Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Leon. on November 28, 2010, 06:45:50 pm

Title: SA:MP 0.3c RC
Post by: Leon. on November 28, 2010, 06:45:50 pm
http://forum.sa-mp.com/showthread.php?p=929975 (http://forum.sa-mp.com/showthread.php?p=929975)
Title: Re: SA:MP 0.3c RC
Post by: Fuzzy on November 28, 2010, 06:53:15 pm
(http://mathpudding.com/topsecretsamp/sa-mp-253.jpg)

Fucking awesome. :lol:
Title: Re: SA:MP 0.3c RC
Post by: 9r2e5i3k on November 28, 2010, 06:55:24 pm
Can we have an "Add SAM" in /savecar so we can defend from Hydras chasing our car?
Title: Re: SA:MP 0.3c RC
Post by: TheRock on November 28, 2010, 07:04:36 pm
I believe David could take advantage of the custom plate when fully version comes out.. and can set that you must buy it via /savecar + have to pay of 1k for each plate :D.
Title: Re: SA:MP 0.3c RC
Post by: Zaila on November 28, 2010, 07:08:07 pm
Can we have an "Add SAM" in /savecar so we can defend from Hydras chasing our car?

That would be awesome! :D
Title: Re: SA:MP 0.3c RC
Post by: Leon. on November 28, 2010, 07:15:45 pm
I used to have a CLEO mod that let you attach SAM sites to ANY vehicle, and you could shoot missiles from it.

I had fun blowing up Ballas in SP.
Title: Re: SA:MP 0.3c RC
Post by: Kent on November 28, 2010, 07:18:04 pm
Wooooooooooooow.. The people at the topic (@ forum.sa-mp.com) are raging like when Mafia II was released...
Title: Re: SA:MP 0.3c RC
Post by: Gandalf on November 28, 2010, 07:20:44 pm
Remeber that it is a RC, so until a final version is released we will only use it for script testing and development. The test server will be conveterd later today, but its up to the scripters to test or not.
Title: Re: SA:MP 0.3c RC
Post by: Hidduh on November 28, 2010, 07:24:31 pm
(http://mathpudding.com/topsecretsamp/sa-mp-253.jpg)

f**king awesome. :lol:

LOL! I want that on my Bullet!
Title: Re: SA:MP 0.3c RC
Post by: Webster on November 28, 2010, 07:39:39 pm
The PD Car would be invincible with that on top  :cop:
Title: Re: SA:MP 0.3c RC
Post by: JDC on November 28, 2010, 07:58:25 pm
Police Cruisers becoming Police Destroyers. :lol:
 
If simple vehicles can become that powerful, the idea of what the hydra can do after that will scare me. :lol:
Title: Re: SA:MP 0.3c RC
Post by: JayL on November 28, 2010, 10:49:35 pm
Wow, this looks leet.
Title: Re: SA:MP 0.3c RC
Post by: Nexxt on November 28, 2010, 11:36:37 pm
(http://mathpudding.com/topsecretsamp/sa-mp-253.jpg)

f**king awesome. :lol:

ROFLMAO!! I want that on a SWAT Rancher!! XD
Title: Re: SA:MP 0.3c RC
Post by: SeanC on November 28, 2010, 11:38:10 pm
(http://www.gamerxserver.com/images/Glasses-And-Watches-Render.png)

Some pic of the glasses, masks, watches, etc.
Title: Re: SA:MP 0.3c RC
Post by: dannyzuko on November 28, 2010, 11:41:37 pm
I believe David could take advantage of the custom plate when fully version comes out.. and can set that you must buy it via /savecar + have to pay of 1k for each plate :D.

