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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Pyrus on September 20, 2010, 03:01:05 am

Title: Criminal Ideas
Post by: Pyrus on September 20, 2010, 03:01:05 am
/c duty thief = Ruger + tec + 10 grenades

/c duty assassin = Sniper ( not laser ) and ruger + katana


Whay you guys think?

Like VCID and SWAT
Title: Re: Criminal Ideas
Post by: Meepy on September 20, 2010, 03:23:53 am
No need for this, All it will do is some more DM and whats the point of it? you can go buy the guns yourself and rp a assassin or thief.
Title: Re: Criminal Ideas
Post by: Davron on September 20, 2010, 03:35:13 am
No need for this, All it will do is some more DM and whats the point of it? you can go buy the guns yourself and rp a assassin or thief.
Words of truth
Title: Re: Criminal Ideas
Post by: Pyrus on September 20, 2010, 04:16:16 am
k, delete, close topic, ty.
Title: Re: Criminal Ideas
Post by: Klaus on September 20, 2010, 03:26:52 pm
Maybe there should be another way to get guns without "buying" for citizens. Having no money limits players from being a criminal because they can not 'afford' guns. Usually they can get money from friends but there should be an alternative.
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 20, 2010, 06:09:45 pm
Yeh right..
Currently, to get anything you need to invest some amount....which is hard for new players (especially criminals).

Any other suggestions?
Title: Re: Criminal Ideas
Post by: Klaus on September 20, 2010, 06:37:10 pm
Maybe some way to steal guns from creates at the docks or something?
Title: Re: Criminal Ideas
Post by: danigold1 on September 20, 2010, 07:04:08 pm
Maybe some way to steal guns from creates at the docks or something?
or steal some from the the PD's locker rooms, or any other PD.  :)
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 20, 2010, 07:27:18 pm
Think of smuggling rather than stealing....
Coz to steal, you would already need guns to confront cops.

Why would someone buy guns to steal more guns? :)
Title: Re: Criminal Ideas
Post by: danigold1 on September 20, 2010, 07:37:39 pm
thats what i sayid!  :wow:
*modifies his post*
Title: Re: Criminal Ideas
Post by: Klaus on September 20, 2010, 07:48:16 pm
Why would someone buy guns to steal more guns? :)
You don't need guns to open creates
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 20, 2010, 08:13:40 pm
how u want the cmd to work?
Title: Re: Criminal Ideas
Post by: Davron on September 21, 2010, 12:55:02 am
Maybe there should be another way to get guns without "buying" for citizens. Having no money limits players from being a criminal because they can not 'afford' guns. Usually they can get money from friends but there should be an alternative.
This is where u step in and give pay days
Title: Re: Criminal Ideas
Post by: Klaus on September 21, 2010, 01:24:37 am
This is where u step in and give pay days
That doesn't solve anything. Guns are still only available through buying them.
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 21, 2010, 07:28:11 pm
I have thought of a smuggle/steal script...
Which will make it possible for criminals to get free Weps.
Also, smuggling from pirates will give Drugs and Antiques which can be sold in Jewelery stores for $$$
Title: Re: Criminal Ideas
Post by: Klaus on September 21, 2010, 08:43:36 pm
Tell me about this idea in more detail, please
Title: Re: Criminal Ideas
Post by: wisdumb on September 21, 2010, 09:47:55 pm
how about you walk up to the police department do /c stealgun <gun name>
and depending on the caliber of gun get more wanted lvl
so a bazooka would give more wanted then a colt45
and then evade like in bank rob
only if your jailed you dont get to keep the guns
Title: Re: Criminal Ideas
Post by: Meepy on September 21, 2010, 09:57:27 pm
how about you walk up to the police department do /c stealgun <gun name>
and depending on the caliber of gun get more wanted lvl
so a bazooka would give more wanted then a colt45
and then evade like in bank rob
only if your jailed you dont get to keep the guns

But then criminals will always steal Rocket launchers and have a high wanted level, also meaning that cops will get so much cash from killing them over and over if they keep stealing.
Title: Re: Criminal Ideas
Post by: Klaus on September 21, 2010, 10:00:30 pm
It would be too easy and the "auto suspect" idea I don't like.
Title: Re: Criminal Ideas
Post by: Denlow on September 21, 2010, 10:16:44 pm
"auto suspect" idea I don't like.
+1

I mean, IRL you go and kill a cop (he's alone), but that doesn't send a report to a HQ or something
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 21, 2010, 10:32:12 pm
Every 20 mins a message appears:

[IMPORTS] Shipments have arrived in Viceport Docks.

With every shipment....pirates hide an illegal Cargo under the wrecked Sea Shack.
Smugglers can visit that sea shack and take the hidden cargo.

How?
When the message appears, smuggling script is auto-enabled...
Now, smugglers can go to the wrecked Sea Shack and type /c smuggle <Weps/Drugs/Jewels>.....
Atleast 2 smugglers are needed to pick up that cargo (coz its heavy)....
The more the amount of smugglers....the better cargo you get....

