Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: David_Omid on May 16, 2010, 03:16:03 am

Title: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 16, 2010, 03:16:03 am
Both commands have been converted to a superior system

The new system is based entirely on a menu interface and is generally much more user-friendly than the old command-based system

There are a lot of changes which make this system much better, but here are some important things about it

Limits

You can store a maximum of:

50,000 grams of weed

50,000 grams of heroin

30,000 bullets in weapon slot 1

30,000 bullets in weapon slot 2

30,000 bullets in weapon slot 3

30,000 bullets in weapon slot 4

30,000 bullets in weapon slot 5

30,000 bullets in weapon slot 6

1 skin in clothes slot 1

1 skin in clothes slot 2

1 skin in clothes slot 3

1 skin in clothes slot 4

1 skin in clothes slot 5

1 skin in clothes slot 6



NOTE:  anything above the limits will be instantly reset back to the limit. This only applies to people who had more than the limits stored before this system was added.

New Features

Melee weapons can be stored and loaded

If you over-write a weapon in a weapon slot with a new weapon, you will be shown a confirmation screen. This is a significant improvement from the old system where you would just overwrite your weapon saves by mistake and lose them forever!

You can no longer load a weapon when you already have a weapon on you of that type. Example: I can't load an M4 while I am carrying an AK47. This is to avoid people abusing the system and gaining a lot of cheap ammunition.


There are a lot of other features which can't really be explained but trust me, you'll notice them when you use the system. It's basically a lot of tiny improvements which together make it so much better than the old system.



This system took me a long time to develop as it had to be perfect, so I hope you all like it!

If there are any bugs, please post them in the bug reports section or if they are serious and people can abuse them, please send me a forum PM with all of the details. I strongly advise that the forum PMs are directed to me only as I wrote the system so I have a high understanding of how it works.

You can post positive/negative feedback on this topic, send me a forum PM or even shout at me on my Facebook wall - any comments which are constructive are greatly appreciated as the system could be improved, although right now I don't think it's far from perfect and easy to use!




Have fun
Title: Re: SCRIPT UPDATE - /store and /load
Post by: CaptainCrazy on May 16, 2010, 03:20:47 am
Perfect, thank you.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Mr. Goobii on May 16, 2010, 03:22:43 am
Thank you for the good work the developers has bring us. I gotta love that you can now store melee weapons.  ;)
Title: Re: SCRIPT UPDATE - /store and /load
Post by: iMunna on May 16, 2010, 03:23:59 am
Tested, works perfectly. :)
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Cofiliano on May 16, 2010, 03:25:00 am
Hell yea, respect for the melee weapons storage David! :)
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Seskom on May 16, 2010, 03:35:10 am
its perfect system thank you David
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Leon. on May 16, 2010, 03:41:16 am
If you and I were gay, I'd take you from behind.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: VANCEPLAYER on May 16, 2010, 04:06:48 am
If you and I were gay, I'd take you from behind.
LOLWAT?!?!
hahah
damne, i can't wait to get a new GTA SA CD , i wanna play again !!! >:o
Title: Re: SCRIPT UPDATE - /store and /load
Post by: soad103 on May 16, 2010, 04:23:08 am
AMG WE CAN STORE MELEE WEAPONS??? THANK YOU DAVID
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Xander on May 16, 2010, 05:35:58 am
Awesome Update i love it. Also i don;t know if its just me but when i have guns in my hand and go to store a melee weapon...problem occurs. I successfully store the melee but all the guns im holding disappear. Figured id post it in case others have same issue...especially if they have a lot of guns and do it.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Courage on May 16, 2010, 08:33:09 am
30,000 bullets ber slot? bullshit... nothing could be worse...
But ability to store melee weapons is nice..
Title: Re: SCRIPT UPDATE - /store and /load
Post by: TruthSvensson on May 16, 2010, 09:21:48 am
30,000 bullets ber slot? bullshit... nothing could be worse...
But ability to store melee weapons is nice..
Dude you have six slots, i think it's a fair deal
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Unmountable on May 16, 2010, 10:08:48 am
Nice update!
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Julio. on May 16, 2010, 10:36:18 am
Under the old system I had attemped to store a knife and it said it had 0 ammo and couldn't be loaded.   Will this new sustem allow me To use that specific knife?


Thanks, Joe
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Pablo on May 16, 2010, 10:54:49 am
David, i tried to store cane over a sniper, i wanted to press back, but it didn't allowed me. I lost 31 bullets of sniper.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Joosty on May 16, 2010, 11:09:24 am
Good Work.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Nexxt on May 16, 2010, 11:18:07 am
David, i tried to store cane over a sniper, i wanted to press back, but it didn't allowed me. I lost 31 bullets of sniper.

Big deal, yo!

Anyways, another awesome script David!
I'm statisfied to see how far you came in your a scriptcarreer!

