Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Aragorn on November 20, 2009, 03:36:56 pm

Title: SA:MP Moderators Guide
Post by: Aragorn on November 20, 2009, 03:36:56 pm
ARGONATH SA:MP MODERATORS GUIDE


INTRODUCTION

Thank you for reading this guide, this guide is written for trial moderators so they can read about the rules and commands we use, but it will also be useful for existing admins to refresh their knowledge. Because admins are human too, they will act differently from one another when dealing with similar situations. Therefore we don't expect or want every admin to do the job exactly the same; every admin will find his or her own style. Despite this, it is important that we all follow some basic procedures to ensure consistency and avoid confusion.


MAIN RULES


THE ADMIN TEAM IS ONE TEAM

We do not allow open disputes between the admins on main chat in-game or on public forums. If you wish to discuss a problem with another admin use personal messages or make a topic on SA:MP admins forum (when it involves more admins). You may, if you think it's necessary, involve a manager (level 3+) by sending them a private message requesting their assistance, in this case you should utilise either admin chat (type /a [text] to talk in admin chat) or MSN to talk between you. If you wish to make a complaint about another admin, you should send an email to [email protected] making sure to include all relevant information and in-game names and screen shots if applicable.


ADMINS REPRESENT ARGONATH

Admins should set a good example at all times, many players look to admins as an example of acceptable behaviour. When you tell a player to f**k off, Argonath is telling that player to f**k off. Flaming, bad language and abusive behaviour is strictly forbidden. In addition, while you may enjoy friendly deathmatching with other admins, this is setting a bad example to new players and is therefore also forbidden. Thus, ALWAYS behave maturely, and try to be role models to the players.


BEING AN ADMIN IS HARD WORK

Admin rights on Argonath RPG are a privilege that is reserved for the most deserving and competent members of our community, keeping the server secure from rule-breakers is often hard work. Admins should be calm and patient even if they are on the receiving end of abusive language. If you are struggling you should ask another admin to help you, if you feel yourself getting angry and wound up, you should leave server and calm down. If you don't feel in the mood to carry out the demanding work of administrating the server, or in particular if you are intoxicated, you must not go online.

In addition to maintaining the security of the server, admins are expected to help players and respond to reports. If you want to play without disturbance, you must log on to a separate account that has no admin rights. When you are logged into your admin account, you must be active and not away from keyboard for extended periods. If you know that you will be AFK for more then 5 minutes, please log out.

 
GAME RULES


CHEATING

When you think a player is using cheats or you see a report about player using cheats you should investigate it immediately. Use /spectate to see where the player is and what he does. Money hackers are noticed easily with the cash imbalance warning; however you should not take action immediately but investigate what happened. Health cheats are also easy to notice with the /sslap (silent slap) command, be sure the player isn't AFK. Weapon cheats can be identified when a player has just spawned and does not have the regular weapons. Teleport cheats, Speeds cheats and Flying cheats can be noticed by spectating the player, as well as the Gravity cheat.

When you are not sure about the cheats, try to ask the players themselves. Moderators can't ban players directly, but they can help with investigating so use the above methods and then liaise with other admins to pursue action. If you cannot obtain assistance from another admin, use /ajail and they can be banned when another admin is available. When there are no admins online, kick the player and post a message with their username, the date and time and reason in the "Pending Bans" section on the forums.


DEATHMATCHING

Argonath is not a deathmatch server and deathmatching is forbidden. However as part of role-play sometimes killing is inevitable, for example during a bank robbery or a kidnapping. Argonath encourages role-play so it is important to be able to recognise the difference between a deathmatch kill and a role-play kill.

If a new player is deathmatching, it is probably because he doesn't know the rules and it is your job to educate him. You have a number of tools at your disposal and you should learn which ones are appropriate to use, for example for a first offence it is not appropriate to kick a new player before other methods have been exhausted, this involves talking with the player and using the /warn command. You can inform the player of the rules in several ways, using the command /crimson [player ID] tells the player that Argonath is not a deathmatch server. If you need to get their attention, you should use /freeze to stop them from moving and make the player more likely to read the chat, after you have finished talking with the player remember to use /thaw [player ID] to allow him to move again. If the player continues to deathmatch, freeze them again and issue a warning by using the /warn command. Talking to them by sending them a PM is usually effective so utilise this too, when dealing with a player you should inform your colleagues in admin chat.

Another command which you can use when a player continues to break the rules is /ajail, this command will send the player to jail for the amount of time you specify, 30 seconds is usually enough time to get the message across. In the event that all of the above has failed you can remove the player from the server by using /kick [player ID]. Remember when you take action against a player, always specify a good and valid reason.


FLAMING AND FLOODING

If a player is being abusive towards another player or flooding the chat, it is your job to stop this. Your first action should be to simply tell the offending player to stop, if they continue you should mute them using the /banana [player ID] command. Tell them what they did wrong (in chat or PM) and remove the banana. Again, if they continue once you have unmuted them, you can mute them for a longer period. Finally, when the above has failed, kick them from the server stating a clear reason.


ADVERTISING

Advertising other servers is strictly prohibited; if a player does this he should be banned.


OTHER LANGUAGES

We only allow English to be used in public chat, however if a player doesn't understand English it is unlikely he will recognise this rule. If you encounter a player who is speaking another language is public chat inform him that public chat is English only, if he doesn't understand ask if there is anyone who speaks his language and have them explain the rules to him. Remember, poor English is still English, we do not expect players whose native tongue is not English to have a perfect grasp of the language. If after attempting to help a non-English speaker to understand the rules he continues to speak in public chat in a foreign language you may have to remove him from the server.

Languages other than English may be used in all other channels; the rule only applies to public chat.