If he does do that, that would be super gayy.
Title: Re: SA:MP 0.3c RC
Post by: Nexxt on November 28, 2010, 11:52:28 pm
Sean, I don't think the website of that server should be on the picture.
Maybe better remove the picture, or scratch the name of the website on there.
Title: Re: SA:MP 0.3c RC
Post by: dtlove on November 29, 2010, 12:09:32 am
I'd get a train, add a load of rockets, then a garage with tanks on it....awesomeness.
Title: Re: SA:MP 0.3c RC
Post by: Mikro on November 29, 2010, 12:52:22 am
~cool pics~
Some pic of the glasses, masks, watches, etc.
OMFG! Fap, fap fap! Soo cool!!  :D
Title: Re: SA:MP 0.3c RC
Post by: SeanC on November 29, 2010, 09:12:35 am
Sean, I don't think the website of that server should be on the picture.
Maybe better remove the picture, or scratch the name of the website on there.
Ahh, I didn't notice that.
I'll just remove the picture.
Title: Re: SA:MP 0.3c RC
Post by: MisterSjeiks on December 04, 2010, 08:41:30 pm
(http://www.gamerxserver.com/images/Glasses-And-Watches-Render.png)

Some pic of the glasses, masks, watches, etc.
What?! No dildo watch?! No dildo masks?! Omg, SA-MP screwed me.




Seriously tough, cool. (I mean like, even MTA doesn't have some of this stuff)
Title: Re: SA:MP 0.3c RC
Post by: Biggo2 on December 05, 2010, 01:23:06 am
These are only some of the things ;)
Title: Re: SA:MP 0.3c RC
Post by: SargentJosh on December 05, 2010, 02:40:21 am
SA:MP developers have added Particle objects which means now the ARFD can put fire out with their trucks (I assume that possibility). And crims can run around /lightfire or something lol
Title: Re: SA:MP 0.3c RC
Post by: R.Rivens on December 05, 2010, 03:14:07 am
When it will come out?
Will we have a chance to make custom cars,characters? :D
Title: Re: SA:MP 0.3c RC
Post by: SargentJosh on December 05, 2010, 04:43:01 am
Kalcor (Kye) is hoping to bring out a full stable release within the next month. Maybe the start of 2011?
Title: Re: SA:MP 0.3c RC
Post by: Soph on December 05, 2010, 05:53:57 pm
(http://rpgstreetlife.com/files/images/misc/pca.jpg)

The possibilities :)
Title: Re: SA:MP 0.3c RC
Post by: Leon. on December 05, 2010, 08:46:15 pm
Was that drawn in fucking MSPaint?
Title: Re: SA:MP 0.3c RC
Post by: Chris_Knight on December 06, 2010, 06:15:15 am
Was that drawn in f**king MSPaint?
:lol:
Title: Re: SA:MP 0.3c RC
Post by: Soph on December 06, 2010, 02:44:18 pm
Idk, found it from the same forum link you posted.
Perhaps if he replaces the object with a better siren.. like FBI ranchers.. it'd be better :)
Title: Re: SA:MP 0.3c RC
Post by: SushiSaurus on December 06, 2010, 03:05:39 pm
Use the rockets to propel yourself forwards. Point the SAM site backwards and FIRE. No one will be able to dead you, because they'll be dead :D
Title: Re: SA:MP 0.3c RC
Post by: Gimli on December 06, 2010, 03:10:31 pm
I believe David could take advantage of the custom plate when fully version comes out.. and can set that you must buy it via /savecar + have to pay of 1k for each plate :D.

Of course we'l make custom plates cost :lol:
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 06, 2010, 05:48:55 pm
Make it... One million dollars!!!!! *dr evil*

Can't wait for full release :D
Title: Re: SA:MP 0.3c RC
Post by: Biggo2 on December 06, 2010, 06:13:20 pm
Was that drawn in f**king MSPaint?
No, you can actually attach flashing lights to cars.
Title: Re: SA:MP 0.3c RC
Post by: David_Omid on December 08, 2010, 09:42:59 pm
I'm still inactive but don't worry, when I come back I'll be working a lot on some new features, assuming another scripter hasn't beaten me to it!

Included in my ideas:

Better usage of checkpoint markers, very useful for jobs and future mission types. Also very useful for things like /heydude.

Custom number plates with colours.

A possibility of having some sort of gunning platform which can be deployed from helicopters, as well as deployable stairs for the AT-400 (yes, I tried this before and it failed, but this was a long time ago before we had the new functions, so it could work this time!).

Better usage of fire for the fire missions (assuming it can be detected and controlled properly, otherwise I'll keep things how they are now and if anything just add extra fire to make things harder!)

