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GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Wash on December 23, 2009, 05:31:33 am

Title: Circumstances required for /q'ing as suspect?
Post by: Wash on December 23, 2009, 05:31:33 am
I was just temp-banned for 60 minutes by TeaM_Wayne for /q abuse.
Explained: I /q'd as a suspect to go to an Araatus MSN meeting. He told me this is not allowed, and I can only /q to for 'IRL issues'.

This is not a complaint, but a question. However, it will determine whether I should send an e-mail to [email protected] regarding this possible abuse.

Could someone please enlighten me on these set of rules? As I've NEVER seen this as a rule. I've always known that the use of /q as abuse can only be committed in a situation where the person who /q'd used the quit option to their advantage in-game. Wayne says that I can only /q as suspect if I have 'IRL issues'. What exactly are these 'issues'?

:conf:
Title: Re: Circumstances required for /q'ing as suspect?
Post by: JDC on December 23, 2009, 05:44:05 am
Ten sample situations:

1. Your mom has a shotgun aimed at your head and telling you to get off the PC for the night or be grounded for the rest of your life.

2. School bus driver is waiting outside and will blow your head off with a Spaz Shotgun if you don't get on the bus in moments.

3. You have to go to the hospital because someone "accidentally" stabbed you with a 9-inch hunting knife, or because a relative demands your presence, on the pain of death.

4. Feds are knocking at the door shouting that they have a search warrant, you look outside the window and see attack helicopters, SWAT Vans, Army Trucks, Destroyer Tanks, Soldiers armed with M16s, and Snipers positioned on the roof of your neighbour's house.

5. You turn on the TV and they are displaying emergency routes out of your city since a terrorist plane loaded with nuclear weapons is about to crash in the downtown area.

6. The door crashes down and you see the members of your local mob enter, tie you to a chair, seal your mouth with duct tape, and carry you away to some place.

7. A zombie outbreak occurs and your door is about to break in half due to a horde of zombies attempting to get in.

8. You get abducted by aliens who are discovering the secrets of cavity searching.

9. A crazy hobo bashes down the door, runs in, takes you by the shoulders and shakes you while screaming "THE END IS HERE!!!"

10. You look at your calendar and the date is December 21, 2012



IRL Issue: Basically anything in real life that makes you have to go outgame.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Wash on December 23, 2009, 05:47:10 am
Ten sample situations:

1. Your mom has a shotgun aimed at your head and telling you to get off the PC for the night or be grounded for the rest of your life.

2. School bus driver is waiting outside and will blow your head off with a Spaz Shotgun if you don't get on the bus in moments.

3. You have to go to the hospital because someone "accidentally" stabbed you with a 9-inch hunting knife, or because a relative demands your presence, on the pain of death.

4. Feds are knocking at the door shouting that they have a search warrant, you look outside the window and see attack helicopters, SWAT Vans, Army Trucks, Destroyer Tanks, Soldiers armed with M16s, and Snipers positioned on the roof of your neighbour's house.

5. You turn on the TV and they are displaying emergency routes out of your city since a terrorist plane loaded with nuclear weapons is about to crash in the downtown area.

6. The door crashes down and you see the members of your local mob enter, tie you to a chair, seal your mouth with duct tape, and carry you away to some place.

7. A zombie outbreak occurs and your door is about to break in half due to a horde of zombies attempting to get in.

8. You get abducted by aliens who are discovering the secrets of cavity searching.

9. A crazy hobo bashes down the door, runs in, takes you by the shoulders and shakes you while screaming "THE END IS HERE!!!"

10. You look at your calendar and the date is December 21, 2012
FFFFFS, I HAVE TO STAY ON ARGONATH ALL MY LIFE NEXT TIME I'M SUSPECT D:

srs:


IRL Issue: Basically anything in real life that makes you have to go outgame.

So, like... when I'm a suspect, I can't /q if I'm going to stay at my PC after /q'ing unless I surrender/die? WTF D:
Title: Re: Circumstances required for /q'ing as suspect?
Post by: ElMartu on December 23, 2009, 06:09:43 am
I'm pretty sure that you can quit as a suspect if you aren't in any roleplay situation... But seems admins have a different vision on it, so I can be wrong.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: JDC on December 23, 2009, 06:30:48 am
There is no official rule on /q-ing as a suspect. Those who abuse /q just to gain advantage for Cops can easily be spotted and punished.