CARJACKING

Carjacking is prohibited. If you receive a report of carjacking you should spectate the reported player. If you witness him carjacking you should /freeze him and use /ejectout [player ID]. The player will be ejected out and automatically warned. Allow the player who had his vehicle jacked to reclaim it before /thawing the carjacker. Even though he has been automatically warned you should inform the player that carjacking is forbidden and then /thaw him.


CARKILLING

Car killing and ramming another player is against the rules. On encountering this you should freeze the player and warn him. Take additional steps if the rule-breaking continues.


DRIVE BY SHOOTING

Only passengers may perform drive by shootings, drivers of vehicles are forbidden from doing it. Take the necessary action to prevent this, starting with a warning.


ADMIN RULES


NEW PLAYERS

New players joining Argonath are vitally important to the future of the server and they should be treated with the proper respect and courtesy. Arguably one of the most important tasks of admins is to help and guide new players.

Although we publish our rules, it is unlikely that new players will have read them before registering an account at Argonath, therefore we should not treat them as rule-breakers, but instead we should educate them and assist them. It is worthwhile to spend time talking with a new player, answering his questions and offering guidance. It is not necessary to hold their hands or give them money, it is better to allow them to make mistakes as long as you ensure they learn from them. If they want to know more, show them the features, commands and maybe even involve them in some role-play.

Some new players will continue to break the rules, in this case you will need to escalate your action by utilising the commands available to you. Long-term regular players are expected to follow the rules at all times and set a good example to new players, however sometimes they too will break the rules and when they do you should not take the same lenient approach you do with new players.


REPORTS

Admin work takes priority in all circumstances. You may play in-game but must stop and turn to your duty when reports arise; only when that report has been resolved, or another admin has confirmed they have taken charge of it, may you return to play.

All admins must use the /on [ID of reporter] command to announce both in admin chat and to the player who issued the report when they are taking charge of a report. From time to time you will encounter false reports, in such circumstances you should inform the player who issued the report that you're not taking any action and why. If a report is sent maliciously then it may be appropriate to warn the player.

Remember, if you do not wish to tend to reports or perform admin duty, then log off.. Non-admin accounts are available ONLY FOR ADMINS..

 
ROLE-PLAY

Argonath is a RPG server, and our scripts are made to enhance RPG. However scripts do not make RPG, and a fun experience is mainly based on the behaviour of players and admins. Some players may have their own definition of 'good' and 'bad' role-play but remember any play that does not break the rules of the server is allowed.


ADMIN COMMANDS

Using your commands against another admin is strictly prohibited; this includes using commands for fun or as a joke towards another admin. The commands given to you are specifically for admin use and for no other purpose. Violation of this rule will lead to you being removed from the admin team.

In addition, you should be careful when using your commands against players. The punishment should always fit the offence; abuse of admin commands is taken very seriously.


ACTIVITY

Admins should have continuous activity on server. If you are going to be inactive for an extended period of time you must inform the team of this on the forums. If you do not inform us about the reasons of your prospective inactivity, you will be kicked without being informed.


CHANGING YOUR NAME

Admins must not change their names without the permission from a manager, leader or owner. This applies to both your in-game username as well as your forum username.


UNDERCOVER

Undercover work is restricted to leaders and managers, unless with explicit permission for certain projects. A non-admin account is not to be used for undercover investigating of other admins or players.


REQUESTING A PROMOTION

Admins are selected very carefully, and we take the same care when promoting admins. You will only be promoted if you show your capability of managing the higher level duties and are seen to go over and above what is expected of you. If you display these qualities we will notice it and set your level accordingly. If you sincerely feel that you are ready to move up a level, you should demonstrate it by working, not by saying so to us.

We do not want to hear "Why haven't I got promoted? I think I am ready" or any other similar sayings since we regard it as a conspicuous symbol of your power-hungriness, not of your enthusiasm to work for this community.


PLAYER DISPUTES

Admins must remain impartial when dealing with conflicts between players; you must not take sides, even if one of the players is your friend. In the event of being unable to resolve a dispute you should direct their complaints to [email protected] where it will be investigated.


MAKING AND INTERPRETING RULES

There are no unwritten rules in Argonath; if a rule is not published it is not a rule. Rules are carefully considered and decided upon and under no circumstances should you impose a rule that is not official.

If you feel a rule is needed you should first carefully consider it. Is it really needed? What might the consequences be of implementing it? If you still feel it is justified and can provide good reasons then make a topic in the forums for the admin team to look at. There it will be considered and discussed and a decision will be made.

Title: Re: SA:MP Moderators Guide
Post by: Gandalf on January 28, 2011, 11:49:14 pm
As this has been spread, we have decided to make the guide public.

Note: this is nothing but a guideline and admins are allowed to INSTANTLY BAN any player who tries to escape punishment or comments on admin work by referring to this.
Title: Re: SA:MP Moderators Guide
Post by: Nathan on January 29, 2011, 12:00:22 am
Thank you. Makes sense now.

EDIT: Just re-read it again.

I got a question though, in the event of the administrator (or moderator) being in game, or taking care of other duties (say for example law enforcement), and multiple reports are sent but no response (at all, not even /on command usage), should the player take the situation in his/her own hands and try to solve it?
Title: Re: SA:MP Moderators Guide
Post by: TheRock on January 29, 2011, 12:00:45 am
Hmm, By one side I find it bad, but by the other one, it's ok.

People will constantly go report-hunt now  :neutral:
Title: Re: SA:MP Moderators Guide
Post by: Kenny. on January 29, 2011, 12:18:58 am
All those 14 pages of discussion wether or not to release the guidelines and now hours after leak they are released, There goes all violet hard work
Title: Re: SA:MP Moderators Guide
Post by: Gandalf on January 29, 2011, 12:25:53 am
Hmm, By one side I find it bad, but by the other one, it's ok.

