Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Verz on January 26, 2011, 11:31:53 am

Title: Weed Growing
Post by: Verz on January 26, 2011, 11:31:53 am
Ok, heres some idea about growing weed on your prop. For example first you need to buy weed at Rynton Aide, it costs 5k, then you go to your prop. and plant some. You need to wait 24h, and then you can take 5 grams. But cops can use /c search at your prop and if they find weed you get 10 wanted level and lose weed. And you can add some animation of smoking weed?
Title: Re: Weed Growing
Post by: brian1996 on January 26, 2011, 03:07:52 pm
thats a stupid idea
Title: Re: Weed Growing
Post by: Kessu on January 26, 2011, 03:20:39 pm
5k for 5 grams? K, maybe not.

No offense, but this is just another useless idea, I do not see any use of it as cops can go in and raid every single property there is...
Title: Re: Weed Growing
Post by: Bass on January 26, 2011, 03:45:49 pm
Lol.
Title: Re: Weed Growing
Post by: brian1996 on January 26, 2011, 07:35:14 pm
5k for 5 grams? K, maybe not.

No offense, but this is just another useless idea, I do not see any use of it as cops can go in and raid every single property there is...
im with kessu if you buy weed for 5k and plant it to get 5k you iant earning a sh*t
Title: Re: Weed Growing
Post by: Kessu on January 26, 2011, 08:14:07 pm
im with kessu if you buy weed for 5k and plant it to get 5k you iant earning a sh*t
You may not have understood what I wrote right exactly... I meant, in 1.1 we could pay 10 bucks for 10 grams of weed, or grow them in bushes for free and get caught by cops patroling the area 24/7..
And now it would suddenly pay 5k for 5 grams, that just is not right and also cops can just check the property without even suspecting a guy from growing weed, just because they want the 5k they can get from 10 wanted level and the criminal just lost 5k or MORE for nothing when cop just randomly checked his place for weed...
Title: Re: Weed Growing
Post by: Verz on January 26, 2011, 08:32:51 pm
And now it would suddenly pay 5k for 5 grams, that just is not right and also cops can just check the property without even suspecting a guy from growing weed, just because they want the 5k they can get from 10 wanted level and the criminal just lost 5k or MORE for nothing when cop just randomly checked his place for weed...
It was just example. Then pay 2,5k for 5 grams, plant it and then you can sell it for 5k (or just use it if you're addict :D ) . And there is much props, so cops can't just randomly search and find weed. And every player is not going to plant weed.
Title: Re: Weed Growing
Post by: Frank_Federico on January 26, 2011, 08:58:34 pm
Mm.. You do know that weed needs contact with the sun, right?
Title: Re: Weed Growing
Post by: danigold1 on January 26, 2011, 09:26:40 pm
I do not see any use of it as cops can go in and raid every single property there is...
so if it will be implemented to the scripts somehow..
there should be limitations for searching houses ofcourse..  :roll:
Title: Re: Weed Growing
Post by: Frank_Federico on January 26, 2011, 09:31:21 pm
If there was actually a way to grow weed, just do it like in 1.1(If you can already do that, nevermind).
Stop being lazy, move your arses to LH and grow some weed.
Title: Re: Weed Growing
Post by: ~Legend~ on January 26, 2011, 09:38:04 pm
Well, unsure how useful that would be...

Might bring up a couple of problems.
It may be better to directly get weed from a dealer (helps the drug dealers), as Ryton Aide is actually more a legal pharmaceutist based store as well.
Title: Re: Weed Growing
Post by: Verz on January 27, 2011, 09:25:04 am
Might bring up a couple of problems.
What problems do you mean?
It may be better to directly get weed from a dealer.
Ye
Title: Re: Weed Growing
Post by: ~Legend~ on January 27, 2011, 08:39:01 pm
What problems do you mean?

As a few mentioned, maybe abuse from people going around using the command to search all day long simply to get money. A fair few restrictions would be needed to avoid that.

Plus, those properties that can have such a feature would need to be chosen carefully (unlikely for a high class one to allow, eh?), and this may also mean the current drug dealing spots would loose out.
Title: Re: Weed Growing
Post by: Verz on January 27, 2011, 09:01:28 pm
As a few mentioned, maybe abuse from people going around using the command to search all day long simply to get money. A fair few restrictions would be needed to avoid that. Plus, those properties that can have such a feature would need to be chosen carefully (unlikely for a high class one to allow, eh?)
Maybe criminals could make some kind of deal and plant drugs at one property and share drugs/moeny. And its gonna be very hard to find that property.

And this may also mean the current drug dealing spots would loose out.
So, it don't need to be at Rynton Aide, we can buy it at docks or Smuggle at sea shack.
Title: Re: Weed Growing
Post by: Klaus on January 27, 2011, 10:43:20 pm
get weed from a dealer (helps the drug dealers)
Title: Re: Weed Growing
Post by: Drix on February 01, 2011, 11:51:44 am

Nothing more nothing less.
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