Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: David_Omid on March 05, 2010, 06:54:49 pm

Title: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 05, 2010, 06:54:49 pm
Rock Stars RPG 4.1 Scripts
Scripts by David Omid, objects by DHRmike

Everyone, I am pleased to announce the release of RS4.1 to the main server. For those of you that are still wondering why it has taken so long to produce these scripts, please read this topic (http://www.argonathrpg.eu/forum/index.php?topic=51257.0) for the full story.

Before I announce the new features, I would just like to thank some people for helping me with this project as without them, release would not be now...

Acknowledgements

To all of my testers, I would like to say a very big THANK YOU for everything you have done for me. You have shown great dedication to this community by spending your own time testing my work by your own free will. Without you guys, this script would either never be finished as I wouldn't know what to add, remove or change or it would be released with a lot of bugs and a good target for script abusers!

You have all stuck with me, despite many of the things you tested being scrapped as they were not good enough to be released. Thank you for not getting annoyed by that!

I thank ALL TESTERS, from the first few that I recruited to the recent ones that have just simply decided to come onto an open testing session and help out. Good job, guys!

To DHRmike, thank you for the new Los Santos Fire Department interior and exterior!

Command Updates

/call 911 - now allows you to call the fire department. Firemen will see fire department calls and paramedic calls, paramedics will see paramedic calls and fire department calls, police will see all calls.

/r - now allows firemen to talk to other firemen and paramedics to talk to other paramedics, as well as cops being able to talk to other cops

/e - slight change. The messages will display in the colour of the unit. Example: cop messages in blue, medic messages in pink, fireman messages in dark red.

/m - can now be used in all emergency vehicles, not just law enforcement ones

/s1-3 - will now display special messages for firemen and medics. Works the same way as the police ones, except they say different things

/m1-3 - will now display special messages for firemen and medics. Works the same way as the police ones, except they say different things. Will now work in all emergency vehicles, not just law enforcement ones.

/cophelp - simple change. Will now tell the player to use /e to talk to other emergency services (they were not told before)

/jobfireman - simple change. Will now tell the player to use /r to talk to other firemen. Also, the player will be told the ARFD website address.

/jobmedic - simple change. Will now tell the player to use /r to talk to other medics.

/store, /load, /buyweapon, /giveweapon, /spawnreset - all restricted so they can not be used while in a mission.

/sethit - restricted so that hits can not be set on bots. Although there are currently no bots on the server, some might be added for future missions.


New Commands

The following commands are for normal players. The new administration commands will be posted in the restricted sections of the forums.

/mission - allows you to join and leave missions when they are available to you. These will be explained soon.

/missioninfo - tells you everything you need to know about your available mission. Not sure what to do? Use this command and do what it tells you to do!

Mission System

Currently, only firemen have missions. However, more WILL be added for other jobs in future updates! The fireman missions will be explained shortly.

How will I know when a mission is available? You will be told on your chat screen that one is available, as well as the /mission and /missioninfo commands just in case you forget them and also a large message will appear in the bottom-right of your screen saying "mission available".

When do I need to use the commands? You need to use /mission to join the available mission. You can also use the command to leave the mission if you do not want to continue with it. The /missioninfo command only has to be used if you don't know what to do in a mission as it will tell you how to complete it. It is highly advised that you read it when you do a mission for the first time.

When I join a mission, what happens? When you join a mission, your weapons are stored and you are given special weapons for the mission. Example: in a fireman mission, you are given a shovel  and a fire extinguisher with LOTS of ammunition. You are shown a red marker on your radar and map, telling you where to go. In the bottom-right of your screen, you are shown the following information:

A timer, displaying the amount of time you have left to complete the mission before it has been failed.

A counter showing you how many players are involved in the mission. You are told how many players the mission is available to and how many players are actually taking part.

A red message showing the name of a location. This location is where your mission objectives are. This location corresponds to the red marker on your radar and map.

When I exit a mission, what happens? Your mission weapons are removed and your stored pre-mission weapons are given back to you. All information which is displayed during your mission will no longer be shown to you and all you will see in the bottom-right of your screen is "mission available" again. You are able to re-join the mission with /mission if you want to.

