Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Gandalf on May 17, 2010, 05:52:38 pm
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We have been checking recent problems with opcodes and crashes on server, and have found that the latest version of the ELM mod is causing this.
The problems are not just for the players using them, but also for the players who are near those using the WLM mod.
There for until the problems are solved, we require players not to use this, for the good of other players.
Please report this to the makers, and if they solve the prolbems the mod can be tested and possibly come back in to use again.
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sad news... now I have a better PC, to run things like this :)
thx for informing
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I deleted it already..
Thanks for letting us know..
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Perhaps a compromise can be met if we downgrade to the older version?
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What is exactly the latest version?
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ELM 8.51
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Actually, the maker of ELM 8.51 plays on here.
His name is Andy_Saes ingame :)
I will contact him when I see him.
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I think I still have an earlier version of ELM, am I allowed to still use it?
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D:::
I just downloaded it, it's so cool :(
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Well, glad the owner of the ELM plays Argonath as a :cop:
His name is Andy_Saes, also known as the creator of ELM, maybe he can fix it?
*If it is his release*
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If an earlier version does not cause the opcodes it can be used.
However is admins advise you to remove it, please do so.
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goood luck with solving the elm problem :)
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Do the opcodes occur when you USE it or when you have it INSTALLED?
I have the older version (8.5). I won't use it for a while! :)
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Do the opcodes occur when you USE it or when you have it INSTALLED?
I have the older version (8.5). I won't use it for a while! :)
it happens to anyone regardless if they have ELM installed or not.
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i think "Custom Light Pattern" of latest ELM causing problem..
[[I Requested add that for SAESAndy ages ago,lol.....]]
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Thank you for informing us, I will delete my current ELM version immediately.
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go back to using the ELM thats not SA:MP synched, then it wont effect other players ;)
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So this is causing the random opcodes, will remove once I'm at home. :)
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For your information, I have been testing ELM8.51 and I can say that these crashed are caused due to the custom pattern system.
If you create it on a fault way, other people will crash due to it as it cannot show that it showed to you.
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Update:
Any person who got ELM 8.51
Do NOT enable Area Flash -- Disable it.
This is the reason of causing crash
I've disabled it and get in-game, no crashes at all for me and anyone.
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If you don't know it, you don't have it :)
It gives your SA more special effects, like shadows on cars etc. It makes it more 'real'
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Solution don't use modifications to your game unless you know they are 99% likely to not screw up your gameplay.
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Completely non-modded game FTW!!!
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It gives your SA more special effects, like shadows on cars etc. It makes it more 'real'
Thats ENB, not ELM.
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Oh... Man I'm bad :roll:
What is ELM then? :redface:
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Oh... Man I'm bad :roll:
What is ELM then? :redface:
Emergency Light Mod
Add emergency headlights, light on lightbars, rear lights, and so on and blinks like Real-Life Emergency Light :3
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Oh yea! I know those.. but don't have :)
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Completely non-modded game FTW!!!
lol
I have like version 8.0 or something (to lazy to update) so im synced and don't have crashes :D
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Update:
Any person who got ELM 8.51
Do NOT enable Area Flash -- Disable it.
This is the reason of causing crash
I've disabled it and get in-game, no crashes at all for me and anyone.
hi guys
can anyone else confirm this? i can see why it might be this and not the custom light patterns given that is using the same code as previous versions to make the lights flash. ill ask around if they have seen this issue too elsewhere
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hi guys
can anyone else confirm this? i can see why it might be this and not the custom light patterns given that is using the same code as previous versions to make the lights flash. ill ask around if they have seen this issue too elsewhere
Hi Andy,
I hope you will be able to fix it, as the mod has been used by many players.
Let us know if you found a way, admins will help out by spectating players with a fixed version and checking for the opcodes.
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Removed it.
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Will uninstall it right away! :conf:
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Gandalf,
can you clear something up for us!, i know the answer based on this post alone but certain admins mainly (rory_astrunther) say that all ELM is not allowed and will do ALERTS across creen saying so. however other admins/mods like (DAVE) will say that only 8.51 or 8.5 are disallowed but any older versions which dont have opcode issues are fine.
So since we have alot of admins and mods, there is a chance there was misinformation given, can you clear up the situation with the offical answer.
* my view is that all versions below 8.0 are allowed if no opcode, however if 8.0 or mainly 8.5 or 8.51 are installed you could be banned and there def. disallowed.