People will constantly go report-hunt now  :neutral:
As I mentioned, report-hunters are to be banned immediately.
Title: Re: SA:MP Moderators Guide
Post by: TheRock on January 29, 2011, 12:28:50 am
That's good then, cause I'd hate to have 10 people monitoring my moves and then 'LOLOLOL I REPORT U ROCK U NO FOLLOW GUIDELINE!!!!'
Title: Re: SA:MP Moderators Guide
Post by: Violet on January 29, 2011, 12:39:15 am
There are no unwritten rules in Argonath; if a rule is not published it is not a rule.
Does this still stand?

All those 14 pages of discussion wether or not to release the guidelines and now hours after leak they are released, There goes all violet hard work

Perhaps you misunderstood. This topic is not asking publication of the admin guidelines made by Marc9210 which are in the admin section. These are pretty much the admin rules that are given to every moderator who is asked to join the team when they get an introduction to the admin team by a manager, community leader or owner on MSN. The list on the admin section is more exhaustive, therefore that one would be ideal.
I believe this is a copy of the one made by Meriadoc as I can't find the admins not being allowed to go AFK for five minute rule anywhere here and I think the rules I was talking about were applicable to all Argonath servers, not just SAMP which this one is.
Title: Re: SA:MP Moderators Guide
Post by: TheRock on January 29, 2011, 12:54:56 am
I can't find the admins not being allowed to go AFK for five minute rule anywhere

If you know that you will be AFK for more then 5 minutes, please log out.
Title: Re: SA:MP Moderators Guide
Post by: Violet on January 29, 2011, 01:00:13 am
Is that a guideline or a rule? Likewise is the no unwritten rule thing a guideline or a rule?
Title: Re: SA:MP Moderators Guide
Post by: Devin on January 29, 2011, 01:33:13 am
As said, this is a guidline, it is basically a "how to" guide for moderators, showing them how its all run.
This is not a page full of rules, its not saying you MUST do this if something occurs,

It is mearly advice to help those moderators along until they fully understand what is expected of them.
Title: Re: SA:MP Moderators Guide
Post by: Violet on January 29, 2011, 01:35:29 am
As said, this is a guidline, it is basically a "how to" guide for moderators, showing them how its all run.
This is not a page full of rules, its not saying you MUST do this if something occurs,

It is mearly advice to help those moderators along until they fully understand what is expected of them.
So why they decided to make it five minutes and not ten? Is it wrong for an admin to go AFK for ten minutes? This is quite confusing...
Title: Re: SA:MP Moderators Guide
Post by: Devin on January 29, 2011, 01:41:04 am
They preferable do not want admins/moderators being AFK at all, but they have a 5min gap if they for example have to get something quickly.
You should know how frustrating it gets when you need a moderator/admin IG and theyre AFK, rather have them logoff than be have them IG but AFK which is helping no one at all.
Title: Re: SA:MP Moderators Guide
Post by: Vince on January 29, 2011, 04:00:44 am
Is that a guideline or a rule? Likewise is the no unwritten rule thing a guideline or a rule?

This is a guideline, unless you're looking to get banned, stop trying to find ways to get others in trouble.. christ almighty.
Title: Re: SA:MP Moderators Guide
Post by: TheRock on January 29, 2011, 01:00:45 pm
The guideline that requires the admin to know how much time he'll be AFK, is simply to prevent people from saying 'HEY!! XX ADMIN DO SOMETHING!!' or 'X ADMIN DOES NOTHING!!!!111'

So if he is gone for more than 5 mins, he should log off

Simple as that
Title: Re: SA:MP Moderators Guide
Post by: Nathan on January 29, 2011, 09:26:11 pm
I'm pleased and excited to see such a revolutionized reform of the SA:MP moderators and administrators team. Such an update should and will bring upon a complete change within the Argonath players mutual understanding of the rules and guidelines of moderators and administrators.

I have complete confidence that such a reform will help in:
  • Building a bridge between the gap of players and server moderators and administrators.
  • Better understanding of how Argonath's development team functions and organizes comfort.
  • Less friction of stress towards players that accuse moderators and administrators of malpractice.
  • Players working alongside moderators and administrators towards helping and producing a better community.
  • Helping applicants to become moderators and administrators in understanding how the current team of moderators and administrators work alongside each other.
It's important that players and server moderators and administrators work alongside each other towards developing and maintaining the server. The following of publicizing these guidelines should and will result in mutual satisfaction for everyone that is set to play here at Argonath. Though some may doubt that publicizing the guidelines will result in players criticizing the work of server moderators and administrators; moderators and administrators of the community have been given direct order to remove such comedians from the server and forums.

Welcome back, Munna.
Title: Re: SA:MP Moderators Guide
Post by: Frank_Hawk on January 29, 2011, 10:34:03 pm
The current admin team is excellent in effectiveness throughout the community. The level in which they apply themselves is commendable and bears fruit of Gandalf's aspiration to make this community admirable both internally and externally. Gandalf has been very supportive of the admin team and undertaken additional responsibility of guiding, mentoring and making relevant suggestions. He has continuously applied his experience and thoughts in view of mediating postive conversation throughout the community.

As a result, the admin team have historically been very well managed. The current leader / manager team is strong demonstrating competencies for well needed pillars of support, guidance and helpful advice. Despite being under pressure continuously when compared to moderators or admins they function very well blending their RP character well with their admin personality. Through personal observation, they put their RP role in front of their managerial role which in my view is correct. I don't see the logic behind an admin logging in only to do admin work - it defies the purpose for which we are here for - they strike the most reasonable balance between the two.

The current moderator / admin team is also very fluent in decision making yet lack the experience of leaders / managers. The majority are friendly, communicative and flexible. Regretfully, there are in exceptions in a sense that we are blighted with a minority who feel that micromanagement, heavy handed tactics and zero tolerance will improve bilateral relations in the community.