What happens if the time runs out? You fail your mission. You are shown a large red message on your screen saying "mission failed", along with a chat message. The timer in the bottom-right of your screen turns red and you hear music. After 10 seconds, everything in the bottom-right of your screen disappears and the music stops playing.

What happens if all objectives are completed? You complete your mission. You are shown a large green message on your screen saying "mission success" and how much money you have earned during the mission, along with a chat message telling you both that the mission was a success and how much money you earned. You are given your money. The timer in the bottom-right of your screen turns green and you hear music. After 10 seconds, everything in the bottom-right of your screen disappears and the music stops playing.

What happens if a manager or developer stops a mission? The mission is aborted. You are shown a large yellow message on your screen saying "mission aborted", along with a chat message. The timer in the bottom-right of your screen turns yellow. You do not hear music. After 10 seconds, everything in the bottom-right of your screen disappears.

How much money can I earn? The amount of money you earn depends on how much effort you put into the mission. Example: in fireman missions, the amount of money you earn is based on how many objectives you help to complete.

How much time am I given? The amount of time you are given is based on a few factors. Example: in fireman missions, the amount of time you are given is based on the average distance between all firemen online and the mission location, the amount of firemen online and the number of fire sources.

Where will the mission be located? The mission location is picked at random from a list by the scripts, to the mission location is random, even if a manager or developer manually starts a mission.

When will missions start? Every 30 minutes, an automatic system should start a mission by itself. If it fails to do this, a manager or developer can start a mission manually.

What happens if I die? If you die while taking part in a mission, you will be ejected from the mission and your stored weapons will be returned to you. It is as if you have left the mission using /mission. You are free to re-join the mission with /mission if you wish to.


Fireman Missions

In the fireman missions, your objectives are fire sources. To complete the mission, all fire sources have to be eliminated.

To eliminate a fire source, one or more firemen need to spray at it directly with their fire extinguishers until the "fire intensity" is reduced to 0/100. This "fire intensity" is displayed above each fire source.

To extinguish fire sources, you MUST use your handheld fire extinguisher. The fires are oil-based, so firetruck water will not help to extinguish them. Instead, you must smother the sources with foam.

The fire sources explode every few seconds. To stop the explosions, you need to be brave and get close to the source. When you are close to it, it can't explode as you are attacking it. The ONLY WAY of eliminating a fire source is to run straight in and attack it.

If you run away from a fire source and no firemen are near it, it is able to explode again. The fire intensity will jump back to 100/100 and you need to run back in and start again.

When missions start, players near the sources will see the fires start. They will be given a message telling them that they can see flames, smell gas and should leave the area and call the fire department. After a delay, the sources will become dangerous. They will start exploding, the fire will start spreading and the fire intensities will be shown.

When a mission starts, the firemen are not the only people told about the mission. The police and medics are told about the fire. They are also told the location, so police units and come to the situation and make sure nobody gets in the way. Also, medics can heal anyone who has been injured. Because firemen are running into a lot of fire and explosions, it is very likely that they will require medical assistance, so being a medic will make a lot of money now!


If you find a good location for a mission and no mission exists there, contact me and I'll add it! I can also edit already existing missions, so I can add new sources to the current missions too.

Other new features

New Los Santos Fire Department exterior, made by DHRmike

New interior for all fire departments, made by DHRmike

New vehicles might be added for the emergency services, such as more helicopters for firemen. This is not certain though and they will not be part of the RS4.1 update itself.




That's everything as far as I can remember. If you have noticed that I have missed something out, please tell me! If you have any questions or concerns, either post them here, on my Facebook, in the Facebook group or on my MSN as well as forum PM inbox. I would also like both positive and negative feedback as it helps me to understand what I have done right and/or wrong.


