Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Klaus on September 27, 2010, 10:44:41 pm

Title: Random stuff
Post by: Klaus on September 27, 2010, 10:44:41 pm
Ok heres a few random ideas we can discuss.

Jewel Store Robberies
Very much like the bank robbery script, however there are some differences. Firstly Jewel shops can be robbed anytime. The robbery works in the same way as the bank robbery, where the robber(s) will have to stay alive inside the store for 5 minutes. If  successful he will have to evade cops (Again like bank robberys) for a lengthy bit of time. Reward could be around 1k-5k

Junk Yard findings
A player will be able to search for stuff at the Junk Yard. Simply goto the Junkyard and type < /c searchjunk >. Findings could be something like "You have found an old python" "You have found a whisky bottle still intact" "You have found some LSD pills" "You have found some jewels" and the jewels can be sold at jewel stores like the smuggle script. Also, if a player uses the searchjunk command too much, the script changes his clothes to the hobo skin :P

Debit card
Basically allows a player to buy stuff from stores from the money in their bank account instead of their pocket. Could be handy if your low on cash and can't be asked to drive to the bank and back. Command could be something like < /c debitwep > instead of < /c buywep> The wep is just an example.
Title: Re: Random stuff
Post by: Ave on September 27, 2010, 11:15:44 pm
Quote from: Klaus
Jewel Store Robberies
Very much like the bank robbery script, however there are some differences. Firstly Jewel shops can be robbed anytime. The robbery works in the same way as the bank robbery, where the robber(s) will have to stay alive inside the store for 5 minutes. If  successful he will have to evade cops (Again like bank robberys) for a lengthy bit of time. Reward could be around 1k-5k

Good thing that it could be robbed anytime. But jewerly shops are small, so staying alive inside can be really hard. I would think about shorten the time to 3 minutes down there. And running away when successful should be rather a quickie too. Reward 2,5k-3k.

About Junk Yard findings - smuggling provides the goods you mentioned. Nobody would go on junkies just for old pythons or little grams of weed. I would suggest hiding some powerful weapons there as it is close to Phil's Place (some of his weps were took by mistake to the trash yard, Phil didn't realize).

[EAF]Avenger
Title: Re: Random stuff
Post by: Denlow on September 27, 2010, 11:18:31 pm
Jewel Store Robberies
Very much like the bank robbery script, however there are some differences. Firstly Jewel shops can be robbed anytime. The robbery works in the same way as the bank robbery, where the robber(s) will have to stay alive inside the store for 5 minutes. If  successful he will have to evade cops (Again like bank robberys) for a lengthy bit of time. Reward could be around 1k-5k
I don't really like robbing as I always fail in it.  :(  :lol:

Junk Yard findings
A player will be able to search for stuff at the Junk Yard. Simply goto the Junkyard and type < /c searchjunk >. Findings could be something like "You have found an old python" "You have found a whisky bottle still intact" "You have found some LSD pills" "You have found some jewels" and the jewels can be sold at jewel stores like the smuggle script. Also, if a player uses the searchjunk command too much, the script changes his clothes to the hobo skin :P
Yeah, I like this. Maybe we could find a condom sometimes too..

Debit card
Basically allows a player to buy stuff from stores from the money in their bank account instead of their pocket. Could be handy if your low on cash and can't be asked to drive to the bank and back. Command could be something like < /c debitwep > instead of < /c buywep> The wep is just an example.
"Your account got hacked! D:" Nah lol I like it.

Also I forgot, the Jewels stores robbings..

When you rob in there it can be abused, for example you never know when the hidden agent JayL takes out the flamethrower and kills you.. :D
Title: Re: Random stuff
Post by: Klaus on September 27, 2010, 11:26:29 pm
Good thing that it could be robbed anytime. But jewerly shops are small, so staying alive inside can be really hard. I would think about shorten the time to 3 minutes down there.
True the interior is small, however we don't want it being too easy. This is because it will be possible anytime.
About Junk Yard findings - smuggling provides the goods you mentioned. Nobody would go on junkies just for old pythons or little grams of weed.
Smuggling is not possible anytime, this could be a quick alternative.
Title: Re: Random stuff
Post by: SpiralRock on September 28, 2010, 12:40:56 pm
if robbing jewelery store is possible anytime then players will join empty server and do it all the time (free money).
If the idea should be implemented, then the script should make a check if there are atleast 5 cops in servers.
Otherwise it will be like money cheat.

But even then scripts check it, maybe cops leave their jobs in between the rob.
So scripts should check if atleast 1 admin is online.

Also i found bugs in VCMP timers(maybe, i am not sure). I noticed bank rob timers with smuggle 20 min timers produce some ill effects and lag in scripts. The less we use timers, more better(atleast in pawn scripting that we are using).