Other vehicle features such as being able to control the engine and separate doors, especially the boot. Another feature which I have thought about would be car alarms which actually work.




We'll see what happens when I return, whenever that may be ;)

Title: Re: SA:MP 0.3c RC
Post by: KhornateMonkey on December 08, 2010, 10:00:27 pm
Awsome To here you coming out of hibernation, Alot of people are missing the /changes command  :razz:
Title: Re: SA:MP 0.3c RC
Post by: Biggo2 on December 08, 2010, 10:04:21 pm
Also - add the ability to attach flashing lights to cars, for SRU/SWAT Buffalos etc. Or any other car for that matter. Instead of allowing people take PD cars, let them take cars with just a flashy light. :D
Title: Re: SA:MP 0.3c RC
Post by: KhornateMonkey on December 08, 2010, 10:08:28 pm
Also - add the ability to attach flashing lights to cars, for SRU/SWAT Buffalos etc. Or any other car for that matter. Instead of allowing people take PD cars, let them take cars with just a flashy light. :D

As My friend Biggo here has mentioned maybe making a Flashable light for ARA, I'm sure this would increase Saftey and many would appricieate it  ;)

Also Found some more Media.

[SA-MP] 0.3c Fire / Smoke - Particle Testing (http://www.youtube.com/watch?v=q5I-yIgH2Mw#)

(http://i56.tinypic.com/1zg98nm.gif)(http://i53.tinypic.com/14mvv4y.gif)
(http://i52.tinypic.com/11snwyf.png)(http://i55.tinypic.com/29d3jp.gif)
Title: Re: SA:MP 0.3c RC
Post by: Biggo2 on December 08, 2010, 10:29:43 pm
Here's a small video of the flashing lights, just ignore the bug. There is also a Neon effect that could be used in /savecar.
[BUG] SA-MP 0.3c (http://www.youtube.com/watch?v=5IFxT6HZvSg#)
Title: Re: SA:MP 0.3c RC
Post by: Melvin on December 08, 2010, 10:43:37 pm
Wow, This looks freaking awesome. When David has done his work, I will think of returning to ArgonathRPG and become active again.

Goodluck David  ;)
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 09, 2010, 04:39:14 am
Better usage of fire for the fire missions (assuming it can be detected and controlled properly, otherwise I'll keep things how they are now and if anything just add extra fire to make things harder!)

The fire itself cannot be detected... However, the fire is included within the new particle effects, so instead of using torchs, you could place lots of fires that you could extinguish, using the same system as now to detect if the player is extinguishing the torch. Just my idea that you replace each torch with 6 fires and increase the explosions times :D
Title: Re: SA:MP 0.3c RC
Post by: [SE]Dr_Pepper27 on December 09, 2010, 04:49:09 am
oh my.
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 09, 2010, 04:55:04 am
This is a quote from a SA:MP Betatesters on the SA:MP Forums:

Quote from: Matite
Lights do not work at an RX or RY angle of about plus or minus 15 degrees.

This is a GTASA limitation not a SA:MP limitation. For example, when you smash a light pole in normal GTASA it switches off.

I tried to make light sabers with the neon :(
Title: Re: SA:MP 0.3c RC
Post by: Flakattak_88 on December 09, 2010, 11:38:01 pm
F AWESOME HOLY SHOITZA I AM ZE UBERMENSCH VOWS VOWS ZE ULTIMITAVE SAMP JAJAJAJA
Title: Re: SA:MP 0.3c RC
Post by: Pablo on December 09, 2010, 11:50:45 pm
(http://komixxy.pl/faces/face_1283007188_by_Tabok.png) @ Infernuses.
Title: Re: SA:MP 0.3c RC
Post by: JayL on December 10, 2010, 06:07:50 pm
Quote from: http://forum.sa-mp.com/showthread.php?t=194031
0.3c RC4-2 optional client update

- You can now driveby as a passenger with any bullet-type weapon. This will only work for RC4-2 clients.
- SetPlayerArmedWeapon now works when the player is in a vehicle.

WIN. You can even driveby with miniguns!!!!!!!
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 10, 2010, 06:54:31 pm
WIN. You can even driveby with miniguns!!!!!!!