Have fun, everyone! I hope you enjoy my scripts and stay tuned for future updates!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Dodo on March 05, 2010, 06:56:18 pm
Thank you David, it was a pleasure to help you :)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Davey_Rose on March 05, 2010, 06:58:14 pm
Thanks.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Leroy on March 05, 2010, 06:58:42 pm
VERY VERY VERY INFINITY ROUND OF APPLAUSE TO THE DEVELOPERS


A gianormous achievement, I love what you've done, WELL DONE!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Drastic on March 05, 2010, 06:59:00 pm
Thanks!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Simon_B on March 05, 2010, 06:59:39 pm
Great update and nice work David :)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: prosac on March 05, 2010, 07:00:02 pm
Very cool :) looking forward to try the new mission thing :D !
Title: Re: SCRIPT UPDATE - RS4.1
Post by: newton_alex on March 05, 2010, 07:03:06 pm
We love you david  :alert" :banana:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: MrTrane on March 05, 2010, 07:03:45 pm
Awesome job!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Pablo on March 05, 2010, 07:04:01 pm
AMG AMG AMG AWZM
Title: Re: SCRIPT UPDATE - RS4.1
Post by: pgsparky on March 05, 2010, 07:04:44 pm
Thanks!!! I LOVE IT!  :banana: :hurray:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Tsub0 on March 05, 2010, 07:05:30 pm
Great job David and DHRmike!!!!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Grovyle on March 05, 2010, 07:05:42 pm
This is such a great achievement for the server and, in particular, for the Fire Department. :)
Thank you David!!!

P.S.: Maybe medics could take part in those missions too to heal Firemen ;)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: valmiustila on March 05, 2010, 07:06:07 pm
Good job.    :hurray:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: battle on March 05, 2010, 07:06:39 pm
Woah nice! :) Can't wait to see them in-game!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Quaz on March 05, 2010, 07:07:56 pm
Nasty done homies
Title: Re: SCRIPT UPDATE - RS4.1
Post by: EminemRulez on March 05, 2010, 07:12:52 pm
Awesome, thank you.

PS.BTW.OFFTOPIC:

Do you know if /hire is working? If so, how? if not, can you fix it?
It could be very useful, ty
Title: Re: SCRIPT UPDATE - RS4.1
Post by: TheRock on March 05, 2010, 07:14:01 pm
Thank you David & DHR ;)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Pritilender on March 05, 2010, 07:14:59 pm
Nice! Thank you David and other developers!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: duffman on March 05, 2010, 07:30:23 pm
Great job David and DHRmike!!!!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Unmountable on March 05, 2010, 07:31:37 pm
Amazing. Well done!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: TheRock on March 05, 2010, 07:36:32 pm
Awesome, thank you.

PS.BTW.OFFTOPIC:

Do you know if /hire is working? If so, how? if not, can you fix it?
It could be very useful, ty

It works, you gotta be the owner of a business and be infront of the business you own, and have the guy you want to hire on it's icon (you must also be able to see the Business Textdraw) and then /hire ID (Level 1-4)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: EminemRulez on March 05, 2010, 07:39:18 pm
It works, you gotta be the owner of a business and be infront of the business you own, and have the guy you want to hire on it's icon (you must also be able to see the Business Textdraw) and then /hire ID (Level 1-4)

Still on this subject - Well, I did /hire, the guy was hired, but he hasn't got any special functions, no matters levels... No changes... He still pay entry fee and all.. Can anyone post what are the levels for? And what commands to use under /hire.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Hidduh on March 05, 2010, 08:03:34 pm
Good job, David.
I really enjoyed helping you. :)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 05, 2010, 08:26:03 pm
Encountered some problems, mostly because of the number of players online

I will be sorting out the script and making it more stable with more people online. Hopefully we will have reduced problems.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Ziad on March 05, 2010, 08:39:13 pm
thanks david  :bow:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Fabio on March 05, 2010, 08:52:36 pm
Good job on RS4.1 guys. ;)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: bamf on March 05, 2010, 09:17:39 pm
O'man so many firefighters ingame now, and there is ALOT of comunication ingame now :D i love to see that this is an awesome update good work  :hurray:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Caltson on March 05, 2010, 09:36:02 pm
question is, how long will it last?
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Joey_DeRossi on March 05, 2010, 09:47:17 pm
question is, how long will it last?
Depends if negative people, like you, show up. I hope not, as it will last longer.

