Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Davron on December 18, 2010, 06:05:16 pm

Title: Smuggling New ideas
Post by: Davron on December 18, 2010, 06:05:16 pm
Smuggling is more and more being abused by our regulars more often.And it sickens me.They don't even rp.They just write on main chat saying
"Everyone go to the shipment thing and wait for the shipment"
Here is what i think should now be brought into place.

1. No where in the world.People bring shipment and leave it there for free. so i think you should pay 10 k for the shipment. but you will get the same amount according to the persons that is there.
For Example..
two persons = 4k worth of jewels
But have to pay 10 k
But 6 persons will have 12k worth of jewels
and have to pay 10 k = 2k profit..
Also who ever type the smuggle cmd have to pay the 10 k.

Or

Make the smuggling a admin cmd.Instead of giving it a time period like robbank.

Title: Re: Smuggling New ideas
Post by: Klaus on December 18, 2010, 06:24:24 pm
No one is gonna pay 10k for weps when they can go to an Ammunation. The main point of the smuggle script was to give poor people the chance to get some weapons. I agree though that the "Jewels" script needs updating
Title: Re: Smuggling New ideas
Post by: Davron on December 18, 2010, 06:27:37 pm
okay pay 5 k. i understand your point but it is seriously being abused by our regulars just ripping off new comers n not sharing the stuff with them. i see it all the time but i can't so anything.This is why i came up with these stuff
Title: Re: Smuggling New ideas
Post by: Klaus on December 18, 2010, 06:33:59 pm
I've also noticed something. When someone has smuggled jewels and is killed before selling them to a Jewelry store, they don't lose the jewels. I think they should. I mean cops would confiscate them and a criminal would steal them
Title: Re: Smuggling New ideas
Post by: Davron on December 18, 2010, 06:53:38 pm
i agree
Title: Re: Smuggling New ideas
Post by: Davron on December 18, 2010, 06:56:13 pm
what about turning on and off the smuggling.For example..
The smuggling goes every 20 mins.
/c turnsmuggling off
it stops
/c turnsmuggling on
it continues it''s smuggling every 20 mins
Title: Re: Smuggling New ideas
Post by: wisdumb on December 19, 2010, 01:56:00 am
I think that we do need to keep in mind that this is one of very few ways criminals can earn money.
What if we did something simple like having to wait 5 minutes to load the crates. That would leave them stranded there and I'm sure they would be more likely to RP during that time. Also the loosing them when they die is a very good idea.
Title: Re: Smuggling New ideas
Post by: Davron on December 19, 2010, 02:07:22 am
I think that we do need to keep in mind that this is one of very few ways criminals can earn money.
What if we did something simple like having to wait 5 minutes to load the crates. That would leave them stranded there and I'm sure they would be more likely to RP during that time. Also the loosing them when they die is a very good idea.
Yeah it is a way but not to be abused...
Title: Re: Smuggling New ideas
Post by: ~Legend~ on December 19, 2010, 03:30:11 am
With such things as smuggling weapons, all smugglers get the weapons directly.
Perhaps same with the jewels, allow the loot to be spread out through scripts between the smugglers? That way any scams etc. will be prevented.

And to bring RP... maybe an improvised system will be needed.
Title: Re: Smuggling New ideas
Post by: Davron on December 20, 2010, 06:30:32 pm
This smuggling idea have came through to bring players but If you ask half of our community they don't know how to role play or two basic factors.
Title: Re: Smuggling New ideas
Post by: Ave on December 25, 2010, 11:29:08 am
What about a smuggling spot. The sea shack is a quite challenge, for example landing a helix. Is the 2nd smuggling place sounds any good to you guys?
Title: Re: Smuggling New ideas
Post by: Klaus on December 25, 2010, 11:38:56 am
Well the sea shack was chosen because it is a challenge to get there. Pirates would ship in the goods and hide them there where the cops wouldn't find them. But for some reason that I don't know of, every time a pirate leaves some goods its made public to the whole server (including cops) and the cops even get a message through their radio about it. I mean WTF? I know they got all that satellite shit but these pirates aint morons either.
Title: Re: Smuggling New ideas
Post by: Davron on December 26, 2010, 03:47:07 pm
I think that they should be many hard places that smuggling should be.and also u have to get weapons also thought smuggling was intended for Gangs Mafia in R/l Not Poor people
Title: Re: Smuggling New ideas
Post by: ~Legend~ on December 26, 2010, 07:03:34 pm
I think that they should be many hard places that smuggling should be.and also u have to get weapons also thought smuggling was intended for Gangs Mafia in R/l Not Poor people

True about the "poor people" thing, but I guess it's one of the easier ways for beginners to make a bit of money in the server.
Title: Re: Smuggling New ideas
Post by: Davron on December 28, 2010, 12:57:40 am
just tell them to become a cop and uphold the law...
Title: Re: Smuggling New ideas
Post by: Meepy on December 28, 2010, 03:56:01 am
What's the point of the smuggle script? Everyone has over 20Mil anyway.
Title: Re: Smuggling New ideas
Post by: Klaus on December 28, 2010, 10:36:54 am
Everyone has over 20Mil anyway.
How'd you work that one out? Looking at the statistics, only 8 players have over 1 million
Title: Re: Smuggling New ideas
Post by: danigold1 on December 28, 2010, 01:31:17 pm
there are too many money cheaters..  :lol:
not saying they all money cheat, but there are still too many..
Title: Re: Smuggling New ideas
Post by: Ave on January 05, 2011, 02:54:38 pm
Because of that medic money was cut off, which is sad ;<
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