Argonath RPG - A World of its own
GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: Mclovin on December 05, 2010, 04:47:38 am
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This has probably been brought up before.
Is it possible to implement a system where is auto-kicks someone if they use a trainer?
Like say the person uses gravity hack or speed, the system would pick it up if the person reaches above the normal height in a car or if someone teleports around Vice City and it will auto-kick the person.
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It'll fail
Imagine you flying in a heli around vcmp and u get kicked for being too high.
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well, maybe if they get above a specific height on foot, they get kicked, touh it would cost a few free kicks, cause vcmp doesnt detect (yet?) when a person is a passenger, so if someone is a passenger in a maverick, and goes above the limited height, he will get kicked..
so dont think its possible..
unless, will make it that if the person has someone in a close radius, he WONT get kicked.
yea, what i just brought up is pretty smart imo :redface:
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We had an auto-kick for anyone carrying a minigun. That's about it.
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well, maybe if they get above a specific height on foot, they get kicked, touh it would cost a few free kicks, cause vcmp doesnt detect (yet?) when a person is a passenger, so if someone is a passenger in a maverick, and goes above the limited height, he will get kicked..
so dont think its possible..
unless, will make it that if the person has someone in a close radius, he WONT get kicked.
yea, what i just brought up is pretty smart imo :redface:
Pawn timers are shit... If this is implemeted its gonna be like this:
1.Pawn checks every person altitude after 5 secs (or something like it).
2.Then it checks those ppl whose height > somelimit (if they are not in vehicle or vehicle other than maverick)
3.then kick func....
Now pawn timer system fais in 1 step... IRC had better timer...
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Talking about the altitude...
Perhaps if it was possible to exclude players in helicopters/other flying vehicles it might work. The passenger problem will have to be worked over.