I'll have to come online tomorrow, got to try this one. ;)
My best regards to the scripters.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: AlexStruck on March 05, 2010, 10:16:21 pm
Thanks, nice work David  :)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 05, 2010, 11:50:34 pm
I think I'll be removing the mission time limit
Title: Re: SCRIPT UPDATE - RS4.1
Post by: el_boricua56 on March 06, 2010, 01:32:43 am
Nice to hear of this update, great job.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Marting_Riggs on March 06, 2010, 04:08:24 am
I think I'll be removing the mission time limit

if you remove it that means no missions till a manager or you are online
Title: Re: SCRIPT UPDATE - RS4.1
Post by: EliteTerm on March 06, 2010, 07:20:16 am
Incredible work, David, CBFasi, and Mikey :)

Looking forward to these new changes.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Eminem. on March 06, 2010, 07:49:42 am
A very big thank you to Developers and Scripters of our community!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Janar on March 06, 2010, 08:02:44 am
Thank you to all, who helped developing the script!

1 question: I cannot see any change with LSPD's exterior. What changed?
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Fuzzy on March 06, 2010, 09:40:38 am
Thank you to all, who helped developing the script!

1 question: I cannot see any change with LSPD's exterior. What changed?
Its LSFD=Los Santos Fire Department :razz:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Altair_Carter on March 06, 2010, 10:44:00 am
I think i saw somewhere that you'll reconsider fully the property system in RS 4.1. How about it in this update, or it was delayed till further notice?
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 06, 2010, 12:58:35 pm
if you remove it that means no missions till a manager or you are online

That's the current idea as there are some problems, which I am fixing
I think i saw somewhere that you'll reconsider fully the property system in RS 4.1. How about it in this update, or it was delayed till further notice?

Read my other topic


Title: Re: SCRIPT UPDATE - RS4.1
Post by: MrTony on March 06, 2010, 02:53:41 pm
Congratsulations.Excellent job!!!Thanks for all the hard work you ve done for argonath
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 06, 2010, 03:17:37 pm
The missions have been fixed, they are no longer lagging the server!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: bamf on March 06, 2010, 03:27:34 pm
The missions have been fixed, they are no longer lagging the server!
cheers!  :hurray: good job
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Caltson on March 06, 2010, 08:14:21 pm
Depends if negative people, like you, show up. I hope not, as it will last longer.

I'll have to come online tomorrow, got to try this one. ;)
My best regards to the scripters.
It's how you look at it, i don't see it negative, yet you did.
Now stop provoking and judging people you don't know.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Grovyle on March 06, 2010, 08:59:21 pm
The missions have been fixed, they are no longer lagging the server!

(http://tf2wiki.net/w/images/d/d3/Demomantaunt3.PNG)
Cheers mate!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: SugarD on March 06, 2010, 11:59:41 pm
The missions have been fixed, they are no longer lagging the server!
David, as Alsatian said to me on the SATC forum, you are radiating epicness!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 07, 2010, 12:46:20 am
David, as Alsatian said to me on the SATC forum, you are radiating epicness!

My geiger counter is going nuts
Title: Re: SCRIPT UPDATE - RS4.1
Post by: hell1989 on March 07, 2010, 09:22:11 am
Seems like a massive update only good for the Firemen roleplayers on the server, now what we need is more missions for civilians and also I ask for certain mole missions to return such as races and money grab.

People always need a fun way to make money, you can argue that races can be set up in RP, but having a world event for a race and then automatic winnings seems like great fun.

Money Grab was in RS1 and RS2, a SMS would be sent to all players and a object could be picked up and taken to another place if player killed object dropped I suggest something like this for more missions, crime missions such as Bank Robberies as well could be fun.
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Mikro on March 07, 2010, 10:20:41 am
My geiger counter is going nuts

Where is the radioactivity?  :lol:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Tovenaarke on March 07, 2010, 11:13:20 am
Thanks creators!  :bow:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 07, 2010, 01:50:45 pm
Seems like a massive update only good for the Firemen roleplayers on the server, now what we need is more missions for civilians and also I ask for certain mole missions to return such as races and money grab.

People always need a fun way to make money, you can argue that races can be set up in RP, but having a world event for a race and then automatic winnings seems like great fun.

Money Grab was in RS1 and RS2, a SMS would be sent to all players and a object could be picked up and taken to another place if player killed object dropped I suggest something like this for more missions, crime missions such as Bank Robberies as well could be fun.

You do realise I am already planning on working on more missions?