Junkyard:
I think, giving free weps/money is not required. I think all players gonna be stay there are do /c searchjunk all the time.
(and who uses condoms found in junk, damn!!! eh denlow...    :poke:)

Debit card idea is nice :) I dont got it in rl, atleast can use it in argo  :devroll:
Title: Re: Random stuff
Post by: Klaus on October 01, 2010, 01:58:15 am
if robbing jewelery store is possible anytime then players will join empty server and do it all the time (free money).
People can get free money by simply jailing. Do we need an admin present for players to jail? No. So why would we need an admin for robbing? We have admins online the majority of the time + trustful regulars who report money cheaters. We would catch any money cheaters just like we have always done so.
Junkyard:
I think, giving free weps/money is not required. I think all players gonna be stay there are do /c searchjunk all the time.
There are no huge rewards by searching junk. It's not like you find expensive stuff in a junkyard. This idea is to simply help newbies at the starting point, where they have no money and are basicaly hobos.
Title: Re: Random stuff
Post by: ~Legend~ on October 01, 2010, 07:29:07 am
Nice ideas Klaus.

I think having some form of a debit card system would be really convenient, and the server could do with something like that. :)
Title: Re: Random stuff
Post by: Klaus on October 03, 2010, 01:22:22 am
Nice ideas Klaus.
Thanks. I hope these ideas can be put into place so we can see the outcome
Title: Re: Random stuff
Post by: ~Legend~ on October 03, 2010, 01:27:06 am
No worries.
I think it's things like these that will really build an awesome server. They may not be grandscale projects, but they all add to the game experience.
Title: Re: Random stuff
Post by: Davron on October 03, 2010, 05:00:55 am
I don't like the debit stuff cause i like to rob people at the bank...
and two i like the fact about the smuggleing stuff..but only for jewelery but not so much on the weapons=/
finally i think u should find weapons in the junk yard.BuT IN ORDER for finding weapons have soem impact u should be  able to buy  just amo if u have a gun...
Title: Re: Random stuff
Post by: Klaus on October 03, 2010, 05:39:02 am
Lol Neal.. still worrying about losing business profits.
Title: Re: Random stuff
Post by: Marcus on October 03, 2010, 12:02:15 pm
Nice ideas, can't wait to see the outcome, as you said.
Title: Re: Random stuff
Post by: ~Legend~ on October 03, 2010, 01:24:53 pm
Lol, his business profits being mass-scale bank robbery? Nice! :)
Title: Re: Random stuff
Post by: Alarba on October 03, 2010, 01:33:36 pm
Jewel Store Robberies
I say Ammunation Store Robberies
Title: Re: Random stuff
Post by: Klaus on October 03, 2010, 09:53:05 pm
I say Ammunation Store Robberies
Dude, only mugs would rob those stores. Stop pranging out
Title: Re: Random stuff
Post by: Davron on October 04, 2010, 01:12:42 am
Lol, his business profits being mass-scale bank robbery? Nice! :)
50k is a profit?
Title: Re: Random stuff
Post by: ~Legend~ on October 04, 2010, 07:53:37 pm
50k is a profit?

Eh well, even gaining $1 more is a profit. ;)
50k, is not a bad profit after dropping in at a VC:MP bank, no.
Title: Re: Random stuff
Post by: Klaus on October 05, 2010, 01:07:16 am
Hopefully with people able to rob the Jewel stores, it will lower the amount of "Turn bank rob on plz plz". Three jewel stores are more likely to be constantly robbed by thugs than the city bank.
Title: Re: Random stuff
Post by: Call_me_Dad on October 05, 2010, 06:24:38 pm
The Robbank has been provided with a toggle control so that it is not constantly robbed.
With Jewel stores being added, they will be constantly robbed....we dont want constant robberies :)

I say Ammunation Store Robberies
;)

Incase any robbery will be added apart from robbank, i would prefer adding robbing those scripted business.
In case of robbusiness, we can have more features for biz owners like: /c buysecurity and /c buyinsurance.
Also the robbed cash will be the amount that is stored in the "Income" of the business, and the owner hasent collected yet.
Robbed amount will vary from biz to biz. Food stores usually have low incomes, whereas Ammunations, Drug biz and Vehicle business have a nice amount for the robbers (especially if the owner is inactive).

I prefer this over jewel store robbery because....in this case...you are stealing from someone. And that 'someone' has a problem and will try to stop you.
-In Jewel stores.....only cops are against you.....and cops dont care if your robbery is successful or not.....they get their cash anyway  :D
-Business wont be robbed all day....most businessmen keep a high security or keep collecting their income regularly.
-Most criminals rob to just get wanted.....cash is a less prior motive. Robbing biz wont be all about conflict with cops. You might gain someone else's attention (Ammunations for instance :razz:) and they wont think you are wanted or not before putting a bullet in ya head.
- It might bring more RP situations, like gangs collecting protection money to guard biz...also stuff like insurance and security, biz handling. It is very much visible that robbank aint RPed at all, i guess Jewel rob wont be any different.

I'd like more discussion on junksearch.

Debit card will be added....but not urgently.
Bottom of 'teh todo list.txt'  :)
Title: Re: Random stuff
Post by: Klaus on October 05, 2010, 07:30:59 pm
Jewel store robberies, that's how it's done in the movies. If it's going to be done this way, then Jewel stores should become a buyable business with income. Ryton Aid and Pay N Spray businesses still need to be implemented as well. Oh and if you haven't noticed, I like the whole rob bank thing. It is fun to get your gang together and rob for money while getting to kill cops as a bonus. Even the cops like the action. If no one enjoyed bank robberies, players wouldn't be constantly asking for it to be turned on. So what there are constant robberies? It's all fun.
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