Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Gimli on April 03, 2010, 10:53:04 pm

Title: Enhancing player involvement - /hduty
Post by: Gimli on April 03, 2010, 10:53:04 pm
As part of our commitment to the new, regular and veteran player base - we have worked together to address the concern of communication and active help.  In response, we have introduced the /ask command to serve as a platform of greater communication between our veteran player base and extended community.

Veterans - You are now able to help fellow members of the community through a structured scheme of development (/hduty). You will be able to answer questions in aid of raising awareness and instilling your experience into other developing players.

Regulars - You will be able to help in line with the above and ask questions to community veterans through /ask [question]. Players on /hduty will work alongside you to help on queries and provide assistance where relevant.

New players - You are now able to ask for direct help through a strong channel of communication. The response time to questions will be quick and efficient with the supportiveness of /p complimenting this.

Benefits to the community:
- Decreasing workload on administration
- Increasing structured player involvement in community

Important warning notice:
If you are found to be exploiting/abusing/misguiding this command, you will be punished severely in line with Argonath rules. If continued exploitation is found, you may be subject to a ban. This command should be used to help players only.

We would like to thank [CS]SafetyMoose, GS9 and the extended community for helping develop this idea.
Title: Re: Enhanced player involvement - /hduty
Post by: iMunna on April 03, 2010, 10:54:15 pm
Great script. Nice work community leaders! ;)
Title: Re: Enhanced player involvement - /hduty
Post by: Aksel on April 03, 2010, 10:55:17 pm
Okay, so now when we got a /ask command, time to remove /p?
Title: Re: Enhanced player involvement - /hduty
Post by: newton_alex on April 03, 2010, 10:56:03 pm
Great script. Nice work community leaders! ;)
Title: Re: Enhanced player involvement - /hduty
Post by: Alsatian on April 03, 2010, 10:57:33 pm
Absolutely fantastic idea. I can see this being a great addition, and helping many new players with their concerns or questions.

I myself have a question, though: how would one become a veteran, or regular?
Title: Re: Enhanced player involvement - /hduty
Post by: midget on April 03, 2010, 11:02:27 pm
Absolutely fantastic idea. I can see this being a great addition, and helping many new players with their concerns or questions.

I myself have a question, though: how would one become a veteran, or regular?
I don't think that they put you in a rank.
Everyone can /hduty including new players I think.
Please correct me if I am wrong
Title: Re: Enhancing player involvement - /hduty
Post by: Boozman on April 03, 2010, 11:17:20 pm
Great idea :d
Title: Re: Enhanced player involvement - /hduty
Post by: Pablo on April 03, 2010, 11:17:27 pm
Okay, so now when we got a /ask command, time to remove /p?

THIS THIS THIS THIS
Title: Re: Enhancing player involvement - /hduty
Post by: Antonio. on April 03, 2010, 11:19:26 pm
Okay, so now when we got a /ask command, time to remove /p?
Nah.. good script
Title: Re: Enhancing player involvement - /hduty
Post by: Frank_Hawk on April 03, 2010, 11:25:56 pm
/p is a integral part of the community and will not be removed in line with the Argonath vision.
Title: Re: Enhancing player involvement - /hduty
Post by: Fabio on April 03, 2010, 11:27:50 pm
Great idea, it should really help. ;)

And...


I myself have a question, though: how would one become a veteran, or regular?

Any manager able to answer the question?
Title: Re: Enhancing player involvement - /hduty
Post by: Loupi on April 03, 2010, 11:29:22 pm
Nice New script Good Job !
Title: Re: Enhancing player involvement - /hduty
Post by: Stanley_Taylor on April 03, 2010, 11:32:26 pm
This is one of those things that shows a real community center would truly help. This idea was suggested around four months ago on /p. I remember this because that was the time I started to play on another server that has this system. It was thrown out the window because 'more lines would be needed' and 'we already have /p'. I'm scratching my head over this update, really.
Title: Re: Enhancing player involvement - /hduty
Post by: Nexxt on April 03, 2010, 11:32:33 pm
I am just giving a little suggestion into this command.