The admins are in my view here to facilitate dialogue between players. They are not here to dictate conversation nor act as bullies. Nowadays, I've become mindful of the minority of admins who practise heavy handed tactics and excessive assertion. Whilst I do my best to ignore them, their nature remains hostile at best and I can only imagine what other players must feel about them.

This troublesome minority are bringing the entire admin team into gradual disrepute. It's not difficult to see how these people have stained the current admin team, you only need to look at comments which try to build segregation in the community. In stating that 'we are the administration and you are the players' is entirely false - admins are players at best and have no strategic advantage over others. If this is the message that is being portrayed and supported by Gandalf - then I have got the wrong picture of our community and the principles that attracted me here in 2008.

I suggest addressing the main concern around inconsistency whereby a high level of discretion is allowed on behalf of the moderator / admin. Discretion can vary as people find different things offensive in nature. This discretion should be limited in a sense that the admin guidelines should be made transparent. I see no harm in making these guidelines transparent and open - it will allow for greater cooperation and bridge the ever growing gap between the admin team and players. We must understand that this is a thought for improvement and not a sentiment for attack. We are no longer in 2006 but in 2010 - perceptions have changed in line with maturing demographics and the need for transparency will reap greater benefits for our community in aim of standalone strength. 

Benefits in making admin guidelines transparent:
- Limiting double standards
- Reducing heavy handed measures
- Removing inconsistencies
- Limited discretion
- Reducing segregation
- Accommodate flexibility
- Bridge the gap between admins and players
- Mutual understanding on punishments

Happy to discuss offline if needed Gandalf and Violet.

Great to see this made transparent - I hope this improves relations between two troubled groups.
Title: Re: SA:MP Moderators Guide
Post by: Antonio. on January 30, 2011, 12:33:55 am


There are no unwritten rules in Argonath; if a rule is not published it is not a rule. Rules are carefully considered and decided upon and under no circumstances should you impose a rule that is not official.
Then why did I have a ban regarding "Disclosing Private Information" which was really only someone's in game user name. This wasn't in the rules.
Title: Re: SA:MP Moderators Guide
Post by: Leon. on January 30, 2011, 05:07:01 am
MAKING AND INTERPRETING RULES

There are no unwritten rules in Argonath; if a rule is not published it is not a rule. Rules are carefully considered and decided upon and under no circumstances should you impose a rule that is not official.
While the rule of not using capital letters in a complete sentence (HI GUYS IM HORNY TODAY AND YOU) should be common sense and self-discipline, it is still enforced. Perhaps the rule should be written OR this particular section should be changed.
Title: Re: SA:MP Moderators Guide
Post by: Devin on January 30, 2011, 10:54:25 am
It is common knowledge and etiquette to not type a message in full upper case.
Title: Re: SA:MP Moderators Guide
Post by: newguy on January 30, 2011, 12:29:55 pm
Many people state that some rules are of common sense.What if you don't know this common sense at all? Who's the guilty?
Title: Re: SA:MP Moderators Guide
Post by: Altair_Carter on January 30, 2011, 12:40:22 pm
It is common knowledge and etiquette to not type a message in full upper case.
Yet it's not a rule.
Title: Re: SA:MP Moderators Guide
Post by: 9r2e5i3k on January 30, 2011, 01:05:17 pm
Yet it's not a rule.
Breaking common etiquettes can be considered as disrespecting.

Quote from: Rules
If you came to play on our server - respect it and our players
Even if that's right next to "no flaming", it doesn't mean that respecting others means only not flaming other players.

Also, people are warned to drop caps before actual punishment is given. If people ignore - they get warned also for ignoring admins.
Title: Re: SA:MP Moderators Guide
Post by: 9r2e5i3k on January 30, 2011, 03:59:33 pm
No, they're not.
Yes, they are.
Title: Re: SA:MP Moderators Guide
Post by: Caltson on January 30, 2011, 04:07:35 pm
No, they're not.

If you witness an action being taken in which you think is wrong, report the incident to [email protected] ....
Title: Re: SA:MP Moderators Guide
Post by: Altair_Carter on January 30, 2011, 06:13:27 pm
Breaking common etiquettes can be considered as disrespecting.
Breaking common etiquettes can be considered as a person who simply doesn't know of them. How can you know, maybe i was born in a village with no PCs, and when someone introduced me to a computer I noticed that everyone notices capitalised letters faster than non.
Title: Re: SA:MP Moderators Guide
Post by: Antonio. on January 30, 2011, 09:47:20 pm
Too bad this won't be mean shit to most of the admins / mods.
Title: Re: SA:MP Moderators Guide
Post by: Caltson on January 30, 2011, 10:45:40 pm
Too bad this won't be mean shit to most of the admins / mods.

Is that a plain provokation to the administration team or did you witness actual situations where the admin really did something wrong?

In case of the second one, you shouldn't be provoking those who are doing the job good, just report those doing bad.
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on January 31, 2011, 12:20:29 am
You can come with every excuse you'd like to come up with, but Antonio is right. Do you really think the admin would read this again? Maybe Safetymoose because he don't want to get demoted again, but the other. Don't think so.
Title: Re: SA:MP Moderators Guide
Post by: TheRock on January 31, 2011, 03:40:17 am
You can come with every excuse you'd like to come up with, but Antonio is right. Do you really think the admin would read this again? Maybe Safetymoose because he don't want to get demoted again, but the other. Don't think so.

