) and event(s) held.
Title: Re: SA-MP 0.3 is nearing release...
Post by: battle on August 15, 2009, 09:08:02 pm
that looks great! can't wait lol :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Bilbo on August 15, 2009, 09:14:13 pm
Zomg :o
Title: Re: SA-MP 0.3 is nearing release...
Post by: Jenny_Adams on August 15, 2009, 09:21:10 pm
JAY! I can't wait! It will be so cooool :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: Fabio on August 15, 2009, 10:01:54 pm
Yeah dude, it'll be awesome.

I say we have a 0.3 release party, and spawn infinity monster trucks and dozers at LSPD.  :lol:

No, but really, we should have an event where u get on a plane, and fight to death, or fight to fall off, last one on wins. Heehe, that's actually a cool idea. I'll host that event when 0.3 is out :D

:lol:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Traser on August 15, 2009, 10:26:10 pm
Bots :D ?
Title: Re: SA-MP 0.3 is nearing release...
Post by: Seskom on August 15, 2009, 10:46:49 pm
AWSUM
Title: Re: SA-MP 0.3 is nearing release...
Post by: Wash on August 15, 2009, 10:58:57 pm
Fucking sick.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Mr. Goobii on August 15, 2009, 11:11:01 pm
AWESOME  :rofl:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Matthew_Green on August 15, 2009, 11:24:41 pm
YEAH!!!!! :hurray: :hurray: :hurray: :hurray: :hurray: :hurray:   It's comming out soon!!!!!!! I can't wait!!! I hope that it crashes MUCH less that 0.2X
Title: Re: SA-MP 0.3 is nearing release...
Post by: Proxan on August 15, 2009, 11:27:56 pm
http://www.youtube.com/watch?v=lKCIQd7Qw6w&eurl=http%3A%2F%2Fforum%2Esa%2Dmp%2Ecom%2Findex%2Ephp%3Ftopic%3D116249%2E150&feature=player_embedded#t=73
Title: Re: SA-MP 0.3 is nearing release...
Post by: Davey_Rose on August 15, 2009, 11:48:09 pm
Woooooooh!
Title: Re: SA-MP 0.3 is nearing release...
Post by: R.Rivens on August 16, 2009, 12:05:14 am
OMG I cant wait :). Question: Will there be any LAG ram coz i hate it but I use it :lol:. Oh and will Argonath have Trains with bots? Coz its not so bad idea... :redface:
Title: Re: SA-MP 0.3 is nearing release...
Post by: David_Omid on August 16, 2009, 12:07:03 am
OMG I cant wait :). Question: Will there be any LAG ram coz i hate it but I use it :lol:. Oh and will Argonath have Trains with bots? Coz its not so bad idea... :redface:


Do not worry about the future of Argonath, it will be fine
Title: Re: SA-MP 0.3 is nearing release...
Post by: Philip_McRay on August 16, 2009, 12:56:20 am
So........ now you can drink n drive ^^
Title: Re: SA-MP 0.3 is nearing release...
Post by: Wash on August 16, 2009, 01:10:56 am
http://www.youtube.com/watch?v=lKCIQd7Qw6w&eurl=http%3A%2F%2Fforum%2Esa%2Dmp%2Ecom%2Findex%2Ephp%3Ftopic%3D116249%2E150&feature=player_embedded#t=73

That video made me remember the days I first joined SA:MP.

That.. 'feeling'. Indescribable. :)

Thanks for posting man.
Title: Re: SA-MP 0.3 is nearing release...
Post by: hell1989 on August 16, 2009, 01:12:21 am
Very cool.
Title: Re: SA-MP 0.3 is nearing release...
Post by: R.Rivens on August 16, 2009, 01:16:24 am
I just remembered: If the sync is finally fixed the carbombs will do more damage than just confusing the target about the car disappearing in their eyes  :lol:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Y2JFaN on August 16, 2009, 01:29:50 am
I just remembered: If the sync is finally fixed the carbombs will do more damage than just confusing the target about the car disappearing in their eyes  :lol:
Hahah yeah, that'll be awesome.. only problem is Dm... 'first one to get in this car wins prize!' rofl... Could bring some good RP tho.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Boxy on August 16, 2009, 01:39:25 am
I just remembered: If the sync is finally fixed the carbombs will do more damage than just confusing the target about the car disappearing in their eyes  :lol:

The carbombs are purposely desynced here.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Wash on August 16, 2009, 02:09:21 am
The carbombs are purposely desynced here.