And thats something i will do for sure :D
Title: Re: SA:MP 0.3c RC
Post by: 9r2e5i3k on December 10, 2010, 07:06:03 pm
Oh no. That means everyone drive-bying with Combats/M4's/AK's...
Title: Re: SA:MP 0.3c RC
Post by: Dutchy on December 10, 2010, 07:17:04 pm
Don't forget cops with deagles.

I can't friggin wait until 0.3c...
Title: Re: SA:MP 0.3c RC
Post by: MrTony on December 10, 2010, 07:53:02 pm
Whoah,it looks like Argonath and SA:MP is passing through a major revolution...I hope it's for the better,for its air will bring a lot of changes...
Oh WHO the hell am I kidding?Of course it will be awesome.   :evil:
Title: Re: SA:MP 0.3c RC
Post by: JayL on December 10, 2010, 10:18:33 pm
Oh no. That means everyone drive-bying with Combats/M4's/AK's...

Guns like Deagle and Combat will probably be blocked script wise as their rate of fire is much faster than on foot. But drive bying with AK47s and M4s (they will have same rate of fire as MP5s in drive-by mode), what's the problem?
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 10, 2010, 10:49:36 pm
Awesome things that can be done with objects.



WARNING: Much Screens

(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-264.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-263.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-262.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-261.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-260.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-259.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-258.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-257.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-256.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-255.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-254.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-253.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-252.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-251.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-250.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-248.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-247.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-246-1.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-245-1.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-244.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-245.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-246.png)
Title: Re: SA:MP 0.3c RC
Post by: Dutchy on December 10, 2010, 10:53:51 pm
To give an example of the fire rate of the Dgl by DBing it:

GTA San Andreas - Mission 32 Against all odds (http://www.youtube.com/watch?v=vOrJ1BFA8Mk#)

Look at 4:15 the two shots, thats how fast you shoot.
BAM-BAM.

It takes around 7 rounds to blow up a car, so it would be way too easy.
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 11, 2010, 06:10:03 am
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-276-1.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-277-1.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-278.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-279.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-280.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-281.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-282.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-283.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-284.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-285.png)
(http://i965.photobucket.com/albums/ae133/CuervO_16/sa-mp-286.png)

PIRATE ANAL SODOMIZER CYBORG FBI AGENT
Title: Re: SA:MP 0.3c RC
Post by: Altair_Carter on December 11, 2010, 08:12:48 am
Guns like Deagle and Combat will probably be blocked script wise as their rate of fire is much faster than on foot.
How's Deagle a rapid-fire weapon?
Title: Re: SA:MP 0.3c RC
Post by: Dutchy on December 11, 2010, 11:35:24 am
How's Deagle a rapid-fire weapon?

When you use it with drive by'ing, the rate is as fast or faster than a 9mm.
Title: Re: SA:MP 0.3c RC
Post by: Altair_Carter on December 11, 2010, 12:20:50 pm
I remember it was in MTA:SA, but you sure it's the same in SAMP?
Title: Re: SA:MP 0.3c RC
Post by: SG_Baker on December 11, 2010, 01:21:10 pm
Testing with some guns including combat/deagle and objects at 0.3c

SAMP 0 3C Test (http://www.youtube.com/watch?v=jyDq9t-jyPQ#)
Title: Re: SA:MP 0.3c RC
Post by: Biggo2 on December 11, 2010, 01:31:37 pm
SA-MP is bound to outrun MTA at one stage. AND YOU CAN EVEN DB WITH A FKING SNIPER!!