You're not an admin, so you can't say how we feel.
All admins fear to not get demoted, and want to be the best on their duty.
So that's why we read it regularly. At least I do.
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on January 31, 2011, 08:21:12 am
True, I'm not an admin but I'm a human with common sense.
Title: Re: SA:MP Moderators Guide
Post by: Devin on January 31, 2011, 10:28:57 am
As Gandalf and Aragorn have said, try use this to get moderators/admins in trouble and you will be banned, picking on little parts of this or disrespecting administration by saying "they should look at this" is also punishable.
Title: Re: SA:MP Moderators Guide
Post by: Caltson on January 31, 2011, 11:41:51 am
You can come with every excuse you'd like to come up with, but Antonio is right. Do you really think the admin would read this again? Maybe Safetymoose because he don't want to get demoted again, but the other. Don't think so.

Believe me, from the very moment you witness your promotion to a moderator, you WILL be reading all regulations regarding that. It is required to know and agree with these, otherwise you will not even recieve ingame moderation rights. Once you know it, you won't forget it either, it's not only THIS topic the administration has to read in order to deploy their work on the server...
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on January 31, 2011, 02:35:40 pm
Talk for yourself, I don't really feel like becoming a moderator anymore as I hear many stories about it, and I don't feel like following all those extra rules...
Title: Re: SA:MP Moderators Guide
Post by: Nathan on January 31, 2011, 02:56:28 pm
Becoming part of the moderation and staff team is a job that takes guts, skill, strength, and pure power. If you lack any of these, there is a high chance of not being accepted. Personally, I feel that only a certain few, who display these skills, will be accepted. But, being a normal user without rights myself, I have no right to speak for the administration.
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on January 31, 2011, 07:26:16 pm
Yes Nathan, we all now you're trying real hard to become an admin.

I must say that it's good from the developers to make these rules, Moderators would read them once maybe twice. But I honestly think most of their skills are to be learned in the game. Not trough some paper with letters. When they need help, I'm sure there are other admins online who could help them.
Title: Re: SA:MP Moderators Guide
Post by: Leon. on January 31, 2011, 07:33:28 pm
Yes, they are.
Okay, Grs.
Title: Re: SA:MP Moderators Guide
Post by: Nathan on January 31, 2011, 08:28:29 pm
Yes Nathan, we all now you're trying real hard to become an admin.

I'm not. Unlike others, I try to work to IMPROVE the community, not disassemble it like others are trying to.

I must say that it's good from the developers to make these rules, Moderators would read them once maybe twice. But I honestly think most of their skills are to be learned in the game. Not trough some paper with letters. When they need help, I'm sure there are other admins online who could help them.

See that's the problem. Moderators to read them. Everyone read them. I assume everyone also read the Argonath vision, but when will we start to enforce it and put it in our daily community interactions? I understand that not everyone wants to follow the rules, but we should since being on Argonath is a privilege, not a right.
Title: Re: SA:MP Moderators Guide
Post by: Devin on January 31, 2011, 09:06:39 pm
If players wish to disrespect boundaries and rules placed before them, they will lose the privelage of playing on Argonath.

If you wish to pick at all the small problems and complain instead of helping us make this community stronger, either leave with your attitudes or continue acting as you are and be removed from this community by a ban.

I am over people complaining about little issues and doing nothing about it, when someone makes a topic trying to help out and others come critisize and rip the topic apart, that is pathetic behaviour which we do not want here or even condone here.



Just because a player is following the rules and doing what they can to help out does not make them a "suckup" or someone who is trying to get admin rights, it is someone that shows self respect and respect for the rules and other players, aswell as the administration team.
Rules are made to be followed and respected, if you do not wish to follow the rules, by all means leave this community.
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on January 31, 2011, 09:14:11 pm
Sorry sir I ain't leaving this community. First of all I follow the rules 9/10 times.

I didn't mean to "rip off" this topic's meaning. I was just sharing my opinion, I'm sorry if anybody feels hurt in any way. I'll take it back if you really want to but my opinion won't change.
Title: Re: SA:MP Moderators Guide
Post by: Altair_Carter on February 01, 2011, 09:20:04 am
All admins fear to not get demoted
Why should people fear of that.
Title: Re: SA:MP Moderators Guide
Post by: Kenny. on February 01, 2011, 04:36:49 pm
Becoming part of the moderation and staff team is a job that takes guts, skill, strength, and pure power. If you lack any of these, there is a high chance of not being accepted.

Guts? pure power? haha how does this work out in a video game. If guts to you is "I BAN ALL TROLLS, BEWARE" then alot of things are a joke...

To be honest i dont see why we cant be using these regulations posted here against the adminstration team who fail or try to pull one on us, you cant tell me certain admins dont try to dig dirt on a player they dont like. for example constant spectating to catch them.
Title: Re: SA:MP Moderators Guide
Post by: Caltson on February 01, 2011, 04:39:36 pm
Guts? pure power? haha how does this work out in a video game. If guts to you is "I BAN ALL TROLLS, BEWARE" then alot of things are a joke...

To be honest i dont see why we cant be using these regulations posted here against the adminstration team who fail or try to pull one on us, you cant tell me certain admins dont try to dig dirt on a player they dont like. for example constant spectating to catch them.

Admins having such personalities will be removed. I.e. iMunna.
Title: Re: SA:MP Moderators Guide
Post by: Nexxt on February 01, 2011, 04:52:14 pm
You're not an admin, so you can't say how we feel.
All admins fear to not get demoted, and want to be the best on their duty.
So that's why we read it regularly. At least I do.

If this was Twitter, I would retweet this.
Title: Re: SA:MP Moderators Guide
Post by: Nathan on February 01, 2011, 06:00:48 pm
Guts? pure power? haha how does this work out in a video game. If guts to you is "I BAN ALL TROLLS, BEWARE" then alot of things are a joke...

Emotions play a big part in administration. Why do you think many administrators leave or become inactive after awhile? It's because of the constant stress placed on them by users such as you. The constant activity degenerates as more and more users tend to become doucebags toward the administration. It's not a joke if you don't know the pressure and slack it off as something anybody can do.