Uhm, I think they're de-synced in SA:MP.

Argonath scripters have not purposely de-synced the car bomb feature.. The car bomb is also desynced on ParUni which is a DM server.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Julian on August 16, 2009, 02:11:57 am
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!
Single weapons...no desync!
Title: Re: SA-MP 0.3 is nearing release...
Post by: Malcolm on August 16, 2009, 11:55:20 am
Nice, can't wait :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: hell1989 on August 16, 2009, 04:22:44 pm
I think its only single pistol.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Julian on August 16, 2009, 04:59:57 pm
Crap, should be all the dual weapons. :(
Title: Re: SA-MP 0.3 is nearing release...
Post by: Altair_Carter on August 16, 2009, 05:09:22 pm
For "OMG LETS SURF ON PLANES" : Dont forget that lag also causes it, so it means that you'll still fall off, if the pilot, piloting plane had a lag spike.

On-Topic:

Jeez, maybe i resigned from ARPD too early....Hahah
Oh, btw, the new design of markers above players looks sweet. And, btw, atlast we'll finally have all the cars on whole server around.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Mr. Goobii on August 16, 2009, 05:27:31 pm
Crap, should be all the dual weapons. :(

its all weapons, They have made a function that can change weapon skills....
Title: Re: SA-MP 0.3 is nearing release...
Post by: Julian on August 16, 2009, 05:38:40 pm
Yay. :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: pixy on August 16, 2009, 05:41:32 pm
Single handed weapons FTW  :D :D :D  :war: :war: :war: :war: :sig: :sig: :sig: :sig:
Title: Re: SA-MP 0.3 is nearing release...
Post by: MikeUK on August 16, 2009, 05:54:54 pm
I think its only single pistol.
Togglable by script.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Carbon on August 16, 2009, 06:28:05 pm
Nice news guys, cant wait :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Gandalf on August 16, 2009, 06:35:35 pm
Lets hope the developers did not just increase slots but actually took care of the problems.

What I noticed in the movie :
- many people in 4 Dragons, but not as many as on some of our parties... and they were not running as much...
- Vehicle sync ? In the scenes with the planes I do see desync in flying planes

500 slots is something we do not need, but if it will manage to run our scripts without crashes with 150 people we will be very happy...and probably make new features that will take SA:MP 0.3 to the limit as well.  :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: Chuck_Norris on August 16, 2009, 07:00:47 pm
Lets hope the developers did not just increase slots but actually took care of the problems.

What I noticed in the movie :
- many people in 4 Dragons, but not as many as on some of our parties... and they were not running as much...
- Vehicle sync ? In the scenes with the planes I do see desync in flying planes

500 slots is something we do not need, but if it will manage to run our scripts without crashes with 150 people we will be very happy...and probably make new features that will take SA:MP 0.3 to the limit as well.  :D

Looks promising :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: The_Wolf on August 16, 2009, 07:18:26 pm
SA:MP 0.3 is nearing release?
Hahaha, sure and my cow is nearing learning to fly... but we all know when it is going to happen, don't we? :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: Altair_Carter on August 16, 2009, 08:28:28 pm
SA:MP 0.3 is nearing release?
Hahaha, sure and my cow is nearing learning to fly... but we all know when it is going to happen, don't we? :D
Sure, but lets wait till MTA Final release comes, shall we? :rofl:
Title: Re: SA-MP 0.3 is nearing release...
Post by: The_Wolf on August 16, 2009, 08:43:00 pm
Sure, but lets wait till MTA Final release comes, shall we? :rofl:
At least MTA has it's stable team of developers and not people whom are leaving the team and new ones joining it every 15 minutes...
And the leader of the project is not watching too many soap opera and bringing stories and tears into a multiplayer mod development. ;)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Altair_Carter on August 16, 2009, 09:03:59 pm
At least MTA has it's stable team of developers and not people whom are leaving the team and new ones joining it every 15 minutes...
And the leader of the project is not watching too many soap opera and bringing stories and tears into a multiplayer mod development. ;)
Aaaaaaaand? They don't even know the date themselves yet, 2011 maybe?
Title: Re: SA-MP 0.3 is nearing release...
Post by: The_Wolf on August 16, 2009, 09:41:09 pm
Since this argument would be useless and would not end up good, I will back off and just give you one link, you will make your own conclusions.
http://code.google.com/p/multitheftauto/updates/list
Title: Re: SA-MP 0.3 is nearing release...
Post by: Dan_Jones on August 17, 2009, 12:58:20 am
Cant wait :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: James_Alterlis on August 17, 2009, 08:00:28 pm
w00tz0r!!!  :hurray:

 :banana: :banana: :banana: :banana: :banana:

:alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert" :alert"
Title: Re: SA-MP 0.3 is nearing release...
Post by: Gandalf on August 17, 2009, 08:07:29 pm
SA:MP 0.3 is nearing release?
Hahaha, sure and my cow is nearing learning to fly... but we all know when it is going to happen, don't we? :D
Now you finally told us that you are a farmer.  :rofl:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Zaila on August 17, 2009, 08:19:50 pm
Now you finally told us that you are a farmer.  :rofl:

He was talking about a Tauren ;)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Altair_Carter on August 17, 2009, 08:20:11 pm
Now you finally told us that you are a farmer.  :rofl:
Lmfao, epic guess. :rofl:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Romeo on August 17, 2009, 08:39:09 pm
What new features does it have?
Title: Re: SA-MP 0.3 is nearing release...
Post by: The_Wolf on August 17, 2009, 09:03:42 pm
Now you finally told us that you are a farmer.  :rofl:
Once again Gandalf found the hidden text behind my words... I admit.  :redface:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Aragorn on August 17, 2009, 11:03:24 pm
I better would enjoy SA:MP working on the problem of desync then just increasing slots to 500...
I did not find any good reason why multiplayer should have 500 slots...

- less server control
- less players control
- no point...

We were working on the RS 2 and scripts were made with the point of using all SA:MP features, instead of it we came to the light version with removing more then half of features... So hope they worked more on possibility to USE features not to "suppose" features...
Title: Re: SA-MP 0.3 is nearing release...
Post by: Carbon on August 17, 2009, 11:21:45 pm
We don't need to add 500 server slots, 150 is enough.
But still we can use SA-MP 0.3 good features, sync etc..

 :redface:
Title: Re: SA-MP 0.3 is nearing release...
Post by: Traser on August 17, 2009, 11:32:47 pm
With the 0.3 comes, sync :)
So yes some scripts are more useful then others ;)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Melvin on August 17, 2009, 11:33:20 pm
I'm really curious how plane surving will be.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Romeo on August 17, 2009, 11:42:08 pm
What does the new SAMP have, that this one does not?
Title: Re: SA-MP 0.3 is nearing release...
Post by: [Rstar]Razor on August 17, 2009, 11:46:23 pm
This is great news, great update on SA-MP.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Pancher on August 17, 2009, 11:53:00 pm
I will wait for release before i scream out loud..
Title: Re: SA-MP 0.3 is nearing release...
Post by: ElMartu on August 17, 2009, 11:55:04 pm
What does the new SAMP have, that this one does not?

Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Marting_Riggs on August 17, 2009, 11:56:16 pm
I will wait for release before i scream out loud..

i screem for icecreem and SAMP 3.0 :D
Title: Re: SA-MP 0.3 is nearing release...
Post by: R.Rivens on August 18, 2009, 01:40:15 am
I am very exited about this one :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Romeo on August 18, 2009, 02:05:26 am
What does the new SAMP have, that this one does not?
Title: Re: SA-MP 0.3 is nearing release...
Post by: ElMartu on August 18, 2009, 02:20:15 am
What does the new SAMP have, that this one does not?

Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.

-____________________________________________________-
Title: Re: SA-MP 0.3 is nearing release...
Post by: hijol_goswami on August 18, 2009, 05:08:22 am
nice i will download it and i will love it i bet and thanks for posting this info i cant wait!
Title: Re: SA-MP 0.3 is nearing release...
Post by: Pandalink on August 18, 2009, 05:54:09 am
What does the new SAMP have, that this one does not?

Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Altair_Carter on August 18, 2009, 09:07:53 am
Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.
Its expected to have more sync, a max of 500 players and 2000 cars, more functions scriptwise and uhm, that's about it.
I'll also add, that you can now use fighting styles, get drunk not script-wised (But a feature has to be still enabled by script), and single-handled guns like Sawnoffs and Tec and other lamogun shit.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Xander on August 18, 2009, 09:14:47 am
Yea i cant wait for this to be released to public. Ill defiantly snatch it up. Looks like it will be fun. Hopefully itll handle Argo's scripts? Therefore less crashes? Would be sweet.
Title: Re: SA-MP 0.3 is nearing release...
Post by: chrille on August 18, 2009, 12:40:50 pm
Yes :D finally!!  :m4: :sig:  :poke: Yesss this will happen!
Title: Re: SA-MP 0.3 is nearing release...
Post by: Aragorn on August 18, 2009, 12:46:36 pm
With the 0.3 comes, sync :)
So yes some scripts are more useful then others ;)

Sound like you were developing 0.3... After long time and several updates sync was not improved... What makes you be sure this time it is??
Title: Re: SA-MP 0.3 is nearing release...
Post by: samiir on August 18, 2009, 12:52:01 pm
If people can blow cars up whitout people inside. We cannot take cover anymore in gun fights. I gues scripters will need to find a solution for that lol. Or your cover will blow up in 2 sec lol. So maybe freezing cars when nobody inside. Cuz this fuetures will give alote of Dm. People blowing up cars for nothing. Well maybe we could freeze ich car whit scripts when nobody is inside. That means when sombody rams otehr cars it will look as real car crashes. And when police do roadblocks. The police cars will not fly away as paper as now.
Title: Re: SA-MP 0.3 is nearing release...
Post by: TheRock on August 18, 2009, 12:54:11 pm
yep...

as for now i am still playing SA-MP 0.2.5 :)

one friend and beta-tester of it, had given me it last year :)

I got Client & Server.... :)

it's funny xD... if any of the admins wish to test 0.2.5 just send me a pm :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: samiir on August 18, 2009, 01:02:06 pm
Traffic lights are sync? Cuz if they are we should follow them :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Gandalf on August 18, 2009, 01:27:15 pm
yep...

as for now i am still playing SA-MP 0.2.5 :)

one friend and beta-tester of it, had given me it last year :)

I got Client & Server.... :)

it's funny xD... if any of the admins wish to test 0.2.5 just send me a pm :)
Note that the leaked version of SA:MP is strictly illegal and spreading it will lead to a direct ban.
Title: Re: SA-MP 0.3 is nearing release...
Post by: TheRock on August 18, 2009, 01:53:23 pm
my apologies............. sorry Gandalf. :(


looking forward for SA-MP 0.3 too :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: MarioRinarri on August 18, 2009, 02:49:12 pm
One more thing I noticed, it's that maximum name length in 0.3 is 24 characters instead of 16.
Title: Re: SA-MP 0.3 is nearing release...
Post by: TheRock on August 18, 2009, 03:18:36 pm
Wow!

That's awesome :)
Title: Re: SA-MP 0.3 is nearing release...
Post by: Rusty on August 18, 2009, 03:35:09 pm
Some nice new Functions in 0.3 - http://wiki.sa-mp.com/wiki/Category:Added_in_0.3

This one looks promising - http://wiki.sa-mp.com/wiki/StartRecordingPlayerData

Guessing we can now record our movements and play them back lol.  Very handy for Admins!
Title: Re: SA-MP 0.3 is nearing release...
Post by: TheRock on August 18, 2009, 03:36:23 pm
wow!!!

Amazing!!!
Title: Re: SA-MP 0.3 is nearing release...
Post by: Aragorn on August 18, 2009, 03:42:56 pm
One more thing I noticed, it's that maximum name length in 0.3 is 24 characters instead of 16.