(and how far I left behind when I taught you some basics :P)
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 16, 2010, 02:40:57 pm
About losing weapons when you store a melee weapon:


In SA:MP removing ammunition from someone is easy, but removing melee weapons is not easy

As melee weapons technically have no form of ammunition, ammunition can not be given or removed for melee weapons

Therefore the only way of removing it from the player is to disarm them

The script saves your weapons and removes them, deletes your melee weapon from your save file, loads your weapons again

The problem is that in an environment where there are a lot of players and sometimes lag, it does not do this properly

This is pretty much the same problem as when your weapons are stored and loaded in this way anywhere else, like when you go on and off duty

If you store melee weapons, do it at your own risk


You may want to consider storing everything else first...
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Courage on May 16, 2010, 02:46:42 pm
Okay, now please fix weaponbug that you got after jail. i ALWAYS loose weapons or have -1 bullets (can't scroll weps but i see weapon in hand).
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Ziad on May 16, 2010, 02:55:54 pm
its PERFECT :D <3 it thank you david for this great job :)
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 16, 2010, 03:09:01 pm
Okay, now please fix weaponbug that you got after jail. i ALWAYS loose weapons or have -1 bullets (can't scroll weps but i see weapon in hand).

Obviously you aren't paying attention to what I am saying

It is a SA:MP bug
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Petar on May 16, 2010, 03:34:43 pm
David, i tried to store cane over a sniper, i wanted to press back, but it didn't allowed me. I lost 31 bullets of sniper.
LOL. You should be more careful next time ?
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 16, 2010, 03:36:12 pm
David, i tried to store cane over a sniper, i wanted to press back, but it didn't allowed me. I lost 31 bullets of sniper.

I do not believe that the "Back" button doesn't work


Has anyone else experienced this bug?
Title: Re: SCRIPT UPDATE - /store and /load
Post by: battle on May 16, 2010, 03:46:48 pm
Nice David :)=
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Courage on May 16, 2010, 05:38:30 pm
I do not believe that the "Back" button doesn't work
works fine.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Pablo on May 16, 2010, 05:39:10 pm
I do not believe that the "Back" button doesn't work


Has anyone else experienced this bug?

Try while storing cane in place of sniper.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: frednox on May 17, 2010, 01:45:07 pm
Thank's David!
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 17, 2010, 01:51:41 pm
Try while storing cane in place of sniper.

Anyone tested this yet or shall I?

Actually, I'll test it myself, if I get negative results it will be good to see if anyone actually gets positive results
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Dutchy on May 19, 2010, 11:50:47 pm
Thanks David!
There is only one thing, the ''/load skin0'' option is not available anymore.
EX: I bought a skin, I wanted to save it but I didnt know which slot had which skin so I scrolled through all the skins that were stored, I then tried to reload the skin I bought, but I couldn't... Can you do something about it? ;)
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Mikro on May 19, 2010, 11:55:01 pm
I already posted a bug report about that (and something else), dutchy!  ;)

David said he will probably let it come back, but it's not sure yet.. Would be nice!  :D
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Tomica on May 20, 2010, 11:41:01 pm
David, I haven't read this topic, and I lost alot of stuff. I had 60k Sniper, 110k SMG and 100k Mic in different slots, and now I lost more then 2x of those. Thats like 2 million, and I'd love you to help me get it back somehow, because thats a terrible lost.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 20, 2010, 11:50:34 pm
David, I haven't read this topic, and I lost alot of stuff. I had 60k Sniper, 110k SMG and 100k Mic in different slots, and now I lost more then 2x of those. Thats like 2 million, and I'd love you to help me get it back somehow, because thats a terrible lost.

Sorry, not happening
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Romeo on May 21, 2010, 12:05:15 am
Face it, it's NEVER the admins fault... even when it is.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 21, 2010, 01:07:56 am
Face it, it's NEVER the admins fault... even when it is.

Considering that everyone with the exception of two people who confronted me managed to listen to what I told them a week before releasing the script and actually saved their weapons from being deleted, you have no right to say that it's my fault.

Title: Re: SCRIPT UPDATE - /store and /load
Post by: 9r2e5i3k on May 21, 2010, 09:44:20 am
Face it, it's NEVER the admins fault... even when it is.

And players are ALWAYS innocent victims of the system, even when they aren't.
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Julio. on May 21, 2010, 05:30:15 pm
And players are ALWAYS innocent victims of the system, even when they aren't.

i loled
Title: Re: SCRIPT UPDATE - /store and /load
Post by: Tomica on May 22, 2010, 12:07:33 am
Sorry, not happening
Well, you guys "scripters" should warned me over forum PM, or IG like:"Hey man we will delete your weapons tomorrow, watch out".And i will be about to sell them or give them to someone for holding. :hit:
Title: Re: SCRIPT UPDATE - /store and /load
Post by: David_Omid on May 22, 2010, 12:34:37 am
Well, you guys "scripters" should warned me over forum PM, or IG like:"Hey man we will delete your weapons tomorrow, watch out".And i will be about to sell them or give them to someone for holding. :hit:

Alternatively you could have read the topic like everyone else
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