Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: MrTrane on August 10, 2010, 10:17:14 pm

Title: New SA:MP beta Version - 0.3b RC1
Post by: MrTrane on August 10, 2010, 10:17:14 pm
(http://forum.sa-mp.com/images/samp/logo_forum.gif)

Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.

Due to a security issue that requires an immediate update to the SA-MP cilent and server, SA-MP version 0.3b is being fast-tracked to release. We are making an unrestricted client/server available for server owners to start testing their scripts. You will at least need to recompile your server script with the latest includes. Expect documentation on the scripting changes to appear on the SA-MP wiki soon.

Here is an overview of the updates in 0.3b

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling.
- Improved player and animation syncing
- Chat logging
- Chat time-stamping with the /timestamp command
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Several crash fixes

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track applied animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Many bug fixes

Things server owners need to know

- CreateObject/CreatePlayerObject now have a default parameter for draw distance as the last parameter. You do not need to change any of your code, although you must at least recompile your script with the 0.3b pawn includes, otherwise your objects will not show. This new addition may break existing plugin-based streamers.
- We have found that changing the draw distance of objects that contain lights or particles can cause crashes or fps lag.

Other types of bug fixes and requested features

As mentioned above, there is a security issue that needs to be patched immediately. I know there are servers owners that have bugs which effect their script, or want a specific feature for their server. These things will have to be put on hold until any future release. Please be understanding about this fact and only post bug reports in 0.3b if they are new bugs and may prevent people from being able to play the game properly.

SA-MP 0.3b RC1_1 files

RC1_1 Client (http://www.sa-mp.com/stuff/03bRC/sa-mp-0.3b-RC1_1-install.exe)
RC1_1 Server Windows/Scripting (http://www.sa-mp.com/stuff/03bRC/samp03bsvr_RC1_1_win32.zip)
RC1_1 Server linux  (http://www.sa-mp.com/stuff/03bRC/samp03bsvr_RC1_1.tar.gz)

http://forum.sa-mp.com/showthread.php?t=167003 (http://forum.sa-mp.com/showthread.php?t=167003)


Warning: From what I know the Argonath's SA:MP servers is not upgraded with the newest server version yet.
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Traser on August 10, 2010, 10:38:05 pm
Downloaded.
Argonath Server is 0.3a R8
Update is 0.3B RC1 (server is not updated yet)
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Boozman on August 10, 2010, 10:41:04 pm
Took 'em long enough -_-

Downloaded.
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Kent on August 10, 2010, 10:59:12 pm
It is causing bot problems for me, have to install SA-MP 0.3a back again  :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Gimli on August 10, 2010, 11:06:29 pm
Quote
Warning: From what I know the Argonath's SA:MP servers is not upgraded with the newest server version yet.

Before updating please keep in mind that this is only an RC release (release candidate).. If you want to keep playing on Argonath without any problems, don't update to the 0.3b client until we update the server (which I doubt will happen until a stable and public version of 0.3b is released.)

Hopefully the crash zones have been fixed (e.g. the mall in Verona Beach or the escalators behind LSPD). Also, from the new functions I assume that carrying objects in houses is now synced. I am missing native MySQL support though. :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Mikro on August 10, 2010, 11:21:37 pm
Gimli and his MySQL..  :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Fabio on August 10, 2010, 11:21:54 pm
Before updating please keep in mind that this is only an RC release (release candidate).. If you want to keep playing on Argonath without any problems, don't update to the 0.3b client until we update the server (which I doubt will happen until a stable and public version of 0.3b is released.)

Ah then I won't update yet. :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Nexxt on August 11, 2010, 08:58:30 am
- Players can be scripted to hold objects

Like the way they hold a helicopter @ MTA:SA?  :eek:
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: xu1gua on August 11, 2010, 09:32:17 am
So we only need just download it, right?
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Ted on August 11, 2010, 01:13:12 pm
So we only need just download it, right?

You can download it you just will not be able to connect to Argonath
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Leon. on August 11, 2010, 02:55:48 pm
Gimli and his MySQL..  :D
That's how Staghle managed to pull a Staghle, because he happen to know a bit of MySQL
 :lol:
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: David_Omid on August 11, 2010, 04:09:22 pm
If you decide to try this new version then please be advised that you will not be able to connect to Argonath RPG unless you also have SA:MP 0.3a installed in another San Andreas directory.
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Louis_Keyl on August 11, 2010, 07:32:29 pm
Like the way they hold a helicopter @ MTA:SA?  :eek:

There is no objects for an 'helicopter', only objects, not vehicles. This could be useful for backholding weapons like AK-47 and those shits so people can no longer say "he pulled a xx from his ass" :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Webster on August 12, 2010, 12:24:31 am
There is no objects for an 'helicopter', only objects, not vehicles. This could be useful for backholding weapons like AK-47 and those shits so people can no longer say "he pulled a xx from his ass" :D
Wait, I didn't get it, You mean, If I take a Ak47, It will hold on my back?
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Aksel on August 12, 2010, 12:28:28 am
Wait, I didn't get it, You mean, If I take a Ak47, It will hold on my back?

http://media.teamxbox.com/games/ss/2121/1220549952.jpg (http://media.teamxbox.com/games/ss/2121/1220549952.jpg)

Like that.
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Webster on August 12, 2010, 01:30:16 pm
ok, now, thats just, SICK AND AWESOME :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: David_Omid on August 12, 2010, 01:46:01 pm
Guys, for many SA:MP versions we were able to script weapons on backs.

This is a little bit different and may not have anything to do with weapons at all.

These new features allow objects to be actually held by the player like other San Andreas objects are (examples: bottles of beer, cigarettes, cans of Sprunk, even televisions).

 
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Coley_Green on August 12, 2010, 01:51:29 pm
How long would it take for the new version to get back up David?
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Nexxt on August 12, 2010, 03:08:01 pm
These new features allow objects to be actually held by the player like other San Andreas objects are (examples: bottles of beer, cigarettes, cans of Sprunk, even televisions).

Something which CBFasi already managed to script ;)
He wears doors and whole fences on him =]
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Webster on August 12, 2010, 04:09:49 pm
Something which CBFasi already managed to script ;)
He wears doors and whole fences on him =]
And sharks! :D
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Nexxt on August 12, 2010, 04:29:46 pm
And sharks! :D

Dolphin -.-
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: EminemRulez on August 12, 2010, 09:04:20 pm
Dolphin -.-
Just believe it's a shark, and it will work...

By the way, still copbanned?
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: CaptainCrazy on August 16, 2010, 10:24:56 pm
Do anyone know when the public version of 0.3b will be released?

as Gimli stated that the server will most likely not be updated until it has been released - I'am so excited.
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Sisko on August 16, 2010, 10:44:51 pm
Do anyone know when the public version of 0.3b will be released?

As far as I understand Software Development -> Release Candidate released -> QA (Quality Assurance) Approved (As in no major bugs found that would halt release) -> Released To Production.

I'm sure you can expect it soon if no major hick-ups are found.
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Chase on August 16, 2010, 11:00:28 pm
I'll be pissed if this is all Kye added to 0.3b
Title: Re: New SA:MP beta Version - 0.3b RC1
Post by: Eminem. on August 17, 2010, 06:32:20 am
As I see here,Owners and Scripters still have to wait,until they get the correct bugless files on their hands.
Until then,guys stick to 0.3a and be patient!

Thank you for the update guys,I appreciate it.
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