To show who is currently on /hduty, we could have a list with current helpers (/helpers).


Post Merge: April 03, 2010, 11:34:10 pm
This is one of those things that shows a real community center would truly help. This idea was suggested around four months ago on /p. I remember this because that was the time I started to play on another server that has this system. It was thrown out the window because 'more lines would be needed' and 'we already have /p'. I'm scratching my head over this update, really.

If something negative gets added, you moan.
If something positieve gets added, you moan.

If you really like "that other server", why do you not leave and go there?
No one told you, that you are forced to play Argonath.

If you do not like it, do not join it.
If you like it, do not moan about it - simple as 1,2,3.
Title: Re: Enhancing player involvement - /hduty
Post by: Joey_DeRossi on April 04, 2010, 12:15:05 am
What an excellent addition!
Unfortunately, and after I tested this, I found out that 3/5 persons are simply not helping, they are just "acting funny" with "funny" answers.
It would be great, to have the command for people:
- Who apply to become one of the helpers;
- Staff.

Or, if someone is caught "abusing" the command, by not helping at all, temporarily restrict the command to that member for a short/long period of time.
Title: Re: Enhancing player involvement - /hduty
Post by: Romeo on April 04, 2010, 12:18:14 am
/p is a integral part of the community and will not be removed in line with the Argonath vision.

Give us the ability to disable it for better roleplay then?

If it's optional, then what's the problem?
We're not communist.
Title: Re: Enhancing player involvement - /hduty
Post by: Hidduh on April 04, 2010, 12:22:48 am
I really love it. Only regulars are able to /hduty?
Title: Re: Enhancing player involvement - /hduty
Post by: Makaveli on April 04, 2010, 12:23:17 am
I really love it. Only regulars are able to /hduty?

Currently everybody can use the command.
Title: Re: Enhancing player involvement - /hduty
Post by: Gimli on April 04, 2010, 12:48:18 am
This topic is not about removing the public chat, so please stay on topic.
Title: Re: Enhancing player involvement - /hduty
Post by: Mikro on April 04, 2010, 01:13:35 am
Is there a possibility to extend this command so there will be set up a sort of chat with the /asking player? In most cases an answer of one line is not enough or will the next question be appointed to an other user who has no knowledge of the situation and/or the previous question.

For the rest and the idea itself: great job!!  ;)
Title: Re: Enhancing player involvement - /hduty
Post by: TheRock on April 04, 2010, 01:31:54 am
Great Job, Will always be on help duty whenever I am free :)

Good to help people :D

Make sure to add a line of text saying about /ask once a new player does receive his starting money, this can help the command to be known more by this :)
Title: Re: Enhancing player involvement - /hduty
Post by: Hidduh on April 04, 2010, 01:35:01 am
Is there a possibility to extend this command so there will be set up a sort of chat with the /asking player? In most cases an answer of one line is not enough or will the next question be appointed to an other user who has no knowledge of the situation and/or the previous question.

For the rest and the idea itself: great job!!  ;)

Good idea!
Title: Re: Enhancing player involvement - /hduty
Post by: smey on April 04, 2010, 09:18:34 am
I like it :D

So far I had three questions, first one: 'Is Vince's ID64?', second one: 'What is this?', and I crashed receiving the third one :(

Also, I do not know, but do new players who register get to see that they should (could) use /ask for help?
Title: Re: Enhancing player involvement - /hduty
Post by: OneLiterBeer on April 04, 2010, 09:24:52 am
I love it , i was driving my bullet yesterday and the question came up - I crashed pretty hard  :D
Title: Re: Enhancing player involvement - /hduty
Post by: Pazienza on April 04, 2010, 10:29:54 am
Is there a possibility to extend this command so there will be set up a sort of chat with the /asking player? In most cases an answer of one line is not enough or will the next question be appointed to an other user who has no knowledge of the situation and/or the previous question.

