Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: MrTrane on August 10, 2010, 10:17:14 pm
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(http://forum.sa-mp.com/images/samp/logo_forum.gif)
Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.
Due to a security issue that requires an immediate update to the SA-MP cilent and server, SA-MP version 0.3b is being fast-tracked to release. We are making an unrestricted client/server available for server owners to start testing their scripts. You will at least need to recompile your server script with the latest includes. Expect documentation on the scripting changes to appear on the SA-MP wiki soon.
Here is an overview of the updates in 0.3b
Updates for players
- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling.
- Improved player and animation syncing
- Chat logging
- Chat time-stamping with the /timestamp command
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Several crash fixes
Updates for servers
- New vehicle velocity and rotation functions
- Ability to track applied animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Many bug fixes
Things server owners need to know
- CreateObject/CreatePlayerObject now have a default parameter for draw distance as the last parameter. You do not need to change any of your code, although you must at least recompile your script with the 0.3b pawn includes, otherwise your objects will not show. This new addition may break existing plugin-based streamers.
- We have found that changing the draw distance of objects that contain lights or particles can cause crashes or fps lag.
Other types of bug fixes and requested features
As mentioned above, there is a security issue that needs to be patched immediately. I know there are servers owners that have bugs which effect their script, or want a specific feature for their server. These things will have to be put on hold until any future release. Please be understanding about this fact and only post bug reports in 0.3b if they are new bugs and may prevent people from being able to play the game properly.
SA-MP 0.3b RC1_1 files
RC1_1 Client (http://www.sa-mp.com/stuff/03bRC/sa-mp-0.3b-RC1_1-install.exe)
RC1_1 Server Windows/Scripting (http://www.sa-mp.com/stuff/03bRC/samp03bsvr_RC1_1_win32.zip)
RC1_1 Server linux (http://www.sa-mp.com/stuff/03bRC/samp03bsvr_RC1_1.tar.gz)
http://forum.sa-mp.com/showthread.php?t=167003 (http://forum.sa-mp.com/showthread.php?t=167003)
Warning: From what I know the Argonath's SA:MP servers is not upgraded with the newest server version yet.
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Downloaded.
Argonath Server is 0.3a R8
Update is 0.3B RC1 (server is not updated yet)
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Took 'em long enough -_-
Downloaded.
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It is causing bot problems for me, have to install SA-MP 0.3a back again :D
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Warning: From what I know the Argonath's SA:MP servers is not upgraded with the newest server version yet.
Before updating please keep in mind that this is only an RC release (release candidate).. If you want to keep playing on Argonath without any problems, don't update to the 0.3b client until we update the server (which I doubt will happen until a stable and public version of 0.3b is released.)
Hopefully the crash zones have been fixed (e.g. the mall in Verona Beach or the escalators behind LSPD). Also, from the new functions I assume that carrying objects in houses is now synced. I am missing native MySQL support though. :D
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Gimli and his MySQL.. :D
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Before updating please keep in mind that this is only an RC release (release candidate).. If you want to keep playing on Argonath without any problems, don't update to the 0.3b client until we update the server (which I doubt will happen until a stable and public version of 0.3b is released.)
Ah then I won't update yet. :D
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- Players can be scripted to hold objects
Like the way they hold a helicopter @ MTA:SA? :eek:
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So we only need just download it, right?
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So we only need just download it, right?
You can download it you just will not be able to connect to Argonath
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Gimli and his MySQL.. :D
That's how Staghle managed to pull a Staghle, because he happen to know a bit of MySQL
:lol:
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If you decide to try this new version then please be advised that you will not be able to connect to Argonath RPG unless you also have SA:MP 0.3a installed in another San Andreas directory.
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Like the way they hold a helicopter @ MTA:SA? :eek:
There is no objects for an 'helicopter', only objects, not vehicles. This could be useful for backholding weapons like AK-47 and those shits so people can no longer say "he pulled a xx from his ass" :D
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There is no objects for an 'helicopter', only objects, not vehicles. This could be useful for backholding weapons like AK-47 and those shits so people can no longer say "he pulled a xx from his ass" :D
Wait, I didn't get it, You mean, If I take a Ak47, It will hold on my back?
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Wait, I didn't get it, You mean, If I take a Ak47, It will hold on my back?
http://media.teamxbox.com/games/ss/2121/1220549952.jpg (http://media.teamxbox.com/games/ss/2121/1220549952.jpg)
Like that.
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ok, now, thats just, SICK AND AWESOME :D
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Guys, for many SA:MP versions we were able to script weapons on backs.
This is a little bit different and may not have anything to do with weapons at all.
These new features allow objects to be actually held by the player like other San Andreas objects are (examples: bottles of beer, cigarettes, cans of Sprunk, even televisions).
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How long would it take for the new version to get back up David?
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These new features allow objects to be actually held by the player like other San Andreas objects are (examples: bottles of beer, cigarettes, cans of Sprunk, even televisions).
Something which CBFasi already managed to script ;)
He wears doors and whole fences on him =]
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Something which CBFasi already managed to script ;)
He wears doors and whole fences on him =]
And sharks! :D
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And sharks! :D
Dolphin -.-
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Dolphin -.-
Just believe it's a shark, and it will work...
By the way, still copbanned?
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Do anyone know when the public version of 0.3b will be released?
as Gimli stated that the server will most likely not be updated until it has been released - I'am so excited.
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Do anyone know when the public version of 0.3b will be released?
As far as I understand Software Development -> Release Candidate released -> QA (Quality Assurance) Approved (As in no major bugs found that would halt release) -> Released To Production.
I'm sure you can expect it soon if no major hick-ups are found.
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I'll be pissed if this is all Kye added to 0.3b
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As I see here,Owners and Scripters still have to wait,until they get the correct bugless files on their hands.
Until then,guys stick to 0.3a and be patient!
Thank you for the update guys,I appreciate it.