I guess that solves it.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Wash on December 23, 2009, 06:56:18 am
There is no official rule on /q-ing as a suspect. Those who abuse /q just to gain advantage for Cops can easily be spotted and punished.

I guess that solves it.

Well, I wasn't temp-banned for that. I was temp-banned because I'm not allowed to /q unless I have 'IRL issues'. :/
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Chase on December 23, 2009, 07:20:49 am
IMO it should be alright to do it as long as cops are not chasing you or have you surrounded. Like if you're in the middle of the desert with cops nowhere around, then I think it should be okay to /q.

I think /q to avoid arrest should only be punished.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: JDC on December 23, 2009, 01:55:41 pm
Well, I wasn't temp-banned for that. I was temp-banned because I'm not allowed to /q unless I have 'IRL issues'. :/

The information in my last post, was from the Admin Forums, where Gandalf clarified to the entire team the said rule.

If an Admin has a different view, feel free to discuss it with him.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Jerry on December 23, 2009, 02:20:44 pm
IMO it should be alright to do it as long as cops are not chasing you or have you surrounded. Like if you're in the middle of the desert with cops nowhere around, then I think it should be okay to /q.

I think /q to avoid arrest should only be punished.
This.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Nexxt on December 23, 2009, 05:12:27 pm
Aslong your "/q" suppose to be your actual leaving of the game for a period, it's oke in my opinion.
As you did not "abuse /q" to just return after it to get advantages on the cops, but you had another matter, that needed you to /q.

Therefor, I do not understand why you got tempbanned.
Anyways, if you have complaints, report it to [email protected]
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Boromir on December 23, 2009, 05:19:04 pm
You abused /q yesterday more than 2 times as well..
How can you call it "special circumstances" when you abuse /q like every single time when you are a suspect?
Interestingly, you used /q when cops approached you..
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Nitrous on December 23, 2009, 05:27:49 pm
o.O?

Im getting suspicous...

But i believe that if such events occured to wash, then i think that should not be classed as /q abusing.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: (tr)Ollie on December 23, 2009, 07:11:37 pm
If I need to go then I'll go. If people moan and I get banned, fuck it. Real life is more important than SA-MP after all.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Jerry on December 23, 2009, 07:34:20 pm
If I need to go then I'll go. If people moan and I get banned, f**k it. Real life is more important than SA-MP after all.
Exactly.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Boxy on December 23, 2009, 10:03:51 pm
Ten sample situations:

1. Your mom has a shotgun aimed at your head and telling you to get off the PC for the night or be grounded for the rest of your life.

2. School bus driver is waiting outside and will blow your head off with a Spaz Shotgun if you don't get on the bus in moments.

3. You have to go to the hospital because someone "accidentally" stabbed you with a 9-inch hunting knife, or because a relative demands your presence, on the pain of death.

4. Feds are knocking at the door shouting that they have a search warrant, you look outside the window and see attack helicopters, SWAT Vans, Army Trucks, Destroyer Tanks, Soldiers armed with M16s, and Snipers positioned on the roof of your neighbour's house.

5. You turn on the TV and they are displaying emergency routes out of your city since a terrorist plane loaded with nuclear weapons is about to crash in the downtown area.

6. The door crashes down and you see the members of your local mob enter, tie you to a chair, seal your mouth with duct tape, and carry you away to some place.

7. A zombie outbreak occurs and your door is about to break in half due to a horde of zombies attempting to get in.

8. You get abducted by aliens who are discovering the secrets of cavity searching.

9. A crazy hobo bashes down the door, runs in, takes you by the shoulders and shakes you while screaming "THE END IS HERE!!!"

10. You look at your calendar and the date is December 21, 2012

Do you actually enjoy posting incredibly nerdy and stupid shit?
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Wash on December 24, 2009, 01:19:08 am
You think you ALWAYS can get away with your stupid and immature behaviours.. eh? Not this time.. We already have given you more than enough warnings to help you be a normal player, at least, a human being, but it seems like some people like you cannot be taught in any ways.

Boromir

Title: Re: Circumstances required for /q'ing as suspect?
Post by: Trobby888 on December 24, 2009, 02:29:15 am
If you have something outside the game that you really need to do, then it's perfectly ok to /q (It would be nice, however, that you tell everyone, especially the cops who are chasing you, you have to go). If your intention was to simply evade the cops, then expect punishment.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Sago on December 24, 2009, 02:48:55 am
I absolutely hate it when suspects /q to escape the popo.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: JDC on December 24, 2009, 02:50:42 am
Do you actually enjoy posting incredibly nerdy and stupid shit?

