Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Davron on September 01, 2009, 02:09:18 am

Title: Saving Information
Post by: Davron on September 01, 2009, 02:09:18 am
Im not sure if this idea is taken or It is running but.
I have this idea for Autoing saving Like in SAMP.For Example I may Have a Mexican skin with A m4 and i was in the middle of a RP i crash and when i join the server again i get back everything.
Title: Re: Saving Information
Post by: Call_me_Dad on September 01, 2009, 08:00:29 am
It is possible in 0.3z but it may lag the scripts on a populated server. still i think its a good idea to get your position, weapons, wanted level, vehicle back after u re-enter the server.
Title: Re: Saving Information
Post by: Fabio on September 01, 2009, 01:18:46 pm
That might take out the fun we have in VC:MP, the spawning style where you can choose any skin, thats why its free and relaxed roleplay. :)
Title: Re: Saving Information
Post by: Davron on September 01, 2009, 03:33:43 pm
When you Get Kill you get to choose the skin It is Just The Skin and Weapon
Title: Re: Saving Information
Post by: BlackEagle on September 06, 2009, 04:29:25 pm
That might take out the fun we have in VC:MP, the spawning style where you can choose any skin, thats why its free and relaxed roleplay. :)
Title: Re: Saving Information
Post by: Davron on September 15, 2009, 01:18:39 am
So you guys don't think that when u crash all the time,It doesn't get you annoyed?
Title: Re: Saving Information
Post by: Alex_Steel on September 15, 2009, 01:08:04 pm
If such a programm will be made, wouldn't it make game crash more often?
Besides, if weapons are free, what can you loose?

BUT, if Ammunition idea will get accepted, this idea really should be done.
Conclusion : wouldn't these 2 BIG scripts make game crash like a hell? Then better don't change anything about it.
If it is necessary to get new notpolice ways to get money, im sure our imagination can work for it.
Title: Re: Saving Information
Post by: Marco on September 15, 2009, 07:24:44 pm
You'll have to buy weapons on 1.2 . They arent going to be free as far as i know.
Title: Re: Saving Information
Post by: Rusty on September 19, 2009, 09:38:03 pm
Leave/Crash server as wanted you'll return Wanted. 
Weapons not free anymore, but prices are CHEAP.  So there won't be much moaning over loss of guns.
I don't want to make this like SA:MP even though the Property system is based around SA:MP's and works in a similar fashion just without interiors.
Title: Re: Saving Information
Post by: Davron on September 19, 2009, 10:34:47 pm
ok rusty i understand you
Title: Re: Saving Information
Post by: Klaus on September 20, 2009, 02:03:18 am
Well no more "I need a resus!" :D
Title: Re: Saving Information
Post by: FastSh00T on September 20, 2009, 11:35:02 pm
I like This Idea And I Expt For it They cant do it :(
Title: Re: Saving Information
Post by: SpiralRock on October 03, 2009, 03:19:28 pm
The scripts will need to store people's coordinates, weps and wanted level as soon as they logout or crash in additional files. and once the log in back the scripts ought to read it back from those files.
But the classicity of VC will be gone though its a good idea and it may result unfortunate results if scripts close down or crashes.

ALso i remember a great idea , dunno why it was locked though

http://www.argonathrpg.eu/forum/index.php?topic=12907.0

maybe it can be think over :)
Thnx
Title: Re: Saving Information
Post by: ~Legend~ on October 06, 2009, 11:42:48 pm
There is kind of a valid point here, but like in all online, multiplay based games, once something is done it is already saved. This is to avoid cheating and getting multiple items etc.
Maybe you can have a "favourites" where your most frequent/favourited items and skins can be chosen if available.
Title: Re: Saving Information
Post by: Driggz on November 03, 2009, 02:47:22 am
Choosing a spawn kind of limits role play opportunities. Buying skins at stores and such actually gives more freedom.
Title: Re: Saving Information
Post by: Kessu on November 03, 2009, 03:26:14 pm
Choosing a spawn kind of limits role play opportunities. Buying skins at stores and such actually gives more freedom.
Actually that (in VCMP) wouldn't work, as we don't have many new players joining and with that there would be none joining.. Spawn system is good as it is now imo
Title: Re: Saving Information
Post by: Rusty on November 03, 2009, 04:27:17 pm
A Clothing system wouldn't work anyway as you can change someone's skin after they spawn.

Title: Re: Saving Information
Post by: Klaus on November 03, 2009, 05:52:24 pm
Choosing a spawn kind of limits role play opportunities. Buying skins at stores and such actually gives more freedom.
You can't take away the Vice City spirit.
Skin selection is classic and a lot easier to use + IMO, it's a lot more user friendly.
Title: Re: Saving Information
Post by: Driggz on December 13, 2009, 07:21:41 pm
Why not, if you crash or something or leave, you have your skin and info. But if you die, you go to the spawn screen?

But it is pretty cool to have spawns :D
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