Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: SpiralRock on October 11, 2010, 10:18:24 am

Title: death delay
Post by: SpiralRock on October 11, 2010, 10:18:24 am
I noticed it many times that people dont care that they may be shot and killed in action and just keep fighting till death... Its absolutely unrealistic
Well to stop this we can maybe add a delay after a death (3 minutes, but i prefer 5 minutes), so they dont try dying again and again... (or in this case dont indulge in shooting more)

Well first i thought that money should be removed but i guess its a bad idea coz vcmp is filled with dmers...

But death delay can be added ONLY AND ONLY IF a criminal is either killed or suicide. /kill is suicide. (/c respawn can be made that returns a player to spawn selection (its not a suicide).

And when they spawn after kill and delay ( they must spawn at hospital, which is near).

When the cop is killed in a bank rob, he just should not be coming again and again and again in 1 minute (so here comes a delay to play)...
(Please ARPD members dont mourn on this idea and tell cops should get advantage of coming again and again)

When criminals get KIA, I have seen many people crying they return from death and helping there compadre (so this delay will help too)

So, basically this idea is to stop DMing, and crazy shooting ( like throwing a grenade in bank while robbing , yes, i have seen cops doing it, even criminals, now now now , u dont blow the fucking bank eh?).

Also another idea is that, cops must be fined $2000 if they kill a citizen who is not wanted/suspected.
Many of u guys say that mistakes happen. This idea is to stop THESE mistakes. I have seen them using nades molotoves by mistakes on hostages and kill them.
I noticed from past 3 years that cops are the biggest gang with free weps and they break rules often. So please these ideas should be implemented, so this idea adds more stability and roleplay in the server...



Ah its time for a p.s
ps: if some one /q (quits) game in between 3 minute delay, restart this timer on them after they rejoin... (astalavista suckerzzz...)
 
Title: Re: death delay
Post by: Emre on October 11, 2010, 01:08:25 pm
First i WTF'd,then i lol'd.

Just Kidding.Besides that it might be hard work for scripters,i like the idea :)

Supported
Title: Re: death delay
Post by: Call_me_Dad on October 11, 2010, 01:55:02 pm
Yeah I like the idea, btw I dont think its difficult to script :)
Title: Re: death delay
Post by: danigold1 on October 11, 2010, 04:00:10 pm
i like the idea of the delay.
but i dont like the cop fine idea, cause everyone makes mistakes, no exceptions, and warning till its a kick is the best way to prevent the mistakes as much as possible
i support.
 :ps: emre, scripting isnt hard...  :roll: coming up with the idea, is the real job  :lol:
Title: Re: death delay
Post by: Meepy on October 11, 2010, 04:07:24 pm
Not a bad idea but it will get kinda annoying having to wait like 3 min when we can /q and come back.
Title: Re: death delay
Post by: Klaus on October 11, 2010, 04:58:06 pm
I don't like the spawn delay idea. It would just be a pain for everybody.

You say there is a problem with the game being unrealistic? So what? It's a game, of course people do not fear death. Most fight till death for pride. About SWAT throwing grenades in the bank. Yes I have done that. That is a SWAT breach tactic with the means of 'Take no prisoners'. There's nothing wrong with people using grenades and molotovs and whatever in the bank. The bank is still gonna' stand, dude.
Title: Re: death delay
Post by: JayL on October 11, 2010, 07:04:34 pm
If you want to solve the crazy shooting problem, try a bit of roleplaying before using your guns.
Title: Re: death delay
Post by: SpiralRock on October 11, 2010, 08:06:45 pm
If you want to solve the crazy shooting problem, try a bit of roleplaying before using your guns.
Who u referring too ? ARPD or criminals
When people cant handle RP, let the scripts handle it.

Title: Re: death delay
Post by: Ave on October 11, 2010, 10:24:08 pm
When the cop is killed in a bank rob, he just should not be coming again and again and again in 1 minute (so here comes a delay to play)...
(Please ARPD members dont mourn on this idea and tell cops should get advantage of coming again and again)

When criminals get KIA, I have seen many people crying they return from death and helping there compadre (so this delay will help too)

Easier way is to create a script that will block the entrance for guys that comes back.