How cool is that?
Title: Re: SA:MP 0.3c RC
Post by: Flakattak_88 on December 11, 2010, 04:36:38 pm
HOLY SHIT! its awesome! where can I download the beta? PLS TELL MEH
Title: Re: SA:MP 0.3c RC
Post by: LoCoMoToR on December 12, 2010, 06:25:27 am
yea i want that client too please i really wanna try this out, like a christmas present to me.
pm me where to download it please?  :bow:
Title: Re: SA:MP 0.3c RC
Post by: LoCoMoToR on December 12, 2010, 07:33:40 am
Check it out!  :bow:

(http://i886.photobucket.com/albums/ac64/GUILLERMOTE12/sa-mp-175.png)
(http://i886.photobucket.com/albums/ac64/GUILLERMOTE12/sa-mp-172.png)
Title: Re: SA:MP 0.3c RC
Post by: Mikro on December 12, 2010, 12:59:20 pm
O my gosh! Cops can have visual armour if they wear an armour!  :D :D :D
Title: Re: SA:MP 0.3c RC
Post by: CaptainCrazy on December 12, 2010, 01:20:32 pm
I love the way you are able to drive-by from a vehicle, the way you can lit up any houses etc. There's just one thing, and that's all these fucking christmas hats, all these ridiculous things such as a cannon on your vehicle?

C'mon, aren't we playing GTA?
Title: Re: SA:MP 0.3c RC
Post by: Mikro on December 12, 2010, 01:25:00 pm
Christmas heads are awsome :D

I hope we can switch to this new version before christman and can all wear those nice hats!  :lol:
Title: Re: SA:MP 0.3c RC
Post by: Vince on December 12, 2010, 05:49:15 pm
I love the way you are able to drive-by from a vehicle, the way you can lit up any houses etc. There's just one thing, and that's all these f**king christmas hats, all these ridiculous things such as a cannon on your vehicle?

C'mon, aren't we playing GTA?

They're just the possibilities as far as I know, they're not actually implemented into the server.. right?
Title: Re: SA:MP 0.3c RC
Post by: Rusty on December 12, 2010, 07:50:30 pm
Visually seeing armour on someone would be awesome exspecially in SAPD/SWAT/FBI situations when body armour is handed out same applies to criminals wearing it but I don't think having POLICE labelled across Mexican gangbangers chest would be fitting lol.  Alternatives would have to be found.

Some of the stuff is awesome but attaching RPG's to vehicles seriously?..  :neutral:
Title: Re: SA:MP 0.3c RC
Post by: TheRock on December 12, 2010, 07:53:49 pm
attaching RPG's to vehicles seriously?..  :neutral:

I believe that feature is clearly to compete with what MTA had done some time ago already.
Title: Re: SA:MP 0.3c RC
Post by: Altair_Carter on December 12, 2010, 08:09:10 pm
If the body armor would be used as object to show it on the skin, then it simply wouldn't penetrate. There's no penetration in GTA:SA, therefore you're a mini-tank.
Title: Re: SA:MP 0.3c RC
Post by: 9r2e5i3k on December 12, 2010, 08:19:06 pm
If the body armor would be used as object to show it on the skin, then it simply wouldn't penetrate. There's no penetration in GTA:SA, therefore you're a mini-tank.

Unless the object has no collision. Then everything just goes through like through a ghost. And I think players' hitboxes are big enough to receive damage anyway, even if the vests are solid objects.
Title: Re: SA:MP 0.3c RC
Post by: Louis_Keyl on December 12, 2010, 08:23:37 pm
Any object attached to you loses it's collision.
Title: Re: SA:MP 0.3c RC
Post by: Leroy on December 13, 2010, 04:16:12 pm
Went on a 3c test server yesterday, Some nice new features within the new SA-MP, I think our developers will have a fun time with the features.  :redface:
Title: Re: SA:MP 0.3c RC
Post by: CharlieKasper on December 13, 2010, 04:35:41 pm
When i start SA:MP .3c it crashes :S
Title: Re: SA:MP 0.3c RC
Post by: Get Murked on December 15, 2010, 03:52:26 am
I'm going to drive by with knife.
Title: SAMP 0.3c released!
Post by: Fuzzy on December 29, 2010, 06:03:34 am
Hello guys, SAMP 0.3c is now released, dont update your SAMP until the developers update the server. :)

http://www.sa-mp.com/ (http://www.sa-mp.com/)
Title: Re: SA:MP 0.3c RC
Post by: TheRock on December 29, 2010, 06:09:12 am
great news.
Title: Re: SA:MP 0.3c RC
Post by: Rusty on December 29, 2010, 08:57:55 am
Update of server has begun ... should use the new client now.
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