Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Nikolai on June 13, 2007, 09:04:23 am

Title: Script Commands
Post by: Nikolai on June 13, 2007, 09:04:23 am
can we get a taste of Any of the upcoming script commands for 0.2?
Title: Re: Script Commands
Post by: Pistol Man on June 13, 2007, 09:45:12 am
there will be drugs commands , thats what i heard
Title: Re: Script Commands
Post by: Gandalf on June 13, 2007, 02:54:44 pm
currently working on /login   :D
Title: Re: Script Commands
Post by: Jakez on June 13, 2007, 02:57:21 pm
Gandalf, are you not able to just copy your
current 0.1 Script and then add the others you
want for 0.2?
Title: Re: Script Commands
Post by: Gandalf on June 13, 2007, 04:48:09 pm
Gandalf, are you not able to just copy your
current 0.1 Script and then add the others you
want for 0.2?
Able yes. But that is not what we want. Some parts of the script are not efficient from when I started learning this version. Others were copied and changed to fit in. The result was that the current scripts are 80% mine and 20% remained from others.
The new scripts are 100% written by me, and as I understand more about how to run the code will be shorter and more efficient. Also the new scripting functions help in this, as a lot of functions that you needed to write scripts for are now standard. Because of this the chance of script lag will be a lower, allowing a higher number of players and we have room to add more of our own ideas. Of course for this higher number of players we need the admin team to be ready and stable.
Title: Re: Script Commands
Post by: [Rstar]Razor on June 13, 2007, 07:24:10 pm
Able yes. But that is not what we want. Some parts of the script are not efficient from when I started learning this version. Others were copied and changed to fit in. The result was that the current scripts are 80% mine and 20% remained from others.
The new scripts are 100% written by me, and as I understand more about how to run the code will be shorter and more efficient. Also the new scripting functions help in this, as a lot of functions that you needed to write scripts for are now standard. Because of this the chance of script lag will be a lower, allowing a higher number of players and we have room to add more of our own ideas. Of course for this higher number of players we need the admin team to be ready and stable.

Well there are lots of Admin aplications and i belive some of the aplicators would be great admins   :redface:
Title: Re: Script Commands
Post by: Dave on June 13, 2007, 09:14:50 pm
Able yes. But that is not what we want. Some parts of the script are not efficient from when I started learning this version. Others were copied and changed to fit in. The result was that the current scripts are 80% mine and 20% remained from others.
The new scripts are 100% written by me, and as I understand more about how to run the code will be shorter and more efficient. Also the new scripting functions help in this, as a lot of functions that you needed to write scripts for are now standard. Because of this the chance of script lag will be a lower, allowing a higher number of players and we have room to add more of our own ideas. Of course for this higher number of players we need the admin team to be ready and stable.

i can try to convert the old one, and you can use bits of it, i'll learn more pawno then :P
Title: Re: Script Commands
Post by: Gandalf on June 13, 2007, 09:28:40 pm
i can try to convert the old one, and you can use bits of it, i'll learn more pawno then :P
We will see when 0.2 is released. If we need a lot of time for scripts, we can convert the old one. If they are almost finished, we will use the new  ;)
Title: Re: Script Commands
Post by: Dave on June 13, 2007, 11:03:02 pm
i basicly have the argonath rpg test filter scripts and a new blanck script to test pawno on, also trying to convert the base PEN1LS to 0.2 ;)  :girl:
Title: Re: Script Commands
Post by: Gandalf on June 14, 2007, 04:53:07 pm
i basicly have the argonath rpg test filter scripts and a new blanck script to test pawno on, also trying to convert the base PEN1LS to 0.2 ;)  :girl:
I guess when you look closely you will see that what you got is different from what is running on our server. :D
But I am sure you will recognize some of the bugs. :rofl:
Title: Re: Script Commands
Post by: Dave on June 14, 2007, 05:44:27 pm
Oh i recognize them all right.... :neutral:...and u know i do :D
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