Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Roadkill on September 03, 2010, 05:12:04 pm
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OK guys, we all know the original siren sound in GTA SA is pathetic. So I've got together some of the best siren sounds and amplified them so you can hear them from further away which makes pursuing a lot more safer for yourself and other road users. I'll also show you how to install them which is surprisingly a lot more simple than you may think...
GTA Siren Mod (http://www.youtube.com/watch?v=nv2s2lOxFD0#ws)
1. The first thing you need to do is download the siren pack.
Download link: http://www.megaupload.com/?d=4BTWQC5G (http://www.megaupload.com/?d=4BTWQC5G)
2. Then what you need to do is download Alci's San Andreas Audio Toolkit which is a better version of the original SAAT.
Download link: http://www.gtagarage.com/mods/show.php?id=5777 (http://www.gtagarage.com/mods/show.php?id=5777)
3. Copy the files into your San Andreas directory ("C:\Program Files\Rockstar Games\GTA San Andreas")
4. Run "SaatGuiFrontend.exe"
5. Tell the program where your San Andreas directory is and also set this to your working directory. You can set your working directory at any time by pressing CTRL+G inside the SAAT program.
See Example: (http://img266.imageshack.us/img266/388/stworkingdirectory.th.png) (http://img266.imageshack.us/i/stworkingdirectory.png/)
6. Select "GENRL"
7. What you then need to do is scroll down to "Bank_068"... "Sound_011.wav" and "Sound_012.wav" are the ones we are going to be replacing. Sound 11 is the slow siren and Sound 12 is the fast one.
See Example: (http://img214.imageshack.us/img214/487/banksl.th.png) (http://img214.imageshack.us/i/banksl.png/)
8. Now what you need to do is select "Sound_011.wav" and then either press CTRL + R or click "Actions" and then replace.
9. Now you need to decide what siren you're going to replace it with (from the soundpack you downloaded earlier, it's totally up to you. Personally I use the "Yelp_Old2" + "Pier_Old2".) Then locate it in the SAAT program and then click open.
10. You need to do exactly the same thing for "Sound_012.wav" but select a different siren from the soundpack you downloaded earlier.
11. Once you're happy with the siren's you've replaced, click the Floppy Disc icon on the SAAT program (SAVE) and save it.
It's as simple as that! :cop:
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loud + enjoy = DOES NOT COMPUTE
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loud + enjoy = DOES NOT COMPUTE
:lol: You're not supposed to enjoy the sound of sirens, they are there to alert :alert" you don't see ambulances going past with music playing, emergency vehicles aren't ice cream trucks.
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:lol: You're not supposed to enjoy the sound of sirens, they are there to alert :alert" you don't see ambulances going past with music playing, emergency vehicles aren't ice cream trucks.
:rofl: :rofl: :rofl: :rofl: :rofl:
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can you give a video or something of how they sound please?
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i was searching for a mod.. like this, thank you Trojan, i will test it
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can you give a video or something of how they sound please?
GTA Siren Mod (http://www.youtube.com/watch?v=nv2s2lOxFD0#ws)
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Looks nice. As you replace sirens, new sounds applies to Paramedics and Firemans vehicles, or you have to find another two (four) files to replace?
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Looks nice. As you replace sirens, new sounds applies to Paramedics and Firemans vehicles, or you have to find another two (four) files to replace?
All sirens will be replaced ^^
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I have many Question Now :D :D
1. Is that mod for SA:MP (Aragonth RPG server]
2. When i turn on the sound can other hear that sound?
3. when i exit the car is the sound still on?
4. Is that Mod allowed?
Great Tutorial :D can you make same tutorial but ELM Mod :D
I hope you answer me question ^__^
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I have many Question Now :D :D
1. Is that mod for SA:MP (Aragonth RPG server]
2. When i turn on the sound can other hear that sound?
3. when i exit the car is the sound still on?
4. Is that Mod allowed?
Great Tutorial :D can you make same tutorial but ELM Mod :D
I hope you answer me question ^__^
1.) Yes it will work with SA:MP, but other people will just hear the normal ones
2.)^
3.)Nope
4.) Probably, it only affects the volume, so no physics have changed.
5.) How the fuck can you make lights louder :rofl: :lol:
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But it gives a mod owner a tiny advantage, as he can hear the alarming siren from further away.
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But it gives a mod owner a tiny advantage, as he can hear the alarming siren from further away.
You can also achieve that by turning your own computer volume up real hard. :redface:
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You can also achieve that by turning your own computer volume up real hard. :redface:
And then deafening yourself as the freecop's car explodes :lol:
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But it gives a mod owner a tiny advantage, as he can hear the alarming siren from further away.
Where I live you can hear sirens from 5 miles down the road. It makes it more realistic, it's not to give an advantage...
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TrojanTM@ can you make same tutorial but to ELM Mod =)