Weps: (to all smugglers, present at the sea shack)
2 smugglers-katana,shotty,colt
3 smugglers-better weps
4 smugglers-even better weps
more than 4 smugglers- Spaz, mp5, M4

Drugs: (to all smugglers, present at the sea shack)
2 smugglers-5 Weed
3 smugglers-10 Cocain
4 smugglers-10 Heroin
more than 4 smugglers- 5 Extacy

Jewels (To only the smuggler who types /c smuggle)
He gets $Amount worth of Jewels.
Amount=1000*N*(N-1) , Where N is the number of Smugglers at Sea Shack.
Jewels can be sold at a jewelery store by /c selljewels and you get  :money: (only the main smuggler gets the cash)
The main smuggler can split the cash in whatever way he wants.
If there are cops near you when you do /c selljewels....the Jewelery Store dealer will refuse to accept illegal goods.
So you have to make sure you make the deal either clean.....or you clean the cops near the Jewelery store.

There is no auto-sus in this.
Cops will have to suspect smugglers on patrol.
Criminals can bribe cops to make things easier.

Though this wont satisfy the weapon needs of criminals......coz it will happen only once in 20 mins.
But still....something is better than nothing :)
also, this provides opportunities to earn cash from selling jewels or drugs. And this can be good for new players because this needs no investment of any kind.
Veteran players might need the help of new players while smuggling, coz Quantity matters....more the smugglers, better the reward.

What say?

Title: Re: Criminal Ideas
Post by: Klaus on September 21, 2010, 11:40:51 pm
Time for cops to camp at a sea shack..

I like the idea Daddy. It's worth a shot and seeing the outcome.
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 21, 2010, 11:48:22 pm
Added...
Still in beta, havent tested it yet with more than 1 player.

Hint for VCID:
/c plantbug at the Sea Shack instead of camping :razz:
Title: Re: Criminal Ideas
Post by: Davron on September 22, 2010, 01:39:24 am
it should be lvl 5 admin set ppl like .... would abuse it =o
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 22, 2010, 03:08:04 am
which cmd level 5?
what abuse? :O
Title: Re: Criminal Ideas
Post by: danigold1 on September 22, 2010, 02:44:33 pm
where is exactly the wrecked seashack?
Title: Re: Criminal Ideas
Post by: Klaus on September 22, 2010, 07:25:46 pm
where is exactly the wrecked seashack?
There are three sea shacks at south of Vice City in the middle of Vice Port and Ocean Beach. Two sea shacks are still in one piece however one of them is totally trashed and wrecked. Go and have a look. I guess this is what aXXo is referring to
Title: Re: Criminal Ideas
Post by: danigold1 on September 22, 2010, 08:47:06 pm
yea, thats what i tought. just wanted to be sure.
Title: Re: Criminal Ideas
Post by: Marcus on September 22, 2010, 08:49:37 pm
Cool stuff, Daddy ;)
Title: Re: Criminal Ideas
Post by: Klaus on September 25, 2010, 02:21:42 am
Cool stuff, Daddy ;)
It was pretty cool, but there was no instructions and no indication to if or how I was smuggling.
Title: Re: Criminal Ideas
Post by: Pyrus on September 25, 2010, 02:25:44 am
It was pretty cool, but there was no instructions and no indication to if or how I was smuggling.

Need to put Info Pickup :p
Title: Re: Criminal Ideas
Post by: Ave on September 25, 2010, 10:08:37 am
And something like /c checkimports to know if the script is enabled or not.
Title: Re: Criminal Ideas
Post by: Marcus on September 25, 2010, 07:29:22 pm
True, tho I found it out with the !smugglehelp   :D
Title: Re: Criminal Ideas
Post by: Davron on September 25, 2010, 11:11:52 pm
IMO there shuld not e a pick up
Title: Re: Criminal Ideas
Post by: Klaus on September 26, 2010, 12:28:15 am
I found out !smugglehelp

Still, there was no info on how to sell jewels
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 26, 2010, 01:39:24 am
When you do /c smuggle it displays what all you can smuggle.
When you do /c smuggle jewels it shows what to do with those jewels.

anymore suggestions?
Title: Re: Criminal Ideas
Post by: Klaus on September 26, 2010, 04:03:09 am
anymore suggestions?
What happened to gang HQs getting kevlar vests?
Title: Re: Criminal Ideas
Post by: Call_me_Dad on September 26, 2010, 02:32:32 pm
What happened to gang HQs getting kevlar vests?
Somewhere in middle of "Teh Todo list" :)
Title: Re: Criminal Ideas
Post by: danigold1 on September 27, 2010, 12:27:38 pm
Somewhere in middle of "Teh Todo list" :)
nooooooo!!!!!  :cry:
Title: Re: Criminal Ideas
Post by: Call_me_Dad on October 04, 2010, 01:47:30 am
I thought of this new idea for criminals....

The Idea is to evade your wanted level.
Commands: /c hide, /c reveal

When some criminal types /c hide
His marker is removed from the map, and he is frozen.
The cops receive a message <<Nickname is hiding. Last seen at AreaName>>
AreaName is a random area near where the criminal typed /c hide.
The randomness of AreaName will depend on number of players in the server. The more the players, the more accurate will be the area.