Thanks,
Concerned member of the community,
Blinky
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further to blink17s post. I have asked around and no one else has seen this issue on other servers. having said that Argonath has probably the largest player base so we're more likely to notice something
If we're certain its ELM 8.5.1 causing the issue, subject to OK from the admins, I'd suggest trailing turning off the 'area flash' option through the config tool (default is off anyway) and see they come back. this is the only major difference code wise from 8.0 that might be having an affect like this. if it turns out to be this i will consider re-releasing a version with this disabled when used in SAMP
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Regarding the opcodes, I do not think it has anything to do with ELM.
I also get these opcodes when no one around me is using the ELM.
And it's mostly happening on Persing Square
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I also noticed that the lagg on the server is coming back.
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And it's mostly happening on Persing Square
Indeed, I have noticed an increase of opcodes at Pershing Square too..
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ive noticed opcodes all over muholland and commerece going towards verona beach and market,
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I never thought it was ELM..... It happens randomly even when im not near a person and dont even have ELM installed. Most of the time op-codes dont effect the game for me... but idk...
HOWEVER, i have found that if a person is using ELM and i try to spectate them, sometimes i crash.
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Completely non-modded game FTW!!!
Yes.
At least there's still some people who can understand this. :)
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Yes.
At least there's still some people who can understand this. :)
Can get boring after 6 years of playing the game.
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Can get boring after 6 years of playing the game.
Must..Resist...face..Jokes!
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If we all revert to either 7.5 or 7.0 we should be good. I know for a fact that thoes should not cause opt codes. I also do believe that a new ELM is either comming out or has come out that does not cause opt codes. If anyone has further information please notify me. I am currentley checking other servers to see what exactley causes the opt code, although I do think it is Just Argonath.
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i believe it is just argonath as well.
i who ever been getting op codes go onto another server same server though as everyone else and turn on elm 8.5 or any elm for that matter and see if we still get it
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I have tested ELM, with Pepper as the tested person. He didn't recieve any opcode warnings when ELM was activated.
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I have tested ELM, with Pepper as the tested person. He didn't recieve any opcode warnings when ELM was activated.
Which version did you test?
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Newest version.
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Newest version.
Hmm... Alright, it might just be a problem for specific people.
For example people who have downgraded their San Andreas to version 1 or already have version 1, might only get the opcodes and people who have version 2 do not, or the other way around... Just giving an example..
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You cannot use SA:MP with version 2 of GTA:SA. Version 2 doesn't allow ANY type of mods, and SA:MP is a mod.
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yeah and my PC sucks, it's obviously a different reason, possibly like RS3 where you crashed every coulple minutes cuz of the scripts were to advanced
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My GTA SA got fucked :/ i dunno whats wrong and i removed them
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You cannot use SA:MP with version 2 of GTA:SA. Version 2 doesn't allow ANY type of mods, and SA:MP is a mod.
Hmmm... Alright, I did not know that... Idk, still think it has something to do with the computer performance of specific people.
I do get opcodes sometimes, but I don't know if it is from ELM...
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Well, I can't use CLEO on my laptop PERIOD. All because SAMP starts a crashing right after I install the CLEO essentials correctly. Can anyone help me on this? I really want to use this CLEO speedometer I have since the IG speedo doesn't appear 95% of the time.
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just an update to this I have found one issue where if you press/hold f11 (or the menu key) when the mod isnt running you get op code warnings. its possible others around you may get it too.
I've fixed this my end and no complaints so far. I've also used CLEO 4 which is more compatiable with the various GTA SA versions. I'll release this ASAP
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just an update to this I have found one issue where if you press/hold f11 (or the menu key) when the mod isnt running you get op code warnings. its possible others around you may get it too.
I've fixed this my end and no complaints so far. I've also used CLEO 4 which is more compatiable with the various GTA SA versions. I'll release this ASAP
Hurray to Andy Saes :hurray:
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I've also used CLEO 4 which is more compatiable with the various GTA SA versions.
CLEO 4?? Is there a download for that? If so, I'd like to use it and see if that works for SAMP.
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just an update to this I have found one issue where if you press/hold f11 (or the menu key) when the mod isnt running you get op code warnings. its possible others around you may get it too.