Just play with what we currently have for now
Title: Re: SCRIPT UPDATE - RS4.1
Post by: pgsparky on March 07, 2010, 03:21:15 pm
You do realise I am already planning on working on more missions?

Just play with what we currently have for now

Dont underestimate his... POWER!   :mad:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Tovenaarke on March 07, 2010, 03:32:52 pm
Do you guys have a sense of patient / kindness?

Please! Other people are working realy hard for a nice and smoot gameplay, with nice serevr scripts... and ony thing you do is moan...

How can you?

Title: Re: SCRIPT UPDATE - RS4.1
Post by: SugarD on March 07, 2010, 05:38:18 pm
Do you guys have a sense of patient / kindness?

Please! Other people are working realy hard for a nice and smoot gameplay, with nice serevr scripts... and ony thing you do is moan...

How can you?
^^^

Seriously people, calm down and wait! Enjoy what you have so far! This stuff doesn't happen overnight!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 07, 2010, 06:02:51 pm
Due to firemen standing around outside LSFD not doing anything until they see a mission available and to those players who are only firemen because they know a mission is coming every 30 minutes, I have updated the timer.

Missions will occur at random times now

DO NOT ask managers or developers to start missions
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Marting_Riggs on March 07, 2010, 09:23:07 pm
see people who are money hungry just ruin it for the rest of us THANK YOU damn money grabbers

when ever their was a call for a medic and he never responded i would respond cause Fire fighters have basic EMS training
Title: Re: SCRIPT UPDATE - RS4.1
Post by: newton on March 07, 2010, 10:43:34 pm
As I Told You in Test Server David

You Are One Seriously Awsome Dude  :hurray:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: newton_alex on March 07, 2010, 11:00:43 pm
Due to firemen standing around outside LSFD not doing anything until they see a mission available and to those players who are only firemen because they know a mission is coming every 30 minutes, I have updated the timer.

Missions will occur at random times now

DO NOT ask managers or developers to start missions
Can some sort of punishment system be put in place ? because people keep on asking and it gets really fucking annoying and nothing happens to them, so maybe tempban for 30mins if they ask?
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Mr. Goobii on March 07, 2010, 11:07:52 pm
me think it bad. not god at alll! No work...  :mad: :mad: :mad: :mad:... god wurk!  :D :D :D
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 08, 2010, 01:21:19 am
me think it bad. not god at alll! No work...  :mad: :mad: :mad: :mad:... god wurk!  :D :D :D

Wait...what are you saying this to? I don't understand!
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Argoplayer on March 08, 2010, 09:15:10 pm
We love you david  :alert" :banana:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: SugarD on March 09, 2010, 04:29:22 am
Due to firemen standing around outside LSFD not doing anything until they see a mission available and to those players who are only firemen because they know a mission is coming every 30 minutes, I have updated the timer.

Missions will occur at random times now

DO NOT ask managers or developers to start missions
Thanks! :)
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Drastic on March 09, 2010, 12:49:01 pm
CBFasi is the best!!! :evil: :evil:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Rusty on March 09, 2010, 01:09:58 pm
CBFasi is the best!!! :evil: :evil:

You do know it's David who did the Fireman stuff right?  :neutral:
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Drastic on March 09, 2010, 03:26:23 pm
You do know it's David who did the Fireman stuff right?  :neutral:
I know it but CBFasi is still the best(joking David is great too love the new script) :D
Title: Re: SCRIPT UPDATE - RS4.1
Post by: David_Omid on March 09, 2010, 07:24:14 pm
CBFasi is the best!!! :evil: :evil:

I know it but CBFasi is still the best(joking David is great too love the new script) :D

And you are posting this on a topic about MY UPDATE why?
Title: Re: SCRIPT UPDATE - RS4.1
Post by: Pandalink on March 09, 2010, 07:40:49 pm
And you are posting this on a topic about MY UPDATE why?

why so serious
Title: Re: SCRIPT UPDATE - RS4.1
Post by: BrandonV on March 09, 2010, 07:43:16 pm
love the map in the firehousse :D
Title: Re: SCRIPT UPDATE - RS4.1
Post by: SugarD on March 10, 2010, 03:20:02 am
why so serious
Because he worked his ass off making the entire thing on his own...
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