After hiding the criminal can type /c reveal when he thinks the time is right.
He is un-frozen, His marker is back.
3 things can happen:
- The criminal was hiding for long enough time (time depends on his Wanted level). There were no cops near, so he was uncrimed.
- The criminal was hiding for long enough time (time depends on his Wanted level). BUT there were cops near, so his cover is blown.
- The criminal wasent hiding for long enough, so his cover is blown.

NOTE: You will be frozen when you type /c hide. The only way to get unfrozen will be to /c reveal.
So if you are hiding and a cop is holding a shotgun on your face.....the only option you have is to /c reveal and run.

NOTE: /c area and /c dis wont work while you are hiding.

NOTE: This system wont work in case of bank robbers. Or if some VCID has planted a bug on you.
The only problem is, you are hiding....someone is spectating....and he hates you  :devroll:

 :ps: I cant create the evade system like robbank for general suspects, coz it will lag the scripts when there are many wanted players (everytime :lol:).

So what'd ya think?  :)

Title: Re: Criminal Ideas
Post by: JayL on October 04, 2010, 02:27:25 am
If people can spectate and find it out, there's no point...
Title: Re: Criminal Ideas
Post by: Pyrus on October 04, 2010, 02:44:26 am
If people can spectate and find it out, there's no point...

Owned  :banana:
Title: Re: Criminal Ideas
Post by: Klaus on October 04, 2010, 03:06:49 am
If people can spectate and find it out, there's no point...
Its true. Cop would do:
1. /kill
2. spectate to find the criminals hiding spot
3. spawn back as cop
4. goto the hiding spot
5. kill criminal
Title: Re: Criminal Ideas
Post by: SpiralRock on October 04, 2010, 02:36:02 pm
If people can spectate and find it out, there's no point...

Ok, then arpd hiding part should be removed too ... coz ppl helping criminals can see them...

its a good idea daddy, should be implemented, There are all types of rulebreakers, admins should dealt with them.
btw script can be made that non-admin players cant spectate... (though not required that much) 
Title: Re: Criminal Ideas
Post by: Klaus on October 04, 2010, 06:06:17 pm
btw script can be made that non-admin players cant spectate...
This idea sounds nice and would make this hiding idea even nicer
Title: Re: Criminal Ideas
Post by: JayL on October 04, 2010, 06:11:26 pm
Ok, then arpd hiding part should be removed too ... coz ppl helping criminals can see them...

its a good idea daddy, should be implemented, There are all types of rulebreakers, admins should dealt with them.
btw script can be made that non-admin players cant spectate... (though not required that much) 

In the criminal evade case, cops can easily /kill and check it out. Criminals on the other hand are not allowed to /kill due the ''no suicide as a suspect'' rule. Criminals are the main target of stealths, and you can not describe the exact position in a situation like that.
Title: Re: Criminal Ideas
Post by: Alarba on October 04, 2010, 06:16:05 pm
M60 for Llamas!
Title: Re: Criminal Ideas
Post by: Klaus on October 05, 2010, 01:04:27 am
M60 for Llamas!
This is criminal ideas, not Llama ideas.
Title: Re: Criminal Ideas
Post by: Call_me_Dad on October 05, 2010, 06:26:40 pm
Scripts have no control over spectate mode. Wont be possible.

imo, noob cops wont ever get the idea of mis-using the spec mode.
And experienced players aint that cheap xD
Title: Re: Criminal Ideas
Post by: Klaus on October 05, 2010, 07:21:40 pm
And experienced players aint that cheap
You underestimate ARPDs cheapness
Title: Re: Criminal Ideas
Post by: ~Legend~ on October 05, 2010, 11:43:14 pm
I really like the shipment idea. Likewise, perhaps add a script that spawns medium class weapons at random locations which are ever changing across the map (of course, only have very few spawn points) - if at all possible. For a criminal, if it just happened to be their lucky day, they might run into one. Or in particularly difficult to access areas, fixed spawn points could be added, in order to help those criminals with slightly lower self-esteem. ;)

The idea about hiding as a criminal would be very effective, for not the spectate mode (like already said :)). Just linking to that idea, would it be possible to add a script that completely hides your location, but with movement still enabled, and which you can use as a form of evasion for a fixed amount of time - perhaps a minute, in which time you can make a getaway, and gain a lead on anyone that was after you?
To prevent this lifeline being abused, maybe give the option of only having very few of these options per login/spawn session. Or, another way to do it would be to use random icons which are dotted across the map, which criminals can pick up in order to gain this option. As I know we can't literally create our own icon, this could just be one of those mission checkpoint orbs (such as in the GTA:VC game itself).   
Title: Re: Criminal Ideas
Post by: JayL on October 06, 2010, 01:08:23 am
You underestimate ARPDs cheapness

Yeah definitely. We are so cheap that we heal during combat, we flame when we get killed, we don't respond to any roleplay attempt and we just go in blazing the entire place. [/sarcasm]
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