Can't a guy actually try to inject humor into a serious situation? Btw, you just gave an accurate description of many of your posts.



By the way, Wayne specifically said I did NOT /q to EVADE the cops, as that's what you seem to be implying here.. I think everyone here knows that I am not one who is afraid of getting into a fight with a police member on this server.. You think I'm going to /q because there's (supposedly) a freecop who's after me? There were 3 of us who were fully armed against 1 freecop. Hmm.. yes, I left because I was scared he was going to kill me omfg!!

Racism against Freecops!

In my experience, half of the Freecops I have encountered actually have chances of making a better kill than an SAPD Officer, since they don't have their minds burdened by protocol and everything, and therefore only aim to capture or kill the suspect.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Wash on December 24, 2009, 02:52:49 am
If you have something outside the game that you really need to do, then it's perfectly ok to /q (It would be nice, however, that you tell everyone, especially the cops who are chasing you, you have to go). If your intention was to simply evade the cops, then expect punishment.

I left game temporarily for an Araatus MSN meeting.. nothing else.

Racism against Freecops!

In my experience, half of the Freecops I have encountered actually have chances of making a better kill than an SAPD Officer, since they don't have their minds burdened by protocol and everything, and therefore only aim to capture or kill the suspect.
Well, it was a stereotype, but I can kill nearly every law enforcement member on the server.. :P
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Pandalink on December 24, 2009, 03:03:46 am
I'm in no position to say how unsurprised I was at who had banned you for an incorrect reason, so I won't.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: piginawig on December 24, 2009, 03:07:59 am
Do you actually enjoy posting incredibly nerdy and stupid shit?

Says the guy with over 1700 posts on a forum.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Andy on December 24, 2009, 04:57:21 am
Says the guy with over 1700 posts on a forum.

Stop with the bullshit, this is not a topic where you discuss about Post hunter....
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Boxy on December 24, 2009, 02:38:45 pm
Says the guy with over 1700 posts on a forum.
Says the guy who is jealous.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: R.Rivens on December 24, 2009, 05:26:36 pm
If I need to go then I'll go. If people moan and I get banned, f**k it. Real life is more important than SA-MP after all.
Best post in topic... Becouse its true...
Title: Re: Circumstances required for /q'ing as suspect?
Post by: DHR.Mike on December 24, 2009, 06:16:56 pm
i always have a simpel solution to avoid needing to /q

if cops are after me and i need to go i get out hope the kill me then when i am dead i do /q  :D
Title: Re: Circumstances required for /q'ing as suspect?
Post by: The_Wolf on December 24, 2009, 06:38:36 pm
So, what you guys are trying to say, is that when you are a suspect, you are not allowed to leave the server for a period of time?
For example:

I am playing SA:MP, then cops suspect me and start chasing me around. My girlfriend calls me on skype and says she wants to chat, since she blabla. Then I chat with her (with SAMP close not to get killed by cops), we finish all the bowrocks then I quit skype, re-join SA:MP and get banned.
What the actual f**k are you trying to say? This is the most stupid thing I have ever heard. Is that a rule also or what?
Bowrocks... I think you should read again what you guys are trying to say. You will even find it funny maybe.
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Boromir on December 24, 2009, 07:01:58 pm
ABUSING /q and USING /q for exceptional circumstances are totally different..
What wash did is /q abuse... callng it a "special circumstance" whenever he abuses /q to log off when cops approach him. Trying to trick admins by giving delusive facts/excuses is an obvious yet stupid thing to do to abuse /q as you NEVER can fool them..

This is nothing but a stupid complaint made by a punished juvenile kid who is never attentive to his own faults..

Topic Locked..
Title: Re: Circumstances required for /q'ing as suspect?
Post by: Gandalf on December 26, 2009, 08:03:55 pm
If you wish to be unbanned there is an unban section.
If you the admin who banned you did not follow the rules there is [email protected]
As old and 'changed' player you know this so no excuse to make a BS topic.

As for /q it is allowed to leave the server at any time when its needed. However it is not allowed to use /q in order to get out of a situation and then log back in.
If admins spot the latter, they will ban you, and believe me it will be very easy to spot.
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