To be honest i dont see why we cant be using these regulations posted here against the adminstration team who fail or try to pull one on us, you cant tell me certain admins dont try to dig dirt on a player they dont like. for example constant spectating to catch them.

In attempt to "catch" an admin in a wrongdoing is basically telling the admin what their job is and how they should do it. Nobody likes that. NOBODY. Also, it could be refereed to commenting on administration action.
Title: Re: SA:MP Moderators Guide
Post by: Altair_Carter on February 02, 2011, 12:09:42 pm
It sometimes makes me wonder why most of the people have stress over a goddamn game, even if it's with interaction of other players.

Seriously, I've never had any problems during my times being GM on Wow Privates and being admin on CSS servers.
Title: Re: SA:MP Moderators Guide
Post by: TheRock on February 02, 2011, 12:12:34 pm
Lol, WoW (and even more the private that has less players), as well as CSS which are limited peak... are nothing compared to this
Title: Re: SA:MP Moderators Guide
Post by: Zaila on February 02, 2011, 02:43:33 pm
It sometimes makes me wonder why most of the people have stress over a goddamn game, even if it's with interaction of other players.

Seriously, I've never had any problems during my times being GM on Wow Privates and being admin on CSS servers.

Try imagine how it is with being alone with 120 players, getting questions and requests in PM, Getting flooded with reports, spectating players and keeping an eye in mainchat after rulebreakers.. What you describe above is nothing..
Title: Re: SA:MP Moderators Guide
Post by: Fabio on February 02, 2011, 02:55:35 pm
It sometimes makes me wonder why most of the people have stress over a goddamn game, even if it's with interaction of other players.

Seriously, I've never had any problems during my times being GM on Wow Privates and being admin on CSS servers.

Try imagine how it is with being alone with 120 players, getting questions and requests in PM, Getting flooded with reports, spectating players and keeping an eye in mainchat after rulebreakers.. What you describe above is nothing..

I guess it depends how you handle it and where you place your priorities, but life would be made much easier if the regular players would behave, because most of the rulebreaking comes from them in my eyes rather then the new players.

Its a two way thing, players complain about things and then say why you taking things so seriously its a game, but if they behaved ingame and played the game for what it is while following the rules, there would be less load in admins, but also at the end of the day, admins have admin commands for a reason, admin work is meant to be tough at times.
Title: Re: SA:MP Moderators Guide
Post by: Pandalink on February 02, 2011, 03:07:55 pm

Emotions play a big part in administration. Why do you think many administrators leave or become inactive after awhile? It's because of the constant stress placed on them by users such as you.

I never understood this. If someone can't take the "stress" of being an admin then why are they one?

Try imagine how it is with being alone with 120 players, getting questions and requests in PM, Getting flooded with reports, spectating players and keeping an eye in mainchat after rulebreakers.. What you describe above is nothing..
Man that takes me back, fucking awesome when I was alone with 120 players. Best times as admin. I always looked forward to those times.
Title: Re: SA:MP Moderators Guide
Post by: Nathan on February 02, 2011, 06:22:27 pm
I never understood this. If someone can't take the "stress" of being an admin then why are they one?

That stress builds over time. It's not something that happens all of a sudden.
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on February 02, 2011, 06:34:57 pm
And how do you know that Nathan? You're talking here like you're an admin for years.
Title: Re: SA:MP Moderators Guide
Post by: Norrage on February 02, 2011, 06:37:48 pm
To say it Exclusive, He is right, its not always, but there are periods ( and i know it because i was SA:MP Admin too )
Title: Re: SA:MP Moderators Guide
Post by: Nathan on February 02, 2011, 07:43:30 pm
And how do you know that Nathan? You're talking here like you're an admin for years.

Based on interviews with administrators and my personal experience of being a server and forum leader for another community. The stress always builds no matter the community.
Title: Re: SA:MP Moderators Guide
Post by: Pandalink on February 02, 2011, 09:15:38 pm

That stress builds over time.

It really doesn't, or at least.. shouldn't.
Title: Re: SA:MP Moderators Guide
Post by: Caltson on February 02, 2011, 10:55:46 pm
It really doesn't, or at least.. shouldn't.

I agree, it's awesome to be alone with a 120 player populated server, however i think the point is about you cannot in any way take care of all work coming in. Unless you go spend less time in each player, but then still you couldn't take care of all 120 on your own. I have to agree with Nathan that during such times, alot of stress comes with it, but good stress. I also agree with Panda that those moments are the most remarkable and actually the best times for any (good) admin in my opinion.. I loved these moments aswell.
Title: Re: SA:MP Moderators Guide
Post by: Altair_Carter on February 03, 2011, 04:24:27 pm
Lol, WoW (and even more the private that has less players)
I was GM on a private realm with around 500+ online everyday, in a team with 2 other GMs. Cash was so shit for people whining to give them precious gold and new items. But hey, insta-ban policy for begging worked well.

To say, apart from the bugged quest issues and....Oh, what is this, you won't understand it anyway.

As for CSS, well, i can agree with a limited amount of 22 people that was hella easy.
Try imagine how it is with being alone with 120 players, getting questions and requests in PM, Getting flooded with reports, spectating players and keeping an eye in mainchat after rulebreakers.. What you describe above is nothing..
You've never been to WoW private server. Or I'm the only one who played in a server with 60% population of retards.

Oh, wait.
Title: Re: SA:MP Moderators Guide
Post by: Caltson on February 03, 2011, 09:53:00 pm
Panda was an admin for ages, you've never been an admin here. Panda is cool, you're, uhh, yea. Who to believe? I wonder.