Also another idea is that, cops must be fined $2000 if they kill a citizen who is not wanted/suspected.
Many of u guys say that mistakes happen. This idea is to stop THESE mistakes. I have seen them using nades molotoves by mistakes on hostages and kill them.

My solution is

Killing innocents - the number of warnings IMO should be decreased to 2. So the player will be kicked after two successfully assaults on innocent.

I noticed from past 3 years that cops are the biggest gang with free weps and they break rules often. So please these ideas should be implemented, so this idea adds more stability and roleplay in the server...

True fact. Some guys just legally DM under a cop uniform.

If you want to solve the crazy shooting problem, try a bit of roleplaying before using your guns.

N/C
Title: Re: death delay
Post by: Klaus on October 11, 2010, 11:25:20 pm
Some guys just legally DM under a cop uniform.
True that, and we are trying to stamp down on it. But a spawn delay will not solve anything
Title: Re: death delay
Post by: JayL on October 11, 2010, 11:49:46 pm
Cops are a DM gang:

Argonath is the only RPG server in VC:MP. If there any exceptions, the rest are all DM servers. So new players usually have the DM'ish mentality, and they pick the cop skin because it has guns. They should be taught and not killed back. Killing such guys will only enforce the thought in their minds that Argonath is just another DM server.

And are you also blaming ARPD into this one?
Title: Re: death delay
Post by: Alarba on October 12, 2010, 12:01:35 am
Not sure about this.... Llama needs moar time to thinkz.  :banana: :banana: :banana: :banana: :banana:
Title: Re: death delay
Post by: Emre on October 12, 2010, 12:53:13 am
Not sure about this.... Llama needs moar time to thinkz.  :banana: :banana: :banana: :banana: :banana:
If a llama thinks ... (http://www.quirkyguide.com/wp-content/uploads/2009/11/llamadennissaddikwwwepsilnl.jpg)
:lol:
Title: Re: death delay
Post by: Klaus on October 12, 2010, 02:07:32 am
Argonath is the only RPG server in VC:MP. If there any exceptions, the rest are all DM servers. So new players usually have the DM'ish mentality, and they pick the cop skin because it has guns.
Avenger wasn't talking about cop newbies illegally DMing. That's taken care of. What he's getting at, is some cops are legally DMing, which means they aren't actually breaking any rules, but are there just to shoot, kill and blow stuff up (DMing).
Who u referring too ? ARPD or criminals
Doesn't matter, it will take both sides to get some roleplay
Title: Re: death delay
Post by: JayL on October 12, 2010, 02:56:35 am
Avenger wasn't talking about cop newbies illegally DMing. That's taken care of. What he's getting at, is some cops are legally DMing, which means they aren't actually breaking any rules, but are there just to shoot, kill and blow stuff up (DMing).

Oh. Then I agree with what you said above.

it will take both sides to get some roleplay

Indeed it will take both sides. :)
Title: Re: death delay
Post by: SpiralRock on October 12, 2010, 10:52:33 am
This idea was for :

cop: /c sus spira drug trafficking
cop: / me goes to hunt spiral ----->( he is alone remember it)
SpiralRock killed cop(stubby shotgun)

cop spawned again
SpiralRock killed cop(stubby shotgun)
cop spawned again
SpiralRock killed cop(stubby shotgun)
cop spawned again
SpiralRock killed cop(stubby shotgun)
------ (dunno how many times)

Srsy cops dont mind dying, its just raising our wanted level
Cops dont show team work or respect that they are living (unlike real life)
We are 5-6 gangstas in bar, and they keep coming 1 vs 5-6