New players - You are now able to ask for direct help through a strong channel of communication. The response time to questions will be quick and efficient with the supportiveness of /p complimenting this.
Title: Re: Enhancing player involvement - /hduty
Post by: Frank_Hawk on April 04, 2010, 10:47:52 am
We value your views and hope to implement feasible ones into the /ask command.

Please continue to contribute.  :)
Title: Re: Enhancing player involvement - /hduty
Post by: TonyR on April 04, 2010, 10:50:59 am
/ask is a very helpful command  :D now /p wont get spammed by questions.
Title: Re: Enhancing player involvement - /hduty
Post by: Varjaca on April 04, 2010, 10:56:18 am
Nice idea!
Title: Re: Enhancing player involvement - /hduty
Post by: Clone on April 04, 2010, 10:58:27 am
Nice!
Title: Re: Enhancing player involvement - /hduty
Post by: Ziad on April 04, 2010, 11:15:33 am
nice :D
Title: Re: Enhancing player involvement - /hduty
Post by: RastaKing on April 04, 2010, 12:40:36 pm
This idea helps alot, altho its getting abused time to time now.
Lets hope that the abusing part will stop soon.




Post Merge: April 03, 2010, 11:34:10 pm
If something negative gets added, you moan.
If something positieve gets added, you moan.

If you really like "that other server", why do you not leave and go there?
No one told you, that you are forced to play Argonath.

If you do not like it, do not join it.
If you like it, do not moan about it - simple as 1,2,3.

So thats the way you treat community members?
You should respect peoples opinion and dont counter moan.
Title: Re: Enhancing player involvement - /hduty
Post by: iCrack on April 04, 2010, 12:52:28 pm
nice :D
Nice idea!
Nice!

CCCCCCCOOOOMMMBBBO BRREEEAAAKKKERRR

LOL Yer its nice
Title: Re: Enhancing player involvement - /hduty
Post by: Mikro on April 04, 2010, 08:30:20 pm
What will happen when someone on /hduty refuses the question? Will it be autodirected to an other player on /hduty or will de /asker get a message that the appointed player don't want to answer the question?
Title: Re: Enhancing player involvement - /hduty
Post by: MyleS on April 04, 2010, 09:19:15 pm
Oh yea! here comes another amazing idea :)
Title: Re: Enhancing player involvement - /hduty
Post by: Pandalink on April 05, 2010, 01:38:12 am
If the answer to the question is not known, there should be an option to say this, instead of "refusing" it. I may not know the answer, but I still read the question and I didn't "refuse" it and I want to stay on hduty. [:
Title: Re: Enhanced player involvement - /hduty
Post by: Alsatian on April 05, 2010, 02:35:00 am
Sorry for repeating this, but could a manager or someone with the knowledge please answer my question? It may be that the answer can be found out by going in-game, but I - unfortunately - cannot get in-game at this time.

I myself have a question, though: how would one become a veteran, or regular?
Title: Re: Enhancing player involvement - /hduty
Post by: JDC on April 05, 2010, 05:06:08 am
Okay, so now when we got a /ask command, time to remove /p?

Quote from: Aragorn
Don't like main chat? Go on servers without main chat and enjoy the life, we will not remove main chat.



Regarding Veterans or Regulars, this is what I think separates the three main classes of players, excluding Admins.

New Players: People who are new to the Server and have no or little knowledge of the rules, the class of players most likely to get into trouble for rulebreaking due to lack of complete knowledge regarding the rules, regulations, and procedures. They need to be taught.

Regulars: New Players who have become acclimated to the Server and possess complete knowledge of all the basic rules. They now have no excuse for rulebreaking and will merit bigger punishment if they rulebreak deliberately.

Veterans: Regulars that have stayed in the community for an extended time and possess near-complete or complete knowledge of all rules that need to be known. This class has the biggest knowledge about the community and thus, the biggest capability to help regulars and new players. As a result, they are quicker to be punished when rulebreaking as they have no reason to do so by this point.
SimplePortal 2.3.7 © 2008-2025, SimplePortal