Admin or not, Nathan ain't a bad guy, why do you think so?
Title: Re: SA:MP Moderators Guide
Post by: (tr)Ollie on February 03, 2011, 10:12:40 pm
Not once did I say or even insinuate that he is a "bad guy." In this situation, Panda is obviously the more veracious character due to his background on the admin team.
Title: Re: SA:MP Moderators Guide
Post by: Leon. on February 03, 2011, 10:40:21 pm
Or I'm the only one who played in a server with 60% population of retards.

Oh, wait.
LOL
Title: Re: SA:MP Moderators Guide
Post by: Vince on February 04, 2011, 02:41:09 am
It really doesn't, or at least.. shouldn't.

Be an admin on the server for a week now-a-days.. :roll:
Title: Re: SA:MP Moderators Guide
Post by: FastSh00T on February 05, 2011, 02:33:45 am
First reaction: Oh wait, Did i become moderator? But ... What? How? That doesn't make sense O.o... Uhm maybe it is a bug *Ding*  :idea:
Last reaction: Uhm yeah right that doesn't make sense... It just public topic
Title: Re: SA:MP Moderators Guide
Post by: Raykaza on February 07, 2011, 03:02:54 am
Re-view the administration team...

Lately in some cases I noticed that you know a rule after you get banned or when you see someone got banned for bearking it.
^Implying that you know all the stated rules and its not stated.

By the way what is this new rule ? you're not allowed to a RP a robbery with new player ? can someone explain it ?
Title: Re: SA:MP Moderators Guide
Post by: Squeak on February 07, 2011, 05:22:19 am
How about we modernize the rules and put them in one place.
Title: Re: SA:MP Moderators Guide
Post by: Jimmy_Bowling on February 07, 2011, 11:14:50 am
How about we modernize the rules and put them in one place.


Why You guys wanted us to show the Moderation Rules.... you requested this...
Title: Re: SA:MP Moderators Guide
Post by: Cero on February 07, 2011, 06:43:03 pm
Be an admin on the server for a week now-a-days.. :roll:

I would love to. Now make me an admin.
Title: Re: SA:MP Moderators Guide
Post by: Kapil on February 10, 2011, 12:41:43 am
Very helpful for those whom are willing to know what's needed in order to become a moderator. I review this many times.
Title: Re: SA:MP Moderators Guide
Post by: Squeak on February 10, 2011, 03:12:13 am

Why You guys wanted us to show the Moderation Rules.... you requested this...
By modernize the rules I meant we should update the existing server rules, not the moderator rules.
Title: Re: SA:MP Moderators Guide
Post by: Raykaza on February 10, 2011, 09:27:17 am
By modernize the rules I meant we should update the existing server rules, not the moderator rules.
(http://stevemullencreative.com/images/blogPhotos/bigUpdate.jpg)
Title: Re: SA:MP Moderators Guide
Post by: Inkognito on February 10, 2011, 09:10:14 pm
Well, use /rules command if you are unaware of community&server rules :') By the way, saying that "doing thing A is not forbidden because the thing A is not mentioned in the /rules". Well. Before doing anything ask yourself a question if it isn't a glitch/bug abuse and if it doesn't give you unfair advantage towards other players.
Title: Re: SA:MP Moderators Guide
Post by: Murt on February 11, 2011, 12:58:43 am
Quote Removed
Original post was removed.
You don't have to flame the server owner, just get out of here and don't posts any posts like that.
Title: Re: SA:MP Moderators Guide
Post by: Boozman on February 11, 2011, 01:06:49 am
Content Removed
Please continue with *topic only* discussion thank you.
Title: Re: SA:MP Moderators Guide
Post by: JDC on February 19, 2011, 06:15:37 am
Notice how the people who moan on the admins and point out little parts of the guide in order to criticize their work, are irresponsible rulebreakers and moaners themselves.
Title: Re: SA:MP Moderators Guide
Post by: Exclusive. on February 19, 2011, 09:41:17 am
I'm sorry, but if you'd check my warning/kick/ban log, it won't be that long. 1 ban, unfair proven by Gandalf. Your statement isn't true.
Title: Re: SA:MP Moderators Guide
Post by: JDC on February 19, 2011, 11:49:17 am
A person's degree of rulebreaking isn't defined only by the amount of punishments you have. Somebody could be the worst asshole in the world yet be clever enough not to get punished.
Title: Re: SA:MP Moderators Guide
Post by: Altair_Carter on February 19, 2011, 06:49:47 pm
Yeah, you somehow actually manage to do that.
Title: Re: SA:MP Moderators Guide
Post by: JDC on February 23, 2011, 03:04:57 pm
I never knew you actually thought of me as clever. :lol:
Title: Re: SA:MP Moderators Guide
Post by: Dominik_Gulucan[UB] on May 13, 2011, 09:30:50 am
hello , i want to be moderator cuss i play since 2010 and i wold love to help the players to get what they want and i also will warned who not follow the rules and if he dont i will kick him so i realy wanna be Moderator to i will work hard .
i play like 3-5 hours in day
so plz help me to be Moderator i love admins and i want to be one of thim
Argonath rpg is the best server that i have been played
so i realy realy realy want to be Moderator and after that i will be admin and i will kick all who use hacks and i will do my best !!!
thank you all :)
Title: Re: SA:MP Moderators Guide
Post by: Murt on May 13, 2011, 10:04:10 am
hello , i want to be moderator cuss i play since 2010 and i wold love to help the players to get what they want and i also will warned who not follow the rules and if he dont i will kick him so i realy wanna be Moderator to i will work hard .
i play like 3-5 hours in day
so plz help me to be Moderator i love admins and i want to be one of thim
Argonath rpg is the best server that i have been played
so i realy realy realy want to be Moderator and after that i will be admin and i will kick all who use hacks and i will do my best !!!
thank you all :)