Thats y i posted this idea



Well the other idea to prevent implementation of this idea is:
1 kill = 100 kills
i.e our wanted level will be increased, but cops just get money for first suspect
eg
cop suspect spiralrock for drugtrafficiking
i killed 2 cops suppose
they still get 500 after they get me(kill me) or get 1000 for jailing (this may stop them coming and dying for nothing)

bank rob (they get 10000 irrespective of no. of guys robber kills)
cop kill(1000 irrespective of no of cops killed)
citizen kill(irrespective of no. of citizens killed)

i.e : the first crime is what that counts or the biggest of them
here is the crimes in ascending order
cop suspect criminal(speeding, smuggling)<citizen kill<cop kill<bank rob
Title: Re: death delay
Post by: Ave on October 12, 2010, 05:46:43 pm
Willy, I think you need to precise your idea. And thing again of it. Cuz right now, from that you wrote above, I can't understand anything fo' real man. No offence at all.
Title: Re: death delay
Post by: Blue Blaze on October 12, 2010, 07:31:24 pm
ALL the above probs can be solved by allowing only ARPD members to have the cop rights.

In other words: NO FREE COPS
Title: Re: death delay
Post by: danigold1 on October 12, 2010, 08:43:09 pm
In other words: NO FREE COPS
never should and never will happen  :lol:
Title: Re: death delay
Post by: Meepy on October 12, 2010, 09:43:18 pm
No freecops? Freecops are not always bad. if it wasn't for that you wouldn't have played as cop.
Title: Re: death delay
Post by: Call_me_Dad on October 13, 2010, 08:52:49 am
Ima free cop :(

@Spiral
If you cant handle pyrus doesnt mean the scripts need changes :D
Title: Re: death delay
Post by: Pyrus on October 13, 2010, 07:20:25 pm
LOL

 :m4:
                                                                       :sig:
      :m4:                                         :sig:
 :m4:                                                 :sig:
                                                                         :sig:

 :m4:                                              :sig:
 :m4:                                                                                 :sig:
Title: Re: death delay
Post by: Ave on October 13, 2010, 07:54:39 pm
From what I saw someday Willy handles the Pyro preety well.
Title: Re: death delay
Post by: Pyrus on October 13, 2010, 07:57:30 pm
Willy? Who is him ? :D
Title: Re: death delay
Post by: Blue Blaze on October 14, 2010, 12:40:35 pm
I said so coz most DMers respawn as free cops & cause a hell of a DM in the server.

No freecops? Freecops are not always bad. if it wasn't for that you wouldn't have played as cop.

People interested in ARPD could write an app on the ARPD forums, & when they are taken into consideration, they could temporarily be given cop rights & monitored by the other ARPD officers who would later confirm how good the guy is as a cop...........
Title: Re: death delay
Post by: Klaus on October 14, 2010, 05:39:05 pm
Dude, freecops do 75% of cop work in game.

Not allowing non-ARPD to be cops
never will happen
Title: Re: death delay
Post by: Blue Blaze on October 14, 2010, 07:25:15 pm
Dude, freecops do 75% of cop work in game.

Not allowing non-ARPD to be cops

to take into consideration, they also do the 75% DM, & 75% money cheating...........  :D
Title: Re: death delay
Post by: danigold1 on October 14, 2010, 08:34:29 pm
to take into consideration, they also do the 75% DM, & 75% money cheating...........  :D
wait, so your saying we got money cheaters in ARPD?  :trust:
Title: Re: death delay
Post by: Ave on October 14, 2010, 09:56:40 pm
Money is written into cops work, just to be honest. And the topic is about free policemans, not arpd sherlock.
Title: Re: death delay
Post by: Blue Blaze on October 14, 2010, 11:34:30 pm
wait, so your saying we got money cheaters in ARPD?  :trust:

not ARPD lmao! I'm talking abt some free cops who can no more see the server  :lol:
Title: Re: death delay
Post by: Davron on October 15, 2010, 04:08:57 am
i personally think that cops have it too easy so i think they should get delayed deaths
Title: Re: death delay
Post by: JayL on October 15, 2010, 05:26:01 am
IMO - try some RPing before setting up a warzone. Death delays won't solve the problem.
Title: Re: death delay
Post by: ~Legend~ on October 18, 2010, 05:10:52 pm
Just from personal experience, I think that this would be useful in certain situations, while not at all significant in others.
Being a roleplay server, I suppose if people *try* to RP, then they will get somewhere, rather than following the line of the gun.
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