Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Frank_Hawk on April 04, 2010, 11:04:53 am

Title: Creative animations introduced - /animhelp
Post by: Frank_Hawk on April 04, 2010, 11:04:53 am
In line with our evolving commitment to the community, we have introduced a set of animations which can be used in benefit of visual impact. In specific, there are a variety of animations to benefit the SAPD, criminals, citizens and SA:MP groups.  The animations were tested thoroughly by Inferno 9 and the SA:MP scripting team to ensure quality control and we really hope to see you using them in-game in the near future.
 
/animhelp:
(http://img179.imageshack.us/img179/2781/anim.jpg)

We welcome your thoughts especially in view of adding more animations.  :)
Title: Re: Creative animations introduced - /animhelp
Post by: Whiteman on April 04, 2010, 11:13:08 am
Animation where player goes on his knees, please.
Title: Re: Creative animations introduced - /animhelp
Post by: Clone on April 04, 2010, 11:13:52 am
Thank you, great addition to the scripts.
Title: Re: Creative animations introduced - /animhelp
Post by: TonyR on April 04, 2010, 01:19:43 pm
I love the /gunpoint anims now cops can type while they point at people  :D
Title: Re: Creative animations introduced - /animhelp
Post by: YS_JAPAN on April 04, 2010, 01:38:45 pm
Animation where player goes on his knees, please.
try /picture 1 or /come 1
I Want anim holding pistol with both hand not one hand :(
Title: Re: Creative animations introduced - /animhelp
Post by: Melvin on April 04, 2010, 01:39:17 pm
Great work! I
Title: Re: Creative animations introduced - /animhelp
Post by: Jamal on April 04, 2010, 06:25:39 pm
I like these very much. They are a great way to extend roleplay and are just plain enjoyable. Thanks to the scripters and anyone else who helped get them to the server!

I'm sure you guys will add more soon, after all, we only have probably half of them.
Title: Re: Creative animations introduced - /animhelp
Post by: Ivan_MC on April 04, 2010, 06:27:52 pm
Thank you Frank a lot that was a great job /rap is the best!! :D
Title: Re: Creative animations introduced - /animhelp
Post by: TheRock on April 04, 2010, 09:48:56 pm
Thank you very much xcasio & frank.
Title: Re: Creative animations introduced - /animhelp
Post by: iMunna on April 04, 2010, 10:37:08 pm
Great scripts. Continue working hard community leaders. You're really making a difference. Ignore all of the haters. ;)
Title: Re: Creative animations introduced - /animhelp
Post by: JayL on April 04, 2010, 10:49:53 pm
I LOVE these animations. :D

Off topic: Lol @ the screenshot's background. GS9 gets blown up again :lol:
Title: Re: Creative animations introduced - /animhelp
Post by: Kent on April 04, 2010, 11:53:12 pm
try /picture 1 or /come 1
I Want anim holding pistol with both hand not one hand :(
Please be aware that not every animation can be created!
Title: Re: Creative animations introduced - /animhelp
Post by: Duel on April 04, 2010, 11:59:18 pm
/fu

Raises his middle finger.
Title: Re: Creative animations introduced - /animhelp
Post by: Pablo on April 05, 2010, 08:09:21 am
/fu

Raises his middle finger.

you got /rapp already and it shows "Fuck off" sign at the end, lol.
Title: Re: Creative animations introduced - /animhelp
Post by: Sago on April 05, 2010, 10:23:18 am
I've been having tons of fun using these new animations lately!  ;)
Title: Re: Creative animations introduced - /animhelp
Post by: Hawks on April 05, 2010, 10:28:19 am
Awsome animations.
Title: Re: Creative animations introduced - /animhelp
Post by: newguy on April 05, 2010, 07:18:07 pm
What about the one when its walking while aiming a gun to someone?
Title: Re: Creative animations introduced - /animhelp
Post by: ElMartu on April 05, 2010, 07:31:28 pm
 /sneak doesn't work properly for me. It kinda pushes me to the place I first did the animation after walking some time with it.
Title: Re: Creative animations introduced - /animhelp
Post by: Mikro on April 05, 2010, 07:46:14 pm
/sneak doesn't work properly for me. It kinda pushes me to the place I first did the animation after walking some time with it.

Indeed, looks kinda weird...
Title: Re: Creative animations introduced - /animhelp
Post by: Leroy on April 05, 2010, 09:09:10 pm
/sneak = Gollum


LOL. I was laughing my ass off when I first saw it, I hope I could find a Gollum skin mod
Title: Re: Creative animations introduced - /animhelp
Post by: PulisPatola on April 06, 2010, 12:43:21 am
spamming /gethit 1 and /gethit 2 is fun  ;)
Title: Re: Creative animations introduced - /animhelp
Post by: AmyV on April 06, 2010, 01:15:49 am
Yay! These anims are AWSHUM.
Good work!  :D
Title: Re: Creative animations introduced - /animhelp
Post by: Bubba on April 09, 2010, 03:44:30 am
nice anim!
Good work!

Otto RP Familly :cool:
Title: Re: Creative animations introduced - /animhelp
Post by: newton on April 09, 2010, 05:34:57 pm
i didnt think i would use these new anims but today during kidnap..

man i used like every single on possible :P

they are awsome

personal faves are dance 17 and hurt 3 ... i lol'd when i did /hurt 3 in the middle of a kidnap. reminds me of one of them chinese ninja films XD
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