I've fixed this my end and no complaints so far. I've also used CLEO 4 which is more compatiable with the various GTA SA versions. I'll release this ASAP
Well, a player and I was at Santa Marina Beach and I was literally pelted with Opcodes and crashed several times within minutes of relogging. I had to teleport out of LS because of this. This player claimed he didn't see any opcodes. :trust:
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CLEO 4?? Is there a download for that? If so, I'd like to use it and see if that works for SAMP.
http://gtascriptd88.ucoz.ru/CLEO4_setup.exe (http://gtascriptd88.ucoz.ru/CLEO4_setup.exe)
press Left button.
i never tried in SAMP but works well in Singleplayer.
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I do notice that when I am at a Destruction Derby and there are alot of people, I get a spam of opcodes that say ''Player (ID) removed'' And when I relog I have to restart my computer because of some SA:MP stuff and than when I FINNALY come back after 30 mins it's all over.... Really annoying..
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Well, CLEO 4 does work for SP. But CLEO in general, doesn't work for SAMP at all. It did work for SAMP back in Feburary, but not now. I cleaned it off my laptop, reinstalled GTA SA and SAMP, and CLEO still won't work. Can anyone help me? I want to use ELM again.
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Gotta blame crashes and lag on something, mals well blame it on ELM...
I've been using it since it came out synced for SAMP, and the only crashes are those caused by leaving it on. In other words, client side.
Find another reason to blame lag and crashes on, because its not ELM. Mmkay.
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Gotta blame crashes and lag on something, mals well blame it on ELM...
I've been using it since it came out synced for SAMP, and the only crashes are those caused by leaving it on. In other words, client side.
Find another reason to blame lag and crashes on, because its not ELM. Mmkay.
Then why are there no more opcodes since ELM has been banned from Argonath?
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There were none to start with.
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Then why are there no more opcodes since ELM has been banned from Argonath?
Since David fixed the /savecar system. :lol:
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So everything is fine now, we can use the old ELM again?
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Gotta blame crashes and lag on something, mals well blame it on ELM...
I've been using it since it came out synced for SAMP, and the only crashes are those caused by leaving it on. In other words, client side.
Find another reason to blame lag and crashes on, because its not ELM. Mmkay.
Lag could be, but crashes were caused. The current version of SA:MP is pretty stable, but right after ELM was brought out there were several noticeable mass crashes.
ELM is not the only cause for opcodes, and depending on which features you are using you may or may not experience them. Basicly we support ELM, but until we are clear it will not cause crashes we have to be cautious.
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Duly noted :)
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Excuse me guys, but does CLEO makes the crashes? Can I intalled the 4.0 version? Is it ELM a different mod from CLEO? I'm really confused, what CLEO is and what ELM is? Can anyone sort this doubt for me?
Sorry for so many questions.
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CLEO is a mod program that can do all sorts of things. ELM is one of the mods that CLEO can run.
Be careful with alot (or most) CLEO mods, they may give you advantages.
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So, let me see if I got it? I can install CLEO with no problems at all, but during the installation process I need to disactivate some options or something like that, as advantages (as you said) are consider hacking, right?
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Its the mod files that are in the CLEO folder that can give the advantages. I believe that when you install it, it gives the option to install sample mods or something, don't select that option. If you already did install it with that option, just remove the mods from the CLEO folder.
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Cool I'll do it tonight
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Remove ELM!
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Nah
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So why is alot of people hating on ELM its a cool mod but it cause some problems when fixed we all can enjoy using it.
Remove ELM!
The comment above was ment for you robert.
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Looking back at the posts saying we should go back to the ones which other players can't see, where's the fun in that?
My opinion is the same with car texture modifications. What is the point of getting an awesome looking mod if no-one else can see it?
The whole point of ELM (for me) was so other people could see the lights. Me, i don't give a crap, but it looks more realistic to the people watching (and it means i could realistically chase criminals in a civilian car).
Thats why i scrapped any visual mods i had, because no-one else can appreciate them.
:D
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The latest version of ELM mod has so far in testing not shown any opcodes or crashes. This means that until further notice, it is allowed to use it.
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Great news, Gandalf!
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Cool man, thanks :banana:
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Good to know, Gandalf! :D
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Hehe.... Had tested it with more than 12 people... and yay.. no op codes ;)
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I would like the link to the new ELM when the testing is over and done with. :)
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How I first found ELM was youtube, you can just search there and saes_Andy has a video and a link
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Where can I download it? :/
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Where can I download it? :/
What a bump...well anyways, here's the link:
www.gtapolicemods.com (http://www.gtapolicemods.com)