Applications are closed, if you have applied you may have a chance to get selected if you havn't been denied due to lack of inactivity.
Title: Re: SA:MP Moderators Guide
Post by: Dominik_Gulucan[UB] on May 13, 2011, 11:47:16 am
sir but when it will be open that i can apply ?
Title: Re: SA:MP Moderators Guide
Post by: Murt on May 13, 2011, 01:18:30 pm
Don't ask me, that's up to the owners. I think it will take atleast a half year more or even more.
Title: Re: SA:MP Moderators Guide
Post by: shitix on May 13, 2011, 01:27:21 pm
As far i remember, they open once in a year. I have no idea how it works now tho :P
Title: Re: SA:MP Moderators Guide
Post by: Antonio. on May 18, 2011, 02:39:57 am
Becoming part of the moderation and staff team is a job that takes guts, skill, strength, and pure power.
Lol.
Title: Re: SA:MP Moderators Guide
Post by: aleksandar_gojkovic on September 14, 2011, 10:16:19 pm
Hey, yea id like to apply for a moderator, idk if i wrote on wrong topic, but if i did can u redirect me and tel me what to do in order to apply for a moderator?

Anyway, server is great, and id like to contact aragorn, gandalf or legolas, cause i have a big problem.

Best wishes from ur loyal player aleksandar_bojkovic, and greetings from Serbia!!! :) :) :) :) :) :) :) :) :) :) :) :)
Title: Re: SA:MP Moderators Guide
Post by: Mashgash on September 15, 2011, 12:42:19 pm
Hey, yea id like to apply for a moderator, idk if i wrote on wrong topic, but if i did can u redirect me and tel me what to do in order to apply for a moderator?

Anyway, server is great, and id like to contact aragorn, gandalf or legolas, cause i have a big problem.

Best wishes from ur loyal player aleksandar_bojkovic, and greetings from Serbia!!! :) :) :) :) :) :) :) :) :) :) :) :)

Moderator applications are closed and have been for the latest months. You can PM anyone of them here on the forum and they'll hopefully respond when they have time.
Title: Re: SA:MP Moderators Guide
Post by: Dean Willis on February 19, 2012, 08:32:43 pm
I read the this subject few times and it is all good but in my opinion it should get updated.
Title: Re: SA:MP Moderators Guide
Post by: Ted on February 19, 2012, 08:40:18 pm
I read the this subject few times and it is all good but in my opinion it should get updated.

Which specific area needs updating in case i have overlooked it?
Title: Re: SA:MP Moderators Guide
Post by: Dean Willis on February 19, 2012, 09:04:09 pm
It's ok, disregard my message about updating it. :D
Title: Re: SA:MP Moderators Guide
Post by: Ted on February 19, 2012, 09:26:21 pm
Ah i see it now the old admin levels part. Just disregard that bit about admin levels as those ceased to exist from 2009 to present. Apart from that the rest of the guide is still the same and never need be any different. This guide gives a little bit of an insight in to administration work on the SA-MP server and this is just the tip of the Iceberg for what may be to come for some of you...
Title: Re: SA:MP Moderators Guide
Post by: Dean Willis on February 19, 2012, 09:36:48 pm
Ah i see it now the old admin levels part. Just disregard that bit about admin levels as those ceased to exist from 2009 to present. Apart from that the rest of the guide is still the same and never need be any different. This guide gives a little bit of an insight in to administration work on the SA-MP server and this is just the tip of the Iceberg for what may be to come for some of you...
Yeah, I meant this!
Title: Re: SA:MP Moderators Guide
Post by: fuzzball69 on March 10, 2012, 10:32:00 am
I have read over this guide over several times and really appreciate the time and effort put into this. I applied for moderator and to look at this guide really gives you an insight of the work that needs to be done and would be happy if I got accepted. Again, I commend you for your time and effort put into writing all this.
Santa_Corleone
Title: Re: SA:MP Moderators Guide
Post by: TheRock on March 11, 2012, 06:02:44 pm
I guess this is considered an outdated guide (not in commands, but as in moderators priority) according to the new topic
Title: Re: SA:MP Moderators Guide
Post by: Ted on March 11, 2012, 06:06:45 pm
It's an old guide anyway for those who were familiar with it before its public release but the fundamentals are still there.
Title: Re: SA:MP Moderators Guide
Post by: Julio. on March 11, 2012, 06:45:07 pm
In my opinion, helping should always come first  :D
Title: Re: SA:MP Moderators Guide
Post by: TheRock on March 11, 2012, 06:47:48 pm
In my opinion, helping should always come first  :D

Yea, although some of the /admins don't have enough patience for new players, all due to most of them joining, DMing and /q'ing right away, so this will be a great stress test for moderators, as it will be their first priority :hah:
Title: Re: SA:MP Moderators Guide
Post by: Julio. on March 11, 2012, 06:48:37 pm
Yup, we'll see  :D
Title: Re: SA:MP Moderators Guide
Post by: [RM]DRIFT_WORLD_ on March 30, 2012, 03:54:31 pm
Where to apply for it?because I always wanted to be in administration and also to help and judge between wrong and right.  :)
Title: Re: SA:MP Moderators Guide
Post by: Murt on March 30, 2012, 04:48:10 pm
Where to apply for it?because I always wanted to be in administration and also to help and judge between wrong and right.  :)

Read the sticky topics in the SA:MP General board please before asking. The applications are currently closed.
Title: Re: SA:MP Moderators Guide
Post by: zater112 on May 19, 2012, 02:38:30 am
Great Topic, i'll Think its Allready Usefull, I'll hope i'll come to use it one day, to help The Community, :D Good luck to all of You Moderators / Admins :D
Title: Re: SA:MP Moderators Guide
Post by: Xavier12 on September 19, 2012, 06:03:59 pm
The perfect words ever made in SA:MP history  :D
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