I can imagine chat with that amounts... lol
Title: Re: SA-MP 0.3 is nearing release...
Post by: TheRock on August 18, 2009, 03:57:27 pm
it would be uggly indeed..... Lol....

damn.... visual damage on cars is synced now :( damn....

that will be a bit uggly xD....
Title: Re: SA-MP 0.3 is nearing release...
Post by: Knoothead on August 18, 2009, 04:14:23 pm
If these sources are reliable then we are going to have some pretty awesome scripts...

EDIT:

Looks interesting, I just hope the bots are toggleable
I read at SA:MP forums that bots will be "toggleable" or atleast; You can record what they should do. Don't know if they are scriptable (I hope they are) So recordable = You getin to your server, do something, Then add a bot and it will do what you just did
Title: Re: SA-MP 0.3 is nearing release...
Post by: samiir on August 18, 2009, 08:24:29 pm
We will see. We waited more then a year. I hope it will not be dissapointed.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Oliver on August 18, 2009, 09:26:16 pm
Car desync is out the window, each car is treated as if a driver was inside on SAMP 0.2.X, even if its unattended.
Hence, everybody sees the car in the same place, with the same car damage, and can destroy the car without a driver inside.

No more taking cover behind cars then.

No more police blockades either.

To get through a police blockade you just have to blow one car up and the whole blockade blows up, killing many cops in the process..
Title: Re: SA-MP 0.3 is nearing release...
Post by: Knoothead on August 18, 2009, 09:31:11 pm
http://wiki.sa-mp.com/wiki/Componentslots

That means we will be able to mod our bought cars also, like when it blows up it will start with NOS + Hoods and such? Pretty cool
Title: Re: SA-MP 0.3 is nearing release...
Post by: The_Wolf on August 18, 2009, 10:05:03 pm
Traffic lights are sync? Cuz if they are we should follow them :)
This is almost impossible, so I believe the SA:MP developers team did not even bother to do it...
Title: Re: SA-MP 0.3 is nearing release...
Post by: Grovyle on August 18, 2009, 10:40:02 pm
This looks so god damn cool... I hope it will be released soon, that I just can't wait.
Title: Re: SA-MP 0.3 is nearing release...
Post by: hell1989 on August 18, 2009, 10:49:51 pm
So its confirmed that non driven vehicles can be destroyed? hmmm that sucks

I see fighting styles can be added, maybe each fighting style can be bought.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Proxan on August 18, 2009, 11:00:42 pm
http://wiki.sa-mp.com/wiki/Componentslots

That means we will be able to mod our bought cars also, like when it blows up it will start with NOS + Hoods and such? Pretty cool

That's already possible...
Title: Re: SA-MP 0.3 is nearing release...
Post by: Mr. Goobii on August 19, 2009, 12:51:44 am
That's already possible...

Code: [Select]
Warning: This is a new resource working since SA-MP 0.3. It won't work in previous versions. it's seems not.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Oliver on August 19, 2009, 01:10:10 am
Code: [Select]
Warning: This is a new resource working since SA-MP 0.3. It won't work in previous versions. it's seems not.

There are saved tuned cars in another server, why shouldn't it be possible here? Anyways, it'd only cause more crashes so we'll have to wait for the new version of SAMP.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Pancher on August 19, 2009, 01:17:22 am
I wonder what actually been done and what will work if and when the new version of SA-MP will be released..
Title: Re: SA-MP 0.3 is nearing release...
Post by: Altair_Carter on August 19, 2009, 09:12:41 am
Code: [Select]
Warning: This is a new resource working since SA-MP 0.3. It won't work in previous versions. it's seems not.
Аctually, my friend, which was having his own server, scripted that the car will be tuned at the first spawn, but when it got destroyed, the tuning didn't appear. I think it seems that the tuning of the car will be everytime it respawns.
Title: Re: SA-MP 0.3 is nearing release...
Post by: Knoothead on August 23, 2009, 10:45:51 am
This is almost impossible, so I believe the SA:MP developers team did not even bother to do it...
I heard that the MTA:SA developers found out how to do it :P
Title: Re: SA-MP 0.3 is nearing release...
Post by: TheRock on August 23, 2009, 11:34:51 am
Just note guys, The Traffic Lights are NOT Synchronized on SA-MP 0.3.... i tested it over 5 times on the #3 Beta ;)
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